This commit is contained in:
Snowiiii
2024-10-22 11:29:32 +02:00
14 changed files with 349 additions and 192 deletions

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@@ -29,6 +29,7 @@ tokio = { version = "1.40", features = [
"net",
"rt-multi-thread",
"sync",
"io-std",
] }
thiserror = "1.0"

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@@ -1,13 +1,33 @@
use super::vector3::Vector3;
use std::fmt;
use crate::math::vector2::Vector2;
use num_traits::Euclid;
use serde::{Deserialize, Serialize};
use super::vector3::Vector3;
#[derive(Clone, Copy)]
/// Aka Block Position
pub struct WorldPosition(pub Vector3<i32>);
impl WorldPosition {
pub fn chunk_and_chunk_relative_position(&self) -> (Vector2<i32>, Vector3<i32>) {
let (z_chunk, z_rem) = self.0.z.div_rem_euclid(&16);
let (x_chunk, x_rem) = self.0.x.div_rem_euclid(&16);
let chunk_coordinate = Vector2 {
x: x_chunk,
z: z_chunk,
};
// Since we divide by 16 remnant can never exceed u8
let relative = Vector3 {
x: x_rem,
z: z_rem,
y: self.0.y,
};
(chunk_coordinate, relative)
}
}
impl Serialize for WorldPosition {
fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where

View File

@@ -10,6 +10,7 @@ use crate::level::SaveFile;
use super::{ChunkData, ChunkReader, ChunkReadingError, CompressionError};
#[derive(Clone)]
pub struct AnvilChunkReader {}
impl Default for AnvilChunkReader {

View File

@@ -58,7 +58,6 @@ pub struct ChunkData {
pub blocks: ChunkBlocks,
pub position: Vector2<i32>,
}
pub struct ChunkBlocks {
// TODO make this a Vec that doesn't store the upper layers that only contain air

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@@ -1,12 +1,12 @@
use std::ops::Deref;
use crate::{WORLD_LOWEST_Y, WORLD_MAX_Y};
use derive_more::derive::{AsMut, AsRef, Display, Into};
use num_traits::{PrimInt, Signed, Unsigned};
use pumpkin_core::math::vector2::Vector2;
use pumpkin_core::math::vector3::Vector3;
use serde::{Deserialize, Serialize};
use crate::{WORLD_LOWEST_Y, WORLD_MAX_Y};
#[derive(
Serialize, Deserialize, Debug, Clone, Copy, PartialEq, Eq, AsRef, AsMut, Into, Display,
)]
@@ -130,3 +130,13 @@ impl ChunkRelativeXZBlockCoordinates {
}
}
}
impl From<Vector3<i32>> for ChunkRelativeBlockCoordinates {
fn from(value: Vector3<i32>) -> Self {
Self {
x: (value.x as u8).into(),
z: (value.z as u8).into(),
y: value.y.into(),
}
}
}

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@@ -1,16 +1,16 @@
use std::{collections::HashMap, path::PathBuf, sync::Arc};
use parking_lot::{Mutex, RwLock};
use pumpkin_core::math::vector2::Vector2;
use rayon::prelude::*;
use tokio::sync::mpsc;
use crate::{
chunk::{
anvil::AnvilChunkReader, ChunkData, ChunkParsingError, ChunkReader, ChunkReadingError,
},
world_gen::{get_world_gen, Seed, WorldGenerator},
};
use pumpkin_core::math::vector2::Vector2;
use tokio::sync::mpsc;
use tokio::sync::{Mutex, RwLock};
type RAMChunkStorage = Arc<RwLock<HashMap<Vector2<i32>, Arc<RwLock<ChunkData>>>>>;
/// The `Level` module provides functionality for working with chunks within or outside a Minecraft world.
///
@@ -23,12 +23,12 @@ use crate::{
/// For more details on world generation, refer to the `WorldGenerator` module.
pub struct Level {
save_file: Option<SaveFile>,
loaded_chunks: Arc<RwLock<HashMap<Vector2<i32>, Arc<ChunkData>>>>,
loaded_chunks: RAMChunkStorage,
chunk_watchers: Arc<Mutex<HashMap<Vector2<i32>, usize>>>,
chunk_reader: Box<dyn ChunkReader>,
world_gen: Box<dyn WorldGenerator>,
chunk_reader: Arc<Box<dyn ChunkReader>>,
world_gen: Arc<Box<dyn WorldGenerator>>,
}
#[derive(Clone)]
pub struct SaveFile {
#[expect(dead_code)]
root_folder: PathBuf,
@@ -37,7 +37,7 @@ pub struct SaveFile {
impl Level {
pub fn from_root_folder(root_folder: PathBuf) -> Self {
let world_gen = get_world_gen(Seed(0)); // TODO Read Seed from config.
let world_gen = get_world_gen(Seed(0)).into(); // TODO Read Seed from config.
if root_folder.exists() {
let region_folder = root_folder.join("region");
@@ -52,7 +52,7 @@ impl Level {
root_folder,
region_folder,
}),
chunk_reader: Box::new(AnvilChunkReader::new()),
chunk_reader: Arc::new(Box::new(AnvilChunkReader::new())),
loaded_chunks: Arc::new(RwLock::new(HashMap::new())),
chunk_watchers: Arc::new(Mutex::new(HashMap::new())),
}
@@ -64,7 +64,7 @@ impl Level {
Self {
world_gen,
save_file: None,
chunk_reader: Box::new(AnvilChunkReader::new()),
chunk_reader: Arc::new(Box::new(AnvilChunkReader::new())),
loaded_chunks: Arc::new(RwLock::new(HashMap::new())),
chunk_watchers: Arc::new(Mutex::new(HashMap::new())),
}
@@ -76,8 +76,8 @@ impl Level {
/// Marks chunks as "watched" by a unique player. When no players are watching a chunk,
/// it is removed from memory. Should only be called on chunks the player was not watching
/// before
pub fn mark_chunk_as_newly_watched(&self, chunks: &[Vector2<i32>]) {
let mut watchers = self.chunk_watchers.lock();
pub async fn mark_chunk_as_newly_watched(&self, chunks: &[Vector2<i32>]) {
let mut watchers = self.chunk_watchers.lock().await;
for chunk in chunks {
match watchers.entry(*chunk) {
std::collections::hash_map::Entry::Occupied(mut occupied) => {
@@ -93,9 +93,9 @@ impl Level {
/// Marks chunks no longer "watched" by a unique player. When no players are watching a chunk,
/// it is removed from memory. Should only be called on chunks the player was watching before
pub fn mark_chunk_as_not_watched_and_clean(&self, chunks: &[Vector2<i32>]) {
pub async fn mark_chunk_as_not_watched_and_clean(&self, chunks: &[Vector2<i32>]) {
let dropped_chunks = {
let mut watchers = self.chunk_watchers.lock();
let mut watchers = self.chunk_watchers.lock().await;
chunks
.iter()
.filter(|chunk| match watchers.entry(**chunk) {
@@ -119,18 +119,18 @@ impl Level {
})
.collect::<Vec<_>>()
};
let mut loaded_chunks = self.loaded_chunks.write();
let mut loaded_chunks = self.loaded_chunks.write().await;
let dropped_chunk_data = dropped_chunks
.iter()
.filter_map(|chunk| {
log::debug!("Unloading chunk {:?}", chunk);
//log::debug!("Unloading chunk {:?}", chunk);
loaded_chunks.remove_entry(*chunk)
})
.collect();
self.write_chunks(dropped_chunk_data);
}
pub fn write_chunks(&self, _chunks_to_write: Vec<(Vector2<i32>, Arc<ChunkData>)>) {
pub fn write_chunks(&self, _chunks_to_write: Vec<(Vector2<i32>, Arc<RwLock<ChunkData>>)>) {
//TODO
}
@@ -138,58 +138,76 @@ impl Level {
/// MUST be called from a tokio runtime thread
///
/// Note: The order of the output chunks will almost never be in the same order as the order of input chunks
pub fn fetch_chunks(
&self,
chunks: &[Vector2<i32>],
channel: mpsc::Sender<Arc<RwLock<ChunkData>>>,
) {
for chunk in chunks {
{
let chunk_location = *chunk;
let channel = channel.clone();
let loaded_chunks = self.loaded_chunks.clone();
let chunk_reader = self.chunk_reader.clone();
let save_file = self.save_file.clone();
let world_gen = self.world_gen.clone();
tokio::spawn(async move {
let loaded_chunks_read = loaded_chunks.read().await;
let possibly_loaded_chunk = loaded_chunks_read.get(&chunk_location).cloned();
drop(loaded_chunks_read);
match possibly_loaded_chunk {
Some(chunk) => {
let chunk = chunk.clone();
channel.send(chunk).await.unwrap();
}
None => {
let chunk_data = match save_file {
Some(save_file) => {
match chunk_reader.read_chunk(&save_file, &chunk_location) {
Ok(data) => Ok(Arc::new(RwLock::new(data))),
Err(
ChunkReadingError::ChunkNotExist
| ChunkReadingError::ParsingError(
ChunkParsingError::ChunkNotGenerated,
),
) => {
// This chunk was not generated yet.
let chunk = Arc::new(RwLock::new(
world_gen.generate_chunk(chunk_location),
));
let mut loaded_chunks = loaded_chunks.write().await;
loaded_chunks.insert(chunk_location, chunk.clone());
drop(loaded_chunks);
Ok(chunk)
}
Err(err) => Err(err),
}
}
None => {
// There is no savefile yet -> generate the chunks
let chunk = Arc::new(RwLock::new(
world_gen.generate_chunk(chunk_location),
));
pub fn fetch_chunks(&self, chunks: &[Vector2<i32>], channel: mpsc::Sender<Arc<ChunkData>>) {
chunks.into_par_iter().for_each(|at| {
let channel = channel.clone();
let maybe_chunk = {
let loaded_chunks = self.loaded_chunks.read();
loaded_chunks.get(at).cloned()
}
.or_else(|| {
let chunk_data = match &self.save_file {
Some(save_file) => {
match self.chunk_reader.read_chunk(save_file, at) {
Ok(data) => Ok(Arc::new(data)),
Err(
ChunkReadingError::ChunkNotExist
| ChunkReadingError::ParsingError(
ChunkParsingError::ChunkNotGenerated,
),
) => {
// This chunk was not generated yet.
let chunk = Arc::new(self.world_gen.generate_chunk(*at));
Ok(chunk)
let mut loaded_chunks = loaded_chunks.write().await;
loaded_chunks.insert(chunk_location, chunk.clone());
Ok(chunk)
}
};
match chunk_data {
Ok(data) => channel.send(data).await.unwrap(),
Err(err) => {
log::warn!(
"Failed to read chunk {:?}: {:?}",
chunk_location,
err
);
}
}
Err(err) => Err(err),
}
}
None => {
// There is no savefile yet -> generate the chunks
let chunk = Arc::new(self.world_gen.generate_chunk(*at));
Ok(chunk)
}
};
match chunk_data {
Ok(data) => Some(data),
Err(err) => {
// TODO: Panic here?
log::warn!("Failed to read chunk {:?}: {:?}", at, err);
None
}
}
});
match maybe_chunk {
Some(chunk) => {
channel
.blocking_send(chunk.clone())
.expect("Failed sending ChunkData.");
}
None => {
log::error!("Unable to send chunk {:?}!", at);
}
};
})
});
}
}
}
}

View File

@@ -34,12 +34,16 @@ use super::{authentication::AuthError, Client, PlayerConfig};
/// NEVER TRUST THE CLIENT. HANDLE EVERY ERROR, UNWRAP/EXPECT
impl Client {
pub async fn handle_handshake(&self, handshake: SHandShake) {
log::debug!("handshake");
let version = handshake.protocol_version.0;
self.protocol_version
.store(version, std::sync::atomic::Ordering::Relaxed);
*self.server_address.lock().await = handshake.server_address;
log::debug!(
"Handshake: id {} is now in state {:?}",
self.id,
&handshake.next_state
);
self.connection_state.store(handshake.next_state);
if self.connection_state.load() != ConnectionState::Status {
let protocol = version;
@@ -56,11 +60,12 @@ impl Client {
}
pub async fn handle_status_request(&self, server: &Server, _status_request: SStatusRequest) {
log::debug!("Handling status request for id {}", self.id);
self.send_packet(&server.get_status()).await;
}
pub async fn handle_ping_request(&self, ping_request: SStatusPingRequest) {
log::debug!("recieved ping request");
log::debug!("Handling ping request for id {}", self.id);
self.send_packet(&CPingResponse::new(ping_request.payload))
.await;
self.close();
@@ -74,7 +79,11 @@ impl Client {
}
pub async fn handle_login_start(&self, server: &Server, login_start: SLoginStart) {
log::debug!("login start, State {:?}", self.connection_state);
log::debug!(
"login start for id {}, State {:?}",
self.id,
self.connection_state
);
if !Self::is_valid_player_name(&login_start.name) {
self.kick("Invalid characters in username").await;
@@ -127,13 +136,8 @@ impl Client {
server: &Server,
encryption_response: SEncryptionResponse,
) {
let shared_secret = match server.decrypt(&encryption_response.shared_secret) {
Ok(shared_secret) => shared_secret,
Err(error) => {
self.kick(&error.to_string()).await;
return;
}
};
log::debug!("Handling encryption for id {}", self.id);
let shared_secret = server.decrypt(&encryption_response.shared_secret).unwrap();
if let Err(error) = self.set_encryption(Some(&shared_secret)).await {
self.kick(&error.to_string()).await;
@@ -223,6 +227,7 @@ impl Client {
}
pub async fn handle_plugin_response(&self, plugin_response: SLoginPluginResponse) {
log::debug!("Handling plugin for id {}", self.id);
let velocity_config = &ADVANCED_CONFIG.proxy.velocity;
if velocity_config.enabled {
let mut address = self.address.lock().await;
@@ -246,6 +251,7 @@ impl Client {
server: &Server,
_login_acknowledged: SLoginAcknowledged,
) {
log::debug!("Handling login acknowledged for id {}", self.id);
self.connection_state.store(ConnectionState::Config);
self.send_packet(&server.get_branding()).await;
@@ -282,7 +288,7 @@ impl Client {
&self,
client_information: SClientInformationConfig,
) {
log::debug!("got client settings");
log::debug!("Handling client settings for id {}", self.id);
if let (Some(main_hand), Some(chat_mode)) = (
Hand::from_i32(client_information.main_hand.into()),
ChatMode::from_i32(client_information.chat_mode.into()),
@@ -303,6 +309,7 @@ impl Client {
}
pub async fn handle_plugin_message(&self, plugin_message: SPluginMessage) {
log::debug!("Handling plugin message for id {}", self.id);
if plugin_message.channel.starts_with("minecraft:brand")
|| plugin_message.channel.starts_with("MC|Brand")
{
@@ -315,6 +322,7 @@ impl Client {
}
pub async fn handle_known_packs(&self, server: &Server, _config_acknowledged: SKnownPacks) {
log::debug!("Handling known packs for id {}", self.id);
for registry in &server.cached_registry {
self.send_packet(&CRegistryData::new(
&registry.registry_id,
@@ -329,7 +337,7 @@ impl Client {
}
pub fn handle_config_acknowledged(&self, _config_acknowledged: &SAcknowledgeFinishConfig) {
log::debug!("config acknowledged");
log::debug!("Handling config acknowledge for id {}", self.id);
self.connection_state.store(ConnectionState::Play);
self.make_player
.store(true, std::sync::atomic::Ordering::Relaxed);

View File

@@ -175,44 +175,65 @@ impl Client {
/// Send a Clientbound Packet to the Client
pub async fn send_packet<P: ClientPacket>(&self, packet: &P) {
log::debug!("Sending packet with id {} to {}", P::PACKET_ID, self.id);
// assert!(!self.closed);
let mut enc = self.enc.lock().await;
if let Err(error) = enc.append_packet(packet) {
self.kick(&error.to_string()).await;
return;
}
if let Err(error) = self
.connection_writer
.lock()
.await
let mut writer = self.connection_writer.lock().await;
if let Err(error) = writer
.write_all(&enc.take())
.await
.map_err(|_| PacketError::ConnectionWrite)
{
self.kick(&error.to_string()).await;
} else if let Err(error) = writer.flush().await {
log::warn!(
"Failed to flush writer for id {}: {}",
self.id,
error.to_string()
);
}
}
pub async fn try_send_packet<P: ClientPacket>(&self, packet: &P) -> Result<(), PacketError> {
// assert!(!self.closed);
log::debug!(
"Trying to send packet with id {} to {}",
P::PACKET_ID,
self.id
);
let mut enc = self.enc.lock().await;
enc.append_packet(packet)?;
self.connection_writer
.lock()
.await
let mut writer = self.connection_writer.lock().await;
writer
.write_all(&enc.take())
.await
.map_err(|_| PacketError::ConnectionWrite)?;
writer
.flush()
.await
.map_err(|_| PacketError::ConnectionWrite)?;
Ok(())
}
/// Processes all packets send by the client
pub async fn process_packets(&self, server: &Arc<Server>) {
while let Some(mut packet) = self.client_packets_queue.lock().await.pop_front() {
let mut packet_queue = self.client_packets_queue.lock().await;
while let Some(mut packet) = packet_queue.pop_front() {
if let Err(error) = self.handle_packet(server, &mut packet).await {
let text = format!("Error while reading incoming packet {error}");
log::error!("{text}");
log::error!(
"Failed to read incoming packet with id {}: {}",
i32::from(packet.id),
error
);
self.kick(&text).await;
};
}
@@ -250,15 +271,19 @@ impl Client {
&self,
packet: &mut RawPacket,
) -> Result<(), DeserializerError> {
log::debug!("Handling handshake group for id {}", self.id);
let bytebuf = &mut packet.bytebuf;
if packet.id.0 == SHandShake::PACKET_ID {
self.handle_handshake(SHandShake::read(bytebuf)?).await;
} else {
log::error!(
"Failed to handle packet id {} while in Handshake state",
packet.id.0
);
}
match packet.id.0 {
SHandShake::PACKET_ID => {
self.handle_handshake(SHandShake::read(bytebuf)?).await;
}
_ => {
log::error!(
"Failed to handle packet id {} while in Handshake state",
packet.id.0
);
}
};
Ok(())
}
@@ -267,6 +292,7 @@ impl Client {
server: &Arc<Server>,
packet: &mut RawPacket,
) -> Result<(), DeserializerError> {
log::debug!("Handling status group for id {}", self.id);
let bytebuf = &mut packet.bytebuf;
match packet.id.0 {
SStatusRequest::PACKET_ID => {
@@ -283,7 +309,7 @@ impl Client {
packet.id.0
);
}
}
};
Ok(())
}
@@ -292,6 +318,7 @@ impl Client {
server: &Arc<Server>,
packet: &mut RawPacket,
) -> Result<(), DeserializerError> {
log::debug!("Handling login group for id {}", self.id);
let bytebuf = &mut packet.bytebuf;
match packet.id.0 {
SLoginStart::PACKET_ID => {
@@ -316,7 +343,7 @@ impl Client {
packet.id.0
);
}
}
};
Ok(())
}
@@ -325,6 +352,7 @@ impl Client {
server: &Arc<Server>,
packet: &mut RawPacket,
) -> Result<(), DeserializerError> {
log::debug!("Handling config group for id {}", self.id);
let bytebuf = &mut packet.bytebuf;
match packet.id.0 {
SClientInformationConfig::PACKET_ID => {
@@ -348,7 +376,7 @@ impl Client {
packet.id.0
);
}
}
};
Ok(())
}
@@ -358,26 +386,38 @@ impl Client {
pub async fn poll(&self) -> bool {
loop {
let mut dec = self.dec.lock().await;
if let Ok(Some(packet)) = dec.decode() {
self.add_packet(packet).await;
return true;
};
match dec.decode() {
Ok(Some(packet)) => {
self.add_packet(packet).await;
return true;
}
Ok(None) => log::debug!("Waiting for more data to complete packet..."),
Err(err) => log::warn!(
"Failed to decode packet for id {}: {}",
self.id,
err.to_string()
),
}
dec.reserve(4096);
let mut buf = dec.take_capacity();
match self.connection_reader.lock().await.read_buf(&mut buf).await {
Ok(0) => {
self.close();
return false;
let bytes_read = self.connection_reader.lock().await.read_buf(&mut buf).await;
match bytes_read {
Ok(cnt) => {
log::debug!("Read {} bytes", cnt);
if cnt == 0 {
self.close();
return false;
}
}
Err(error) => {
log::error!("Error while reading incoming packet {}", error);
self.close();
return false;
}
_ => {}
}
};
// This should always be an O(1) unsplit because we reserved space earlier and
// the call to `read_buf` shouldn't have grown the allocation.
@@ -387,7 +427,7 @@ impl Client {
/// Kicks the Client with a reason depending on the connection state
pub async fn kick(&self, reason: &str) {
log::debug!("Kicking client with reason: {}", reason);
log::info!("Kicking for id {} for {}", self.id, reason);
match self.connection_state.load() {
ConnectionState::Login => {
self.try_send_packet(&CLoginDisconnect::new(

View File

@@ -8,8 +8,9 @@ use crate::{
};
use num_traits::FromPrimitive;
use pumpkin_config::ADVANCED_CONFIG;
use pumpkin_core::math::position::WorldPosition;
use pumpkin_core::{
math::{position::WorldPosition, vector3::Vector3, wrap_degrees},
math::{vector3::Vector3, wrap_degrees},
text::TextComponent,
GameMode,
};
@@ -18,9 +19,9 @@ use pumpkin_inventory::{InventoryError, WindowType};
use pumpkin_protocol::server::play::{SCloseContainer, SKeepAlive, SSetPlayerGround, SUseItem};
use pumpkin_protocol::{
client::play::{
Animation, CAcknowledgeBlockChange, CBlockUpdate, CEntityAnimation, CEntityVelocity,
CHeadRot, CHurtAnimation, CPingResponse, CPlayerChatMessage, CUpdateEntityPos,
CUpdateEntityPosRot, CUpdateEntityRot, CWorldEvent, FilterType,
Animation, CAcknowledgeBlockChange, CEntityAnimation, CEntityVelocity, CHeadRot,
CHurtAnimation, CPingResponse, CPlayerChatMessage, CUpdateEntityPos, CUpdateEntityPosRot,
CUpdateEntityRot, FilterType,
},
server::play::{
Action, ActionType, SChatCommand, SChatMessage, SClientInformationPlay, SConfirmTeleport,
@@ -29,7 +30,7 @@ use pumpkin_protocol::{
SSwingArm, SUseItemOn, Status,
},
};
use pumpkin_world::block::{BlockFace, BlockState};
use pumpkin_world::block::{BlockFace, BlockId, BlockState};
use pumpkin_world::global_registry;
use super::PlayerConfig;
@@ -486,13 +487,7 @@ impl Player {
// TODO: currently this is always dirt replace it
let entity = &self.living_entity.entity;
let world = &entity.world;
world
.broadcast_packet_all(&CWorldEvent::new(2001, &location, 11, false))
.await;
// AIR
world
.broadcast_packet_all(&CBlockUpdate::new(&location, 0.into()))
.await;
world.break_block(location).await;
}
}
Status::CancelledDigging => {
@@ -522,13 +517,7 @@ impl Player {
// TODO: currently this is always dirt replace it
let entity = &self.living_entity.entity;
let world = &entity.world;
world
.broadcast_packet_all(&CWorldEvent::new(2001, &location, 11, false))
.await;
// AIR
world
.broadcast_packet_all(&CBlockUpdate::new(&location, 0.into()))
.await;
world.break_block(location).await;
// TODO: Send this every tick
self.client
.send_packet(&CAcknowledgeBlockChange::new(player_action.sequence))
@@ -592,17 +581,14 @@ impl Player {
if let Ok(block_state_id) = BlockState::new(minecraft_id, None) {
let entity = &self.living_entity.entity;
let world = &entity.world;
world
.broadcast_packet_all(&CBlockUpdate::new(
&location,
block_state_id.get_id_mojang_repr().into(),
))
.await;
world
.broadcast_packet_all(&CBlockUpdate::new(
&WorldPosition(location.0 + face.to_offset()),
block_state_id.get_id_mojang_repr().into(),
))
.set_block(
WorldPosition(location.0 + face.to_offset()),
BlockId {
data: block_state_id.get_id_mojang_repr() as u16,
},
)
.await;
}
}

View File

@@ -353,110 +353,97 @@ impl Player {
server: &Arc<Server>,
packet: &mut RawPacket,
) -> Result<(), Box<dyn PumpkinError>> {
/*
log::debug!(
"Handling player packet with id {} for {}",
packet.id.0,
self.client.id
);
*/
let bytebuf = &mut packet.bytebuf;
match packet.id.0 {
SConfirmTeleport::PACKET_ID => {
self.handle_confirm_teleport(SConfirmTeleport::read(bytebuf)?)
.await;
Ok(())
}
SChatCommand::PACKET_ID => {
self.handle_chat_command(server, SChatCommand::read(bytebuf)?)
.await;
Ok(())
}
SPlayerPosition::PACKET_ID => {
self.handle_position(SPlayerPosition::read(bytebuf)?).await;
Ok(())
}
SPlayerPositionRotation::PACKET_ID => {
self.handle_position_rotation(SPlayerPositionRotation::read(bytebuf)?)
.await;
Ok(())
}
SPlayerRotation::PACKET_ID => {
self.handle_rotation(SPlayerRotation::read(bytebuf)?).await;
Ok(())
}
SSetPlayerGround::PACKET_ID => {
self.handle_player_ground(&SSetPlayerGround::read(bytebuf)?);
Ok(())
}
SPlayerCommand::PACKET_ID => {
self.handle_player_command(SPlayerCommand::read(bytebuf)?)
.await;
Ok(())
}
SSwingArm::PACKET_ID => {
self.handle_swing_arm(SSwingArm::read(bytebuf)?).await;
Ok(())
}
SChatMessage::PACKET_ID => {
self.handle_chat_message(SChatMessage::read(bytebuf)?).await;
Ok(())
}
SClientInformationPlay::PACKET_ID => {
self.handle_client_information_play(SClientInformationPlay::read(bytebuf)?)
.await;
Ok(())
}
SInteract::PACKET_ID => {
self.handle_interact(server, SInteract::read(bytebuf)?)
.await;
Ok(())
}
SPlayerAction::PACKET_ID => {
self.handle_player_action(SPlayerAction::read(bytebuf)?)
.await;
Ok(())
}
SPlayerAbilities::PACKET_ID => {
self.handle_player_abilities(SPlayerAbilities::read(bytebuf)?)
.await;
Ok(())
}
SUseItemOn::PACKET_ID => {
self.handle_use_item_on(SUseItemOn::read(bytebuf)?).await;
Ok(())
}
SUseItem::PACKET_ID => {
self.handle_use_item(&SUseItem::read(bytebuf)?);
Ok(())
}
SSetHeldItem::PACKET_ID => {
self.handle_set_held_item(SSetHeldItem::read(bytebuf)?)
.await;
Ok(())
}
SSetCreativeSlot::PACKET_ID => {
self.handle_set_creative_slot(SSetCreativeSlot::read(bytebuf)?)
.await?;
Ok(())
}
SPlayPingRequest::PACKET_ID => {
self.handle_play_ping_request(SPlayPingRequest::read(bytebuf)?)
.await;
Ok(())
}
SClickContainer::PACKET_ID => {
self.handle_click_container(server, SClickContainer::read(bytebuf)?)
.await?;
Ok(())
}
SCloseContainer::PACKET_ID => {
self.handle_close_container(server, SCloseContainer::read(bytebuf)?)
.await;
Ok(())
}
SKeepAlive::PACKET_ID => {
self.handle_keep_alive(SKeepAlive::read(bytebuf)?).await;
Ok(())
}
_ => {
log::error!("Failed to handle player packet id {:#04x}", packet.id.0);
Ok(())
}
}
};
Ok(())
}
}

View File

@@ -30,6 +30,7 @@ use log::LevelFilter;
use client::Client;
use server::{ticker::Ticker, Server};
use std::io::{self};
use tokio::io::{AsyncBufReadExt, BufReader};
// Setup some tokens to allow us to identify which event is for which socket.
@@ -140,11 +141,14 @@ async fn main() -> io::Result<()> {
if use_console {
let server = server.clone();
tokio::spawn(async move {
let stdin = std::io::stdin();
let stdin = tokio::io::stdin();
let mut reader = BufReader::new(stdin);
loop {
let mut out = String::new();
stdin
reader
.read_line(&mut out)
.await
.expect("Failed to read console line");
if !out.is_empty() {
@@ -205,6 +209,7 @@ async fn main() -> io::Result<()> {
.load(std::sync::atomic::Ordering::Relaxed)
{
let id = client.id;
log::debug!("Creating player for id {}", id);
let (player, world) = server.add_player(id, client).await;
world.spawn_player(&BASIC_CONFIG, player.clone()).await;
// poll Player

View File

@@ -1,5 +1,7 @@
use std::time::{Duration, Instant};
use tokio::time::sleep;
use super::Server;
pub struct Ticker {
@@ -28,7 +30,7 @@ impl Ticker {
} else {
// Wait for the remaining time until the next tick
let sleep_time = self.tick_interval - elapsed;
std::thread::sleep(sleep_time);
sleep(sleep_time).await;
}
}
}

View File

@@ -8,8 +8,10 @@ use crate::{
};
use num_traits::ToPrimitive;
use pumpkin_config::BasicConfiguration;
use pumpkin_core::math::position::WorldPosition;
use pumpkin_core::math::vector2::Vector2;
use pumpkin_entity::{entity_type::EntityType, EntityId};
use pumpkin_protocol::client::play::{CBlockUpdate, CWorldEvent};
use pumpkin_protocol::{
client::play::{
CChunkData, CGameEvent, CLogin, CPlayerAbilities, CPlayerInfoUpdate, CRemoveEntities,
@@ -17,10 +19,13 @@ use pumpkin_protocol::{
},
ClientPacket, VarInt,
};
use pumpkin_world::block::BlockId;
use pumpkin_world::chunk::ChunkData;
use pumpkin_world::coordinates::ChunkRelativeBlockCoordinates;
use pumpkin_world::level::Level;
use scoreboard::Scoreboard;
use tokio::sync::mpsc;
use tokio::sync::Mutex;
use tokio::sync::{mpsc, RwLock};
pub mod scoreboard;
@@ -93,8 +98,13 @@ impl World {
// This code follows the vanilla packet order
let entity_id = player.entity_id();
let gamemode = player.gamemode.load();
log::debug!("spawning player, entity id {}", entity_id);
log::debug!(
"spawning player {}, entity id {}",
player.client.id,
entity_id
);
log::debug!("Sending login packet to {}", player.client.id);
// login packet for our new player
player
.client
@@ -120,9 +130,10 @@ impl World {
false,
))
.await;
log::debug!("sending abilities");
// player abilities
// TODO: this is for debug purpose, remove later
log::debug!("Sending player abilities to {}", player.client.id);
player
.client
.send_packet(&CPlayerAbilities::new(0x02, 0.4, 0.1))
@@ -134,6 +145,8 @@ impl World {
let z = 10.0;
let yaw = 10.0;
let pitch = 10.0;
log::debug!("Sending player teleport to {}", player.client.id);
player.teleport(x, y, z, yaw, pitch).await;
let pos = player.living_entity.entity.pos.load();
@@ -142,6 +155,7 @@ impl World {
let gameprofile = &player.gameprofile;
// first send info update to our new player, So he can see his Skin
// also send his info to everyone else
log::debug!("Broadcasting player info for {}", player.client.id);
self.broadcast_packet_all(&CPlayerInfoUpdate::new(
0x01 | 0x08,
&[pumpkin_protocol::client::play::Player {
@@ -177,6 +191,7 @@ impl World {
],
});
}
log::debug!("Sending player info to {}", player.client.id);
player
.client
.send_packet(&CPlayerInfoUpdate::new(0x01 | 0x08, &entries))
@@ -185,6 +200,7 @@ impl World {
let gameprofile = &player.gameprofile;
log::debug!("Broadcasting player spawn for {}", player.client.id);
// spawn player for every client
self.broadcast_packet_expect(
&[player.client.id],
@@ -218,6 +234,7 @@ impl World {
let entity = &existing_player.living_entity.entity;
let pos = entity.pos.load();
let gameprofile = &existing_player.gameprofile;
log::debug!("Sending player entities to {}", player.client.id);
player
.client
.send_packet(&CSpawnEntity::new(
@@ -244,10 +261,12 @@ impl World {
entity_id.into(),
Metadata::new(17, VarInt(0), config.skin_parts),
);
log::debug!("Broadcasting skin for {}", player.client.id);
self.broadcast_packet_all(&packet).await;
}
// Start waiting for level chunks, Sets the "Loading Terrain" screen
log::debug!("Sending waiting chunks to {}", player.client.id);
player
.client
.send_packet(&CGameEvent::new(GameEvent::StartWaitingChunks, 0.0))
@@ -259,15 +278,15 @@ impl World {
pub async fn mark_chunks_as_not_watched(&self, chunks: &[Vector2<i32>]) {
let level = self.level.lock().await;
level.mark_chunk_as_not_watched_and_clean(chunks);
level.mark_chunk_as_not_watched_and_clean(chunks).await;
}
pub async fn mark_chunks_as_watched(&self, chunks: &[Vector2<i32>]) {
let level = self.level.lock().await;
level.mark_chunk_as_newly_watched(chunks);
level.mark_chunk_as_newly_watched(chunks).await;
}
fn spawn_world_chunks(&self, client: Arc<Client>, chunks: Vec<Vector2<i32>>, distance: i32) {
async fn spawn_world_chunks(&self, client: Arc<Client>, chunks: Vec<Vector2<i32>>) {
if client.closed.load(std::sync::atomic::Ordering::Relaxed) {
log::info!(
"The connection with {} has closed before world chunks were spawned",
@@ -276,23 +295,17 @@ impl World {
return;
}
let inst = std::time::Instant::now();
let (sender, mut chunk_receiver) = mpsc::channel(distance as usize);
let level = self.level.clone();
let chunks = Arc::new(chunks);
tokio::spawn(async move {
let level = level.lock().await;
level.fetch_chunks(&chunks, sender);
});
let chunks = self.get_chunks(chunks).await;
tokio::spawn(async move {
while let Some(chunk_data) = chunk_receiver.recv().await {
// dbg!(chunk_pos);
for chunk_data in chunks {
let chunk_data = chunk_data.read().await;
let packet = CChunkData(&chunk_data);
#[cfg(debug_assertions)]
if chunk_data.position == (0, 0).into() {
use pumpkin_protocol::bytebuf::ByteBuffer;
let mut test = ByteBuffer::empty();
CChunkData(&chunk_data).write(&mut test);
packet.write(&mut test);
let len = test.buf().len();
log::debug!(
"Chunk packet size: {}B {}KB {}MB",
@@ -305,7 +318,7 @@ impl World {
// TODO: Queue player packs in a queue so we don't need to check if its closed before
// sending
if !client.closed.load(std::sync::atomic::Ordering::Relaxed) {
client.send_packet(&CChunkData(&chunk_data)).await;
client.send_packet(&packet).await;
}
}
@@ -357,4 +370,55 @@ impl World {
self.broadcast_packet_all(&CRemoveEntities::new(&[entity.entity_id.into()]))
.await;
}
pub async fn set_block(&self, position: WorldPosition, block_id: BlockId) {
let (chunk_coordinate, relative_coordinates) = position.chunk_and_chunk_relative_position();
// Since we divide by 16 remnant can never exceed u8
let relative = ChunkRelativeBlockCoordinates::from(relative_coordinates);
let chunk = self.get_chunks(vec![chunk_coordinate]).await[0].clone();
chunk.write().await.blocks.set_block(relative, block_id);
self.broadcast_packet_all(&CBlockUpdate::new(
&position,
i32::from(block_id.data).into(),
))
.await;
}
pub async fn get_chunks(&self, chunks: Vec<Vector2<i32>>) -> Vec<Arc<RwLock<ChunkData>>> {
let (sender, mut receive) = mpsc::channel(chunks.len());
{
let level = self.level.clone();
tokio::spawn(async move { level.lock().await.fetch_chunks(&chunks, sender) });
}
tokio::spawn(async move {
let mut received = vec![];
while let Some(chunk) = receive.recv().await {
received.push(chunk);
}
received
})
.await
.unwrap()
}
pub async fn break_block(&self, position: WorldPosition) {
self.set_block(position, BlockId { data: 0 }).await;
self.broadcast_packet_all(&CWorldEvent::new(2001, &position, 11, false))
.await;
}
pub async fn get_block(&self, position: WorldPosition) -> BlockId {
let (chunk, relative) = position.chunk_and_chunk_relative_position();
let relative = ChunkRelativeBlockCoordinates::from(relative);
self.get_chunks(vec![chunk]).await[0]
.clone()
.read()
.await
.blocks
.get_block(relative)
}
}

View File

@@ -25,6 +25,8 @@ pub async fn player_join(world: &World, player: Arc<Player>) {
player.watched_section.store(new_watched);
let watched_section = new_watched;
let chunk_pos = player.living_entity.entity.chunk_pos.load();
log::debug!("Sending center chunk to {}", player.client.id);
player
.client
.send_packet(&CCenterChunk {
@@ -34,10 +36,12 @@ pub async fn player_join(world: &World, player: Arc<Player>) {
.await;
let view_distance = i32::from(get_view_distance(&player).await);
log::debug!(
"Player {} joined with view distance: {}",
"Player {} ({}) joined with view distance: {}",
player.gameprofile.name,
player.client.id,
view_distance
);
let old_cylindrical = Cylindrical::new(
Vector2::new(watched_section.x, watched_section.z),
view_distance,
@@ -59,9 +63,20 @@ pub async fn player_join(world: &World, player: Arc<Player>) {
},
true,
);
log::debug!(
"{} added {} remove ({}) for {}",
loading_chunks.len(),
unloading_chunks.len(),
view_distance,
player.client.id
);
if !loading_chunks.is_empty() {
world.mark_chunks_as_watched(&loading_chunks).await;
world.spawn_world_chunks(player.client.clone(), loading_chunks, view_distance);
world
.spawn_world_chunks(player.client.clone(), loading_chunks)
.await;
}
if !unloading_chunks.is_empty() {
@@ -121,7 +136,8 @@ pub async fn update_position(player: &Player) {
entity.world.mark_chunks_as_watched(&loading_chunks).await;
entity
.world
.spawn_world_chunks(player.client.clone(), loading_chunks, view_distance);
.spawn_world_chunks(player.client.clone(), loading_chunks)
.await;
}
if !unloading_chunks.is_empty() {