Alexander Medvedev
fbbade23dc
Improved chunk deserializing performance
...
doing `let _ = io::copy(&mut self.reader.by_ref().take(count), &mut io::sink())` was just crazy slow when skipping bytes in NBT, we now instead use `seek`
The Palette was also changed and does not use a HashMap anymore
2025-08-15 14:57:43 +02:00
CrabbyDisk
ea2678a235
Fix broken nix flake, add rust-analyzer to devshell and move to fenix from rust-overlay ( #1126 )
2025-08-15 10:02:05 +02:00
MrMelther
f4eadc5681
feat: Added custom translations ( #1109 )
...
* Custom translations!
Added to TextComponents custom translations, allowing to send commands in the current player locale.
* Ignoring locale's typos
* Paired reorder_substitutions with vanilla
Changed how reorder substitutions work to match how vanilla allows to join next and numeral substitutions.
2025-08-15 09:59:47 +02:00
Alexander Medvedev
3407404e95
pumpkin-world(structure): add BuriedTreasureGenerator
2025-08-14 23:35:38 +02:00
Connor
71dd912eb1
fix: Make all client packet members public. ( #1125 )
2025-08-14 09:52:12 +02:00
4lve
c4f922d27c
Rework chunk generation system ( #1115 )
...
* Workers instead of spawning on chunks
* Piority
* Remove piority - broken
* Non arbitary worker threads number
* Make info to debugs
* fix clippy
* New rust version clippy fixes
* Use the same system for entity chunks
* Fix all warnings
* Fix clippy
* Fix benchmark
2025-08-13 22:05:04 +02:00
Alexander Medvedev
fae24008db
pumpkin-world(structures): Add structure placement calculation
2025-08-13 17:11:56 +02:00
Tom
f63a039918
Add carved pumpkin and jack o lantern roation ( #1108 )
...
Co-authored-by: Alexander Medvedev <lilalexmed@proton.me >
2025-08-13 17:10:08 +02:00
ht06
ccb9b883f1
Implement chain and lantern placement ( #1050 )
...
* feat: chain placement
* feat: lantern placement
* fmt + clippy
* all good
* all good
---------
Co-authored-by: Alexander Medvedev <lilalexmed@proton.me >
2025-08-13 16:20:10 +02:00
Ancient77
46d82db4a4
implement basic sign edit behavior ( #1016 )
...
* implement basic sign edit behavior
* add sign edit behavior
* WIP: add sign waxing
* fix is_facing_front_text
* signs: add dye and ink sac mechanic
* fix: update sign block entity and dont replace it
* sign: update entity and send packet
* signs: add currently editing
* refactor sign code
* add as_any to items
* make items public
* move sign application code to Items
* fmt
* fmt
* fmt
---------
Co-authored-by: Alexander Medvedev <lilalexmed@proton.me >
2025-08-12 18:33:27 +02:00
Alexander Medvedev
308ca77440
I give up
2025-08-12 18:05:04 +02:00
Ancient77
b6e55cfbd2
build: Make file generation deterministic & skip unchanged files ( #1119 )
...
* update build.rs formatting code
* update build.rs don't save generated file when no change
* generated files use BTreeMap no build changes
* disallow HashMap in build scripts
* fmt
2025-08-12 17:34:01 +02:00
Alexander Medvedev
f8b896092c
Update rust.yml
2025-08-12 17:32:17 +02:00
Alexander Medvedev
d38f5a51da
maybe this
2025-08-12 17:00:53 +02:00
Alexander Medvedev
1fc3de914d
Update rust.yml
2025-08-12 16:44:22 +02:00
Alexander Medvedev
4b2a8b9fca
Update rust.yml
2025-08-12 16:34:57 +02:00
Alexander Medvedev
60dda6ecf1
Update rust.yml
2025-08-12 15:52:30 +02:00
Alexander Medvedev
a12f8c38e5
😞
2025-08-12 15:12:52 +02:00
Alexander Medvedev
f5bc7982f6
lets try that 😞
2025-08-12 14:53:19 +02:00
Alexander Medvedev
8da91bae6b
lets try this
2025-08-12 14:26:00 +02:00
Alexander Medvedev
cb3483372c
hope that this fixes CI
2025-08-12 14:09:10 +02:00
Alexander Medvedev
86f3f5794d
fix: tests
2025-08-12 13:57:15 +02:00
Alexander Medvedev
472946f85d
fix clippy
2025-08-12 13:08:21 +02:00
Alexander Medvedev
6a1cd304d7
Add release per commit workflow
2025-08-12 12:57:05 +02:00
Alexander Medvedev
40fb8ec481
pumpkin-world: Move noise_router into noise/router
2025-08-12 12:21:18 +02:00
Commandcracker
8c859953ee
fix: include static file instead of reading dynamic ( #1114 )
...
* Fi #1113
* Update lib.rs
2025-08-12 09:45:33 +02:00
dependabot[bot]
1ae16b032d
Bump crate-ci/typos from 1.34.0 to 1.35.3 ( #1118 )
...
Bumps [crate-ci/typos](https://github.com/crate-ci/typos ) from 1.34.0 to 1.35.3.
- [Release notes](https://github.com/crate-ci/typos/releases )
- [Changelog](https://github.com/crate-ci/typos/blob/master/CHANGELOG.md )
- [Commits](https://github.com/crate-ci/typos/compare/v1.34.0...v1.35.3 )
---
updated-dependencies:
- dependency-name: crate-ci/typos
dependency-version: 1.35.3
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com >
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Alexander Medvedev <lilalexmed@proton.me >
2025-08-11 22:00:53 +02:00
Alexander Medvedev
386fe547ad
use rust's new file::try_lock
...
I was already waiting for this for a long time, now in the newest rust 1.89 it got stabilized :D
https://doc.rust-lang.org/stable/std/fs/struct.File.html#method.try_lock
2025-08-11 21:03:29 +02:00
Alexander Medvedev
7e3a1c0972
Fix rust 1.89 warns
2025-08-11 20:45:55 +02:00
Alexander Medvedev
9f94ce1d0d
Made Chunks faster
...
Moreeee Speeeedddddd
2025-08-04 15:43:47 +02:00
Alexander Medvedev
43e8d9b6d9
Make some packets ServerPacket
2025-08-03 23:25:02 +02:00
Alexander Medvedev
306a007e3c
feat: Falling Blocks
2025-08-03 17:21:46 +02:00
Liyan Zhao
73c2c0115e
Refactor entity argument ( #1098 )
...
* refactor: implement entity arguments
* refactor: use dyn EntityBase in EntitiesArgument, unify entities & players
[skip ci]
* refactor: use dyn EntityBase in EntitiesArgument, unify entities & players
[skip ci]
* refactor: use dyn EntityBase in EntitiesArgument, unify entities & players
[skip ci]
* refactor: use dyn EntityBase in EntitiesArgument, unify entities & players
[skip ci]
* refactor: use dyn EntityBase in EntitiesArgument, unify entities & players
[skip ci]
* refactor: use dyn EntityBase in EntitiesArgument, unify entities & players
* fix clippy
* feat: server.select_entities
* fix clippy
* fix clippy
* fix /kill
* fix /kill damage
* fix entity filter parsing
* type filtering
* chore
* fix entity argument
* fix clippy
* fix entity arg
* Update player.rs
* Update entities.rs
* Update entity_type.rs
* fix
* fix clippy
* fix kill
2025-08-03 12:10:21 +02:00
deadfry42
4230f1f5f7
Allow creative mode players to pick up items regardless of if they have ( #1105 )
...
enough inventory room
2025-08-03 11:10:31 +02:00
Alexander Medvedev
14db025fa6
Revert "solve deadlock ( #1091 )"
...
This reverts commit 2b8f2726f3 .
2025-08-02 16:24:18 +02:00
Alexander Medvedev
6e4a05d66d
More Entity Physics work
...
Co-Authored-By: akashbeh <112662680+akashbeh@users.noreply.github.com >
2025-08-02 16:24:06 +02:00
Clicks
a4180e0512
Fix Breaking the Block below Vegetation ( #1082 )
...
* fix block breaking for roots and tall grass
* also fix bushes, dry vegetation and mushrooms
* remove explicit implementation that is handled by the trait
* optimize imports
* fix imports
* cargo fmt
2025-08-02 11:48:56 +02:00
Commandcracker
e8f6cc7313
Store equipment and level.dat correctly ( #1028 )
...
* Make it so you can load a pumpkin world form vanilla
* Fix reading walk Speed
* Add reasonable fallback values for player abilities
Add warnings to unsuccessful NBT player ability reads.
* Fix eqipment
* Clippy
* Move CURRENT_MC_VERSION to world crate
* merge clenup
* Remove logging
* Check if levle version is compatibil
* merge
2025-08-02 11:47:43 +02:00
Alexander Medvedev
3f2484672c
Add Entity physics
...
Thanks to akashbeh for his work
https://github.com/Pumpkin-MC/Pumpkin/pull/824
Co-Authored-By: akashbeh <112662680+akashbeh@users.noreply.github.com >
2025-08-01 15:25:18 +02:00
Liyan Zhao
e75e52cd37
feat: add /data get Command ( #1097 )
...
* feat: /data get
* fix: colorize like vanilla
* fix: clippy
* fix: clippy
* fix: clippy
* fix: clippy
2025-08-01 12:17:38 +02:00
spr-equinox
2b8f2726f3
solve deadlock ( #1091 )
2025-08-01 11:13:27 +02:00
teknostom
96fe522609
Add irrigation ( #1093 )
...
* add irrigation
* fix
2025-08-01 11:10:10 +02:00
Rafael
a2289992a1
feat: Implement ViewerCountManager for block entities ( #1092 )
...
* feat: Add simple viewer counter
* feat: More work on the viewer counter
* feat: Add barrel visuals
* fix: Sound
* feat: Implement chest screen handler
* fix: Inventory ordering
* feat: Implement chest animation
* feat: Implement shulker animation
* fix: Only send updates if the viewer count changes
2025-08-01 10:35:11 +02:00
Liyan Zhao
5ea2f70dba
Fix damage & death msg & portal delay ( #1095 )
...
* fix: damage sound & death message
* fix
* fix
* fix rustfmt
* fix: reset_state
* fix
2025-08-01 10:04:59 +02:00
Alexander Medvedev
0c1f0b9a33
Send Inventory and Health when Switching dimension
2025-07-31 20:10:51 +02:00
spr-equinox
5084ccd43f
Add Entity spawning on Chunk generation ( #1054 )
...
* Support Spawn
* Update natural_spawner.rs
* fix distance
* fix error
* fix
* use heigh map
* Update living.rs
* impl get_rough_biome and merge
* fix dropper and entity disappear
* merge
---------
Co-authored-by: Alexander Medvedev <lilalexmed@proton.me >
2025-07-31 18:38:06 +02:00
Alexander Medvedev
7468f2cf76
Smaller fixes
2025-07-31 10:29:41 +02:00
TheDarkSword
fab33370b5
Implements some AI Goals for Zombie ( #1011 )
...
* Starting implementing AI goals
* Implement LookAtEntityGoal
* Implement ActiveTargetGoal
* Cleanup code
* Fix error when merging
* Implement LookAroundGoal
* Mob refactoring and implemented MoveToTargetPosGoal
* Implement StepAndDestroyBlockGoal
* Implement DestroyEggGoal
* cargo fmt
* Start implementation of Path and collisions
* Revert "Start implementation of Path and collisions"
This reverts commit 833941f4d1 .
* Fix looking
* cargo fmt
* Implement priority
* fix clippy
* Implement mob moving with MeleeAttackGoal
* cargo fmt
2025-07-31 09:33:48 +02:00
Liyan Zhao
2ff2bee05e
Fix panic message formatting & remove ansi color escape in log file ( #1089 )
...
* fix: panic & file logger color
* fix: panic & file logger color
* fix: panic & file logger color
* ci: try cargo expand
* ci: try cargo expand
* ci: try cargo expand
* ci: try cargo expand
* ci
* ci
* ci
* refactor logging: simplify log method by inlining record creation
* fix
* fix
2025-07-31 09:30:11 +02:00
Liyan Zhao
43534cbffd
Add EquippableComponent; Handle armour items more elegantly ( #1052 )
...
* Partially revert #1008
commit a378e48a04
* feat: equippable component
* chore
* chore
* fix
* fix
* fix: slot & equip_sound
* fix: reg
2025-07-30 22:31:13 +02:00