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Vocard/views/debug.py
2025-04-19 09:40:24 +08:00

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"""MIT License
Copyright (c) 2023 - present Vocard Development
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
"""
import discord
import io
import os
import contextlib
import textwrap
import traceback
import voicelink
import function as func
from typing import Optional
from discord.ext import commands
class ExecuteModal(discord.ui.Modal):
def __init__(self, code: str, *args, **kwargs) -> None:
super().__init__(*args, **kwargs)
self.code: str = code
self.add_item(
discord.ui.TextInput(
label="Code Runner",
placeholder="Input Your Code",
style=discord.TextStyle.long,
default=self.code
)
)
async def on_submit(self, interaction: discord.Interaction):
await interaction.response.defer()
self.code = self.children[0].value
self.stop()
class AddNodeModal(discord.ui.Modal):
def __init__(self, view, *args, **kwargs) -> None:
super().__init__(*args, **kwargs)
self.view: NodesPanel = view
self.add_item(
discord.ui.TextInput(
label="Host",
placeholder="Enter the lavalink host e.g 0.0.0.0"
)
)
self.add_item(
discord.ui.TextInput(
label="Port",
placeholder="Enter the lavalink port e.g 2333"
)
)
self.add_item(
discord.ui.TextInput(
label="Password",
placeholder="Enter the lavalink password"
)
)
self.add_item(
discord.ui.TextInput(
label="Secure",
placeholder="Specify if your Lavalink uses SSL. Enter 'true' or 'false'"
)
)
self.add_item(
discord.ui.TextInput(
label="Identifier",
placeholder="Enter a name for your lavalink server"
)
)
async def on_submit(self, interaction: discord.Interaction):
try:
config = {
"host": self.children[0].value,
"port": int(self.children[1].value),
"password": self.children[2].value,
"secure": self.children[3].value.lower() == "true",
"identifier": self.children[4].value
}
except Exception:
return await interaction.response.send_message("Some of your input is invalid! Please try again.", ephemeral=True)
await interaction.response.defer()
try:
await voicelink.NodePool.create_node(
bot=interaction.client,
logger=func.logger,
**config
)
await interaction.followup.send(f"Node {self.children[4].value} is connected!", ephemeral=True)
await self.view.message.edit(embed=self.view.build_embed(), view=self.view)
except Exception as e:
return await interaction.followup.send(e, ephemeral=True)
class CogsDropdown(discord.ui.Select):
def __init__(self, bot: commands.Bot):
self.bot: commands.Bot = bot
super().__init__(
placeholder="Select a cog to reload...",
options=[discord.SelectOption(label="All", description="All the cogs")] +
[
discord.SelectOption(label=name.capitalize(), description=cog.description[:50])
for name, cog in bot.cogs.items()
],
)
async def callback(self, interaction: discord.Interaction) -> None:
selected = self.values[0].lower()
try:
if selected == "all":
for name in self.bot.cogs.copy().keys():
await self.bot.reload_extension(f"cogs.{name.lower()}")
else:
await self.bot.reload_extension(f"cogs.{selected}")
except Exception as e:
return await interaction.response.send_message(f"Unable to reload `{selected}`! Reason: {e}", ephemeral=True)
await interaction.response.send_message(f"Reloaded `{selected}` successfully!", ephemeral=True)
class NodesDropdown(discord.ui.Select):
def __init__(self, bot: commands.Bot):
self.bot: commands.Bot = bot
self.view: NodesPanel
super().__init__(
placeholder="Select a node to edit...",
options=self.get_nodes()
)
def get_nodes(self) -> list[discord.SelectOption]:
nodes = [
discord.SelectOption(
label=name,
description=("🟢 Connected" if node._available else "🔴 Disconnected") + f" - Players: {node.player_count} ({node.latency if node._available else 0:.2f}ms)")
for name, node in voicelink.NodePool._nodes.items()
]
if not nodes:
nodes = [discord.SelectOption(label="The node could not be found!")]
return nodes
def update(self) -> None:
self.options = self.get_nodes()
async def callback(self, interaction: discord.Interaction) -> None:
selected_node = self.values[0]
node = voicelink.NodePool._nodes.get(selected_node, None)
if not node:
return await interaction.response.send_message("The node could not be found!", ephemeral=True)
self.view.selected_node = node
await interaction.response.defer()
await self.view.message.edit(embed=self.view.build_embed(), view=self.view)
class ExecutePanel(discord.ui.View):
def __init__(self, bot, *, timeout = 180):
self.bot: commands.Bot = bot
self.message: discord.WebhookMessage = None
self.code: str = None
self._error: Exception = None
super().__init__(timeout=timeout)
def toggle_button(self, name: str, status: bool):
child: discord.ui.Button
for child in self.children:
if child.label == name:
child.disabled = status
break
def clear_code(self, content: str):
"""Automatically removes code blocks from the code."""
if content.startswith('```') and content.endswith('```'):
return '\n'.join(content.split('\n')[1:-1])
return content.strip('` \n')
async def on_timeout(self) -> None:
for child in self.children:
child.disabled = True
if self.message:
await self.message.edit(view=self)
async def execute(self, interaction: discord.Interaction):
modal = ExecuteModal(self.code, title="Enter Your Code")
await interaction.response.send_modal(modal)
await modal.wait()
if not (code := modal.code):
return
self._error = None
text = ""
local_variables = {
"discord": discord,
"bot": self.bot,
"interaction": interaction,
"input": None
}
self.code = self.clear_code(code)
str_obj = io.StringIO() #Retrieves a stream of data
try:
with contextlib.redirect_stdout(str_obj):
exec(f"async def func():\n{textwrap.indent(self.code, ' ')}", local_variables)
obj = await local_variables["func"]()
result = f"{str_obj.getvalue()}\n-- {obj}\n"
except Exception as e:
text = f"{e.__class__.__name__}: {e}"
self._error = e
if not self._error:
text = "\n".join([f"{'%03d' % index} | {i}" for index, i in enumerate(result.split("\n"), start=1)])
self.toggle_button("Error", True if self._error is None else False)
if not self.message:
self.message = await interaction.followup.send(f"```{text}```", view=self, ephemeral=True)
else:
await self.message.edit(content=f"```{text}```", view=self)
@discord.ui.button(label="End", emoji="🗑️", custom_id="end")
async def end(self, interaction: discord.Interaction, button: discord.ui.Button):
if self.message:
await self.message.delete()
self.stop()
@discord.ui.button(label="Rerun", emoji="🔄", custom_id="rerun")
async def rerun(self, interaction: discord.Interaction, button: discord.ui.Button):
await self.execute(interaction)
@discord.ui.button(label="Error", emoji="👾", custom_id="Error")
async def error(self, interaction: discord.Interaction, button: discord.ui.Button):
result = ''.join(traceback.format_exception(self._error, self._error, self._error.__traceback__))
await self.message.edit(content=f"```py\n{result}```")
class NodesPanel(discord.ui.View):
def __init__(self, bot, *, timeout: float | None = 180):
super().__init__(timeout=timeout)
self.message: Optional[discord.Message] = None
self.selected_node: Optional[voicelink.Node] = None
self.add_item(NodesDropdown(bot))
def update_btn_status(self) -> None:
for child in self._children:
if isinstance(child, discord.ui.Button) and child.label != "Add":
child.disabled = self.selected_node is None
if isinstance(child, discord.ui.Select):
child.update()
def build_embed(self) -> discord.Embed:
self.update_btn_status()
embed = discord.Embed(title="📡 Nodes Panel", color=func.settings.embed_color)
if not voicelink.NodePool._nodes:
embed.description = "```There are no nodes are connected!```"
else:
for name, node in voicelink.NodePool._nodes.items():
if self.selected_node and self.selected_node._identifier != node._identifier:
continue
if node._available:
total_memory = node.stats.used + node.stats.free
embed.add_field(
name=f"{name} Node - 🟢 Connected",
value=f"```• ADDRESS: {node._host}:{node._port}\n" \
f"• PLAYERS: {len(node._players)}\n" \
f"• CPU: {node.stats.cpu_process_load:.1f}%\n" \
f"• RAM: {func.format_bytes(node.stats.free)}/{func.format_bytes(total_memory, True)} ({(node.stats.free/total_memory) * 100:.1f}%)\n"
f"• LATENCY: {node.latency:.2f}ms\n" \
f"• UPTIME: {func.time(node.stats.uptime)}```"
)
else:
embed.add_field(
name=f"{name} Node - 🔴 Disconnected",
value=f"```• ADDRESS: {node._host}:{node._port}\n" \
f"• PLAYERS: {len(node._players)}\nNo extra data is available for display```",
)
return embed
async def on_error(self, interaction: discord.Interaction, error, item) -> None:
return await interaction.followup.send(error, ephemeral=True)
@discord.ui.button(label="Add", emoji="", style=discord.ButtonStyle.green)
async def add(self, interaction: discord.Interaction, button: discord.ui.Button):
modal = AddNodeModal(self, title="Create Node")
await interaction.response.send_modal(modal)
@discord.ui.button(label="Remove", emoji="", style=discord.ButtonStyle.red, disabled=True)
async def remove(self, interaction: discord.Interaction, button: discord.ui.Button):
if not self.selected_node:
return await interaction.response.send_message("Please ensure that you have selected a node!", ephemeral=True)
identifier = self.selected_node._identifier
await self.selected_node.disconnect(remove_from_pool=True)
self.selected_node = None
await self.message.edit(embed=self.build_embed(), view=self)
await interaction.response.send_message(f"Removed {identifier} Node from the bot.", ephemeral=True)
@discord.ui.button(label="Reconnect", disabled=True, row=1)
async def reconnect(self, interaction: discord.Interaction, button: discord.ui.Button):
await interaction.response.defer()
if self.selected_node.is_connected:
await self.selected_node.disconnect()
await self.selected_node.connect()
await self.message.edit(embed=self.build_embed(), view=self)
@discord.ui.button(label="Connect", disabled=True, row=1)
async def connect(self, interaction: discord.Interaction, button: discord.ui.Button):
await interaction.response.defer()
if not self.selected_node.is_connected:
await self.selected_node.connect()
await self.message.edit(embed=self.build_embed(), view=self)
@discord.ui.button(label="Disconnect", style=discord.ButtonStyle.red, disabled=True, row=1)
async def disconnect(self, interaction: discord.Interaction, button: discord.ui.Button):
await interaction.response.defer()
if self.selected_node.is_connected:
await self.selected_node.disconnect()
await self.message.edit(embed=self.build_embed(), view=self)
class CogsView(discord.ui.View):
def __init__(self, bot, *, timeout: float | None = 180):
super().__init__(timeout=timeout)
self.add_item(CogsDropdown(bot))
class DebugView(discord.ui.View):
def __init__(self, bot, *, timeout: float | None = 180):
self.bot: commands.Bot = bot
self.panel: ExecutePanel = ExecutePanel(bot)
super().__init__(timeout=timeout)
@discord.ui.button(label='Command', emoji="▶️", style=discord.ButtonStyle.green)
async def run_command(self, interaction: discord.Interaction, button: discord.ui.Button):
await self.panel.execute(interaction)
@discord.ui.button(label='Cogs', emoji="⚙️")
async def reload_cog(self, interaction: discord.Interaction, button: discord.ui.Button):
return await interaction.response.send_message("Reload Cogs", view=CogsView(self.bot), ephemeral=True)
@discord.ui.button(label="Re-Sync", emoji="🔄")
async def sync(self, interaction: discord.Interaction, button: discord.ui.Button):
await interaction.response.send_message("🔄 Synchronizing all your commands and language settings!", ephemeral=True)
await self.bot.tree.sync()
await interaction.edit_original_response(content="✅ All commands and settings have been successfully synchronized!")
@discord.ui.button(label="Nodes", emoji="📡")
async def nodes(self, interaction: discord.Interaction, button: discord.ui.Button):
view = NodesPanel(self.bot)
await interaction.response.send_message(embed=view.build_embed(), view=view, ephemeral=True)
view.message = await interaction.original_response()
@discord.ui.button(label="Stop-Bot", emoji="🔴")
async def stop(self, interaction: discord.Interaction, button: discord.ui.Button):
for name in self.bot.cogs.copy().keys():
try:
await self.bot.unload_extension(name)
except:
pass
player_data = []
for identifier, node in voicelink.NodePool._nodes.items():
for guild_id, player in node._players.copy().items():
if player.guild.me is None or player.guild.me.voice or not player.current:
continue
player_data.append(player.data)
try:
await player.teardown()
except:
pass
session_file_path = os.path.join(func.ROOT_DIR, func.LAST_SESSION_FILE_NAME)
if os.path.exists(session_file_path):
os.remove(session_file_path)
func.update_json(func.LAST_SESSION_FILE_NAME, player_data)
await interaction.client.close()