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* feat: Add Mineshaft Generation * fix(structures): remove redundant mineshaft probability gate The MINESHAFTS structure_set already gates generation via its frequency reduction (0.004, LegacyType3) in placement, so the extra 0.01 roll in the generator was double-gating and made mineshafts far too rare. No other Pumpkin structure generator rolls its own probability, so the gate has been removed to match vanilla frequency. * feat(structures): faithful port of vanilla mineshaft generation Rewrites all mineshaft pieces to match vanilla MineshaftPieces (decompiled from server.jar): - Corridor: 3-wide tunnel with fence posts + plank beams every 5 blocks, floor planks below the box at y=-1, cobwebs, rails (with correct NORTH_SOUTH / EAST_WEST shape per corridor axis), cave-spider spawner (spider corridors), chest (1%), wood support pillars - Room: carved dome chamber at Y=50, vanilla dims (8-13 wide) - Crossing: 5x5 with corner pillars, optional two-floored - Stairs: vanilla descending staircase (air-only, no planks) - Assembly: vanilla piece weights (70% corridor / 10% stairs / 20% crossing), depth <= 8, bounds = 80 blocks from start - Liquid check (isInInvalidLocation): aborts pieces in water/lava - Mesa variant: dark oak wood throughout * feat(world): support generated loot minecarts * Minecart Vanila Parity * Rebased And Added Furnace, Hopper, TNT Minecarts * Refactor minecarts and fix off-rail gravity Split minecart variants into focused modules, correct airborne minecart physics, and remove the test-only entity chunk-loading rework. * Fix mineshaft vanilla parity --------- Co-authored-by: Zoltán Virágh <zoltan.viragh@cloudtalk.io>
Pumpkin is a Minecraft server built entirely in Rust, offering a fast, efficient, and customizable experience. It prioritizes performance and player enjoyment while adhering to the core mechanics of the game.
Goals
- Performance: Leveraging multi-threading for maximum speed and efficiency.
- Compatibility: Supports the latest Java & Bedrock Minecraft server version while adhering to Vanilla game mechanics.
- Security: Prioritizes security by preventing known security exploits.
- Flexibility: Highly configurable, with the ability to disable unnecessary features.
- Extensibility: Provides a foundation for plugin development.
Important
Pumpkin is currently under heavy development.
Features
- Configuration (toml)
- Tracking: Protocol
- Server Status/Ping
- Encryption
- Packet Compression
- Java Edition
- Bedrock Edition (W.I.P)
- ...
- Tracking: World
- Player Tab-list
- Scoreboard
- World Loading
- World Time
- World Borders
- World Saving
- Lighting
- Entity Spawning
- Bossbar
- Chunk Loading (Vanilla, Linear, Pump)
- Chunk Generation
- Chunk Saving (Vanilla, Linear, Pump)
- Redstone
- Liquid Physics
- ...
- Tracking: Player
- Skins
- Teleport
- Movement
- Animation
- Inventory
- Combat
- Experience
- Hunger
- Off Hand
- Advancements (W.I.P)
- Eating
- ...
- Entities
- Non-Living (Minecart, Eggs...) (W.I.P)
- Entity Effects
- Players
- Mobs (W.I.P)
- Animals (W.I.P)
- Entity AI
- Boss (W.I.P)
- Villagers (W.I.P)
- Entity Saving
- Server
- Proxy
- Bungeecord
- Velocity
How to run
See our Quick Start guide to get Pumpkin running.
Contributions
Contributions are welcome! See CONTRIBUTING.md
Docs
Pumpkin's documentation can be found at https://pumpkinmc.org/
Communication
Consider joining our Discord server to stay up-to-date on events, updates, and connect with other members.
Funding
If you want to fund me and help the project, check out the Donation Page.
Description
Empowering everyone to host fast and efficient Minecraft servers.
dockergame-servergamedevminecraftminecraft-bedrock-editionminecraft-protocolminecraft-servernetworkingrustserver
Readme
GPL-3.0
250 MiB
Languages
Rust
100%
