Commit Graph

2047 Commits

Author SHA1 Message Date
Alexander Medvedev
4848ca52cc chore: finish 26.1 chunk generation port 2026-04-02 17:12:10 +02:00
Alexander Medvedev
ed15c00307 chore: surface rules: parse some block/states directly 2026-04-01 23:21:52 +02:00
Alexander Medvedev
c15ebf181d chore: more plugin api work
also added bedrock fuzzing
2026-04-01 19:37:01 +02:00
Claudio Torres
7bf248d16a fix #1818 (#1950) 2026-03-31 21:58:49 +02:00
Alexander Medvedev
b797010379 fix: spawn eggs 2026-03-31 21:01:51 +02:00
Andrei Șugubete
ca46af94b9 fix/perf(worldgen): eliminate DAG deadlocks and massively optimize structure references O(N^2) to O(1), and implement global stronghold cache (#1888)
* fix(worldgen): decouple structure references to eliminate DAG deadlocks

* Changed `StructureReferences` DAG radius from 8 to 0, removing the 17x17 chunk dependency lock.
* Removed `GenerationCache` dependency from `ProtoChunk::set_structure_references`.
* Implemented a 3x3 predictive region math loop to find candidate structure chunks instead of brute-forcing neighbor lookups.
* Added `lazily_generate_structure` to mathematically evaluate biomes using `BiomeSupplier` instead of requiring instantiated `ProtoChunk`s.
* Extracted deterministic placement math into `get_structure_chunk_in_region` to allow stateless structure prediction.

* chore: formatting

* refactor(worldgen): improve registry safety and document stronghold skip

* perf(worldgen): optimize biome supplier matching with stack enum

* feat(worldgen): implement global structure cache for concentric rings

* Add thread-safe `GlobalStructureCache` to mathematically calculate stronghold positions in O(1) time.
* Attach the cache to `VanillaGenerator` so the heavy trig calculations only happen once per world lifecycle.
* Thread the cache reference through the `worker_logic` and `generation` chunk loops.
* Update `set_structure_references` and `set_structure_starts` to resolve strongholds instantly without triggering DAG deadlocks.

* feat(structure): enhance structure placement with biome validation and noise sampling

NOTE: Current implementation uses pure mathematical chunk prediction. Exact vanilla
seed-parity (snapping to valid biomes) is deferred to a follow-up to avoid
complex BiomeSupplier dependencies during early initialization.

* feat(worldgen): enhance stronghold placement algorithm with dynamic ring progression and reservoir sampling to be as close mathematically as possible

---------

Co-authored-by: Alexander Medvedev <lilalexmed@proton.me>
2026-03-31 13:40:15 +02:00
RB007
3986682b34 feat: add disk features to worldgen (#1879)
* feat: add disk features to worldgen

* fix: get surface features to compile

---------

Signed-off-by: RB007 <36972202+RoosterBooster007@users.noreply.github.com>
2026-03-31 10:41:03 +02:00
kedor
a11f40a403 chore: move ItemStack from pumpkin_world to pumpkin_data (#1944) 2026-03-31 10:08:41 +02:00
Alexander Medvedev
a111cf3f20 fix: < 26.1 Support 2026-03-31 09:44:08 +02:00
RB007
3c43f9715e fix: end portal crash and island setup (#1945)
* fix: use noise_sampler

* fix: end portal teleportation and generation

* feature: dragon fight start (improved main end island)
2026-03-31 09:21:11 +02:00
Laptop59
5a0db0f50d chore(command): reimplemented /difficulty (#1924) 2026-03-30 20:51:05 +02:00
Exteron
637019dec8 chore: Skip deactivated plugins during server startup (#1929) (#1937)
When plugins are disabled via smashed pumpkin, they receive a
.deactivated suffix. The server was not recognizing this convention
and logged errors for each disabled plugin on startup. Skip files
with the .deactivated extension in load_plugins() so disabled
plugins are silently ignored.
2026-03-30 19:31:49 +02:00
ChocoDev
bb5033046b fix: offline player support for some command with usercache (#1793)
* add gameprofile that support offline player

* clippy

* bigass refactor select_players() and select_entities() + usercache.json

* formating

* enhance usercache.json

* better cursor on dispatch

* Update dependencies in Cargo.lock

Signed-off-by: ChocoDev <100467857+chocodev11@users.noreply.github.com>

* using chrono instead self-write

* remove unnecessary parse

* clippy

---------

Signed-off-by: ChocoDev <100467857+chocodev11@users.noreply.github.com>
Co-authored-by: chocodev11 <chocodev11@users.noreply.github.com>
2026-03-30 19:25:45 +02:00
Musawer
3613440515 fix: Preserve lit state when adding candles to an already lit candle (#1853) (#1936)
* Fix: Preserve lit state when adding candles to an already lit candle (#1853)

Fix candle blocks losing their lit state when adding another candle.

Signed-off-by: Musawer <118316797+TheRealMusawer@users.noreply.github.com>

* remove unused line

Signed-off-by: Musawer <118316797+TheRealMusawer@users.noreply.github.com>

---------

Signed-off-by: Musawer <118316797+TheRealMusawer@users.noreply.github.com>
2026-03-30 18:50:01 +02:00
SomeYellowGuy
ecd0a4c8f2 feat(command): add time argument (#1941)
* implemented time argument type

* fixed formatting and used clippy

* fixed translation for `TICK_COUNT_TOO_LOW_ERROR_TYPE` error type
2026-03-30 18:45:00 +02:00
Alexander Medvedev
d7a0d081a7 fix: Ci 2
https://tenor.com/view/dog-meme-relaxed-tsgotmedemuring-cruz-gif-3966539869708480474
2026-03-30 18:29:07 +02:00
Alexander Medvedev
57dddb1dbc fix: CI
atleast for now
2026-03-30 18:22:29 +02:00
Mrpupsik228
04deac6c5c fix(entity): You can now land while flying on elytra (#1928) 2026-03-30 16:56:55 +02:00
Greened
b06c6b13b0 feat: Weeping Vines block implementation (#1892)
* feat: Weeping Vines block

* chore: fix clippy warning

---------

Signed-off-by: Greened <108997309+GreenedDev@users.noreply.github.com>
2026-03-30 16:54:33 +02:00
SomeYellowGuy
6ac9b31f78 feat(codec): add either codecs (#1900)
* initial commit

# Conflicts:
#	Cargo.toml

# Conflicts:
#	Cargo.toml

* implemented more `DataResult` methods

* finished data result struct

* fixed clippy errors

* implemented `map_like` and more `dynamic_ops` methods

* finished most other `DynamicOps` methods

* Fixed doc in get_bytes

* added encoder and decoder files

* fixed some stuff and added primitive codecs

* added some primitive codecs (has errors for now)

* changed the "stream" ops methods

* reworked types of the coders and codecs, added list codecs

* added JSON ops

* fixed list codecs, added some doc test examples in `JsonOps`

* added lazy codecs

* added map encoders, decoders and struct builders

* actually added mapdecoder

* added encoder and decoder transformations

* fixed encoder and decoder transformations and added transformation functions and range codecs

* added field encoders and decoders and separated range codecs

* added field encoders and decoders and separated range codecs

* added BaseMapCodec and SimpleMapCodec

* added struct codecs and moved tests

* added `NbtOps`, unsigned number codec types, range codec tests, a struct test, detailed `Codec` documentation

* added optional field map codecs, the validator function and reworked struct builder functions

* added unbounded map and struct codec tests and reworked validated codecs

* did some visibility refactoring

* fixed some stuff and renamed unsigned number codecs

* fixed formatting

* fixed docs to reflect changes on renaming unsigned number codecs

* fixed validated test

* fixed doctest

* moved base_map_codec and fixed docs about codecs

* fixed some mistakes in the code

* fixed some more mistakes in the code and converted some `DataResult::error` calls to `DataResult::partial_error`

* fixed formatting

* fixed some incorrect docs

* removed `OnceLock`s in `MapCodec`s so they can be used more easily

* fixed transformer codec descriptions, added more `NbtOps` tests and fixed some `NbtOps` list methods

* fixed doctest

* added a method to allow creating a field using a `MapCodec` reference

* bifurcated `MapCodecCodec`s as well

* removed imports only for documentation and replaced them with intra-doc links

* added additional docs to `optional_field_with_default` and `lenient_optional_field_with_default` Codec methods for additional details on encoding

* renamed crate to `pumpkin-codecs` so that data fixing can be placed somewhere else not frequently used

* fixed invalid nbt tag for test

* reverted wrapping the tags for heterogeneous elements

* fixed a few more issues

* initial commit

# Conflicts:
#	Cargo.toml

* added `NbtOps`, unsigned number codec types, range codec tests, a struct test, detailed `Codec` documentation

* renamed crate to `pumpkin-codecs` so that data fixing can be placed somewhere else not frequently used

* added either codecs and either map codecs

* added a test and extra either methods

* added extra assertion

* removed this crate's `either` module in favor of the `either` crate

* fixed rebase

* fixed Cargo.lock

* removed old folder

* removed `DataResult` change
2026-03-30 16:52:57 +02:00
Daniel Wang
7c4f3b7550 feat(wasm-api): expand player WIT API (#1921)
* feat(wasm-api): port i18n module for plugin and host use

* feat(wasm-api): expand player WIT API

* feat(wit): make player APIs fallible and propagate errors

* feat(wit): add player info, inventory, and status queries

* feat(wit): add player permission and display name APIs
2026-03-30 16:51:48 +02:00
Alexander Medvedev
0635b048b5 Port to 26.1 2026-03-30 16:43:15 +02:00
HairlessVillager
974bdd98a6 chore: add license to Cargo.toml files (#1927) 2026-03-28 15:47:15 +01:00
Batuhan
49b3d251ce fix: use translation constants instead of string literals (#1912) 2026-03-27 12:43:45 +01:00
ChocoDev
8f05c59c3b chore: add PR instruction for ai (#1915)
Co-authored-by: chocodev11 <chocodev11@users.noreply.github.com>
2026-03-27 12:41:07 +01:00
SomeYellowGuy
d91076380e feat(command): reimplement /stop (#1918)
* reimplemented /stop

# Conflicts:
#	pumpkin/src/command/commands/mod.rs

* fixed formatting

* updated command to use `send_feedback`

* fixed formatting

* optimized imports

* fixed formatting
2026-03-27 12:39:28 +01:00
yunuservices
0855dbd163 feat(wasm-api): port player egg throw event (#1899) 2026-03-27 12:06:20 +01:00
SomeYellowGuy
a6efe7ec7a feat(command): reimplement /seed (#1919)
* reimplemented /seed

* used `send_feedback` instead
2026-03-26 22:45:33 +01:00
Alexander Medvedev
f8596dcaf8 Revert "feat: Add support for multiple CPU targets in Rust workflow (#1707)"
This reverts commit 83199db6a1.
2026-03-25 15:38:12 +01:00
Illyrius
308cc943c1 feat(api): added missing wit defined events (#1913)
* init

Signed-off-by: illyrius666 <28700752+illyrius666@users.noreply.github.com>

* Clean up comments in events.rs

Removed commented sections for player and server events.

Signed-off-by: Illyrius <28700752+illyrius666@users.noreply.github.com>

* fmt

Signed-off-by: illyrius666 <28700752+illyrius666@users.noreply.github.com>

* seperated the events into their own files and added docs for each

Signed-off-by: illyrius666 <28700752+illyrius666@users.noreply.github.com>

* added/improved missing docs in the other files in the api

Signed-off-by: illyrius666 <28700752+illyrius666@users.noreply.github.com>

* Update pumpkin-plugin-api/Cargo.toml

Signed-off-by: Illyrius <28700752+illyrius666@users.noreply.github.com>

---------

Signed-off-by: illyrius666 <28700752+illyrius666@users.noreply.github.com>
Signed-off-by: Illyrius <28700752+illyrius666@users.noreply.github.com>
2026-03-25 15:25:36 +01:00
Daniel Wang
7a57b026a0 feat(wasm-api): port i18n module for plugin and host use (#1898) 2026-03-25 15:20:26 +01:00
Missing_Love
83199db6a1 feat: Add support for multiple CPU targets in Rust workflow (#1707)
* Enhance CI with x86-64-v2 build and release notes

Add build job for x86-64-v2 architecture and update release process.

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

* Enhance CI workflow for x86-64 architecture support

Updated CI workflow to support additional x86-64 architectures and removed deprecated build job for x86-64-v2.

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

* Refactor Rust CI workflow with new build steps

Refactor CI workflow to simplify architecture and improve clarity. Added new build steps for standard, x86-64-v2, and x86-64-v3 releases.

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

* add macOS Intel x86-64-v3

* Add x86-64-v4

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

* treatment for OCD

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

* 0

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

* rollback

Removed x86-64-v4 architecture from the workflow and adjusted related steps for x86-64-v2 and x86-64-v3. Updated comments and artifact names accordingly.

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

* Refactor CI workflow for Rust project

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

* Refactor CI workflow for Rust with additional checks

Updated CI workflow for Rust project to include formatting checks, unused dependency detection, and enhanced build and test steps across multiple platforms and architectures.

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

* Update GitHub Actions workflow for Rust project

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

* Upgrade checkout action from v4 to v6

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

* Update rust.yml

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

* Update GitHub Actions workflow for Rust

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

* Update install-action version in rust.yml

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

* Update rust.yml

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>

---------

Signed-off-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>
2026-03-25 14:39:24 +01:00
SomeYellowGuy
24f6e2732d feat: Implement basic codecs and DynamicOps implementations from DataFixerUpper (#1483)
* initial commit

# Conflicts:
#	Cargo.toml

* implemented more `DataResult` methods

* finished data result struct

* fixed clippy errors

* implemented `map_like` and more `dynamic_ops` methods

* finished most other `DynamicOps` methods

* Fixed doc in get_bytes

* added encoder and decoder files

* fixed some stuff and added primitive codecs

* added some primitive codecs (has errors for now)

* changed the "stream" ops methods

* reworked types of the coders and codecs, added list codecs

* added JSON ops

* fixed list codecs, added some doc test examples in `JsonOps`

* added lazy codecs

* added map encoders, decoders and struct builders

* actually added mapdecoder

* added encoder and decoder transformations

* fixed encoder and decoder transformations and added transformation functions and range codecs

* added field encoders and decoders and separated range codecs

* added field encoders and decoders and separated range codecs

* added BaseMapCodec and SimpleMapCodec

* added struct codecs and moved tests

* added `NbtOps`, unsigned number codec types, range codec tests, a struct test, detailed `Codec` documentation

* added optional field map codecs, the validator function and reworked struct builder functions

* added unbounded map and struct codec tests and reworked validated codecs

* did some visibility refactoring

* fixed some stuff and renamed unsigned number codecs

* fixed formatting

* fixed docs to reflect changes on renaming unsigned number codecs

* fixed validated test

* fixed doctest

* moved base_map_codec and fixed docs about codecs

* fixed some mistakes in the code

* fixed some more mistakes in the code and converted some `DataResult::error` calls to `DataResult::partial_error`

* fixed formatting

* fixed some incorrect docs

* removed `OnceLock`s in `MapCodec`s so they can be used more easily

* fixed transformer codec descriptions, added more `NbtOps` tests and fixed some `NbtOps` list methods

* fixed doctest

* added a fourth specific `NbtOps` test for byte buffers (`ByteArray`s in NBT)

* fixed grammar mistake

* log messages for discarded keys in `create_map`

* use the `tracing` crate for logging

* added a method to allow creating a field using a `MapCodec` reference

* bifurcated `MapCodecCodec`s as well

* removed imports only for documentation and replaced them with intra-doc links

* added additional docs to `optional_field_with_default` and `lenient_optional_field_with_default` Codec methods for additional details on encoding

* renamed crate to `pumpkin-codecs` so that data fixing can be placed somewhere else not frequently used

* fixed some more errors and reworked `nbt_ops`'s `ListCollector` to be like 1.21.11, also allows &str in `DataResult`'s creation methods

* fixed invalid nbt tag for test

* reverted wrapping the tags for heterogeneous elements

* renamed function parameter in `DataResult::apply_2`

* removed unnecessary comment

* fixed a few more issues

* fixed formatting

* fixed another mistake for `DataResult::add_message`

* renamed `DataResult` factory methods to be more idiomatic and removed unnecessary `dyn` method

* removed unnecessary `clone()`

* updated Cargo.lock
2026-03-24 09:07:51 +01:00
Grooble
c6bf417773 fix: make some gamerules take effect, feat: ItemModel data components (#1849)
* feat: add ItemModel data component

* fix: advance_time gamerule now stops sun moving clientside

* fix(mob spawning): respect gamerules & difficulty

* feat(ItemModel): read from nbt

* feat: add Consumable data component, doesn't support consume effects yet

* feat(DataComponents): add Consumable consume effects & add Equippable

* fix: SoundEvent deserialization

* fix: duplicate import

* fix: rebase issues

* fix: SoundEvent deserialization

* fix: format and spelling
2026-03-24 08:56:49 +01:00
Jonas
00a496ddb7 feat: Added BellBlock and BellBlockEntity (#1542)
* Added BellBlock and BellBlockEntity

Plays sound, works with redstone (update_neighbours) and placement is
correct. Animation still missing (emit for game event/block update
packet not sent?)

* Added raiders_hear_bell function

Currently only returns dummy value

* Fix clippy errors

* cargo fmt

* Added placement validation and more

- Added placement validation
- removed reverse_horizontal_facing (now using .opposite())
- now removing block entity on block break

* Add Block Entity to mod.rs

* cargo fmt

* Small improvements

* fix cargo fmt

---------

Signed-off-by: Jonas <158217095+R40fendt@users.noreply.github.com>
2026-03-23 18:48:25 +01:00
Greened
c76914b46c fix: Seagrass blocks disappearing (#1857)
* fix: wrong seagrass block checks

* chore: split seagrasses into separate files.

* chore: make clippy happy

---------

Signed-off-by: Greened <108997309+GreenedDev@users.noreply.github.com>
2026-03-23 18:45:19 +01:00
yunuservices
5805eecd94 feat(wasm-api): port block grow event (#1895) 2026-03-23 18:43:15 +01:00
Andrei Șugubete
0355d00897 perf(network): migrate world broadcasts to O(V) chunk-based subscriptions (#1883)
* perf(network): migrate world broadcasts to O(V) chunk-based subscriptions

* Introduced `broadcast_to_chunk` and `broadcast_to_chunk_except` in `World` to utilize Chebyshev distance math for O(V) packet routing.
* Migrated block updates, block entity data, and synced block events to strictly broadcast to players with the target chunk loaded.
* Optimized entity network overhead by chunk-filtering movement, rotation, metadata, spawning, and equipment packets.
* Refactored sound events to use volume-aware, chunk-filtered loops instead of global server iterations.
* Ensured all edge cases, including passenger mounting/dismounting, player bed animations, and teleportation, utilize localized broadcasts.

* perf(network): optimize chunk broadcasts and fix bedrock exclusions

- Extracted Chebyshev distance math into `is_within_view_distance` helper
- Added `#[inline]` and `#[must_use]` attributes to the distance helper
- Fixed Bedrock packet echo bug by standardizing exclusions to use `entity_uuid` instead of `gameprofile.id`
- Removed dead metadata serialization code in `send_meta_data`
- Standardized sound attenuation math across audio events
- Cleaned up leftover developer TODO comments

* fix(world): leftover dev comment + leftover unmigrated bedrock exclusion
2026-03-23 18:40:23 +01:00
Erkilana
9339c1c94c fix: Update server port in egg-pumpkin configuration (#1891)
{{server.build.default.port}} works more stable than {{server.allocations.default.port}}

Signed-off-by: Erkilana <199792062+Erkilana@users.noreply.github.com>
2026-03-22 10:44:32 +01:00
yunuservices
4f1279810e feat(wasm-api): port block place event (#1896) 2026-03-21 22:42:56 +01:00
yunuservices
2efa81451a feat(wasm-api): port block redstone event (#1881)
* feat(wasm-api): port block redstone event

* fix(wasm-api): satisfy clippy for block redstone batch

* style(wasm-api): format block redstone batch
2026-03-21 15:36:48 +01:00
ChocoDev
70986fced4 fix: unload chunk check for command has pos agrument (#1740)
* more pos argument check for command

* allow local offset and rotate

* clippy

* format

* duplicate import

---------

Signed-off-by: ChocoDev <100467857+chocodev11@users.noreply.github.com>
Co-authored-by: chocodev11 <chocodev11@users.noreply.github.com>
2026-03-20 15:32:15 +01:00
RB007
655e69fc66 feat: vegetation patch features (#1708)
* feat: vegetation features

* refactor: surface_direction helpers

* fix: several issues

* refactor: add with_waterlogged helper to Block/BlockState

* refactor: small changes and added helpful comments
2026-03-20 09:43:28 +01:00
ChocoDev
f2d7a1a332 perf: skip random tick on none ticking block (#1856)
* skip random tick

* skip tick out of loop and better randomness

* min y

* formating

* properly ticking block and fluid check

* clippy

* fix malformed NBT and i64 overflow

* formating

---------

Co-authored-by: chocodev11 <chocodev11@users.noreply.github.com>
2026-03-20 09:42:47 +01:00
yunuservices
babb191e66 feat(wasm-api): port basic block events (#1889)
* feat(wasm-api): port basic block events

* fix(wasm-api): align stacked event ports with clippy

* style(wasm-api): format basic block event batch
2026-03-20 09:37:56 +01:00
RB007
b1e25f0db9 feat: potion use and brewing (#1670)
* feat: potions and brewing

* fix: splash water puts out fire

* fix: saving

* fix: brew sound

* chore: fixes, formatting, and clippy
2026-03-19 17:40:09 +01:00
Laptop59
0b15f29f90 feat: integrate command dispatchers + reimplement /help (#1700)
* initial commit

* added more functions

* ported /help command to new dispatcher

* /? shows similar usage to /help instead of `-> help`

* fixed /help bugs

* change min limit in `read_boxed_slice` to 0 so that empty command (`/`) doesn't cause an error

* fixed clippy errors

* formatted

* added convenience for fetching world and server from context

* fixed `min` mistakes to `max` instead

* changed node to now store a list of predicates as its requirement (permission included)

* added easier way to register aliases

* prevent unauthorized usage of command when aliased

* added `TextComponent::empty()` to create empty text only for the purpose of adding children to it

* added more documentation

* make argument more obvious

* fixed some issues (not done yet)

* added more clarification in comments & docs

* fixed fn docs

* fixed order of arguments in translated error

---------

Signed-off-by: Alexander Medvedev <lilalexmed@proton.me>
Co-authored-by: Alexander Medvedev <lilalexmed@proton.me>
2026-03-19 17:17:57 +01:00
yunuservices
a5908c04fd feat(wasm-api): port world core events (#1880)
* feat(wasm-api): port world core events

# Conflicts:
#	pumpkin/src/plugin/loader/wasm/wasm_host/wit/v0_1_0/context.rs

* fix(wasm-api): satisfy clippy for world event batch

* style(wasm-api): format world event registration
2026-03-18 20:29:32 +01:00
yunuservices
581430aeff feat(wasm-api): port player and server core events (#1860)
* feat(wasm-api): port player and server core events

* fix(wasm-api): satisfy clippy for player event batch
2026-03-18 12:32:16 +01:00
Andrei Șugubete
4e4b5202b4 fix: packet spam and mob leaks (#1865)
* feat: add mob ai throttling

* chore: formating

* fix: prevent entity leak and server timeout during death animation

* fix: vanilla parity + optimize entity position and rotation updates to reduce unnecessary broadcasts

* chore: formatting
2026-03-18 12:31:26 +01:00