mirror of
https://github.com/Pumpkin-MC/Pumpkin.git
synced 2026-08-30 20:14:23 +00:00
Minior Code cleanups
This commit is contained in:
1
.github/workflows/rust.yml
vendored
1
.github/workflows/rust.yml
vendored
@@ -70,6 +70,7 @@ jobs:
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uses: actions/upload-artifact@v4
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with:
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name: pumpkin-${{ matrix.os }}
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compression-level: 9
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path: target/${{ matrix.target }}/release/pumpkin*
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clippy_release:
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name: Run lints in release mode
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@@ -266,6 +266,9 @@ For Players:
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}
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```
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### Compression
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Minecraft Packets **can** use the ZLib compression for decoding/encoding there is usally a threshold set when compression is applied, This most often affects Chunk Packets.
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### Porting
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To port to a new Minecraft version, You can compare difference in Protocol on wiki.vg https://wiki.vg/index.php?title=Protocol&action=history
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21
fuzz/Cargo.toml
Normal file
21
fuzz/Cargo.toml
Normal file
@@ -0,0 +1,21 @@
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[package]
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name = "pumpkin-fuzz"
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version = "0.0.0"
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publish = false
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edition = "2021"
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[package.metadata]
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cargo-fuzz = true
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[dependencies]
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pumpkin = { path = "../"}
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libfuzzer-sys = "0.4"
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[[bin]]
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name = "fuzz_target_1"
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path = "fuzz_targets/fuzz_target_1.rs"
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test = false
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doc = false
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bench = false
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7
fuzz/fuzz_targets/client.rs
Normal file
7
fuzz/fuzz_targets/client.rs
Normal file
@@ -0,0 +1,7 @@
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#![no_main]
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use libfuzzer_sys::fuzz_target;
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fuzz_target!(|data: &[u8]| {
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// fuzzed code goes here
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});
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@@ -22,12 +22,10 @@ impl Cylindrical {
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just_removed: impl FnMut(Vector2<i32>),
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ignore: bool,
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) {
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let min_x = old_cylindrical.get_left().min(new_cylindrical.get_left());
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let max_x = old_cylindrical.get_right().max(new_cylindrical.get_right());
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let min_z = old_cylindrical
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.get_bottom()
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.min(new_cylindrical.get_bottom());
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let max_z = old_cylindrical.get_top().max(new_cylindrical.get_top());
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let min_x = old_cylindrical.left().min(new_cylindrical.left());
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let max_x = old_cylindrical.right().max(new_cylindrical.right());
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let min_z = old_cylindrical.bottom().min(new_cylindrical.bottom());
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let max_z = old_cylindrical.top().max(new_cylindrical.top());
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for x in min_x..=max_x {
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for z in min_z..=max_z {
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@@ -55,19 +53,19 @@ impl Cylindrical {
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}
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}
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fn get_left(&self) -> i32 {
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fn left(&self) -> i32 {
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self.center.x - self.view_distance - 1
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}
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fn get_bottom(&self) -> i32 {
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fn bottom(&self) -> i32 {
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self.center.z - self.view_distance - 1
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}
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fn get_right(&self) -> i32 {
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fn right(&self) -> i32 {
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self.center.x + self.view_distance + 1
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}
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fn get_top(&self) -> i32 {
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fn top(&self) -> i32 {
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self.center.z + self.view_distance + 1
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}
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@@ -1,4 +1,4 @@
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use std::{collections::HashMap, net::IpAddr, sync::Arc};
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use std::{collections::HashMap, net::IpAddr};
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use base64::{engine::general_purpose, Engine};
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use pumpkin_config::{auth::TextureConfig, ADVANCED_CONFIG};
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@@ -9,8 +9,6 @@ use serde::Deserialize;
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use thiserror::Error;
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use uuid::Uuid;
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use crate::server::Server;
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#[derive(Deserialize, Clone, Debug)]
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#[expect(dead_code)]
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#[serde(rename_all = "camelCase")]
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@@ -55,10 +53,9 @@ pub async fn authenticate(
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username: &str,
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server_hash: &str,
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ip: &IpAddr,
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server: &Arc<Server>,
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auth_client: &reqwest::Client,
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) -> Result<GameProfile, AuthError> {
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assert!(ADVANCED_CONFIG.authentication.enabled);
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assert!(server.auth_client.is_some());
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let address = if ADVANCED_CONFIG.authentication.prevent_proxy_connections {
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ADVANCED_CONFIG
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.authentication
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@@ -73,10 +70,6 @@ pub async fn authenticate(
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.replace("{username}", username)
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.replace("{server_hash}", server_hash)
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};
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let auth_client = server
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.auth_client
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.as_ref()
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.ok_or(AuthError::MissingAuthClient)?;
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let response = auth_client
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.get(address)
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@@ -92,7 +85,7 @@ pub async fn authenticate(
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Ok(profile)
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}
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pub fn unpack_textures(property: &Property, config: &TextureConfig) -> Result<(), TextureError> {
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pub fn validate_textures(property: &Property, config: &TextureConfig) -> Result<(), TextureError> {
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let from64 = general_purpose::STANDARD
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.decode(&property.value)
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.map_err(|e| TextureError::DecodeError(e.to_string()))?;
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@@ -134,6 +127,12 @@ pub enum AuthError {
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FailedResponse,
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#[error("Failed to verify username")]
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UnverifiedUsername,
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#[error("You are banned from Authentication servers")]
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Banned,
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#[error("Texture Error {0}")]
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TextureError(TextureError),
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#[error("You have disallowed actions from Authentication servers")]
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DisallowedAction,
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#[error("Failed to parse JSON into Game Profile")]
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FailedParse,
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#[error("Unknown Status Code")]
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@@ -1,5 +1,3 @@
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use std::sync::Arc;
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use num_traits::FromPrimitive;
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use pumpkin_config::{ADVANCED_CONFIG, BASIC_CONFIG};
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use pumpkin_core::text::TextComponent;
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@@ -20,20 +18,20 @@ use pumpkin_protocol::{
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use uuid::Uuid;
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use crate::{
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client::authentication::{self, GameProfile},
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client::authentication::{self, validate_textures, GameProfile},
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entity::player::{ChatMode, Hand},
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proxy::velocity::velocity_login,
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server::{Server, CURRENT_MC_VERSION},
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};
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use super::{authentication::unpack_textures, Client, PlayerConfig};
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use super::{authentication::AuthError, Client, PlayerConfig};
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/// Processes incoming Packets from the Client to the Server
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/// Implements the `Client` Packets
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/// NEVER TRUST THE CLIENT. HANDLE EVERY ERROR, UNWRAP/EXPECT
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/// TODO: REMOVE ALL UNWRAPS
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impl Client {
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pub fn handle_handshake(&self, _server: &Arc<Server>, handshake: SHandShake) {
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pub fn handle_handshake(&self, handshake: SHandShake) {
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dbg!("handshake");
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let version = handshake.protocol_version.0;
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self.protocol_version
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@@ -54,11 +52,11 @@ impl Client {
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}
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}
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pub fn handle_status_request(&self, server: &Arc<Server>, _status_request: SStatusRequest) {
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pub fn handle_status_request(&self, server: &Server, _status_request: SStatusRequest) {
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self.send_packet(&server.get_status());
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}
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pub fn handle_ping_request(&self, _server: &Arc<Server>, ping_request: SStatusPingRequest) {
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pub fn handle_ping_request(&self, ping_request: SStatusPingRequest) {
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dbg!("ping");
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self.send_packet(&CPingResponse::new(ping_request.payload));
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self.close();
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@@ -71,7 +69,7 @@ impl Client {
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.all(|c| c > 32_u8 as char && c < 127_u8 as char)
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}
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pub fn handle_login_start(&self, server: &Arc<Server>, login_start: SLoginStart) {
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pub fn handle_login_start(&self, server: &Server, login_start: SLoginStart) {
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log::debug!("login start, State {:?}", self.connection_state);
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if !Self::is_valid_player_name(&login_start.name) {
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@@ -102,7 +100,7 @@ impl Client {
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pub async fn handle_encryption_response(
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&self,
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server: &Arc<Server>,
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server: &Server,
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encryption_response: SEncryptionResponse,
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) {
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let shared_secret = server.decrypt(&encryption_response.shared_secret).unwrap();
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@@ -113,49 +111,16 @@ impl Client {
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let mut gameprofile = self.gameprofile.lock();
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if BASIC_CONFIG.online_mode {
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let hash = server.digest_secret(&shared_secret);
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let ip = self.address.lock().ip();
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match authentication::authenticate(
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&gameprofile.as_ref().unwrap().name,
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&hash,
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&ip,
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server,
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)
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.await
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match self
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.autenticate(server, &shared_secret, &gameprofile.as_ref().unwrap().name)
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.await
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{
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Ok(profile) => {
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// Check if player should join
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if let Some(actions) = &profile.profile_actions {
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if !ADVANCED_CONFIG
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.authentication
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.player_profile
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.allow_banned_players
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{
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if !actions.is_empty() {
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self.kick("Your account can't join");
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}
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} else {
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for allowed in &ADVANCED_CONFIG
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.authentication
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.player_profile
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.allowed_actions
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{
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if !actions.contains(allowed) {
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self.kick("Your account can't join");
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}
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}
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}
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}
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*gameprofile = Some(profile);
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Ok(profile) => *gameprofile = Some(profile),
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Err(e) => {
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self.kick(&e.to_string());
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}
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Err(e) => self.kick(&e.to_string()),
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}
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}
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for property in &gameprofile.as_ref().unwrap().properties {
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unpack_textures(property, &ADVANCED_CONFIG.authentication.textures)
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.unwrap_or_else(|e| self.kick(&e.to_string()));
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}
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// enable compression
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if ADVANCED_CONFIG.packet_compression.enabled {
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@@ -172,16 +137,54 @@ impl Client {
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}
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}
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pub fn handle_plugin_response(
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async fn autenticate(
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&self,
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_server: &Arc<Server>,
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_plugin_response: SLoginPluginResponse,
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) {
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server: &Server,
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shared_secret: &[u8],
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username: &str,
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) -> Result<GameProfile, AuthError> {
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if let Some(auth_client) = &server.auth_client {
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let hash = server.digest_secret(shared_secret);
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let ip = self.address.lock().ip();
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let profile = authentication::authenticate(username, &hash, &ip, auth_client).await?;
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// Check if player should join
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if let Some(actions) = &profile.profile_actions {
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if !ADVANCED_CONFIG
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.authentication
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.player_profile
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.allow_banned_players
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{
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if !actions.is_empty() {
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self.kick("Your account can't join");
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}
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} else {
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for allowed in &ADVANCED_CONFIG
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.authentication
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.player_profile
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.allowed_actions
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{
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if !actions.contains(allowed) {
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self.kick("Your account can't join");
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}
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}
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}
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}
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// validate textures
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for property in &profile.properties {
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validate_textures(property, &ADVANCED_CONFIG.authentication.textures)
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.map_err(AuthError::TextureError)?;
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}
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return Ok(profile);
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}
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Err(AuthError::MissingAuthClient)
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}
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|
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pub fn handle_plugin_response(&self, _plugin_response: SLoginPluginResponse) {}
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|
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pub fn handle_login_acknowledged(
|
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&self,
|
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server: &Arc<Server>,
|
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server: &Server,
|
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_login_acknowledged: SLoginAcknowledged,
|
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) {
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self.connection_state.store(ConnectionState::Config);
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@@ -215,11 +218,7 @@ impl Client {
|
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}]));
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dbg!("login acknowledged");
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}
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pub fn handle_client_information_config(
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&self,
|
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_server: &Arc<Server>,
|
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client_information: SClientInformationConfig,
|
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) {
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pub fn handle_client_information_config(&self, client_information: SClientInformationConfig) {
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dbg!("got client settings");
|
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if let (Some(main_hand), Some(chat_mode)) = (
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Hand::from_i32(client_information.main_hand.into()),
|
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@@ -240,7 +239,7 @@ impl Client {
|
||||
}
|
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}
|
||||
|
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pub fn handle_plugin_message(&self, _server: &Arc<Server>, plugin_message: SPluginMessage) {
|
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pub fn handle_plugin_message(&self, plugin_message: SPluginMessage) {
|
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if plugin_message.channel.starts_with("minecraft:brand")
|
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|| plugin_message.channel.starts_with("MC|Brand")
|
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{
|
||||
@@ -252,7 +251,7 @@ impl Client {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_known_packs(&self, server: &Arc<Server>, _config_acknowledged: SKnownPacks) {
|
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pub fn handle_known_packs(&self, server: &Server, _config_acknowledged: SKnownPacks) {
|
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for registry in &server.cached_registry {
|
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self.send_packet(&CRegistryData::new(
|
||||
®istry.registry_id,
|
||||
@@ -265,11 +264,7 @@ impl Client {
|
||||
self.send_packet(&CFinishConfig::new());
|
||||
}
|
||||
|
||||
pub async fn handle_config_acknowledged(
|
||||
&self,
|
||||
_server: &Arc<Server>,
|
||||
_config_acknowledged: SAcknowledgeFinishConfig,
|
||||
) {
|
||||
pub async fn handle_config_acknowledged(&self, _config_acknowledged: SAcknowledgeFinishConfig) {
|
||||
dbg!("config acknowledged");
|
||||
self.connection_state.store(ConnectionState::Play);
|
||||
self.make_player
|
||||
|
||||
@@ -20,7 +20,7 @@ use pumpkin_world::item::ItemStack;
|
||||
use std::sync::Arc;
|
||||
|
||||
impl Player {
|
||||
pub fn open_container(&self, server: &Arc<Server>, minecraft_menu_id: &str) {
|
||||
pub fn open_container(&self, server: &Server, minecraft_menu_id: &str) {
|
||||
let inventory = self.inventory.lock();
|
||||
inventory
|
||||
.state_id
|
||||
|
||||
@@ -222,9 +222,7 @@ impl Client {
|
||||
packet: &mut RawPacket,
|
||||
) -> Result<(), DeserializerError> {
|
||||
match self.connection_state.load() {
|
||||
pumpkin_protocol::ConnectionState::HandShake => {
|
||||
self.handle_handshake_packet(server, packet)
|
||||
}
|
||||
pumpkin_protocol::ConnectionState::HandShake => self.handle_handshake_packet(packet),
|
||||
pumpkin_protocol::ConnectionState::Status => self.handle_status_packet(server, packet),
|
||||
// TODO: Check config if transfer is enabled
|
||||
pumpkin_protocol::ConnectionState::Login
|
||||
@@ -241,15 +239,11 @@ impl Client {
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_handshake_packet(
|
||||
&self,
|
||||
server: &Arc<Server>,
|
||||
packet: &mut RawPacket,
|
||||
) -> Result<(), DeserializerError> {
|
||||
fn handle_handshake_packet(&self, packet: &mut RawPacket) -> Result<(), DeserializerError> {
|
||||
let bytebuf = &mut packet.bytebuf;
|
||||
match packet.id.0 {
|
||||
SHandShake::PACKET_ID => {
|
||||
self.handle_handshake(server, SHandShake::read(bytebuf)?);
|
||||
self.handle_handshake(SHandShake::read(bytebuf)?);
|
||||
Ok(())
|
||||
}
|
||||
_ => {
|
||||
@@ -274,7 +268,7 @@ impl Client {
|
||||
Ok(())
|
||||
}
|
||||
SStatusPingRequest::PACKET_ID => {
|
||||
self.handle_ping_request(server, SStatusPingRequest::read(bytebuf)?);
|
||||
self.handle_ping_request(SStatusPingRequest::read(bytebuf)?);
|
||||
Ok(())
|
||||
}
|
||||
_ => {
|
||||
@@ -304,7 +298,7 @@ impl Client {
|
||||
Ok(())
|
||||
}
|
||||
SLoginPluginResponse::PACKET_ID => {
|
||||
self.handle_plugin_response(server, SLoginPluginResponse::read(bytebuf)?);
|
||||
self.handle_plugin_response(SLoginPluginResponse::read(bytebuf)?);
|
||||
Ok(())
|
||||
}
|
||||
SLoginAcknowledged::PACKET_ID => {
|
||||
@@ -329,18 +323,15 @@ impl Client {
|
||||
let bytebuf = &mut packet.bytebuf;
|
||||
match packet.id.0 {
|
||||
SClientInformationConfig::PACKET_ID => {
|
||||
self.handle_client_information_config(
|
||||
server,
|
||||
SClientInformationConfig::read(bytebuf)?,
|
||||
);
|
||||
self.handle_client_information_config(SClientInformationConfig::read(bytebuf)?);
|
||||
Ok(())
|
||||
}
|
||||
SPluginMessage::PACKET_ID => {
|
||||
self.handle_plugin_message(server, SPluginMessage::read(bytebuf)?);
|
||||
self.handle_plugin_message(SPluginMessage::read(bytebuf)?);
|
||||
Ok(())
|
||||
}
|
||||
SAcknowledgeFinishConfig::PACKET_ID => {
|
||||
self.handle_config_acknowledged(server, SAcknowledgeFinishConfig::read(bytebuf)?)
|
||||
self.handle_config_acknowledged(SAcknowledgeFinishConfig::read(bytebuf)?)
|
||||
.await;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
use std::{f32::consts::PI, sync::Arc};
|
||||
use std::f32::consts::PI;
|
||||
|
||||
use crate::{
|
||||
commands::CommandSender,
|
||||
@@ -41,11 +41,7 @@ fn modulus(a: f32, b: f32) -> f32 {
|
||||
/// Handles all Play Packets send by a real Player
|
||||
/// NEVER TRUST THE CLIENT. HANDLE EVERY ERROR, UNWRAP/EXPECT ARE FORBIDDEN
|
||||
impl Player {
|
||||
pub fn handle_confirm_teleport(
|
||||
&self,
|
||||
_server: &Arc<Server>,
|
||||
confirm_teleport: SConfirmTeleport,
|
||||
) {
|
||||
pub fn handle_confirm_teleport(&self, confirm_teleport: SConfirmTeleport) {
|
||||
let mut awaiting_teleport = self.awaiting_teleport.lock();
|
||||
if let Some((id, position)) = awaiting_teleport.as_ref() {
|
||||
if id == &confirm_teleport.teleport_id {
|
||||
@@ -73,7 +69,7 @@ impl Player {
|
||||
pos.clamp(-2.0E7, 2.0E7)
|
||||
}
|
||||
|
||||
pub async fn handle_position(&self, _server: &Arc<Server>, position: SPlayerPosition) {
|
||||
pub async fn handle_position(&self, position: SPlayerPosition) {
|
||||
if position.x.is_nan() || position.feet_y.is_nan() || position.z.is_nan() {
|
||||
self.kick(TextComponent::text("Invalid movement"));
|
||||
return;
|
||||
@@ -121,11 +117,7 @@ impl Player {
|
||||
player_chunker::update_position(entity, self).await;
|
||||
}
|
||||
|
||||
pub async fn handle_position_rotation(
|
||||
&self,
|
||||
_server: &Arc<Server>,
|
||||
position_rotation: SPlayerPositionRotation,
|
||||
) {
|
||||
pub async fn handle_position_rotation(&self, position_rotation: SPlayerPositionRotation) {
|
||||
if position_rotation.x.is_nan()
|
||||
|| position_rotation.feet_y.is_nan()
|
||||
|| position_rotation.z.is_nan()
|
||||
@@ -197,7 +189,7 @@ impl Player {
|
||||
player_chunker::update_position(entity, self).await;
|
||||
}
|
||||
|
||||
pub async fn handle_rotation(&self, _server: &Arc<Server>, rotation: SPlayerRotation) {
|
||||
pub async fn handle_rotation(&self, rotation: SPlayerRotation) {
|
||||
if !rotation.yaw.is_finite() || !rotation.pitch.is_finite() {
|
||||
self.kick(TextComponent::text("Invalid rotation"));
|
||||
return;
|
||||
@@ -224,7 +216,7 @@ impl Player {
|
||||
world.broadcast_packet_expect(&[self.client.token], &packet);
|
||||
}
|
||||
|
||||
pub fn handle_chat_command(&self, server: &Arc<Server>, command: SChatCommand) {
|
||||
pub fn handle_chat_command(&self, server: &Server, command: SChatCommand) {
|
||||
let dispatcher = server.command_dispatcher.clone();
|
||||
dispatcher.handle_command(&mut CommandSender::Player(self), server, &command.command);
|
||||
if ADVANCED_CONFIG.commands.log_console {
|
||||
@@ -236,14 +228,14 @@ impl Player {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_player_ground(&self, _server: &Arc<Server>, ground: SSetPlayerGround) {
|
||||
pub fn handle_player_ground(&self, ground: SSetPlayerGround) {
|
||||
self.living_entity
|
||||
.entity
|
||||
.on_ground
|
||||
.store(ground.on_ground, std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
|
||||
pub async fn handle_player_command(&self, _server: &Arc<Server>, command: SPlayerCommand) {
|
||||
pub async fn handle_player_command(&self, command: SPlayerCommand) {
|
||||
if command.entity_id != self.entity_id().into() {
|
||||
return;
|
||||
}
|
||||
@@ -291,7 +283,7 @@ impl Player {
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn handle_swing_arm(&self, _server: &Arc<Server>, swing_arm: SSwingArm) {
|
||||
pub async fn handle_swing_arm(&self, swing_arm: SSwingArm) {
|
||||
match Hand::from_i32(swing_arm.hand.0) {
|
||||
Some(hand) => {
|
||||
let animation = match hand {
|
||||
@@ -311,7 +303,7 @@ impl Player {
|
||||
};
|
||||
}
|
||||
|
||||
pub async fn handle_chat_message(&self, _server: &Arc<Server>, chat_message: SChatMessage) {
|
||||
pub async fn handle_chat_message(&self, chat_message: SChatMessage) {
|
||||
dbg!("got message");
|
||||
|
||||
let message = chat_message.message;
|
||||
@@ -351,11 +343,7 @@ impl Player {
|
||||
) */
|
||||
}
|
||||
|
||||
pub fn handle_client_information_play(
|
||||
&self,
|
||||
_server: &Arc<Server>,
|
||||
client_information: SClientInformationPlay,
|
||||
) {
|
||||
pub fn handle_client_information_play(&self, client_information: SClientInformationPlay) {
|
||||
if let (Some(main_hand), Some(chat_mode)) = (
|
||||
Hand::from_i32(client_information.main_hand.into()),
|
||||
ChatMode::from_i32(client_information.chat_mode.into()),
|
||||
@@ -375,7 +363,7 @@ impl Player {
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn handle_interact(&self, _: &Arc<Server>, interact: SInteract) {
|
||||
pub async fn handle_interact(&self, _: &Server, interact: SInteract) {
|
||||
let sneaking = interact.sneaking;
|
||||
let entity = &self.living_entity.entity;
|
||||
if entity.sneaking.load(std::sync::atomic::Ordering::Relaxed) != sneaking {
|
||||
@@ -443,7 +431,7 @@ impl Player {
|
||||
None => self.kick(TextComponent::text("Invalid action type")),
|
||||
}
|
||||
}
|
||||
pub async fn handle_player_action(&self, _server: &Arc<Server>, player_action: SPlayerAction) {
|
||||
pub async fn handle_player_action(&self, player_action: SPlayerAction) {
|
||||
match Status::from_i32(player_action.status.0) {
|
||||
Some(status) => match status {
|
||||
Status::StartedDigging => {
|
||||
@@ -507,12 +495,12 @@ impl Player {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_play_ping_request(&self, _server: &Arc<Server>, request: SPlayPingRequest) {
|
||||
pub fn handle_play_ping_request(&self, request: SPlayPingRequest) {
|
||||
self.client
|
||||
.send_packet(&CPingResponse::new(request.payload));
|
||||
}
|
||||
|
||||
pub async fn handle_use_item_on(&self, _server: &Arc<Server>, use_item_on: SUseItemOn) {
|
||||
pub async fn handle_use_item_on(&self, use_item_on: SUseItemOn) {
|
||||
let location = use_item_on.location;
|
||||
|
||||
if !self.can_interact_with_block_at(&location, 1.0) {
|
||||
@@ -547,12 +535,12 @@ impl Player {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_use_item(&self, _server: &Arc<Server>, _use_item: SUseItem) {
|
||||
pub fn handle_use_item(&self, _use_item: SUseItem) {
|
||||
// TODO: handle packet correctly
|
||||
log::error!("An item was used(SUseItem), but the packet is not implemented yet");
|
||||
}
|
||||
|
||||
pub fn handle_set_held_item(&self, _server: &Arc<Server>, held: SSetHeldItem) {
|
||||
pub fn handle_set_held_item(&self, held: SSetHeldItem) {
|
||||
let slot = held.slot;
|
||||
if !(0..=8).contains(&slot) {
|
||||
self.kick(TextComponent::text("Invalid held slot"))
|
||||
@@ -560,11 +548,7 @@ impl Player {
|
||||
self.inventory.lock().set_selected(slot as usize);
|
||||
}
|
||||
|
||||
pub fn handle_set_creative_slot(
|
||||
&self,
|
||||
_server: &Arc<Server>,
|
||||
packet: SSetCreativeSlot,
|
||||
) -> Result<(), InventoryError> {
|
||||
pub fn handle_set_creative_slot(&self, packet: SSetCreativeSlot) -> Result<(), InventoryError> {
|
||||
if self.gamemode.load() != GameMode::Creative {
|
||||
return Err(InventoryError::PermissionError);
|
||||
}
|
||||
@@ -576,7 +560,7 @@ impl Player {
|
||||
// TODO:
|
||||
// This function will in the future be used to keep track of if the client is in a valid state.
|
||||
// But this is not possible yet
|
||||
pub fn handle_close_container(&self, server: &Arc<Server>, packet: SCloseContainer) {
|
||||
pub fn handle_close_container(&self, server: &Server, packet: SCloseContainer) {
|
||||
// window_id 0 represents both 9x1 Generic AND inventory here
|
||||
self.inventory
|
||||
.lock()
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::commands::dispatcher::InvalidTreeError;
|
||||
use crate::commands::dispatcher::InvalidTreeError::InvalidConsumptionError;
|
||||
use crate::commands::tree::{ConsumedArgs, RawArgs};
|
||||
@@ -32,7 +30,7 @@ pub fn consume_arg_player(src: &CommandSender, args: &mut RawArgs) -> Option<Str
|
||||
/// todo: implement (so far only own name + @s/@p is implemented)
|
||||
pub fn parse_arg_player<'a>(
|
||||
src: &'a mut CommandSender,
|
||||
_server: &Arc<Server>,
|
||||
_server: &Server,
|
||||
arg_name: &str,
|
||||
consumed_args: &ConsumedArgs,
|
||||
) -> Result<&'a crate::entity::player::Player, InvalidTreeError> {
|
||||
|
||||
@@ -7,7 +7,6 @@ use crate::commands::tree::{Command, CommandTree, ConsumedArgs, NodeType, RawArg
|
||||
use crate::commands::CommandSender;
|
||||
use crate::server::Server;
|
||||
use std::collections::HashMap;
|
||||
use std::sync::Arc;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub(crate) enum InvalidTreeError {
|
||||
@@ -27,7 +26,7 @@ pub struct CommandDispatcher<'a> {
|
||||
|
||||
/// Stores registered [CommandTree]s and dispatches commands to them.
|
||||
impl<'a> CommandDispatcher<'a> {
|
||||
pub fn handle_command(&self, sender: &mut CommandSender, server: &Arc<Server>, cmd: &str) {
|
||||
pub fn handle_command(&self, sender: &mut CommandSender, server: &Server, cmd: &str) {
|
||||
if let Err(err) = self.dispatch(sender, server, cmd) {
|
||||
sender.send_message(
|
||||
TextComponent::text(&err).color_named(pumpkin_core::text::color::NamedColor::Red),
|
||||
@@ -39,7 +38,7 @@ impl<'a> CommandDispatcher<'a> {
|
||||
pub(crate) fn dispatch(
|
||||
&'a self,
|
||||
src: &mut CommandSender,
|
||||
server: &Arc<Server>,
|
||||
server: &Server,
|
||||
cmd: &str,
|
||||
) -> Result<(), String> {
|
||||
let mut parts = cmd.split_ascii_whitespace();
|
||||
@@ -87,7 +86,7 @@ impl<'a> CommandDispatcher<'a> {
|
||||
|
||||
fn try_is_fitting_path(
|
||||
src: &mut CommandSender,
|
||||
server: &Arc<Server>,
|
||||
server: &Server,
|
||||
path: Vec<usize>,
|
||||
tree: &CommandTree,
|
||||
mut raw_args: RawArgs,
|
||||
|
||||
@@ -1,5 +1,3 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
use dispatcher::InvalidTreeError;
|
||||
use pumpkin_core::text::TextComponent;
|
||||
use tree::ConsumedArgs;
|
||||
@@ -81,5 +79,5 @@ pub fn default_dispatcher<'a>() -> CommandDispatcher<'a> {
|
||||
dispatcher
|
||||
}
|
||||
|
||||
type RunFunctionType = (dyn Fn(&mut CommandSender, &Arc<Server>, &ConsumedArgs) -> Result<(), InvalidTreeError>
|
||||
+ Sync);
|
||||
type RunFunctionType =
|
||||
(dyn Fn(&mut CommandSender, &Server, &ConsumedArgs) -> Result<(), InvalidTreeError> + Sync);
|
||||
|
||||
@@ -294,7 +294,7 @@ impl Player {
|
||||
let bytebuf = &mut packet.bytebuf;
|
||||
match packet.id.0 {
|
||||
SConfirmTeleport::PACKET_ID => {
|
||||
self.handle_confirm_teleport(server, SConfirmTeleport::read(bytebuf)?);
|
||||
self.handle_confirm_teleport(SConfirmTeleport::read(bytebuf)?);
|
||||
Ok(())
|
||||
}
|
||||
SChatCommand::PACKET_ID => {
|
||||
@@ -302,41 +302,37 @@ impl Player {
|
||||
Ok(())
|
||||
}
|
||||
SPlayerPosition::PACKET_ID => {
|
||||
self.handle_position(server, SPlayerPosition::read(bytebuf)?)
|
||||
.await;
|
||||
self.handle_position(SPlayerPosition::read(bytebuf)?).await;
|
||||
Ok(())
|
||||
}
|
||||
SPlayerPositionRotation::PACKET_ID => {
|
||||
self.handle_position_rotation(server, SPlayerPositionRotation::read(bytebuf)?)
|
||||
self.handle_position_rotation(SPlayerPositionRotation::read(bytebuf)?)
|
||||
.await;
|
||||
Ok(())
|
||||
}
|
||||
SPlayerRotation::PACKET_ID => {
|
||||
self.handle_rotation(server, SPlayerRotation::read(bytebuf)?)
|
||||
.await;
|
||||
self.handle_rotation(SPlayerRotation::read(bytebuf)?).await;
|
||||
Ok(())
|
||||
}
|
||||
SSetPlayerGround::PACKET_ID => {
|
||||
self.handle_player_ground(server, SSetPlayerGround::read(bytebuf)?);
|
||||
self.handle_player_ground(SSetPlayerGround::read(bytebuf)?);
|
||||
Ok(())
|
||||
}
|
||||
SPlayerCommand::PACKET_ID => {
|
||||
self.handle_player_command(server, SPlayerCommand::read(bytebuf)?)
|
||||
self.handle_player_command(SPlayerCommand::read(bytebuf)?)
|
||||
.await;
|
||||
Ok(())
|
||||
}
|
||||
SSwingArm::PACKET_ID => {
|
||||
self.handle_swing_arm(server, SSwingArm::read(bytebuf)?)
|
||||
.await;
|
||||
self.handle_swing_arm(SSwingArm::read(bytebuf)?).await;
|
||||
Ok(())
|
||||
}
|
||||
SChatMessage::PACKET_ID => {
|
||||
self.handle_chat_message(server, SChatMessage::read(bytebuf)?)
|
||||
.await;
|
||||
self.handle_chat_message(SChatMessage::read(bytebuf)?).await;
|
||||
Ok(())
|
||||
}
|
||||
SClientInformationPlay::PACKET_ID => {
|
||||
self.handle_client_information_play(server, SClientInformationPlay::read(bytebuf)?);
|
||||
self.handle_client_information_play(SClientInformationPlay::read(bytebuf)?);
|
||||
Ok(())
|
||||
}
|
||||
SInteract::PACKET_ID => {
|
||||
@@ -345,30 +341,29 @@ impl Player {
|
||||
Ok(())
|
||||
}
|
||||
SPlayerAction::PACKET_ID => {
|
||||
self.handle_player_action(server, SPlayerAction::read(bytebuf)?)
|
||||
self.handle_player_action(SPlayerAction::read(bytebuf)?)
|
||||
.await;
|
||||
Ok(())
|
||||
}
|
||||
SUseItemOn::PACKET_ID => {
|
||||
self.handle_use_item_on(server, SUseItemOn::read(bytebuf)?)
|
||||
.await;
|
||||
self.handle_use_item_on(SUseItemOn::read(bytebuf)?).await;
|
||||
Ok(())
|
||||
}
|
||||
SUseItem::PACKET_ID => {
|
||||
self.handle_use_item(server, SUseItem::read(bytebuf)?);
|
||||
self.handle_use_item(SUseItem::read(bytebuf)?);
|
||||
Ok(())
|
||||
}
|
||||
SSetHeldItem::PACKET_ID => {
|
||||
self.handle_set_held_item(server, SSetHeldItem::read(bytebuf)?);
|
||||
self.handle_set_held_item(SSetHeldItem::read(bytebuf)?);
|
||||
Ok(())
|
||||
}
|
||||
SSetCreativeSlot::PACKET_ID => {
|
||||
self.handle_set_creative_slot(server, SSetCreativeSlot::read(bytebuf)?)
|
||||
self.handle_set_creative_slot(SSetCreativeSlot::read(bytebuf)?)
|
||||
.unwrap();
|
||||
Ok(())
|
||||
}
|
||||
SPlayPingRequest::PACKET_ID => {
|
||||
self.handle_play_ping_request(server, SPlayPingRequest::read(bytebuf)?);
|
||||
self.handle_play_ping_request(SPlayPingRequest::read(bytebuf)?);
|
||||
Ok(())
|
||||
}
|
||||
SClickContainer::PACKET_ID => {
|
||||
|
||||
@@ -36,7 +36,6 @@ pub mod entity;
|
||||
pub mod proxy;
|
||||
pub mod rcon;
|
||||
pub mod server;
|
||||
pub mod util;
|
||||
pub mod world;
|
||||
|
||||
fn init_logger() {
|
||||
@@ -154,7 +153,7 @@ fn main() -> io::Result<()> {
|
||||
if rcon.enabled {
|
||||
let server = server.clone();
|
||||
tokio::spawn(async move {
|
||||
RCONServer::new(&rcon, server).await.unwrap();
|
||||
RCONServer::new(&rcon, &server).await.unwrap();
|
||||
});
|
||||
}
|
||||
loop {
|
||||
@@ -167,7 +166,7 @@ fn main() -> io::Result<()> {
|
||||
|
||||
for event in events.iter() {
|
||||
match event.token() {
|
||||
SERVER => loop {
|
||||
s if s == SERVER => loop {
|
||||
// Received an event for the TCP server socket, which
|
||||
// indicates we can accept an connection.
|
||||
let (mut connection, address) = match listener.accept() {
|
||||
@@ -236,7 +235,7 @@ fn main() -> io::Result<()> {
|
||||
},
|
||||
// Maybe received an event for a TCP connection.
|
||||
token => {
|
||||
// Poll Players
|
||||
// poll Player
|
||||
if let Some(player) = players.get_mut(&token) {
|
||||
player.client.poll(event).await;
|
||||
let closed = player
|
||||
@@ -269,7 +268,6 @@ fn main() -> io::Result<()> {
|
||||
.load(std::sync::atomic::Ordering::Relaxed),
|
||||
)
|
||||
} else {
|
||||
// Sporadic events happen, we can safely ignore them.
|
||||
(false, false)
|
||||
};
|
||||
if done || make_player {
|
||||
|
||||
@@ -2,7 +2,6 @@ use std::{
|
||||
collections::HashMap,
|
||||
io::{self, Read, Write},
|
||||
net::SocketAddr,
|
||||
sync::Arc,
|
||||
};
|
||||
|
||||
use mio::{
|
||||
@@ -32,7 +31,7 @@ const SERVER: Token = Token(0);
|
||||
pub struct RCONServer;
|
||||
|
||||
impl RCONServer {
|
||||
pub async fn new(config: &RCONConfig, server: Arc<Server>) -> Result<Self, io::Error> {
|
||||
pub async fn new(config: &RCONConfig, server: &Server) -> Result<Self, io::Error> {
|
||||
assert!(config.enabled, "RCON is not enabled");
|
||||
let mut poll = Poll::new().unwrap();
|
||||
let mut listener = TcpListener::bind(config.address).unwrap();
|
||||
@@ -91,7 +90,7 @@ impl RCONServer {
|
||||
|
||||
token => {
|
||||
let done = if let Some(client) = connections.get_mut(&token) {
|
||||
client.handle(&server, &password).await
|
||||
client.handle(server, &password).await
|
||||
} else {
|
||||
false
|
||||
};
|
||||
@@ -139,7 +138,7 @@ impl RCONClient {
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn handle(&mut self, server: &Arc<Server>, password: &str) -> bool {
|
||||
pub async fn handle(&mut self, server: &Server, password: &str) -> bool {
|
||||
if !self.closed {
|
||||
loop {
|
||||
match self.read_bytes() {
|
||||
@@ -162,7 +161,7 @@ impl RCONClient {
|
||||
self.closed
|
||||
}
|
||||
|
||||
async fn poll(&mut self, server: &Arc<Server>, password: &str) -> Result<(), PacketError> {
|
||||
async fn poll(&mut self, server: &Server, password: &str) -> Result<(), PacketError> {
|
||||
loop {
|
||||
let packet = match self.receive_packet().await? {
|
||||
Some(p) => p,
|
||||
|
||||
@@ -83,7 +83,7 @@ impl CachedStatus {
|
||||
}
|
||||
}
|
||||
|
||||
fn load_icon(path: &str) -> String {
|
||||
fn load_icon<P: AsRef<Path>>(path: P) -> String {
|
||||
let icon = png::Decoder::new(File::open(path).expect("Failed to load icon"));
|
||||
let mut reader = icon.read_info().unwrap();
|
||||
let info = reader.info();
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
use num_bigint::BigInt;
|
||||
use pumpkin_protocol::client::login::CEncryptionRequest;
|
||||
use rand::rngs::OsRng;
|
||||
use rsa::{traits::PublicKeyParts as _, Pkcs1v15Encrypt, RsaPrivateKey, RsaPublicKey};
|
||||
use sha1::Sha1;
|
||||
use sha2::Digest;
|
||||
@@ -30,7 +31,8 @@ impl KeyStore {
|
||||
}
|
||||
|
||||
fn generate_keys() -> (RsaPublicKey, RsaPrivateKey) {
|
||||
let mut rng = rand::thread_rng();
|
||||
// Found out that OsRng is faster than rand::thread_rng here
|
||||
let mut rng = OsRng;
|
||||
|
||||
let priv_key = RsaPrivateKey::new(&mut rng, 1024).expect("failed to generate a key");
|
||||
let pub_key = RsaPublicKey::from(&priv_key);
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
|
||||
Reference in New Issue
Block a user