Add s_player_action packet

Note: this packet is currently only parsed, not handled.
This commit is contained in:
lukas0008
2024-08-13 23:57:30 +02:00
parent cce0161e3d
commit b38e6af2f3
4 changed files with 22 additions and 4 deletions

View File

@@ -8,6 +8,7 @@ mod s_player_position;
mod s_player_position_rotation;
mod s_player_rotation;
mod s_swing_arm;
mod s_player_action;
pub use c_client_information::*;
pub use c_interact::*;
@@ -19,3 +20,4 @@ pub use s_player_position::*;
pub use s_player_position_rotation::*;
pub use s_player_rotation::*;
pub use s_swing_arm::*;
pub use s_player_action::*;

View File

@@ -0,0 +1,12 @@
use pumpkin_macros::packet;
use crate::{position::WorldPosition, VarInt};
#[derive(serde::Deserialize)]
#[packet(0x24)]
pub struct SPlayerAction {
status: VarInt,
location: WorldPosition,
face: u8,
sequence: VarInt,
}

View File

@@ -28,7 +28,8 @@ use pumpkin_protocol::{
login::{SEncryptionResponse, SLoginAcknowledged, SLoginPluginResponse, SLoginStart},
play::{
SChatCommand, SChatMessage, SClientInformationPlay, SConfirmTeleport, SInteract,
SPlayerCommand, SPlayerPosition, SPlayerPositionRotation, SPlayerRotation, SSwingArm,
SPlayerAction, SPlayerCommand, SPlayerPosition, SPlayerPositionRotation,
SPlayerRotation, SSwingArm,
},
status::{SPingRequest, SStatusRequest},
},
@@ -286,8 +287,9 @@ impl Client {
server,
SClientInformationPlay::read(bytebuf).unwrap(),
),
SInteract::PACKET_ID => {
self.handle_interact(server, SInteract::read(bytebuf).unwrap());
SInteract::PACKET_ID => self.handle_interact(server, SInteract::read(bytebuf).unwrap()),
SPlayerAction::PACKET_ID => {
self.handle_player_action(server, SPlayerAction::read(bytebuf).unwrap())
}
_ => log::error!("Failed to handle player packet id {}", packet.id.0),
}

View File

@@ -8,7 +8,8 @@ use pumpkin_protocol::{
},
server::play::{
SChatCommand, SChatMessage, SClientInformationPlay, SConfirmTeleport, SInteract,
SPlayerCommand, SPlayerPosition, SPlayerPositionRotation, SPlayerRotation, SSwingArm,
SPlayerAction, SPlayerCommand, SPlayerPosition, SPlayerPositionRotation, SPlayerRotation,
SSwingArm,
},
VarInt,
};
@@ -277,4 +278,5 @@ impl Client {
}
}
}
pub fn handle_player_action(&mut self, _server: &mut Server, player_action: SPlayerAction) {}
}