mirror of
https://github.com/Pumpkin-MC/Pumpkin.git
synced 2026-08-30 20:14:23 +00:00
Add Chat support
This commit is contained in:
@@ -57,7 +57,7 @@ Pumpkin is currently under heavy development.
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- [ ] Player Inventory
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- [ ] Player Attack
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- Server
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- [ ] Chat
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- [x] Chat
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- [x] Commands
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Check out our [Github Project](https://github.com/users/Snowiiii/projects/12/views/1) to see current progress
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@@ -1,10 +1,11 @@
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use std::fmt::Display;
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use serde::{ser, Serialize};
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use serde::{
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ser::{self},
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Serialize,
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};
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use thiserror::Error;
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use crate::VarInt;
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use super::ByteBuffer;
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pub struct Serializer {
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@@ -126,10 +127,9 @@ impl<'a> ser::Serializer for &'a mut Serializer {
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self.output.put_bool(false);
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Ok(())
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}
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fn serialize_seq(self, len: Option<usize>) -> Result<Self::SerializeSeq, Self::Error> {
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if let Some(len) = len {
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self.output.put_var_int(&VarInt(len as i32));
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}
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fn serialize_seq(self, _len: Option<usize>) -> Result<Self::SerializeSeq, Self::Error> {
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// here is where all arrays/list getting written, usally we prefix the length of every length with an var int. The problem is
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// that byte arrays also getting thrown in here, and we don't want to prefix them
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Ok(self)
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}
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fn serialize_some<T>(self, value: &T) -> Result<Self::Ok, Self::Error>
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@@ -137,7 +137,6 @@ impl<'a> ser::Serializer for &'a mut Serializer {
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T: ?Sized + Serialize,
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{
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self.output.put_bool(true);
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dbg!("aa");
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value.serialize(self)
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}
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fn serialize_str(self, v: &str) -> Result<Self::Ok, Self::Error> {
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@@ -288,7 +287,7 @@ impl<'a> ser::SerializeTupleVariant for &'a mut Serializer {
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}
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fn end(self) -> Result<(), Self::Error> {
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todo!()
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Ok(())
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}
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}
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@@ -1,42 +1,33 @@
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use pumpkin_macros::packet;
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use serde::Serialize;
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use crate::{bytebuf::ByteBuffer, ClientPacket, VarInt};
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use crate::{RawBytes, VarInt};
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#[derive(Serialize)]
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#[packet(0x01)]
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pub struct CEncryptionRequest<'a> {
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server_id: &'a str, // 20
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public_key_length: VarInt,
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public_key: &'a [u8],
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public_key: RawBytes<'a>,
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verify_token_length: VarInt,
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verify_token: &'a [u8],
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verify_token: RawBytes<'a>,
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should_authenticate: bool,
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}
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impl<'a> CEncryptionRequest<'a> {
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pub fn new(
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server_id: &'a str,
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public_key: &'a [u8],
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verify_token: &'a [u8],
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public_key: RawBytes<'a>,
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verify_token: RawBytes<'a>,
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should_authenticate: bool,
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) -> Self {
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Self {
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server_id,
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public_key_length: public_key.len().into(),
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public_key_length: public_key.0.len().into(),
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public_key,
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verify_token_length: verify_token.len().into(),
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verify_token_length: verify_token.0.len().into(),
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verify_token,
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should_authenticate,
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}
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}
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}
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impl<'a> ClientPacket for CEncryptionRequest<'a> {
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fn write(&self, bytebuf: &mut ByteBuffer) {
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bytebuf.put_string(self.server_id);
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bytebuf.put_var_int(&self.public_key_length);
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bytebuf.put_slice(self.public_key);
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bytebuf.put_var_int(&self.verify_token_length);
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bytebuf.put_slice(self.verify_token);
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bytebuf.put_bool(self.should_authenticate);
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}
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}
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37
pumpkin-protocol/src/client/play/c_disguised_chat_message.rs
Normal file
37
pumpkin-protocol/src/client/play/c_disguised_chat_message.rs
Normal file
@@ -0,0 +1,37 @@
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use pumpkin_macros::packet;
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use crate::{text::TextComponent, ClientPacket, VarInt};
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#[derive(Clone)]
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#[packet(0x1E)]
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pub struct CDisguisedChatMessage {
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message: TextComponent,
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chat_type: VarInt,
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sender_name: TextComponent,
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target_name: Option<TextComponent>,
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}
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impl CDisguisedChatMessage {
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pub fn new(
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message: TextComponent,
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chat_type: VarInt,
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sender_name: TextComponent,
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target_name: Option<TextComponent>,
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) -> Self {
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Self {
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message,
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chat_type,
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sender_name,
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target_name,
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}
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}
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}
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impl ClientPacket for CDisguisedChatMessage {
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fn write(&self, bytebuf: &mut crate::bytebuf::ByteBuffer) {
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bytebuf.put_slice(&self.message.encode());
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bytebuf.put_var_int(&self.chat_type);
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bytebuf.put_slice(&self.sender_name.encode());
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bytebuf.put_option(&self.target_name, |p, v| p.put_slice(&v.encode()));
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}
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}
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@@ -8,6 +8,7 @@ use crate::VarInt;
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pub struct CLogin {
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entity_id: i32,
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is_hardcore: bool,
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dimension_count: VarInt,
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dimension_names: Vec<String>,
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max_players: VarInt,
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view_distance: VarInt,
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@@ -53,6 +54,7 @@ impl CLogin {
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Self {
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entity_id,
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is_hardcore,
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dimension_count: VarInt(dimension_names.len() as i32),
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dimension_names,
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max_players,
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view_distance,
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@@ -1,10 +1,12 @@
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use num_derive::FromPrimitive;
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use num_derive::{FromPrimitive, ToPrimitive};
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use pumpkin_macros::packet;
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use serde::Serialize;
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use crate::{text::TextComponent, VarInt};
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#[derive(Serialize)]
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pub struct PlayerChatMessage<'a> {
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#[derive(Serialize, Clone)]
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#[packet(0x39)]
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pub struct CPlayerChatMessage<'a> {
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sender: uuid::Uuid,
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index: VarInt,
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message_signature: Option<&'a [u8]>,
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@@ -20,7 +22,7 @@ pub struct PlayerChatMessage<'a> {
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target_name: Option<TextComponent>,
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}
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impl<'a> PlayerChatMessage<'a> {
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impl<'a> CPlayerChatMessage<'a> {
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#[allow(clippy::too_many_arguments)]
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pub fn new(
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sender: uuid::Uuid,
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@@ -59,7 +61,7 @@ pub struct PreviousMessage<'a> {
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signature: Option<&'a [u8]>,
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}
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#[derive(FromPrimitive)]
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#[derive(FromPrimitive, ToPrimitive)]
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pub enum FilterType {
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/// Message is not filtered at all
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PassThrough,
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@@ -3,7 +3,7 @@ use serde::Serialize;
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use crate::text::TextComponent;
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#[derive(Serialize)]
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#[derive(Serialize, Clone)]
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#[packet(0x6C)]
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pub struct CSystemChatMessge {
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content: TextComponent,
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@@ -1,5 +1,6 @@
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mod c_change_difficulty;
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mod c_chunk_data_update_light;
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mod c_disguised_chat_message;
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mod c_entity_animation;
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mod c_entity_metadata;
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mod c_game_event;
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@@ -21,6 +22,7 @@ mod player_action;
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pub use c_change_difficulty::*;
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pub use c_chunk_data_update_light::*;
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pub use c_disguised_chat_message::*;
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pub use c_entity_animation::*;
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pub use c_entity_metadata::*;
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pub use c_game_event::*;
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@@ -91,6 +91,16 @@ impl VarInt {
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}
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}
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pub struct RawBytes<'a>(pub &'a [u8]);
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impl<'a> Serialize for RawBytes<'a> {
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
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where
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S: serde::Serializer,
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{
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serializer.serialize_bytes(self.0)
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}
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}
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impl From<i32> for VarInt {
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fn from(value: i32) -> Self {
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VarInt(value)
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@@ -1,4 +1,5 @@
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mod s_chat_command;
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mod s_chat_message;
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mod s_confirm_teleport;
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mod s_player_command;
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mod s_player_position;
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@@ -7,6 +8,7 @@ mod s_player_rotation;
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mod s_swing_arm;
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pub use s_chat_command::*;
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pub use s_chat_message::*;
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pub use s_confirm_teleport::*;
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pub use s_player_command::*;
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pub use s_player_position::*;
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29
pumpkin-protocol/src/server/play/s_chat_message.rs
Normal file
29
pumpkin-protocol/src/server/play/s_chat_message.rs
Normal file
@@ -0,0 +1,29 @@
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use pumpkin_macros::packet;
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use crate::{
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bytebuf::{ByteBuffer, DeserializerError},
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ServerPacket,
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};
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// derive(Deserialize)]
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#[packet(0x06)]
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pub struct SChatMessage {
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pub message: String,
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pub timestamp: i64,
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pub salt: i64,
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pub signature: Option<Vec<u8>>,
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// pub messagee_count: VarInt,
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// acknowledged: BitSet,
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}
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impl ServerPacket for SChatMessage {
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fn read(bytebuf: &mut ByteBuffer) -> Result<Self, DeserializerError> {
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Ok(Self {
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message: bytebuf.get_string().unwrap(),
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timestamp: bytebuf.get_i64(),
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salt: bytebuf.get_i64(),
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signature: bytebuf.get_option(|v| v.get_slice().to_vec()),
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//messagee_count: bytebuf.get_var_int(),
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})
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}
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}
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@@ -15,7 +15,7 @@ impl serde::Serialize for TextComponent {
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where
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S: serde::Serializer,
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{
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serializer.serialize_bytes(&self.encode())
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serializer.serialize_bytes(self.encode().as_slice())
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}
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}
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@@ -84,7 +84,6 @@ pub fn unpack_textures(property: Property, config: &TextureConfig) {
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// TODO: no unwrap
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let from64 = general_purpose::STANDARD.decode(property.value).unwrap();
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let textures: ProfileTextures = serde_json::from_slice(&from64).unwrap();
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dbg!(&textures);
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for texture in textures.textures {
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is_texture_url_valid(Url::parse(&texture.1.url).unwrap(), config);
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}
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@@ -11,7 +11,7 @@ use pumpkin_protocol::{
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login::{SEncryptionResponse, SLoginAcknowledged, SLoginPluginResponse, SLoginStart},
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status::{SPingRequest, SStatusRequest},
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},
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ConnectionState, KnownPack,
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ConnectionState, KnownPack, RawBytes,
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};
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use pumpkin_registry::Registry;
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use rsa::Pkcs1v15Encrypt;
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@@ -64,8 +64,8 @@ impl Client {
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let public_key_der = &server.public_key_der;
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let packet = CEncryptionRequest::new(
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"",
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public_key_der,
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&verify_token,
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RawBytes(public_key_der),
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RawBytes(&verify_token),
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server.base_config.online_mode, // TODO
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);
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self.send_packet(packet);
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@@ -27,7 +27,7 @@ use pumpkin_protocol::{
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handshake::SHandShake,
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login::{SEncryptionResponse, SLoginAcknowledged, SLoginPluginResponse, SLoginStart},
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play::{
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SChatCommand, SConfirmTeleport, SPlayerCommand, SPlayerPosition,
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SChatCommand, SChatMessage, SConfirmTeleport, SPlayerCommand, SPlayerPosition,
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SPlayerPositionRotation, SPlayerRotation, SSwingArm,
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},
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status::{SPingRequest, SStatusRequest},
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@@ -195,10 +195,13 @@ impl Client {
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SLoginStart::PACKET_ID => {
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self.handle_login_start(server, SLoginStart::read(bytebuf).unwrap())
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}
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SEncryptionResponse::PACKET_ID => self.handle_encryption_response(
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server,
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SEncryptionResponse::read(bytebuf).unwrap(),
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).await,
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SEncryptionResponse::PACKET_ID => {
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self.handle_encryption_response(
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server,
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SEncryptionResponse::read(bytebuf).unwrap(),
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)
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.await
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}
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SLoginPluginResponse::PACKET_ID => self
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.handle_plugin_response(server, SLoginPluginResponse::read(bytebuf).unwrap()),
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SLoginAcknowledged::PACKET_ID => self
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@@ -261,6 +264,9 @@ impl Client {
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SSwingArm::PACKET_ID => {
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self.handle_swing_arm(server, SSwingArm::read(bytebuf).unwrap())
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}
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SChatMessage::PACKET_ID => {
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self.handle_chat_message(server, SChatMessage::read(bytebuf).unwrap())
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}
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_ => log::error!("Failed to handle player packet id {}", packet.id.0),
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}
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}
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@@ -1,13 +1,14 @@
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use num_traits::FromPrimitive;
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use pumpkin_protocol::{
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client::play::{
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Animation, CEntityAnimation, CHeadRot, CUpdateEntityPos, CUpdateEntityPosRot,
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CUpdateEntityRot,
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Animation, CEntityAnimation, CHeadRot, CSystemChatMessge, CUpdateEntityPos,
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CUpdateEntityPosRot, CUpdateEntityRot,
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},
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server::play::{
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SChatCommand, SConfirmTeleport, SPlayerCommand, SPlayerPosition, SPlayerPositionRotation,
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SPlayerRotation, SSwingArm,
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SChatCommand, SChatMessage, SConfirmTeleport, SPlayerCommand, SPlayerPosition,
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SPlayerPositionRotation, SPlayerRotation, SSwingArm,
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},
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text::TextComponent,
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};
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use crate::{
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@@ -171,4 +172,45 @@ impl Client {
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let id = player.entity_id();
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server.broadcast_packet_expect(self, CEntityAnimation::new(id.into(), animation as u8))
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}
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pub fn handle_chat_message(&mut self, server: &mut Server, chat_message: SChatMessage) {
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let message = chat_message.message;
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// TODO: filter message & validation
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let gameprofile = self.gameprofile.as_ref().unwrap();
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dbg!("got message");
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// yeah a "raw system message", the ugly way to do that, but it works
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server.broadcast_packet(
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self,
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CSystemChatMessge::new(
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TextComponent::from(format!("{}: {}", gameprofile.name, message)),
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false,
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),
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)
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/*server.broadcast_packet(
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self,
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CPlayerChatMessage::new(
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gameprofile.id,
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0.into(),
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None,
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message.clone(),
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chat_message.timestamp,
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chat_message.salt,
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&[],
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Some(TextComponent::from(message.clone())),
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pumpkin_protocol::VarInt(FilterType::PassThrough as i32),
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0.into(),
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TextComponent::from(gameprofile.name.clone()),
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None,
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),
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) */
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/* server.broadcast_packet(
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self,
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CDisguisedChatMessage::new(
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TextComponent::from(message.clone()),
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VarInt(0),
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gameprofile.name.clone().into(),
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None,
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),
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) */
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}
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}
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@@ -16,6 +16,7 @@ pub trait Command<'a> {
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fn on_execute(sender: &mut CommandSender<'a>, command: String);
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/// Specifies wether the Command Sender has to be a Player
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/// TODO: implement
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fn player_required() -> bool {
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false
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}
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@@ -155,6 +155,7 @@ impl Server {
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0.into(),
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false,
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));
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dbg!("sending abilities");
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// player abilities
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client.send_packet(CPlayerAbilities::new(0x02, 00.2, 0.1));
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Reference in New Issue
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