Files
Vocard/voicelink/views/controller.py
Choco 47ec3d212a Refactor controller UI and bump version
Refactor interactive controller components and tweak command signatures.

- Make lyrics command accept keyword-only args (adds a leading * for title/artist).
- Bump version to v2.7.3b3.
- Import dispatch_message and add send_embed helper to ControlButton for embed responses.
- Introduce ControlSelect (base for selects) and refactor Tracks/Effects to inherit it, pass player explicitly and fix placeholder/player usage.
- Namespace localization keys (e.g. player.controls.forward/rewind) and defer interaction responses where appropriate.
- Replace direct send_localized_message calls with ControlSelect/ControlButton send wrappers to honor controller message settings.
- Add additional on_error handling for VoicelinkException and ensure non-ephemeral message deletion behavior follows controller settings.

These changes improve consistency for UI components, interaction handling, and localization usage.
2026-04-15 11:57:08 +08:00

522 lines
22 KiB
Python

"""MIT License
Copyright (c) 2023 - present Vocard Development
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
"""
import discord
import re
import voicelink
from discord.ext import commands
from typing import Optional, Dict, Type, Union, Any
from ..config import Config
from ..utils import format_ms, send_localized_message, dispatch_message
from ..language import LangHandler
from ..mongodb import MongoDBHandler
def key(interaction: discord.Interaction):
return interaction.user
class ButtonOnCooldown(commands.CommandError):
def __init__(self, retry_after: float) -> None:
self.retry_after = retry_after
class ControlButton(discord.ui.Button):
def __init__(
self,
player: "voicelink.Player",
btn_data: Dict[str, Any],
default_states: Optional[str] = None,
**kwargs
):
super().__init__(**kwargs)
self.player: voicelink.Player = player
self.btn_data: Dict[str, Any] = btn_data
self.change_states(default_states)
def _get_button_config(self, states: Optional[str]) -> Dict[str, Any]:
"""Retrieve button configuration based on states."""
if states and "states" in self.btn_data:
return self.btn_data["states"].get(states, {})
return self.btn_data
def _get_button_style(self, style_name: Optional[str]) -> discord.ButtonStyle:
"""Retrieve the corresponding ButtonStyle based on the provided style name."""
if style_name:
for name, btn_style in discord.ButtonStyle.__members__.items():
if name.lower() == style_name.lower():
return btn_style
return discord.ButtonStyle.gray
def change_states(self, states: str) -> None:
"""Change the button's emoji and label based on the provided state."""
states = states.lower() if states else None
state_config = self._get_button_config(states)
if state_config:
self.emoji = state_config.get("emoji") or None
self.style = self._get_button_style(state_config.get("style"))
self.label = self.player._ph.replace(state_config.get("label"), {})
async def send(self, interaction: discord.Interaction, key: str, *params, view: discord.ui.View = None, ephemeral: bool = False) -> None:
stay = self.player.settings.get("controller_msg", True)
return await send_localized_message(
interaction, key, *params,
view=view,
delete_after=None if ephemeral or stay else 10,
ephemeral=ephemeral
)
async def send_embed(self, interaction: discord.Interaction, embed: discord.Embed, *params, view: discord.ui.View = None, ephemeral: bool = False) -> None:
stay = self.player.settings.get("controller_msg", True)
return await dispatch_message(
interaction, embed, *params,
view=view,
delete_after=None if ephemeral or stay else 10,
ephemeral=ephemeral
)
class ControlSelect(discord.ui.Select):
def __init__(
self,
player: "voicelink.Player",
**kwargs
):
super().__init__(**kwargs)
self.player: voicelink.Player = player
async def send(self, interaction: discord.Interaction, key: str, *params, view: discord.ui.View = None, ephemeral: bool = False) -> None:
stay = self.player.settings.get("controller_msg", True)
return await send_localized_message(
interaction, key, *params,
view=view,
delete_after=None if ephemeral or stay else 10,
ephemeral=ephemeral
)
class Back(ControlButton):
def __init__(self, **kwargs):
super().__init__(
disabled=False if kwargs["player"].queue.history() or not kwargs["player"].current else True,
**kwargs
)
async def callback(self, interaction: discord.Interaction):
if not self.player.is_privileged(interaction.user):
if interaction.user in self.player.previous_votes:
return await self.send(interaction, "voting.voted", ephemeral=True)
else:
self.player.previous_votes.add(interaction.user)
if len(self.player.previous_votes) >= (required := self.player.required()):
pass
else:
return await self.send(interaction, "player.controls.back.vote", interaction.user, len(self.player.previous_votes), required)
if not self.player.is_playing:
self.player.queue.backto(1)
await self.player.do_next()
else:
self.player.queue.backto(2)
await self.player.stop()
await self.send(interaction, "player.controls.back.success", interaction.user)
if self.player.queue._repeat.mode == voicelink.LoopType.TRACK:
await self.player.set_repeat(voicelink.LoopType.OFF)
class PlayPause(ControlButton):
def __init__(self, **kwargs):
self.playing_status = lambda player, reverse=False: "pause" if (player.is_paused and not reverse) or (not player.is_paused and reverse) else "resume"
super().__init__(
default_states="pause",
disabled=kwargs["player"].current is None,
**kwargs
)
async def callback(self, interaction: discord.Interaction):
is_paused = not self.player.is_paused
vote_type = self.playing_status(self.player, True)
votes = getattr(self.player, f"{vote_type}_votes")
if not self.player.is_privileged(interaction.user):
if interaction.user in votes:
return await self.send(interaction, "voting.voted", ephemeral=True)
else:
votes.add(interaction.user)
if len(votes) < (required := self.player.required()):
return await self.send(interaction, f"{vote_type}Vote", interaction.user, len(votes), required)
self.change_states(self.playing_status(self.player))
await self.player.set_pause(is_paused, interaction.user)
await interaction.response.edit_message(view=self.view)
class Skip(ControlButton):
def __init__(self, **kwargs):
super().__init__(**kwargs)
async def callback(self, interaction: discord.Interaction):
if not self.player.is_playing:
return
if not self.player.is_privileged(interaction.user):
if interaction.user == self.player.current.requester:
pass
elif interaction.user in self.player.skip_votes:
return await self.send(interaction, "voting.voted", ephemeral=True)
else:
self.player.skip_votes.add(interaction.user)
if len(self.player.skip_votes) >= (required := self.player.required()):
pass
else:
return await self.send(interaction, "player.controls.skip.vote", interaction.user, len(self.player.skip_votes), required)
await self.send(interaction, "player.controls.skip.success", interaction.user)
if self.player.queue._repeat.mode == voicelink.LoopType.TRACK:
await self.player.set_repeat(voicelink.LoopType.OFF)
await self.player.stop()
class Stop(ControlButton):
def __init__(self, **kwargs):
super().__init__(**kwargs)
async def callback(self, interaction: discord.Interaction):
if not self.player.is_privileged(interaction.user):
if interaction.user in self.player.stop_votes:
return await self.send(interaction, "voting.voted", ephemeral=True)
else:
self.player.stop_votes.add(interaction.user)
if len(self.player.stop_votes) >= (required := self.player.required(leave=True)):
pass
else:
return await self.send(interaction, "player.controls.leave.vote", interaction.user, len(self.player.stop_votes), required)
await self.send(interaction, "player.controls.leave.success", interaction.user)
await self.player.teardown()
class AddFav(ControlButton):
def __init__(self, **kwargs):
super().__init__(disabled=kwargs["player"].current is None, **kwargs)
async def callback(self, interaction: discord.Interaction):
track = self.player.current
if not track:
return await self.send(interaction, "player.errors.noTrackPlaying")
if track.is_stream:
return await self.send(interaction, "playlist.errors.streamNotAllowed")
user = await MongoDBHandler.get_user(interaction.user.id, d_type='playlist')
_, max_t, _ = Config().get_playlist_config()
if len(user['200']['tracks']) >= max_t:
return await self.send(interaction, "playlist.errors.trackLimited", max_t, ephemeral=True)
if track.track_id in user['200']['tracks']:
return await self.send(interaction, "playlist.errors.trackRepeated", ephemeral=True)
respond = await MongoDBHandler.update_user(interaction.user.id, {"$push": {'playlist.200.tracks': track.track_id}})
if respond:
await self.send(interaction, "playlist.actions.trackAdded", track.title, interaction.user.mention, user['200']['name'], ephemeral=True)
else:
await self.send(interaction, "playlist.errors.track", ephemeral=True)
class Loop(ControlButton):
def __init__(self, **kwargs):
super().__init__(
default_states=kwargs["player"].queue._repeat.peek_next().name,
**kwargs
)
async def callback(self, interaction: discord.Interaction):
if not self.player.is_privileged(interaction.user):
return await self.send(interaction, 'permissions.missingMode', ephemeral=True)
await self.player.set_repeat(requester=interaction.user)
self.change_states(self.player.queue._repeat.peek_next().name)
await interaction.response.edit_message(view=self.view)
class VolumeUp(ControlButton):
def __init__(self, **kwargs):
super().__init__(**kwargs)
async def callback(self, interaction: discord.Interaction):
if not self.player.is_privileged(interaction.user):
return await self.send(interaction, "permissions.missingFunction")
value = value if (value := self.player.volume + 20) <= 150 else 150
await self.player.set_volume(value, interaction.user)
await self.send(interaction, 'settings.actions.volumeSet', value, ephemeral=True)
class VolumeDown(ControlButton):
def __init__(self, **kwargs):
super().__init__(**kwargs)
async def callback(self, interaction: discord.Interaction):
if not self.player.is_privileged(interaction.user):
return await self.send(interaction, "permissions.missingFunction")
value = value if (value := self.player.volume - 20) >= 0 else 0
await self.player.set_volume(value, interaction.user)
await self.send(interaction, 'settings.actions.volumeSet', value, ephemeral=True)
class VolumeMute(ControlButton):
def __init__(self, **kwargs):
super().__init__(
default_states="muted" if kwargs["player"].volume else "mute",
**kwargs
)
async def callback(self, interaction: discord.Interaction):
if not self.player.is_privileged(interaction.user):
return await self.send(interaction, "permissions.missingFunction")
is_muted = self.player.volume != 0
value = 0 if is_muted else self.player.settings.get("volume", 100)
self.change_states("muted" if value else "mute")
await self.player.set_volume(value, interaction.user)
await interaction.response.edit_message(view=self.view)
class AutoPlay(ControlButton):
def __init__(self, **kwargs):
super().__init__(**kwargs)
async def callback(self, interaction: discord.Interaction):
if not self.player.is_privileged(interaction.user):
return await self.send(interaction, "permissions.missingAutoPlay", ephemeral=True)
check = not self.player.settings.get("autoplay", False)
self.player.settings['autoplay'] = check
await self.send(interaction, 'player.controls.autoplay', await LangHandler.get_lang(interaction.guild_id, 'common.status.enabled' if check else "common.status.disabled"))
if not self.player.is_playing:
await self.player.do_next()
class Shuffle(ControlButton):
def __init__(self, **kwargs):
super().__init__(**kwargs)
async def callback(self, interaction: discord.Interaction):
if not self.player.is_privileged(interaction.user):
if interaction.user in self.player.shuffle_votes:
return await self.send(interaction, 'voting.voted', ephemeral=True)
else:
self.player.shuffle_votes.add(interaction.user)
if len(self.player.shuffle_votes) >= (required := self.player.required()):
pass
else:
return await self.send(interaction, 'player.controls.shuffle.vote', interaction.user, len(self.player.shuffle_votes), required)
await self.player.shuffle("queue", interaction.user)
await self.send(interaction, 'player.controls.shuffle.success')
class Forward(ControlButton):
def __init__(self, **kwargs):
super().__init__(
disabled=kwargs["player"].current is None,
**kwargs
)
async def callback(self, interaction: discord.Interaction):
if not self.player.is_privileged(interaction.user):
return await self.send(interaction, 'permissions.missingPosition', ephemeral=True)
if not self.player.current:
return await self.send(interaction, 'player.errors.noTrackPlaying', ephemeral=True)
position = int(self.player.position + 10000)
await self.player.seek(position)
await self.send(interaction, 'player.controls.forward', format_ms(position))
class Rewind(ControlButton):
def __init__(self, **kwargs):
super().__init__(
disabled=kwargs["player"].current is None,
**kwargs
)
async def callback(self, interaction: discord.Interaction):
if not self.player.is_privileged(interaction.user):
return await self.send(interaction, 'permissions.missingPosition', ephemeral=True)
if not self.player.current:
return await self.send(interaction, 'player.errors.noTrackPlaying', ephemeral=True)
position = 0 if (value := int(self.player.position - 30000)) <= 0 else value
await self.player.seek(position)
await self.send(interaction, 'player.controls.rewind', format_ms(position))
class Lyrics(ControlButton):
def __init__(self, **kwargs):
super().__init__(
disabled=kwargs["player"].current is None,
**kwargs
)
async def callback(self, interaction: discord.Interaction):
from . import LyricsView
if not self.player or not self.player.is_playing:
return await self.send(interaction, "player.errors.noTrackPlaying", ephemeral=True)
await interaction.response.defer()
title = self.player.current.title
artist = self.player.current.author
lyrics_platform = voicelink.LYRICS_PLATFORMS.get(Config().lyrics_platform)
if lyrics_platform:
lyrics = await lyrics_platform().get_lyrics(title, artist)
if not lyrics:
return await self.send(interaction, "lyrics.notFound", ephemeral=True)
view = LyricsView(name=title, source={_: re.findall(r'.*\n(?:.*\n){,22}', v or "") for _, v in lyrics.items()}, author=interaction.user)
view.response = await self.send_embed(interaction, await view.build_embed(), view=view, ephemeral=True)
class Tracks(ControlSelect):
def __init__(self, player: "voicelink.Player", btn_data, **kwargs):
if player.queue.is_empty:
raise ValueError("Player queue is empty, cannot create Tracks row instance.")
options = []
for index, track in enumerate(player.queue.tracks(), start=1):
if index > min(max(btn_data.get("max_options", 10), 1), 25):
break
options.append(discord.SelectOption(label=f"{index}. {track.title[:40]}", description=f"{track.author[:30]} · " + ("Live" if track.is_stream else track.formatted_length), emoji=track.emoji))
super().__init__(
placeholder=player._ph.replace(btn_data.get("label"), {}),
player=player,
options=options,
disabled=player.queue.is_empty,
**kwargs
)
async def callback(self, interaction: discord.Interaction):
if not self.player.is_privileged(interaction.user):
return await self.send(interaction, "permissions.missingFunction", ephemeral=True)
await interaction.response.defer()
self.player.queue.skipto(int(self.values[0].split(". ")[0]))
await self.player.stop()
if self.player.settings.get("controller_msg", True):
await self.send(interaction, "player.controls.skip.success", interaction.user)
class Effects(ControlSelect):
def __init__(self, player: "voicelink.Player", btn_data, row):
options = [discord.SelectOption(label="None", value="None")]
for name in voicelink.Filters.get_available_filters():
options.append(discord.SelectOption(label=name.capitalize(), value=name))
super().__init__(
placeholder=player._ph.replace(btn_data.get("label"), {}),
player=player,
options=options,
row=row
)
async def callback(self, interaction: discord.Interaction):
if not self.player.is_privileged(interaction.user):
return await self.send(interaction, "permissions.missingFunction", ephemeral=True)
await interaction.response.defer()
avalibable_filters = voicelink.Filters.get_available_filters()
if self.values[0] == "None":
await self.player.reset_filter(requester=interaction.user)
return await self.send(interaction, "effects.cleared")
selected_filter: voicelink.Filter = avalibable_filters.get(self.values[0].lower())()
if self.player.filters.has_filter(filter_tag=selected_filter.tag):
await self.player.remove_filter(filter_tag=selected_filter.tag, requester=interaction.user)
await self.send(interaction, "effects.cleared")
else:
await self.player.add_filter(selected_filter, requester=interaction.user)
await self.send(interaction, "effects.added", selected_filter.tag)
BUTTON_TYPE: Dict[str, Type[Union[ControlButton, ControlSelect]]] = {
"back": Back,
"play-pause": PlayPause,
"skip": Skip,
"stop": Stop,
"add-fav": AddFav,
"loop": Loop,
"volumeup": VolumeUp,
"volumedown": VolumeDown,
"volumemute": VolumeMute,
"autoplay": AutoPlay,
"shuffle": Shuffle,
"forward": Forward,
"rewind": Rewind,
"lyrics": Lyrics,
"tracks": Tracks,
"effects": Effects
}
class InteractiveController(discord.ui.View):
def __init__(self, player: "voicelink.Player"):
super().__init__(timeout=None)
self.player: voicelink.Player = player
for row_num, btn_row in enumerate(Config().controller.get("buttons")):
for btn_name, btn_data in btn_row.items():
btn_class = BUTTON_TYPE.get(btn_name.lower())
if not btn_class:
continue
try:
self.add_item(btn_class(player=player, btn_data=btn_data, row=row_num))
except ValueError:
pass
self.cooldown = commands.CooldownMapping.from_cooldown(2.0, 10.0, key)
async def interaction_check(self, interaction: discord.Interaction):
if not self.player.node._available:
await send_localized_message(interaction, "player.errors.nodeReconnect", ephemeral=True)
return False
if interaction.user.id in Config().bot_access_user:
return True
if self.player.channel and self.player.is_user_join(interaction.user):
retry_after = self.cooldown.update_rate_limit(interaction)
if retry_after:
raise ButtonOnCooldown(retry_after)
return True
else:
await send_localized_message(interaction, "voice.connection.notInChannel", interaction.user.mention, self.player.channel.mention, ephemeral=True)
return False
async def on_error(self, interaction: discord.Interaction, error: Exception, item: discord.ui.Item) -> None:
if isinstance(error, ButtonOnCooldown):
sec = int(error.retry_after)
return await interaction.response.send_message(f"You're on cooldown for {sec} second{'' if sec == 1 else 's'}!", ephemeral=True)
if isinstance(error, voicelink.VoicelinkException):
return await interaction.response.send_message(error, ephemeral=True)
await super().on_error(interaction, error, item)