Files
Vocard/web/ipc/methods.py
2024-02-17 13:04:20 +08:00

417 lines
14 KiB
Python

import json, function as func
from discord import Member, VoiceChannel
from discord.ext import commands
from voicelink import Player, Track, Playlist, NodePool, connect_channel, decode, LoopType
class TempCtx():
def __init__(self, author: Member, channel: VoiceChannel) -> None:
self.author = author
self.channel = channel
self.guild = channel.guild
def missingPermission(user_id:int):
payload = {"op": "errorMsg", "level": "info", "msg": "Only the DJ or admins may use this funciton!"}
payload["user_id"] = user_id
return payload
def error_msg(msg: str, *, user_id: int = None, guild_id: int = None, level: str = "info"):
payload = {"op": "errorMsg", "level": level, "msg": msg}
if user_id:
payload["user_id"] = user_id
if guild_id:
payload["guild_id"] = guild_id
return payload
async def connect_channel(member: Member, bot: commands.Bot):
if not member.voice:
return
channel = member.voice.channel
try:
settings = await func.get_settings(channel.guild.id)
player: Player = await channel.connect(cls=Player(bot, channel, TempCtx(member, channel), settings))
await player.send_ws({"op": "createPlayer", "members_id": [member.id for member in channel.members]})
return player
except:
return
async def initPlayer(player: Player, member: Member, data: dict):
player._ipc_connection = True
return {
"op": "initPlayer",
"guild_id": player.guild.id,
"user_id": data.get("user_id"),
"users": [{
"user_id": member.id,
"avatar_url": member.display_avatar.url,
"name": member.name
} for member in player.channel.members ],
"tracks": [ track.track_id for track in player.queue._queue ],
"repeat_mode": player.queue.repeat.lower(),
"channel_name": player.channel.name,
"current_queue_position": player.queue._position if player._current else player.queue._position + 1,
"current_position": 0 or player.position if player.is_playing else 0,
"is_playing": player.is_playing,
"is_paused": player.is_paused,
"is_dj": player.is_privileged(member, check_user_join=False),
"autoplay": player.settings.get("autoplay", False)
}
async def skipTo(player: Player, member: Member, data: dict):
if not player.is_privileged(member):
if player.current and member == player.current.requester:
pass
elif member in player.skip_votes:
return error_msg(player.get_msg('voted', 'EN'), user_id=member.id)
else:
player.skip_votes.add(member)
if len(player.skip_votes) >= (required := player.required()):
pass
else:
return error_msg(player.get_msg('skipVote', 'EN').format(member, len(player.skip_votes), required), guild_id=player.guild.id)
index = data.get("index", 1)
if index > 1:
player.queue.skipto(index)
if player.queue._repeat.mode == LoopType.track:
await player.set_repeat(LoopType.off.name)
await player.stop()
async def backTo(player: Player, member: Member, data: dict):
if not player.is_privileged(member):
if player.current and member == player.current.requester:
pass
elif member in player.skip_votes:
return error_msg(player.get_msg('voted', 'EN'), user_id=member.id)
else:
player.skip_votes.add(member)
if len(player.skip_votes) >= (required := player.required()):
pass
else:
return error_msg(player.get_msg('backVote', 'EN').format(member, len(player.skip_votes), required), guild_id=player.guild.id)
index = data.get("index", 1)
if not player.is_playing:
player.queue.backto(index)
await player.do_next()
else:
player.queue.backto(index + 1)
await player.stop()
async def moveTrack(player: Player, member: Member, data: dict):
if not player.is_privileged(member):
return missingPermission(member.id)
c = player.queue._position - 1
position = data.get("position")
new_position = data.get("newPosition")
moveItem = player.queue._queue[position]
player.queue._queue.remove(moveItem)
player.queue._queue.insert(new_position, moveItem)
if position > c and new_position <= c:
player.queue._position += 1
elif position < c and new_position >= c:
player.queue._position -= 1
elif position == c:
player.queue._position = new_position + 1
return {
"op": "moveTrack",
"position": {
"index": position - c,
"track_id": moveItem.track_id
},
"newPosition": {
"index": new_position - c
},
"guild_id": player.guild.id,
"requester_id": member.id,
"skip_users": [member.id]
}
async def addTracks(player: Player, member: Member, data: dict):
raw_tracks = data.get("tracks", [])
tracks = [Track(
track_id=track_id,
info=decode(track_id),
requester=member
) for track_id in raw_tracks]
await player.add_track(tracks)
if not player.is_playing:
await player.do_next()
async def getTracks(player: Player, member: Member, data: dict):
query = data.get("query", None)
if query:
payload = {"op": "getTracks", "user_id": member.id}
tracks = await player.get_tracks(query, requester=member)
if not tracks:
return payload
if isinstance(tracks, Playlist):
tracks = [ track for track in tracks.tracks[:50] ]
payload["tracks"] = [ track.track_id for track in tracks ]
return payload
async def shuffleTrack(player: Player, member: Member, data: dict):
if not player.is_privileged(member):
if member in player.shuffle_votes:
return error_msg(player.get_msg('voted'), user_id=member.id)
else:
player.shuffle_votes.add(member)
if len(player.shuffle_votes) >= (required := player.required()):
pass
else:
return error_msg(player.get_msg('shuffleVote').format(member, len(player.skip_votes), required), guild_id=player.guild.id)
await player.shuffle(data.get("type", "queue"), member)
async def repeatTrack(player: Player, member: Member, data: dict):
if not player.is_privileged(member):
return missingPermission(member.id)
await player.set_repeat()
async def removeTrack(player: Player, member: Member, data: dict):
if not player.is_privileged(member):
return missingPermission(member.id)
position = data.get("position")
verify_id = data.get("track_id")
track = player.queue._queue[position]
if track.track_id == verify_id:
player.queue._queue.remove(track)
if position < player.queue._position:
player.queue._position -= 1
return {
"op": "removeTrack",
"positions": [position],
"track_ids": [track.track_id],
"current_queue_position": player.queue._position,
"requester_id": member.id,
"guild_id": player.guild.id
}
async def updatePause(player: Player, member: Member, data: dict):
pause = data.get("pause", True)
if not player.is_privileged(member):
if pause:
if member in player.pause_votes:
return error_msg(player.get_msg('voted'), user_id=member.id)
else:
player.pause_votes.add(member)
if len(player.pause_votes) >= (required := player.required()):
pass
else:
return error_msg(player.get_msg('pauseVote').format(member, len(player.pause_votes), required), guild_id=player.guild.id)
else:
if member in player.resume_votes:
return error_msg(player.get_msg('voted'), user_id=member.id)
else:
player.resume_votes.add(member)
if len(player.resume_votes) >= (required := player.required()):
pass
else:
return error_msg(player.get_msg('resumeVote').format(member, len(player.resume_votes), required), guild_id=player.guild.id)
if pause:
player.pause_votes.clear()
else:
player.resume_votes.clear()
await player.set_pause(pause, member)
async def updatePosition(player: Player, member: Member, data: dict):
if not player.is_privileged(member):
return missingPermission(member.id)
position = data.get("position");
await player.seek(position, member);
async def toggleAutoplay(player: Player, member: Member, data: dict):
if not player.is_privileged(member):
return error_msg(player.get_msg('missingPerms_autoplay'))
check = data.get("status", False)
player.settings['autoplay'] = check
if not player.is_playing:
await player.do_next()
return {
"op": "toggleAutoplay",
"status": check,
"requester_id": member.id
}
async def closeConnection(player: Player, member: Member, data: dict):
player._ipc_connection = False
async def getPlaylists(member: Member, data: dict):
playlists: dict = await func.get_user(member.id, "playlist")
if not playlists:
return
for pId, pList in playlists.copy().items():
if "type" in pList:
if pList["type"] == "link":
tracks: Playlist = await NodePool.get_node().get_tracks(pList["uri"], requester=member)
if tracks:
playlists[pId]["tracks"] = [ track.track_id for track in tracks.tracks ]
elif pList["type"] == "share":
playlist = await func.get_user(pList["user"], "playlist")
playlist = playlist.get(pList["referId"])
if playlist:
if member.id not in playlist["perms"]["read"]:
await func.update_user(member.id, {"$unset": {f"playlist.{pId}": 1}})
del playlists[pId]
continue
if playlist['type'] == 'link':
tracks: Playlist = await NodePool.get_node().get_tracks(playlist["uri"], requester=member)
playlists[pId]["tracks"] = [ track.track_id for track in tracks.tracks ]
else:
playlists[pId]["tracks"] = playlist["tracks"]
return {
"op": "getPlaylists",
"playlists": playlists,
"user_id": member.id
}
async def removePlaylist(member: Member, data:dict):
pId = data.get("pId")
isShare = data.get("isShare", False)
if pId == 200:
return
if isShare:
refer_user = data.get("refer_user")
await func.update_user(refer_user, {"$pull": {f"playlist.{pId}.perms.read": member.id}})
await func.update_user(member.id, {"$unset": {f'playlist.{pId}': 1}})
async def addPlaylistTrack(member: Member, data: dict):
track_id = data.get("track_id")
pId = data.get("pId")
if not track_id or not pId:
return
playlist: dict = await func.get_user(member.id, 'playlist')
playlist = playlist.get(pId)
if not playlist:
return
if playlist["type"] != "playlist":
return error_msg(func.get_lang(member.guild.id, 'playlistNotAllow'), user_id=member.id)
rank, max_p, max_t = func.check_roles()
if len(playlist["tracks"]) >= max_t:
return error_msg(func.get_lang(member.guild.id, "playlistlimited").format(max_t), user_id=member.id)
if track_id in playlist['tracks']:
return error_msg(func.get_lang(member.guild.id, "playlistrepeated"), user_id=member.id)
await func.update_user(member.id, {"$push": {f'playlist.{pId}.tracks': track_id}})
async def removePlaylistTrack(member: Member, data: dict):
track_id = data.get("track_id")
pId = data.get("pId")
if not track_id or not pId:
return
await func.update_user(member.id, {"$pull": {f'playlist.{pId}.tracks': track_id }})
methods = {
"initPlayer": [initPlayer, False],
"skipTo": [skipTo, False],
"backTo": [backTo, False],
"moveTrack": [moveTrack, False],
"addTracks": [addTracks, True],
"getTracks": [getTracks, True],
"shuffleTrack": [shuffleTrack, False],
"repeatTrack": [repeatTrack, False],
"removeTrack": [removeTrack, False],
"updatePause": [updatePause, False],
"updatePosition": [updatePosition, False],
"toggleAutoplay": [toggleAutoplay, False],
"getPlaylists": [getPlaylists, False],
"removePlaylist": [removePlaylist, False],
"addPlaylistTrack": [addPlaylistTrack, False],
"removePlaylistTrack": [removePlaylistTrack, False]
}
async def process_methods(websocket, bot: commands.Bot, data: dict) -> None:
method = methods.get(data.get("op", ""), None)
if not method:
return
guild, member = None, None
guild_id = data.get("guild_id", None)
user_id = data.get("user_id", None)
if not user_id:
return
if guild_id is None:
user = bot.get_user(user_id)
if not user:
return
for g in user.mutual_guilds:
m = g.get_member(user.id)
if m.voice and m.voice.channel:
guild = g
member = m
break
else:
guild = bot.get_guild(guild_id)
member = guild.get_member(user_id)
if not member:
return
try:
if 'player' in method[0].__code__.co_varnames:
if not guild:
return
player: Player = guild.voice_client
if not player:
if not method[1]:
return
player: Player = await connect_channel(member, bot)
resp: dict = await method[0](player, member, data)
else:
resp: dict = await method[0](member, data)
if resp:
await websocket.send(json.dumps(resp))
except Exception as e:
payload = {
"op": "errorMsg",
"level": "error",
"msg": str(e),
"user_id": member.id
}
await websocket.send(json.dumps(payload))