Fix dead locks

This commit is contained in:
Snowiiii
2024-09-09 23:22:55 +02:00
parent 58831cd0c9
commit e5bfbce2ce
8 changed files with 181 additions and 150 deletions

View File

@@ -151,7 +151,7 @@ pub enum PacketError {
MalformedLength,
}
#[derive(Debug, PartialEq)]
#[derive(Debug, PartialEq, Clone)]
pub enum ConnectionState {
HandShake,
Status,

View File

@@ -182,7 +182,10 @@ impl Client {
) -> Result<(), DeserializerError> {
// TODO: handle each packet's Error instead of calling .unwrap()
let bytebuf = &mut packet.bytebuf;
match *self.connection_state.lock().unwrap() {
let locked_state = self.connection_state.lock().unwrap();
let state = locked_state.clone();
drop(locked_state);
match state {
pumpkin_protocol::ConnectionState::HandShake => match packet.id.0 {
SHandShake::PACKET_ID => {
self.handle_handshake(server, SHandShake::read(bytebuf)?);

View File

@@ -50,10 +50,7 @@ impl Player {
if let Some((id, position)) = awaiting_teleport.as_ref() {
if id == &confirm_teleport.teleport_id {
// we should set the pos now to that we requested in the teleport packet, Is may fixed issues when the client sended position packets while being teleported
self.entity
.lock()
.unwrap()
.set_pos(position.x, position.y, position.z);
self.entity.set_pos(position.x, position.y, position.z);
*awaiting_teleport = None;
} else {
@@ -79,18 +76,20 @@ impl Player {
self.kick(TextComponent::text("Invalid movement"));
return;
}
let mut entity = self.entity.lock().unwrap();
let mut last_position = self.last_position.lock().unwrap();
*last_position = entity.pos;
let entity = &self.entity;
entity.set_pos(
Self::clamp_horizontal(position.x),
Self::clamp_vertical(position.feet_y),
Self::clamp_horizontal(position.z),
);
entity.on_ground = position.ground;
let on_ground = entity.on_ground;
let mut last_position = self.last_position.lock().unwrap();
let pos = entity.pos.lock().unwrap();
*last_position = *pos;
entity
.on_ground
.store(position.ground, std::sync::atomic::Ordering::Relaxed);
let entity_id = entity.entity_id;
let (x, y, z) = entity.pos.into();
let (x, y, z) = (*pos).into();
let (lastx, lasty, lastz) = (last_position.x, last_position.y, last_position.z);
let world = entity.world.clone();
@@ -114,10 +113,10 @@ impl Player {
(x * 4096.0 - lastx * 4096.0) as i16,
(y * 4096.0 - lasty * 4096.0) as i16,
(z * 4096.0 - lastz * 4096.0) as i16,
on_ground,
position.ground,
),
);
player_chunker::update_position(&world, self).await;
player_chunker::update_position(entity, self).await;
}
pub async fn handle_position_rotation(
@@ -136,27 +135,31 @@ impl Player {
self.kick(TextComponent::text("Invalid rotation"));
return;
}
let mut entity = self.entity.lock().unwrap();
let entity = &self.entity;
let mut last_position = self.last_position.lock().unwrap();
*last_position = entity.pos;
entity.set_pos(
Self::clamp_horizontal(position_rotation.x),
Self::clamp_vertical(position_rotation.feet_y),
Self::clamp_horizontal(position_rotation.z),
);
entity.on_ground = position_rotation.ground;
entity.yaw = wrap_degrees(position_rotation.yaw) % 360.0;
entity.pitch = wrap_degrees(position_rotation.pitch).clamp(-90.0, 90.0) % 360.0;
let mut last_position = self.last_position.lock().unwrap();
let pos = entity.pos.lock().unwrap();
*last_position = *pos;
entity.on_ground.store(
position_rotation.ground,
std::sync::atomic::Ordering::Relaxed,
);
entity.set_rotation(
wrap_degrees(position_rotation.yaw) % 360.0,
wrap_degrees(position_rotation.pitch).clamp(-90.0, 90.0) % 360.0,
);
let on_ground = entity.on_ground;
let entity_id = entity.entity_id;
let (x, y, z) = entity.pos.into();
let (x, y, z) = (*pos).into();
let (lastx, lasty, lastz) = (last_position.x, last_position.y, last_position.z);
let yaw = modulus(entity.yaw * 256.0 / 360.0, 256.0);
let pitch = modulus(entity.pitch * 256.0 / 360.0, 256.0);
let yaw = modulus(*entity.yaw.lock().unwrap() * 256.0 / 360.0, 256.0);
let pitch = modulus(*entity.pitch.lock().unwrap() * 256.0 / 360.0, 256.0);
// let head_yaw = (entity.head_yaw * 256.0 / 360.0).floor();
let entity = self.entity.lock().unwrap();
let world = &entity.world;
// let delta = Vector3::new(x - lastx, y - lasty, z - lastz);
@@ -182,15 +185,14 @@ impl Player {
(z * 4096.0 - lastz * 4096.0) as i16,
yaw as u8,
pitch as u8,
on_ground,
position_rotation.ground,
),
);
world.broadcast_packet_expect(
&[self.client.token],
&CHeadRot::new(entity_id.into(), yaw as u8),
);
player_chunker::update_position(world, self).await;
player_chunker::update_position(entity, self).await;
}
pub async fn handle_rotation(&self, _server: &Arc<Server>, rotation: SPlayerRotation) {
@@ -198,19 +200,23 @@ impl Player {
self.kick(TextComponent::text("Invalid rotation"));
return;
}
let mut entity = self.entity.lock().unwrap();
entity.on_ground = rotation.ground;
entity.yaw = wrap_degrees(rotation.yaw) % 360.0;
entity.pitch = wrap_degrees(rotation.pitch).clamp(-90.0, 90.0) % 360.0;
let entity = &self.entity;
entity
.on_ground
.store(rotation.ground, std::sync::atomic::Ordering::Relaxed);
entity.set_rotation(
wrap_degrees(rotation.yaw) % 360.0,
wrap_degrees(rotation.pitch).clamp(-90.0, 90.0) % 360.0,
);
// send new position to all other players
let on_ground = entity.on_ground;
let entity_id = entity.entity_id;
let yaw = modulus(entity.yaw * 256.0 / 360.0, 256.0);
let pitch = modulus(entity.pitch * 256.0 / 360.0, 256.0);
let yaw = modulus(*entity.yaw.lock().unwrap() * 256.0 / 360.0, 256.0);
let pitch = modulus(*entity.pitch.lock().unwrap() * 256.0 / 360.0, 256.0);
// let head_yaw = modulus(entity.head_yaw * 256.0 / 360.0, 256.0);
let world = &entity.world;
let packet = CUpdateEntityRot::new(entity_id.into(), yaw as u8, pitch as u8, on_ground);
let packet =
CUpdateEntityRot::new(entity_id.into(), yaw as u8, pitch as u8, rotation.ground);
world.broadcast_packet_expect(&[self.client.token], &packet);
let packet = CHeadRot::new(entity_id.into(), yaw as u8);
world.broadcast_packet_expect(&[self.client.token], &packet);
@@ -222,7 +228,9 @@ impl Player {
}
pub fn handle_player_ground(&self, _server: &Arc<Server>, ground: SSetPlayerGround) {
self.entity.lock().unwrap().on_ground = ground.on_ground;
self.entity
.on_ground
.store(ground.on_ground, std::sync::atomic::Ordering::Relaxed);
}
pub async fn handle_player_command(&self, _server: &Arc<Server>, command: SPlayerCommand) {
@@ -231,26 +239,26 @@ impl Player {
}
if let Some(action) = Action::from_i32(command.action.0) {
let mut entity = self.entity.lock().unwrap();
let entity = &self.entity;
match action {
pumpkin_protocol::server::play::Action::StartSneaking => {
if !entity.sneaking {
if !entity.sneaking.load(std::sync::atomic::Ordering::Relaxed) {
entity.set_sneaking(true).await
}
}
pumpkin_protocol::server::play::Action::StopSneaking => {
if entity.sneaking {
if entity.sneaking.load(std::sync::atomic::Ordering::Relaxed) {
entity.set_sneaking(false).await
}
}
pumpkin_protocol::server::play::Action::LeaveBed => todo!(),
pumpkin_protocol::server::play::Action::StartSprinting => {
if !entity.sprinting {
if !entity.sprinting.load(std::sync::atomic::Ordering::Relaxed) {
entity.set_sprinting(true).await
}
}
pumpkin_protocol::server::play::Action::StopSprinting => {
if entity.sprinting {
if entity.sprinting.load(std::sync::atomic::Ordering::Relaxed) {
entity.set_sprinting(false).await
}
}
@@ -259,7 +267,11 @@ impl Player {
pumpkin_protocol::server::play::Action::OpenVehicleInventory => todo!(),
pumpkin_protocol::server::play::Action::StartFlyingElytra => {
let fall_flying = entity.check_fall_flying();
if entity.fall_flying != fall_flying {
if entity
.fall_flying
.load(std::sync::atomic::Ordering::Relaxed)
!= fall_flying
{
entity.set_fall_flying(fall_flying).await;
}
} // TODO
@@ -277,8 +289,7 @@ impl Player {
Hand::Off => Animation::SwingOffhand,
};
let id = self.entity_id();
let entity = self.entity.lock().unwrap();
let world = &entity.world;
let world = &self.entity.world;
world.broadcast_packet_expect(
&[self.client.token],
&CEntityAnimation::new(id.into(), animation as u8),
@@ -302,7 +313,7 @@ impl Player {
// TODO: filter message & validation
let gameprofile = &self.gameprofile;
let entity = self.entity.lock().unwrap();
let entity = &self.entity;
let world = &entity.world;
world.broadcast_packet_all(&CPlayerChatMessage::new(
pumpkin_protocol::uuid::UUID(gameprofile.id),
@@ -356,8 +367,8 @@ impl Player {
pub async fn handle_interact(&self, _: &Arc<Server>, interact: SInteract) {
let sneaking = interact.sneaking;
let mut entity = self.entity.lock().unwrap();
if entity.sneaking != sneaking {
let entity = &self.entity;
if entity.sneaking.load(std::sync::atomic::Ordering::Relaxed) != sneaking {
entity.set_sneaking(sneaking).await;
}
match ActionType::from_i32(interact.typ.0) {
@@ -370,35 +381,38 @@ impl Player {
let world = entity.world.clone();
let attacked_player = world.get_by_entityid(self, entity_id.0 as EntityId);
if let Some(player) = attacked_player {
let mut victem_entity = player.entity.lock().unwrap();
let velo = victem_entity.velocity;
let victem_entity = &player.entity;
if config.protect_creative
&& *player.gamemode.lock().unwrap() == GameMode::Creative
{
return;
}
if config.knockback {
let yaw = entity.yaw;
let yaw = entity.yaw.lock().unwrap();
let strength = 1.0;
let mut victem_velocity = victem_entity.velocity.lock().unwrap();
let saved_velo = *victem_velocity;
victem_entity.knockback(
strength * 0.5,
(yaw * (PI / 180.0)).sin() as f64,
-(yaw * (PI / 180.0)).cos() as f64,
(*yaw * (PI / 180.0)).sin() as f64,
-(*yaw * (PI / 180.0)).cos() as f64,
);
let packet = &CEntityVelocity::new(
&entity_id,
velo.x as f32,
velo.y as f32,
velo.z as f32,
victem_velocity.x as f32,
victem_velocity.y as f32,
victem_velocity.z as f32,
);
entity.velocity = entity.velocity.multiply(0.6, 1.0, 0.6);
let mut velocity = entity.velocity.lock().unwrap();
*velocity = velocity.multiply(0.6, 1.0, 0.6);
victem_entity.velocity = velo;
*victem_velocity = saved_velo;
player.client.send_packet(packet);
}
if config.hurt_animation {
world.broadcast_packet_all(&CHurtAnimation::new(
&entity_id, entity.yaw,
&entity_id,
*entity.yaw.lock().unwrap(),
))
}
if config.swing {}
@@ -431,7 +445,7 @@ impl Player {
let location = player_action.location;
// Block break & block break sound
// TODO: currently this is always dirt replace it
let entity = self.entity.lock().unwrap();
let entity = &self.entity;
let world = &entity.world;
world.broadcast_packet_all(&CWorldEvent::new(2001, &location, 11, false));
// AIR
@@ -455,7 +469,7 @@ impl Player {
}
// Block break & block break sound
// TODO: currently this is always dirt replace it
let entity = self.entity.lock().unwrap();
let entity = &self.entity;
let world = &entity.world;
world.broadcast_packet_all(&CWorldEvent::new(2001, &location, 11, false));
// AIR
@@ -502,7 +516,7 @@ impl Player {
)
.expect("All item ids are in the global registry");
if let Ok(block_state_id) = BlockId::new(minecraft_id, None) {
let entity = self.entity.lock().unwrap();
let entity = &self.entity;
let world = &entity.world;
world.broadcast_packet_all(&CBlockUpdate::new(
&location,

View File

@@ -1,4 +1,4 @@
use std::sync::Arc;
use std::sync::{atomic::AtomicBool, Arc, Mutex};
use pumpkin_core::math::{
get_section_cord, position::WorldPosition, vector2::Vector2, vector3::Vector3,
@@ -18,24 +18,24 @@ pub struct Entity {
pub entity_type: EntityType,
pub world: Arc<World>,
pub pos: Vector3<f64>,
pub block_pos: WorldPosition,
pub chunk_pos: Vector2<i32>,
pub pos: Mutex<Vector3<f64>>,
pub block_pos: Mutex<WorldPosition>,
pub chunk_pos: Mutex<Vector2<i32>>,
pub sneaking: bool,
pub sprinting: bool,
pub fall_flying: bool,
pub velocity: Vector3<f64>,
pub sneaking: AtomicBool,
pub sprinting: AtomicBool,
pub fall_flying: AtomicBool,
pub velocity: Mutex<Vector3<f64>>,
// Should be not trusted
pub on_ground: bool,
pub on_ground: AtomicBool,
pub yaw: f32,
pub head_yaw: f32,
pub pitch: f32,
pub yaw: Mutex<f32>,
pub head_yaw: Mutex<f32>,
pub pitch: Mutex<f32>,
// TODO: Change this in diffrent poses
pub standing_eye_height: f32,
pub pose: EntityPose,
pub pose: Mutex<EntityPose>,
}
impl Entity {
@@ -48,49 +48,58 @@ impl Entity {
Self {
entity_id,
entity_type,
on_ground: false,
pos: Vector3::new(0.0, 0.0, 0.0),
block_pos: WorldPosition(Vector3::new(0, 0, 0)),
chunk_pos: Vector2::new(0, 0),
sneaking: false,
on_ground: AtomicBool::new(false),
pos: Mutex::new(Vector3::new(0.0, 0.0, 0.0)),
block_pos: Mutex::new(WorldPosition(Vector3::new(0, 0, 0))),
chunk_pos: Mutex::new(Vector2::new(0, 0)),
sneaking: AtomicBool::new(false),
world,
sprinting: false,
fall_flying: false,
yaw: 0.0,
head_yaw: 0.0,
pitch: 0.0,
velocity: Vector3::new(0.0, 0.0, 0.0),
sprinting: AtomicBool::new(false),
fall_flying: AtomicBool::new(false),
yaw: Mutex::new(0.0),
head_yaw: Mutex::new(0.0),
pitch: Mutex::new(0.0),
velocity: Mutex::new(Vector3::new(0.0, 0.0, 0.0)),
standing_eye_height,
pose: EntityPose::Standing,
pose: Mutex::new(EntityPose::Standing),
}
}
pub fn set_pos(&mut self, x: f64, y: f64, z: f64) {
if self.pos.x != x || self.pos.y != y || self.pos.z != z {
self.pos = Vector3::new(x, y, z);
pub fn set_pos(&self, x: f64, y: f64, z: f64) {
let mut pos = self.pos.lock().unwrap();
if pos.x != x || pos.y != y || pos.z != z {
*pos = Vector3::new(x, y, z);
let i = x.floor() as i32;
let j = y.floor() as i32;
let k = z.floor() as i32;
let block_pos = self.block_pos.0;
if i != block_pos.x || j != block_pos.y || k != block_pos.z {
self.block_pos = WorldPosition(Vector3::new(i, j, k));
let mut block_pos = self.block_pos.lock().unwrap();
let block_pos_vec = block_pos.0;
if i != block_pos_vec.x || j != block_pos_vec.y || k != block_pos_vec.z {
*block_pos = WorldPosition(Vector3::new(i, j, k));
if get_section_cord(i) != self.chunk_pos.x
|| get_section_cord(k) != self.chunk_pos.z
{
self.chunk_pos =
Vector2::new(get_section_cord(block_pos.x), get_section_cord(block_pos.z));
let mut chunk_pos = self.chunk_pos.lock().unwrap();
if get_section_cord(i) != chunk_pos.x || get_section_cord(k) != chunk_pos.z {
*chunk_pos = Vector2::new(
get_section_cord(block_pos_vec.x),
get_section_cord(block_pos_vec.z),
);
}
}
}
}
pub fn set_rotation(&self, yaw: f32, pitch: f32) {
// TODO
*self.yaw.lock().unwrap() = yaw;
*self.pitch.lock().unwrap() = pitch
}
pub async fn remove(&mut self) {
self.world.remove_entity(self);
}
pub fn knockback(&mut self, strength: f64, x: f64, z: f64) {
pub fn knockback(&self, strength: f64, x: f64, z: f64) {
// This has some vanilla magic
let mut x = x;
let mut z = z;
@@ -100,21 +109,22 @@ impl Entity {
}
let var8 = Vector3::new(x, 0.0, z).normalize() * strength;
let var7 = self.velocity;
self.velocity = Vector3::new(
var7.x / 2.0 - var8.x,
if self.on_ground {
(var7.y / 2.0 + strength).min(0.4)
let mut velocity = self.velocity.lock().unwrap();
*velocity = Vector3::new(
velocity.x / 2.0 - var8.x,
if self.on_ground.load(std::sync::atomic::Ordering::Relaxed) {
(velocity.y / 2.0 + strength).min(0.4)
} else {
var7.y
velocity.y
},
var7.z / 2.0 - var8.z,
velocity.z / 2.0 - var8.z,
);
}
pub async fn set_sneaking(&mut self, sneaking: bool) {
assert!(self.sneaking != sneaking);
self.sneaking = sneaking;
pub async fn set_sneaking(&self, sneaking: bool) {
assert!(self.sneaking.load(std::sync::atomic::Ordering::Relaxed) != sneaking);
self.sneaking
.store(sneaking, std::sync::atomic::Ordering::Relaxed);
self.set_flag(Self::SNEAKING_FLAG_INDEX, sneaking).await;
// if sneaking {
// self.set_pose(EntityPose::Crouching).await;
@@ -123,19 +133,21 @@ impl Entity {
// }
}
pub async fn set_sprinting(&mut self, sprinting: bool) {
assert!(self.sprinting != sprinting);
self.sprinting = sprinting;
pub async fn set_sprinting(&self, sprinting: bool) {
assert!(self.sprinting.load(std::sync::atomic::Ordering::Relaxed) != sprinting);
self.sprinting
.store(sprinting, std::sync::atomic::Ordering::Relaxed);
self.set_flag(Self::SPRINTING_FLAG_INDEX, sprinting).await;
}
pub fn check_fall_flying(&self) -> bool {
!self.on_ground
!self.on_ground.load(std::sync::atomic::Ordering::Relaxed)
}
pub async fn set_fall_flying(&mut self, fall_flying: bool) {
assert!(self.fall_flying != fall_flying);
self.fall_flying = fall_flying;
pub async fn set_fall_flying(&self, fall_flying: bool) {
assert!(self.fall_flying.load(std::sync::atomic::Ordering::Relaxed) != fall_flying);
self.fall_flying
.store(fall_flying, std::sync::atomic::Ordering::Relaxed);
self.set_flag(Self::FALL_FLYING_FLAG_INDEX, fall_flying)
.await;
}
@@ -147,7 +159,7 @@ impl Entity {
pub const INVISIBLE_FLAG_INDEX: u32 = 5;
pub const GLOWING_FLAG_INDEX: u32 = 6;
pub const FALL_FLYING_FLAG_INDEX: u32 = 7;
async fn set_flag(&mut self, index: u32, value: bool) {
async fn set_flag(&self, index: u32, value: bool) {
let mut b = 0i8;
if value {
b |= 1 << index;
@@ -158,9 +170,9 @@ impl Entity {
self.world.broadcast_packet_all(&packet);
}
pub async fn set_pose(&mut self, pose: EntityPose) {
self.pose = pose;
let pose = self.pose as i32;
pub async fn set_pose(&self, pose: EntityPose) {
*self.pose.lock().unwrap() = pose;
let pose = pose as i32;
let packet = CSetEntityMetadata::<VarInt>::new(
self.entity_id.into(),
Metadata::new(6, 20.into(), (pose).into()),

View File

@@ -61,7 +61,7 @@ impl Default for PlayerAbilities {
}
pub struct Player {
pub entity: Mutex<Entity>,
pub entity: Entity,
pub gameprofile: GameProfile,
pub client: Client,
@@ -106,7 +106,7 @@ impl Player {
};
let config = client.config.lock().unwrap().clone().unwrap_or_default();
Self {
entity: Mutex::new(Entity::new(entity_id, world, EntityType::Player, 1.62)),
entity: Entity::new(entity_id, world, EntityType::Player, 1.62),
config: Mutex::new(config),
gameprofile,
client,
@@ -129,11 +129,11 @@ impl Player {
/// Removes the Player out of the current World
pub async fn remove(&self) {
self.entity.lock().unwrap().world.remove_player(self);
self.entity.world.remove_player(self);
}
pub fn entity_id(&self) -> EntityId {
self.entity.lock().unwrap().entity_id
self.entity.entity_id
}
pub fn send_abilties_update(&mut self) {
@@ -170,10 +170,9 @@ impl Player {
.store(0, std::sync::atomic::Ordering::Relaxed);
}
let teleport_id = i + 1;
let mut entity = self.entity.lock().unwrap();
let entity = &self.entity;
entity.set_pos(x, y, z);
entity.yaw = yaw;
entity.pitch = pitch;
entity.set_rotation(yaw, pitch);
*self.awaiting_teleport.lock().unwrap() = Some((teleport_id.into(), Vector3::new(x, y, z)));
self.client.send_packet(&CSyncPlayerPosition::new(
x,
@@ -197,11 +196,12 @@ impl Player {
pub fn can_interact_with_block_at(&self, pos: &WorldPosition, additional_range: f64) -> bool {
let d = self.block_interaction_range() + additional_range;
let box_pos = BoundingBox::from_block(pos);
let entity = self.entity.lock().unwrap();
let entity_pos = self.entity.pos.lock().unwrap();
let standing_eye_height = self.entity.standing_eye_height;
box_pos.squared_magnitude(Vector3 {
x: entity.pos.x,
y: entity.pos.y + entity.standing_eye_height as f64,
z: entity.pos.z,
x: entity_pos.x,
y: entity_pos.y + standing_eye_height as f64,
z: entity_pos.z,
}) < d * d
}
@@ -241,8 +241,6 @@ impl Player {
// So a little story time. I actually made an abitlties_from_gamemode function. I looked at vanilla and they always send the abilties from the gamemode. But the funny thing actually is. That the client
// does actually use the same method and set the abilties when receiving the CGameEvent gamemode packet. Just Mojang nonsense
self.entity
.lock()
.unwrap()
.world
.broadcast_packet_all(&CPlayerInfoUpdate::new(
0x04,

View File

@@ -169,8 +169,12 @@ fn main() -> io::Result<()> {
}
if closed {
if let Some(player) = players.remove(&token) {
dbg!("a");
player.remove().await;
dbg!("b");
let connection = &mut player.client.connection.lock().unwrap();
dbg!("c");
poll.registry().deregister(connection.by_ref())?;
}
}

View File

@@ -177,18 +177,19 @@ impl World {
.iter()
.filter(|c| c.0 != &token)
{
let entity = existing_player.entity.lock().unwrap();
let entity = &existing_player.entity;
let pos = entity.pos.lock().unwrap();
let gameprofile = &existing_player.gameprofile;
player.client.send_packet(&CSpawnEntity::new(
existing_player.entity_id().into(),
UUID(gameprofile.id),
(EntityType::Player as i32).into(),
entity.pos.x,
entity.pos.y,
entity.pos.z,
entity.yaw,
entity.pitch,
entity.head_yaw,
pos.x,
pos.y,
pos.z,
*entity.yaw.lock().unwrap(),
*entity.pitch.lock().unwrap(),
*entity.head_yaw.lock().unwrap(),
0.into(),
0.0,
0.0,
@@ -279,7 +280,7 @@ impl World {
&[player.client.token],
&CRemovePlayerInfo::new(1.into(), &[UUID(uuid)]),
);
self.remove_entity(&player.entity.lock().unwrap());
self.remove_entity(&player.entity);
}
pub fn remove_entity(&self, entity: &Entity) {

View File

@@ -7,7 +7,7 @@ use pumpkin_core::math::{
use pumpkin_protocol::client::play::{CCenterChunk, CUnloadChunk};
use pumpkin_world::cylindrical_chunk_iterator::Cylindrical;
use crate::entity::player::Player;
use crate::entity::{player::Player, Entity};
use super::World;
@@ -21,11 +21,10 @@ fn get_view_distance(player: &Player) -> i8 {
}
pub async fn player_join(world: &World, player: Arc<Player>) {
let entity = player.entity.lock().unwrap();
let new_watched = chunk_section_from_pos(&entity.block_pos);
let new_watched = chunk_section_from_pos(&player.entity.block_pos.lock().unwrap());
let mut watched_section = player.watched_section.lock().unwrap();
*watched_section = new_watched;
let chunk_pos = entity.chunk_pos;
let chunk_pos = player.entity.chunk_pos.lock().unwrap();
player.client.send_packet(&CCenterChunk {
chunk_x: chunk_pos.x.into(),
chunk_z: chunk_pos.z.into(),
@@ -58,12 +57,11 @@ pub async fn player_join(world: &World, player: Arc<Player>) {
}
}
pub async fn update_position(world: &World, player: &Player) {
pub async fn update_position(entity: &Entity, player: &Player) {
let mut current_watched = player.watched_section.lock().unwrap();
let entity = player.entity.lock().unwrap();
let new_watched = chunk_section_from_pos(&entity.block_pos);
let new_watched = chunk_section_from_pos(&entity.block_pos.lock().unwrap());
if *current_watched != new_watched {
let chunk_pos = entity.chunk_pos;
let chunk_pos = entity.chunk_pos.lock().unwrap();
player.client.send_packet(&CCenterChunk {
chunk_x: chunk_pos.x.into(),
chunk_z: chunk_pos.z.into(),
@@ -92,7 +90,8 @@ pub async fn update_position(world: &World, player: &Player) {
false,
);
if !loading_chunks.is_empty() {
world
entity
.world
.spawn_world_chunks(&player.client, loading_chunks, view_distance)
.await;
}