Nicolai Van der Storm 42f6b9ce3f fix(protocol): remap item/block state IDs and entity metadata for older Java clients (#2185)
* fix(protocol): remap item/block state IDs and entity metadata for older Java clients

The server was using reversed ViaVersion mappings (designed for old→new)
to downgrade packets for older clients, which produced ID collisions and
incorrect fallbacks for 26.1-exclusive items and block states.

Changes:
- Replace ViaVersion with ViaBackwards mapping files for item ID and
  block state remapping, which provide the correct new→old direction
  with proper closest-item fallbacks for 26.1-exclusive content
- Fix CSetEntityMetadata to remap ItemStack item IDs per client version,
  matching the version-aware handling already done for inventory packets
  and block state metadata
- Fix TrackedData codegen to resolve Java JSON keys correctly by trying
  both bare names and DATA_-prefixed names, and iterate the union of all
  version keys instead of only the latest (Bedrock) version
- Fix LootCondition::MatchTool to default to false instead of true,
  preventing silk-touch loot table branches from always winning and
  causing ores to drop themselves instead of their correct items

Fixes: block drops invisible on older Java clients
Fixes: leather showing as milk bucket on 1.21.11
Fixes: coal ore dropping coal ore instead of coal
Fixes: 26.1-exclusive blocks showing as wrong blocks on older clients

* fix(codegen): remove #[must_use] from trait impl methods in generated code

* fix(codegen): switch entity, sound and block state remapping to ViaBackwards mappings

---------

Co-authored-by: Missing_Love <42416195+Q2297045667@users.noreply.github.com>
2026-05-27 15:22:17 +02:00
2026-05-15 18:24:28 +02:00
2025-03-29 13:25:37 +01:00
2025-05-10 12:46:42 +02:00
2026-05-16 12:41:29 +02:00
2026-05-25 11:53:37 +02:00
2025-08-11 20:45:55 +02:00
2026-04-30 09:05:40 +02:00
2024-12-04 11:37:41 +01:00

Pumpkin

CI Discord License: GPL

Pumpkin is a Minecraft server built entirely in Rust, offering a fast, efficient, and customizable experience. It prioritizes performance and player enjoyment while adhering to the core mechanics of the game.

chunk loading

Goals

  • Performance: Leveraging multi-threading for maximum speed and efficiency.
  • Compatibility: Supports the latest Java & Bedrock Minecraft server version while adhering to Vanilla game mechanics.
  • Security: Prioritizes security by preventing known security exploits.
  • Flexibility: Highly configurable, with the ability to disable unnecessary features.
  • Extensibility: Provides a foundation for plugin development.

Important

Pumpkin is currently under heavy development.

See what needs to be done before the 1.0.0 Release

Features

  • Configuration (toml)
  • Tracking: Protocol
    • Server Status/Ping
    • Encryption
    • Packet Compression
    • Java/Bedrock
    • ...
  • Tracking: World
    • Player Tab-list
    • Scoreboard
    • World Loading
    • World Time
    • World Borders
    • World Saving
    • Lighting
    • Entity Spawning
    • Bossbar
    • Chunk Loading (Vanilla, Linear, Pump)
    • Chunk Generation
    • Chunk Saving (Vanilla, Linear, Pump)
    • Redstone
    • Liquid Physics
    • ...
  • Tracking: Player
    • Skins
    • Teleport
    • Movement
    • Animation
    • Inventory
    • Combat
    • Experience
    • Hunger
    • Off Hand
    • Advancements
    • Eating
    • ...
  • Entities
    • Non-Living (Minecart, Eggs...) (W.I.P)
    • Entity Effects
    • Players
    • Mobs (W.I.P)
    • Animals (W.I.P)
    • Entity AI
    • Boss
    • Villagers
    • Entity Saving
  • Server
    • Plugins
    • Query
    • RCON
    • Inventories
    • Particles
    • Chat
    • Commands
    • Permissions
    • Translations
  • Proxy
    • Bungeecord
    • Velocity

How to run

See our Quick Start guide to get Pumpkin running.

Contributions

Contributions are welcome! See CONTRIBUTING.md

Docs

Pumpkin's documentation can be found at https://pumpkinmc.org/

Communication

Consider joining our Discord server to stay up-to-date on events, updates, and connect with other members.

Funding

If you want to fund me and help the project, check out my GitHub sponsors.

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