Eshan I. c75b89fd89 fix(item): require a non-empty charged list to fire a crossbow (#2805)
Item::CROSSBOW ships a ChargedProjectiles component by default, carrying an empty
projectile list (crates/pumpkin-data/src/generated/item.rs, the CROSSBOW components
table). normal_use tested only for the presence of that component, which is therefore
true for every crossbow including a freshly crafted one.

The result is that the first right-click on an uncharged crossbow takes the fire branch,
fire_projectiles iterates an empty list and does nothing, and charging never starts, so
the crossbow cannot be used at all until something else happens to write a non-empty
patch.

Vanilla gates on the list being present AND non-empty:

    ChargedProjectiles chargedProjectiles = itemStack.get(DataComponents.CHARGED_PROJECTILES);
    if (chargedProjectiles != null && !chargedProjectiles.isEmpty()) {

(CrossbowItem.java:67-68, 26.2.) Matching that here restores the charge-then-fire cycle.

Test plan:
- cargo fmt --all
- RUSTFLAGS="-D warnings" cargo clippy -p pumpkin --all-targets
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Pumpkin

CI Discord License: GPL

Pumpkin is a Minecraft server built entirely in Rust, offering a fast, efficient, and customizable experience. It prioritizes performance and player enjoyment while adhering to the core mechanics of the game.

Pumpkin Chunk Loading

Goals

  • Performance: Leveraging multi-threading for maximum speed and efficiency.
  • Compatibility: Supports the latest Java & Bedrock Minecraft server version while adhering to Vanilla game mechanics.
  • Security: Prioritizes security by preventing known security exploits.
  • Flexibility: Highly configurable, with the ability to disable unnecessary features.
  • Extensibility: Provides a foundation for plugin development.

Important

Pumpkin is currently under heavy development.

See what needs to be done before the 1.0.0 Release

Features

  • Configuration (toml)
  • Tracking: Protocol
    • Server Status/Ping
    • Encryption
    • Packet Compression
    • Java Edition
    • Bedrock Edition (W.I.P)
    • ...
  • Tracking: World
    • Player Tab-list
    • Scoreboard
    • World Loading
    • World Time
    • World Borders
    • World Saving
    • Lighting
    • Entity Spawning
    • Bossbar
    • Chunk Loading (Vanilla, Linear, Pump)
    • Chunk Generation
    • Chunk Saving (Vanilla, Linear, Pump)
    • Redstone
    • Liquid Physics
    • ...
  • Tracking: Player
    • Skins
    • Teleport
    • Movement
    • Animation
    • Inventory
    • Combat
    • Experience
    • Hunger
    • Off Hand
    • Advancements (W.I.P)
    • Eating
    • ...
  • Entities
    • Non-Living (Minecart, Eggs...) (W.I.P)
    • Entity Effects
    • Players
    • Mobs (W.I.P)
    • Animals (W.I.P)
    • Entity AI
    • Boss (W.I.P)
    • Villagers (W.I.P)
    • Entity Saving
  • Server
    • Plugins
    • Query
    • RCON
    • Inventories
    • Particles
    • Chat
    • Commands
    • Permissions
    • Translations
  • Proxy
    • Bungeecord
    • Velocity

How to run

See our Quick Start guide to get Pumpkin running.

Contributions

Contributions are welcome! See CONTRIBUTING.md

Docs

Pumpkin's documentation can be found at https://pumpkinmc.org/

Communication

Consider joining our Discord server to stay up-to-date on events, updates, and connect with other members.

Funding

If you want to fund me and help the project, check out the Donation Page.

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