"""MIT License Copyright (c) 2023 - present Vocard Development Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ import discord import re import voicelink from discord.ext import commands from typing import Optional, Dict, Type, Union, Any from ..config import Config from ..utils import format_ms, send_localized_message, dispatch_message from ..language import LangHandler from ..mongodb import MongoDBHandler def key(interaction: discord.Interaction): return interaction.user class ButtonOnCooldown(commands.CommandError): def __init__(self, retry_after: float) -> None: self.retry_after = retry_after class ControlButton(discord.ui.Button): def __init__( self, player: "voicelink.Player", btn_data: Dict[str, Any], default_states: Optional[str] = None, **kwargs ): super().__init__(**kwargs) self.player: voicelink.Player = player self.btn_data: Dict[str, Any] = btn_data self.change_states(default_states) def _get_button_config(self, states: Optional[str]) -> Dict[str, Any]: """Retrieve button configuration based on states.""" if states and "states" in self.btn_data: return self.btn_data["states"].get(states, {}) return self.btn_data def _get_button_style(self, style_name: Optional[str]) -> discord.ButtonStyle: """Retrieve the corresponding ButtonStyle based on the provided style name.""" if style_name: for name, btn_style in discord.ButtonStyle.__members__.items(): if name.lower() == style_name.lower(): return btn_style return discord.ButtonStyle.gray def change_states(self, states: str) -> None: """Change the button's emoji and label based on the provided state.""" states = states.lower() if states else None state_config = self._get_button_config(states) if state_config: self.emoji = state_config.get("emoji") or None self.style = self._get_button_style(state_config.get("style")) self.label = self.player._ph.replace(state_config.get("label"), {}) async def send(self, interaction: discord.Interaction, key: str, *params, view: discord.ui.View = None, ephemeral: bool = False) -> None: stay = self.player.settings.get("controller_msg", True) return await send_localized_message( interaction, key, *params, view=view, delete_after=None if ephemeral or stay else 10, ephemeral=ephemeral ) async def send_embed(self, interaction: discord.Interaction, embed: discord.Embed, *params, view: discord.ui.View = None, ephemeral: bool = False) -> None: stay = self.player.settings.get("controller_msg", True) return await dispatch_message( interaction, embed, *params, view=view, delete_after=None if ephemeral or stay else 10, ephemeral=ephemeral ) class ControlSelect(discord.ui.Select): def __init__( self, player: "voicelink.Player", **kwargs ): super().__init__(**kwargs) self.player: voicelink.Player = player async def send(self, interaction: discord.Interaction, key: str, *params, view: discord.ui.View = None, ephemeral: bool = False) -> None: stay = self.player.settings.get("controller_msg", True) return await send_localized_message( interaction, key, *params, view=view, delete_after=None if ephemeral or stay else 10, ephemeral=ephemeral ) class Back(ControlButton): def __init__(self, **kwargs): super().__init__( disabled=False if kwargs["player"].queue.history() or not kwargs["player"].current else True, **kwargs ) async def callback(self, interaction: discord.Interaction): if not self.player.is_privileged(interaction.user): if interaction.user in self.player.previous_votes: return await self.send(interaction, "voting.voted", ephemeral=True) else: self.player.previous_votes.add(interaction.user) if len(self.player.previous_votes) >= (required := self.player.required()): pass else: return await self.send(interaction, "player.controls.back.vote", interaction.user, len(self.player.previous_votes), required) if not self.player.is_playing: self.player.queue.backto(1) await self.player.do_next() else: self.player.queue.backto(2) await self.player.stop() await self.send(interaction, "player.controls.back.success", interaction.user) if self.player.queue._repeat.mode == voicelink.LoopType.TRACK: await self.player.set_repeat(voicelink.LoopType.OFF) class PlayPause(ControlButton): def __init__(self, **kwargs): self.playing_status = lambda player, reverse=False: "pause" if (player.is_paused and not reverse) or (not player.is_paused and reverse) else "resume" super().__init__( default_states="pause", disabled=kwargs["player"].current is None, **kwargs ) async def callback(self, interaction: discord.Interaction): is_paused = not self.player.is_paused vote_type = self.playing_status(self.player, True) votes = getattr(self.player, f"{vote_type}_votes") if not self.player.is_privileged(interaction.user): if interaction.user in votes: return await self.send(interaction, "voting.voted", ephemeral=True) else: votes.add(interaction.user) if len(votes) < (required := self.player.required()): return await self.send(interaction, f"{vote_type}Vote", interaction.user, len(votes), required) self.change_states(self.playing_status(self.player)) await self.player.set_pause(is_paused, interaction.user) await interaction.response.edit_message(view=self.view) class Skip(ControlButton): def __init__(self, **kwargs): super().__init__(**kwargs) async def callback(self, interaction: discord.Interaction): if not self.player.is_playing: return if not self.player.is_privileged(interaction.user): if interaction.user == self.player.current.requester: pass elif interaction.user in self.player.skip_votes: return await self.send(interaction, "voting.voted", ephemeral=True) else: self.player.skip_votes.add(interaction.user) if len(self.player.skip_votes) >= (required := self.player.required()): pass else: return await self.send(interaction, "player.controls.skip.vote", interaction.user, len(self.player.skip_votes), required) await self.send(interaction, "player.controls.skip.success", interaction.user) if self.player.queue._repeat.mode == voicelink.LoopType.TRACK: await self.player.set_repeat(voicelink.LoopType.OFF) await self.player.stop() class Stop(ControlButton): def __init__(self, **kwargs): super().__init__(**kwargs) async def callback(self, interaction: discord.Interaction): if not self.player.is_privileged(interaction.user): if interaction.user in self.player.stop_votes: return await self.send(interaction, "voting.voted", ephemeral=True) else: self.player.stop_votes.add(interaction.user) if len(self.player.stop_votes) >= (required := self.player.required(leave=True)): pass else: return await self.send(interaction, "player.controls.leave.vote", interaction.user, len(self.player.stop_votes), required) await self.send(interaction, "player.controls.leave.success", interaction.user) await self.player.teardown() class AddFav(ControlButton): def __init__(self, **kwargs): super().__init__(disabled=kwargs["player"].current is None, **kwargs) async def callback(self, interaction: discord.Interaction): track = self.player.current if not track: return await self.send(interaction, "player.errors.noTrackPlaying") if track.is_stream: return await self.send(interaction, "playlist.errors.streamNotAllowed") user = await MongoDBHandler.get_user(interaction.user.id, d_type='playlist') _, max_t, _ = Config().get_playlist_config() if len(user['200']['tracks']) >= max_t: return await self.send(interaction, "playlist.errors.trackLimited", max_t, ephemeral=True) if track.track_id in user['200']['tracks']: return await self.send(interaction, "playlist.errors.trackRepeated", ephemeral=True) respond = await MongoDBHandler.update_user(interaction.user.id, {"$push": {'playlist.200.tracks': track.track_id}}) if respond: await self.send(interaction, "playlist.actions.trackAdded", track.title, interaction.user.mention, user['200']['name'], ephemeral=True) else: await self.send(interaction, "playlist.errors.track", ephemeral=True) class Loop(ControlButton): def __init__(self, **kwargs): super().__init__( default_states=kwargs["player"].queue._repeat.peek_next().name, **kwargs ) async def callback(self, interaction: discord.Interaction): if not self.player.is_privileged(interaction.user): return await self.send(interaction, 'permissions.missingMode', ephemeral=True) await self.player.set_repeat(requester=interaction.user) self.change_states(self.player.queue._repeat.peek_next().name) await interaction.response.edit_message(view=self.view) class VolumeUp(ControlButton): def __init__(self, **kwargs): super().__init__(**kwargs) async def callback(self, interaction: discord.Interaction): if not self.player.is_privileged(interaction.user): return await self.send(interaction, "permissions.missingFunction") value = value if (value := self.player.volume + 20) <= 150 else 150 await self.player.set_volume(value, interaction.user) await self.send(interaction, 'settings.actions.volumeSet', value, ephemeral=True) class VolumeDown(ControlButton): def __init__(self, **kwargs): super().__init__(**kwargs) async def callback(self, interaction: discord.Interaction): if not self.player.is_privileged(interaction.user): return await self.send(interaction, "permissions.missingFunction") value = value if (value := self.player.volume - 20) >= 0 else 0 await self.player.set_volume(value, interaction.user) await self.send(interaction, 'settings.actions.volumeSet', value, ephemeral=True) class VolumeMute(ControlButton): def __init__(self, **kwargs): super().__init__( default_states="muted" if kwargs["player"].volume else "mute", **kwargs ) async def callback(self, interaction: discord.Interaction): if not self.player.is_privileged(interaction.user): return await self.send(interaction, "permissions.missingFunction") is_muted = self.player.volume != 0 value = 0 if is_muted else self.player.settings.get("volume", 100) self.change_states("muted" if value else "mute") await self.player.set_volume(value, interaction.user) await interaction.response.edit_message(view=self.view) class AutoPlay(ControlButton): def __init__(self, **kwargs): super().__init__(**kwargs) async def callback(self, interaction: discord.Interaction): if not self.player.is_privileged(interaction.user): return await self.send(interaction, "permissions.missingAutoPlay", ephemeral=True) check = not self.player.settings.get("autoplay", False) self.player.settings['autoplay'] = check await self.send(interaction, 'player.controls.autoplay', await LangHandler.get_lang(interaction.guild_id, 'common.status.enabled' if check else "common.status.disabled")) if not self.player.is_playing: await self.player.do_next() class Shuffle(ControlButton): def __init__(self, **kwargs): super().__init__(**kwargs) async def callback(self, interaction: discord.Interaction): if not self.player.is_privileged(interaction.user): if interaction.user in self.player.shuffle_votes: return await self.send(interaction, 'voting.voted', ephemeral=True) else: self.player.shuffle_votes.add(interaction.user) if len(self.player.shuffle_votes) >= (required := self.player.required()): pass else: return await self.send(interaction, 'player.controls.shuffle.vote', interaction.user, len(self.player.shuffle_votes), required) await self.player.shuffle("queue", interaction.user) await self.send(interaction, 'player.controls.shuffle.success') class Forward(ControlButton): def __init__(self, **kwargs): super().__init__( disabled=kwargs["player"].current is None, **kwargs ) async def callback(self, interaction: discord.Interaction): if not self.player.is_privileged(interaction.user): return await self.send(interaction, 'permissions.missingPosition', ephemeral=True) if not self.player.current: return await self.send(interaction, 'player.errors.noTrackPlaying', ephemeral=True) position = int(self.player.position + 10000) await self.player.seek(position) await self.send(interaction, 'player.controls.forward', format_ms(position)) class Rewind(ControlButton): def __init__(self, **kwargs): super().__init__( disabled=kwargs["player"].current is None, **kwargs ) async def callback(self, interaction: discord.Interaction): if not self.player.is_privileged(interaction.user): return await self.send(interaction, 'permissions.missingPosition', ephemeral=True) if not self.player.current: return await self.send(interaction, 'player.errors.noTrackPlaying', ephemeral=True) position = 0 if (value := int(self.player.position - 30000)) <= 0 else value await self.player.seek(position) await self.send(interaction, 'player.controls.rewind', format_ms(position)) class Lyrics(ControlButton): def __init__(self, **kwargs): super().__init__( disabled=kwargs["player"].current is None, **kwargs ) async def callback(self, interaction: discord.Interaction): from . import LyricsView if not self.player or not self.player.is_playing: return await self.send(interaction, "player.errors.noTrackPlaying", ephemeral=True) await interaction.response.defer() title = self.player.current.title artist = self.player.current.author lyrics_platform = voicelink.LYRICS_PLATFORMS.get(Config().lyrics_platform) if lyrics_platform: lyrics = await lyrics_platform().get_lyrics(title, artist) if not lyrics: return await self.send(interaction, "lyrics.notFound", ephemeral=True) view = LyricsView(name=title, source={_: re.findall(r'.*\n(?:.*\n){,22}', v or "") for _, v in lyrics.items()}, author=interaction.user) view.response = await self.send_embed(interaction, await view.build_embed(), view=view, ephemeral=True) class Tracks(ControlSelect): def __init__(self, player: "voicelink.Player", btn_data, **kwargs): if player.queue.is_empty: raise ValueError("Player queue is empty, cannot create Tracks row instance.") options = [] for index, track in enumerate(player.queue.tracks(), start=1): if index > min(max(btn_data.get("max_options", 10), 1), 25): break options.append(discord.SelectOption(label=f"{index}. {track.title[:40]}", description=f"{track.author[:30]} ยท " + ("Live" if track.is_stream else track.formatted_length), emoji=track.emoji)) super().__init__( placeholder=player._ph.replace(btn_data.get("label"), {}), player=player, options=options, disabled=player.queue.is_empty, **kwargs ) async def callback(self, interaction: discord.Interaction): if not self.player.is_privileged(interaction.user): return await self.send(interaction, "permissions.missingFunction", ephemeral=True) await interaction.response.defer() self.player.queue.skipto(int(self.values[0].split(". ")[0])) await self.player.stop() if self.player.settings.get("controller_msg", True): await self.send(interaction, "player.controls.skip.success", interaction.user) class Effects(ControlSelect): def __init__(self, player: "voicelink.Player", btn_data, row): options = [discord.SelectOption(label="None", value="None")] for name in voicelink.Filters.get_available_filters(): options.append(discord.SelectOption(label=name.capitalize(), value=name)) super().__init__( placeholder=player._ph.replace(btn_data.get("label"), {}), player=player, options=options, row=row ) async def callback(self, interaction: discord.Interaction): if not self.player.is_privileged(interaction.user): return await self.send(interaction, "permissions.missingFunction", ephemeral=True) await interaction.response.defer() avalibable_filters = voicelink.Filters.get_available_filters() if self.values[0] == "None": await self.player.reset_filter(requester=interaction.user) return await self.send(interaction, "effects.cleared") selected_filter: voicelink.Filter = avalibable_filters.get(self.values[0].lower())() if self.player.filters.has_filter(filter_tag=selected_filter.tag): await self.player.remove_filter(filter_tag=selected_filter.tag, requester=interaction.user) await self.send(interaction, "effects.cleared") else: await self.player.add_filter(selected_filter, requester=interaction.user) await self.send(interaction, "effects.added", selected_filter.tag) BUTTON_TYPE: Dict[str, Type[Union[ControlButton, ControlSelect]]] = { "back": Back, "play-pause": PlayPause, "skip": Skip, "stop": Stop, "add-fav": AddFav, "loop": Loop, "volumeup": VolumeUp, "volumedown": VolumeDown, "volumemute": VolumeMute, "autoplay": AutoPlay, "shuffle": Shuffle, "forward": Forward, "rewind": Rewind, "lyrics": Lyrics, "tracks": Tracks, "effects": Effects } class InteractiveController(discord.ui.View): def __init__(self, player: "voicelink.Player"): super().__init__(timeout=None) self.player: voicelink.Player = player for row_num, btn_row in enumerate(Config().controller.get("buttons")): for btn_name, btn_data in btn_row.items(): btn_class = BUTTON_TYPE.get(btn_name.lower()) if not btn_class: continue try: self.add_item(btn_class(player=player, btn_data=btn_data, row=row_num)) except ValueError: pass self.cooldown = commands.CooldownMapping.from_cooldown(2.0, 10.0, key) async def interaction_check(self, interaction: discord.Interaction): if not self.player.node._available: await send_localized_message(interaction, "player.errors.nodeReconnect", ephemeral=True) return False if interaction.user.id in Config().bot_access_user: return True if self.player.channel and self.player.is_user_join(interaction.user): retry_after = self.cooldown.update_rate_limit(interaction) if retry_after: raise ButtonOnCooldown(retry_after) return True else: await send_localized_message(interaction, "voice.connection.notInChannel", interaction.user.mention, self.player.channel.mention, ephemeral=True) return False async def on_error(self, interaction: discord.Interaction, error: Exception, item: discord.ui.Item) -> None: if isinstance(error, ButtonOnCooldown): sec = int(error.retry_after) return await interaction.response.send_message(f"You're on cooldown for {sec} second{'' if sec == 1 else 's'}!", ephemeral=True) if isinstance(error, voicelink.VoicelinkException): return await interaction.response.send_message(error, ephemeral=True) await super().on_error(interaction, error, item)