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* feat(bungeeguard): add BungeeGuard token authentication Add a BungeeGuard shared secret to the proxy configuration, validate the token during the BungeeCord login flow, reject connections with invalid tokens, and prevent players from bypassing the proxy to connect directly. * fix * fix * fix:ci
123 lines
4.3 KiB
Markdown
123 lines
4.3 KiB
Markdown
<div align="center">
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# Pumpkin
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[](https://discord.gg/wT8XjrjKkf)
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[](https://opensource.org/licenses/gpl-3-0)
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</div>
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[Pumpkin](https://pumpkinmc.org/) is a Minecraft server built entirely in Rust, offering a fast, efficient,
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and customizable experience. It prioritizes performance and player enjoyment while adhering to the core mechanics of the game.
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<div align="center">
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</div>
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## Goals
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- **Performance**: Leveraging multi-threading for maximum speed and efficiency.
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- **Compatibility**: Supports the latest Java & Bedrock Minecraft server version while adhering to Vanilla game mechanics.
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- **Security**: Prioritizes security by preventing known security exploits.
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- **Flexibility**: Highly configurable, with the ability to disable unnecessary features.
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- **Extensibility**: Provides a foundation for plugin development.
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> [!IMPORTANT]
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> Pumpkin is currently under heavy development.
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>
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> [See what needs to be done before the 1.0.0 Release](https://github.com/Pumpkin-MC/Pumpkin/issues/449)
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## Features
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- [x] Configuration (toml)
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- [Tracking: Protocol](https://github.com/Pumpkin-MC/Pumpkin/issues/1401)
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- [x] Server Status/Ping
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- [x] Encryption
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- [x] Packet Compression
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- [x] Java Edition
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- [x] Bedrock Edition (W.I.P)
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- ...
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- [Tracking: World](https://github.com/Pumpkin-MC/Pumpkin/issues/1403)
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- [x] Player Tab-list
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- [x] Scoreboard
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- [x] World Loading
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- [x] World Time
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- [x] World Borders
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- [x] World Saving
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- [x] Lighting
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- [x] Entity Spawning
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- [x] Bossbar
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- [x] Chunk Loading (Vanilla, Linear, Pump)
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- [Chunk Generation](https://github.com/Pumpkin-MC/Pumpkin/issues/36)
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- [x] Chunk Saving (Vanilla, Linear, Pump)
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- [Redstone](https://github.com/Pumpkin-MC/Pumpkin/issues/1402)
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- [x] Liquid Physics
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- ...
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- [Tracking: Player](https://github.com/Pumpkin-MC/Pumpkin/issues/1405)
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- [x] Skins
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- [x] Teleport
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- [x] Movement
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- [x] Animation
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- [x] Inventory
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- [Combat](https://github.com/Pumpkin-MC/Pumpkin/issues/1404)
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- [x] Experience
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- [x] Hunger
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- [X] Off Hand
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- [X] Advancements (W.I.P)
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- [x] Eating
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- ...
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- Entities
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- [x] Non-Living (Minecart, Eggs...) (W.I.P)
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- [x] Entity Effects
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- [x] Players
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- [x] Mobs (W.I.P)
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- [x] Animals (W.I.P)
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- [Entity AI](https://github.com/Pumpkin-MC/Pumpkin/issues/1406)
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- [x] Boss (W.I.P)
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- [x] Villagers (W.I.P)
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- [X] Entity Saving
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- Server
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- [Plugins](https://github.com/Pumpkin-MC/Pumpkin/issues/1407)
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- [x] Query
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- [x] RCON
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- [x] Inventories
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- [x] Particles
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- [x] Chat
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- [Commands](https://github.com/Pumpkin-MC/Pumpkin/issues/15)
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- [x] Permissions
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- [x] Translations
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- Proxy
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- [x] [BungeeCord](https://github.com/SpigotMC/BungeeCord)
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- [x] [BungeeGuard](https://github.com/lucko/BungeeGuard)
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- [x] [Velocity](https://github.com/PaperMC/Velocity)
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<!-- Check out our [Github Project](https://github.com/orgs/Pumpkin-MC/projects/3) to see current progress. -->
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## How to run
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See our [Quick Start](https://docs.pumpkinmc.org/#quick-start) guide to get Pumpkin running.
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## Contributions
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Contributions are welcome! See [CONTRIBUTING.md](CONTRIBUTING.md)
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## Docs
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Pumpkin's documentation can be found at <https://pumpkinmc.org/>
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## Communication
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Consider joining [our Discord server](https://discord.gg/wT8XjrjKkf) to stay up-to-date on events, updates, and connect with other members.
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## Funding
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If you want to fund me and help the project, check out the [Donation Page](https://pumpkinmc.org/donate/).
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## License & Attribution
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* **Pumpkin Server**: Licensed under the [GNU General Public License v3.0 (GPLv3)](LICENSE).
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* **Plugin API (`pumpkin-plugin-api` & `pumpkin-plugin-wit`)**: Dual-licensed under [MIT](crates/pumpkin-plugin-api/LICENSE-MIT) OR [Apache-2.0](crates/pumpkin-plugin-api/LICENSE-APACHE) for maximum flexibility when writing plugins.
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* **Third-Party Assets & Data**: Bedrock mappings, protocol conversion data, and Minecraft assets are subject to their respective licenses and attribution terms. See [assets/NOTICE.md](assets/NOTICE.md) for full details.
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