This commit is contained in:
Alexander Medvedev
2026-04-30 18:06:00 +02:00
parent 1fcdb71da7
commit 6581924760
6 changed files with 729 additions and 6586 deletions

View File

@@ -1,395 +1,459 @@
use heck::ToShoutySnakeCase;
use proc_macro2::TokenStream;
use quote::{format_ident, quote};
use quote::{ToTokens, format_ident, quote};
use serde::Deserialize;
use std::{collections::BTreeMap, fs};
// ── Deserialized input types (unchanged from original) ────────────────────────
/// Deserialized block reference used in chunk generation settings (e.g., default block or fluid).
#[derive(Deserialize)]
pub struct BlockStateCodecStruct {
/// Block registry name including the `minecraft:` namespace prefix.
#[serde(rename = "Name")]
pub name: String,
/// Optional block state properties (e.g., `{"facing": "north"}`).
#[serde(rename = "Properties")]
pub properties: Option<BTreeMap<String, String>>,
}
/// Deserialized chunk generation settings for a dimension, sourced from `chunk_gen_settings.json`.
#[derive(Deserialize)]
pub struct GenerationSettingsStruct {
/// Whether aquifer (underground water pocket) generation is enabled.
#[serde(default)]
pub aquifers_enabled: bool,
/// Whether ore-vein generation is enabled.
#[serde(default)]
pub ore_veins_enabled: bool,
/// Whether to use the legacy random number source for this dimension.
#[serde(default)]
pub legacy_random_source: bool,
/// Y-level treated as sea level for this dimension.
pub sea_level: i32,
/// Default fluid block (usually water or lava) placed by the aquifer generator.
pub default_fluid: BlockStateCodecStruct,
/// Default solid block used to fill the terrain.
pub default_block: BlockStateCodecStruct,
/// Noise shape parameters controlling vertical and horizontal cell sizes.
#[serde(rename = "noise")]
pub shape: GenerationShapeConfigStruct,
/// Hierarchical surface material rule determining which block is placed at each surface point.
pub surface_rule: MaterialRuleStruct,
}
/// Deserialized noise-shape configuration controlling terrain cell dimensions.
#[derive(Deserialize)]
pub struct GenerationShapeConfigStruct {
/// Minimum Y level for terrain generation.
pub min_y: i8,
/// Total vertical span of the generation region in blocks.
pub height: u16,
/// Log₂ of the horizontal cell block count (cell width = `1 << size_horizontal`).
pub size_horizontal: u8,
/// Log₂ of the vertical cell block count (cell height = `1 << size_vertical`).
pub size_vertical: u8,
}
/// Deserialized surface material rule that determines which block to place at a given surface point.
#[derive(Deserialize)]
#[serde(tag = "type")]
pub enum MaterialRuleStruct {
/// Place a specific block state unconditionally.
#[serde(rename = "minecraft:block")]
Block { result_state: BlockStateCodecStruct },
Block {
/// The block state to place.
result_state: BlockStateCodecStruct,
},
/// Evaluate each rule in order, stopping at the first match.
#[serde(rename = "minecraft:sequence")]
Sequence { sequence: Vec<Self> },
Sequence {
/// The ordered list of child rules.
sequence: Vec<Self>,
},
/// Apply `then_run` only when `if_true` evaluates to true.
#[serde(rename = "minecraft:condition")]
Condition {
/// The condition that must be satisfied.
if_true: MaterialConditionStruct,
/// The rule to apply when the condition is met.
then_run: Box<Self>,
},
/// Special Badlands terrain coloring rule.
#[serde(rename = "minecraft:bandlands")]
Badlands,
}
/// Deserialized surface material condition that gates a material rule.
#[derive(Deserialize)]
#[serde(tag = "type")]
pub enum MaterialConditionStruct {
/// True when the current position is in one of the listed biomes.
#[serde(rename = "minecraft:biome")]
Biome { biome_is: Vec<String> },
Biome {
/// List of biome resource locations to match against.
biome_is: Vec<String>,
},
/// True when a named noise value is within the given range.
#[serde(rename = "minecraft:noise_threshold")]
NoiseThreshold {
/// Resource location of the noise parameter.
noise: String,
/// Minimum threshold (inclusive).
min_threshold: f64,
/// Maximum threshold (inclusive).
max_threshold: f64,
},
/// True below a Y offset and false above another, with a linear gradient in between.
#[serde(rename = "minecraft:vertical_gradient")]
VerticalGradient {
/// Name of the random source used for this gradient.
random_name: String,
/// Y offset below which the condition is always true.
true_at_and_below: YOffsetStruct,
/// Y offset above which the condition is always false.
false_at_and_above: YOffsetStruct,
},
/// True when the position is above a given Y anchor.
#[serde(rename = "minecraft:y_above")]
YAbove {
/// The Y offset anchor to compare against.
anchor: YOffsetStruct,
/// Multiplier applied to surface depth when computing the threshold.
surface_depth_multiplier: i32,
/// Whether to add stone depth to the comparison value.
add_stone_depth: bool,
},
/// True when the position is above a water surface within a certain offset.
#[serde(rename = "minecraft:water")]
Water {
/// Y offset relative to the water surface.
offset: i32,
/// Multiplier applied to surface depth.
surface_depth_multiplier: i32,
/// Whether to add stone depth to the comparison value.
add_stone_depth: bool,
},
/// True when the biome temperature is cold (below freezing).
#[serde(rename = "minecraft:temperature")]
Temperature,
/// True when the terrain is steep (high slope).
#[serde(rename = "minecraft:steep")]
Steep,
/// Inverts the inner condition.
#[serde(rename = "minecraft:not")]
Not { invert: Box<Self> },
Not {
/// The condition to invert.
invert: Box<Self>,
},
/// True when there is a hole (cave opening) at the position.
#[serde(rename = "minecraft:hole")]
Hole,
/// True when the position is above the preliminary surface estimate.
#[serde(rename = "minecraft:above_preliminary_surface")]
AbovePreliminarySurface,
/// True based on the depth of stone/ceiling relative to the surface.
#[serde(rename = "minecraft:stone_depth")]
StoneDepth {
/// Y offset added to the depth value.
offset: i32,
/// Whether to include surface depth in the calculation.
add_surface_depth: bool,
/// Additional secondary depth range.
secondary_depth_range: i32,
/// Surface type to measure from: `"ceiling"` or `"floor"`.
surface_type: String,
},
}
/// Deserialized Y offset that can be expressed relative to different reference points.
#[derive(Deserialize)]
#[serde(untagged)]
pub enum YOffsetStruct {
Absolute { absolute: i16 },
AboveBottom { above_bottom: i8 },
BelowTop { below_top: i8 },
/// An absolute Y coordinate.
Absolute {
/// The absolute Y level.
absolute: i16,
},
/// A Y level measured upward from the dimension's minimum Y.
AboveBottom {
/// Number of blocks above the bottom of the dimension.
above_bottom: i8,
},
/// A Y level measured downward from the dimension's maximum Y.
BelowTop {
/// Number of blocks below the top of the dimension.
below_top: i8,
},
}
// ── Flat bytecode compiler ────────────────────────────────────────────────────
// --- ToTokens Implementations ---
/// Compiles a `MaterialRuleStruct` tree into a flat Vec of `TokenStream`s,
/// each representing one `SurfaceInstruction` literal.
///
/// Layout rules:
/// - `Sequence` → children in order, no instruction of its own
/// - `Condition` → `Test*` instruction (with a `skip` field) followed by the
/// body instructions; skip jumps past the body on failure
/// - `Block` → `PlaceBlock` terminal
/// - `Badlands` → `PlaceBadlands` terminal
struct Compiler {
out: Vec<TokenStream>,
}
impl Compiler {
fn new() -> Self {
Self { out: Vec::new() }
}
/// Appends instructions for `rule` and returns the number of instructions emitted.
fn compile_rule(&mut self, rule: &MaterialRuleStruct) -> usize {
let before = self.out.len();
match rule {
MaterialRuleStruct::Block { result_state } => {
let ts = block_state_tokens(result_state);
self.out
.push(quote!(SurfaceInstruction::PlaceBlock { state: #ts }));
}
MaterialRuleStruct::Badlands => {
self.out.push(quote!(SurfaceInstruction::PlaceBadlands));
}
MaterialRuleStruct::Sequence { sequence } => {
// Sequences have no instruction of their own; children are inline
for child in sequence {
self.compile_rule(child);
}
}
MaterialRuleStruct::Condition { if_true, then_run } => {
// Reserve a slot for the Test instruction; we need body size first
let test_slot = self.out.len();
self.out.push(TokenStream::new()); // placeholder
let body_len = self.compile_rule(then_run);
let skip = body_len as u16;
// Patch placeholder with the real instruction now that skip is known
self.out[test_slot] = compile_condition(if_true, skip);
}
}
self.out.len() - before
impl ToTokens for BlockStateCodecStruct {
/// Emits a `BlockBlueprint` literal, stripping the `minecraft:` namespace prefix from the block name.
fn to_tokens(&self, tokens: &mut TokenStream) {
let name = &self.name.strip_prefix("minecraft:").unwrap_or(&self.name);
let name_stripped = name.strip_prefix("minecraft:").unwrap_or(name);
let block_ident =
quote::format_ident!("{}", name_stripped.to_uppercase().replace([':', '-'], "_"));
// TODO: use props
tokens.extend(quote! {
crate::Block::#block_ident.default_state
});
}
}
/// Emits a `SurfaceInstruction::Test*` token stream for the given condition.
/// `skip` is the number of instructions to jump past on failure.
fn compile_condition(cond: &MaterialConditionStruct, skip: u16) -> TokenStream {
match cond {
MaterialConditionStruct::Biome { biome_is } => {
let refs: Vec<TokenStream> = biome_is
.iter()
.map(|b| {
let ident = format_ident!(
"{}",
b.strip_prefix("minecraft:").unwrap_or(b).to_uppercase()
);
quote!(&crate::biome::Biome::#ident)
})
.collect();
quote!(SurfaceInstruction::TestBiome {
biome_is: &[#(#refs),*],
skip: #skip,
})
}
impl ToTokens for GenerationSettingsStruct {
/// Emits a `GenerationSettings` struct literal with all fields populated from the deserialized data.
fn to_tokens(&self, tokens: &mut TokenStream) {
let aquifers = self.aquifers_enabled;
let ores = self.ore_veins_enabled;
let legacy = self.legacy_random_source;
let sea_level = self.sea_level;
let fluid = &self.default_fluid;
let block = &self.default_block;
let shape = &self.shape;
let rule = &self.surface_rule;
MaterialConditionStruct::NoiseThreshold {
noise,
min_threshold,
max_threshold,
} => {
let noise_id = format_ident!(
"{}",
noise
.strip_prefix("minecraft:")
.unwrap()
.to_shouty_snake_case()
);
// f64::MAX (or near it) means "no upper bound" — emit the cheaper variant
if *max_threshold >= f64::MAX / 2.0 {
quote!(SurfaceInstruction::TestNoiseAbove {
noise: DoublePerlinNoiseParameters::#noise_id,
min: #min_threshold,
skip: #skip,
})
} else {
quote!(SurfaceInstruction::TestNoiseRange {
noise: DoublePerlinNoiseParameters::#noise_id,
min: #min_threshold,
max: #max_threshold,
skip: #skip,
})
tokens.extend(quote!(
GenerationSettings {
aquifers_enabled: #aquifers,
ore_veins_enabled: #ores,
legacy_random_source: #legacy,
sea_level: #sea_level,
default_fluid: #fluid,
shape: #shape,
surface_rule: #rule,
default_block: #block,
}
}
));
}
}
MaterialConditionStruct::VerticalGradient {
random_name,
true_at_and_below,
false_at_and_above,
} => {
let bytes = md5::compute(random_name.as_bytes());
let lo = u64::from_be_bytes(bytes[0..8].try_into().expect("md5 slice"));
let hi = u64::from_be_bytes(bytes[8..16].try_into().expect("md5 slice"));
let below = y_offset_tokens(true_at_and_below);
let above = y_offset_tokens(false_at_and_above);
quote!(SurfaceInstruction::TestVerticalGradient {
random_lo: #lo,
random_hi: #hi,
true_at_and_below: #below,
false_at_and_above: #above,
skip: #skip,
})
}
impl ToTokens for GenerationShapeConfigStruct {
/// Emits a `GenerationShapeConfig` struct literal with all noise-shape dimensions.
fn to_tokens(&self, tokens: &mut TokenStream) {
let min_y = self.min_y;
let height = self.height;
let hor = self.size_horizontal;
let ver = self.size_vertical;
tokens.extend(quote!(
GenerationShapeConfig { min_y: #min_y, height: #height, size_horizontal: #hor, size_vertical: #ver }
));
}
}
MaterialConditionStruct::YAbove {
anchor,
surface_depth_multiplier,
add_stone_depth,
} => {
let anchor_ts = y_offset_tokens(anchor);
quote!(SurfaceInstruction::TestYAbove {
anchor: #anchor_ts,
surface_depth_multiplier: #surface_depth_multiplier,
add_stone_depth: #add_stone_depth,
skip: #skip,
})
}
MaterialConditionStruct::Water {
offset,
surface_depth_multiplier,
add_stone_depth,
} => {
quote!(SurfaceInstruction::TestWater {
offset: #offset,
surface_depth_multiplier: #surface_depth_multiplier,
add_stone_depth: #add_stone_depth,
skip: #skip,
})
}
MaterialConditionStruct::StoneDepth {
offset,
add_surface_depth,
secondary_depth_range,
surface_type,
} => {
let st = match surface_type.as_str() {
"ceiling" => quote!(VerticalSurfaceType::Ceiling),
_ => quote!(VerticalSurfaceType::Floor),
};
quote!(SurfaceInstruction::TestStoneDepth {
offset: #offset,
add_surface_depth: #add_surface_depth,
secondary_depth_range: #secondary_depth_range,
surface_type: #st,
skip: #skip,
})
}
MaterialConditionStruct::Not { invert } => {
// Compile the inner condition with skip=0; the Not wrapper flips the result
let inner = compile_condition(invert, 0);
quote!(SurfaceInstruction::TestNot {
inner: &#inner,
skip: #skip,
})
}
MaterialConditionStruct::AbovePreliminarySurface => {
quote!(SurfaceInstruction::TestAbovePreliminarySurface { skip: #skip })
}
MaterialConditionStruct::Hole => {
quote!(SurfaceInstruction::TestHole { skip: #skip })
}
MaterialConditionStruct::Steep => {
quote!(SurfaceInstruction::TestSteep { skip: #skip })
}
MaterialConditionStruct::Temperature => {
quote!(SurfaceInstruction::TestTemperature { skip: #skip })
impl ToTokens for YOffsetStruct {
/// Emits a `YOffset` enum variant literal corresponding to the deserialized offset kind.
fn to_tokens(&self, tokens: &mut TokenStream) {
match self {
Self::Absolute { absolute } => {
tokens.extend(quote!(YOffset::Absolute(pumpkin_util::y_offset::Absolute { absolute: #absolute })));
}
Self::AboveBottom { above_bottom } => {
tokens.extend(quote!(YOffset::AboveBottom(pumpkin_util::y_offset::AboveBottom { above_bottom: #above_bottom })));
}
Self::BelowTop { below_top } => {
tokens.extend(quote!(YOffset::BelowTop(pumpkin_util::y_offset::BelowTop { below_top: #below_top })));
}
}
}
}
// ── Small token helpers ───────────────────────────────────────────────────────
impl ToTokens for MaterialConditionStruct {
/// Emits a `MaterialCondition` enum variant literal for each surface condition kind.
fn to_tokens(&self, tokens: &mut TokenStream) {
match self {
Self::Biome { biome_is } => {
let biomes = biome_is
.iter()
.map(|b| b.strip_prefix("minecraft:").unwrap_or(b).to_uppercase());
let biome_refs: Vec<TokenStream> = biomes
.map(|b| {
let ident = format_ident!("{}", b);
quote!(&crate::biome::Biome::#ident)
})
.collect();
fn block_state_tokens(b: &BlockStateCodecStruct) -> TokenStream {
let name = b.name.strip_prefix("minecraft:").unwrap_or(&b.name);
let ident = format_ident!("{}", name.to_uppercase().replace([':', '-'], "_"));
quote!(crate::Block::#ident.default_state)
}
tokens.extend(quote!(
MaterialCondition::Biome(BiomeMaterialCondition {
biome_is: &[#(#biome_refs),*],
})
));
}
Self::NoiseThreshold {
noise,
min_threshold,
max_threshold,
} => {
let noise_id = quote::format_ident!(
"{}",
noise
.strip_prefix("minecraft:")
.unwrap()
.to_shouty_snake_case()
);
fn y_offset_tokens(y: &YOffsetStruct) -> TokenStream {
match y {
YOffsetStruct::Absolute { absolute } => {
quote!(YOffset::Absolute(pumpkin_util::y_offset::Absolute { absolute: #absolute }))
}
YOffsetStruct::AboveBottom { above_bottom } => {
quote!(YOffset::AboveBottom(pumpkin_util::y_offset::AboveBottom { above_bottom: #above_bottom }))
}
YOffsetStruct::BelowTop { below_top } => {
quote!(YOffset::BelowTop(pumpkin_util::y_offset::BelowTop { below_top: #below_top }))
tokens.extend(quote!(
MaterialCondition::NoiseThreshold(NoiseThresholdMaterialCondition {
noise: DoublePerlinNoiseParameters::#noise_id,
min_threshold: #min_threshold,
max_threshold: #max_threshold,
})
));
}
Self::VerticalGradient {
random_name,
true_at_and_below,
false_at_and_above,
} => {
// Pre calc for speed :D
let bytes = md5::compute(random_name.as_bytes());
let lo = u64::from_be_bytes(bytes[0..8].try_into().expect("incorrect length"));
let hi = u64::from_be_bytes(bytes[8..16].try_into().expect("incorrect length"));
tokens.extend(quote!(
MaterialCondition::VerticalGradient(VerticalGradientMaterialCondition {
random_lo: #lo,
random_hi: #hi,
true_at_and_below: #true_at_and_below,
false_at_and_above: #false_at_and_above,
})
));
}
Self::YAbove {
anchor,
surface_depth_multiplier,
add_stone_depth,
} => {
tokens.extend(quote!(
MaterialCondition::YAbove(AboveYMaterialCondition {
anchor: #anchor,
surface_depth_multiplier: #surface_depth_multiplier,
add_stone_depth: #add_stone_depth,
})
));
}
Self::Water {
offset,
surface_depth_multiplier,
add_stone_depth,
} => {
tokens.extend(quote!(
MaterialCondition::Water(WaterMaterialCondition {
offset: #offset,
surface_depth_multiplier: #surface_depth_multiplier,
add_stone_depth: #add_stone_depth,
})
));
}
Self::Temperature => {
tokens.extend(quote!(MaterialCondition::Temperature));
}
Self::Steep => {
tokens.extend(quote!(MaterialCondition::Steep));
}
Self::Not { invert } => {
tokens.extend(quote!(
MaterialCondition::Not(NotMaterialCondition {
invert: &#invert,
})
));
}
Self::Hole => {
tokens.extend(quote!(MaterialCondition::Hole(HoleMaterialCondition)));
}
Self::AbovePreliminarySurface => {
tokens.extend(quote!(MaterialCondition::AbovePreliminarySurface(
SurfaceMaterialCondition
)));
}
Self::StoneDepth {
offset,
add_surface_depth,
secondary_depth_range,
surface_type,
} => {
let surface_type_token = match surface_type.as_str() {
"ceiling" => quote!(
pumpkin_util::math::vertical_surface_type::VerticalSurfaceType::Ceiling
),
"floor" => quote!(
pumpkin_util::math::vertical_surface_type::VerticalSurfaceType::Floor
),
_ => quote!(panic!("Unknown surface type")),
};
tokens.extend(quote!(
MaterialCondition::StoneDepth(StoneDepthMaterialCondition {
offset: #offset,
add_surface_depth: #add_surface_depth,
secondary_depth_range: #secondary_depth_range,
surface_type: #surface_type_token,
})
));
}
}
}
}
fn shape_tokens(s: &GenerationShapeConfigStruct) -> TokenStream {
let min_y = s.min_y;
let height = s.height;
let hor = s.size_horizontal;
let ver = s.size_vertical;
quote!(GenerationShapeConfig {
min_y: #min_y,
height: #height,
size_horizontal: #hor,
size_vertical: #ver,
})
impl ToTokens for MaterialRuleStruct {
/// Emits a `MaterialRule` enum variant literal for each surface placement rule kind.
fn to_tokens(&self, tokens: &mut TokenStream) {
match self {
Self::Block { result_state } => {
tokens.extend(quote!(
MaterialRule::Block(BlockMaterialRule {
result_state: #result_state
})
));
}
Self::Sequence { sequence } => {
tokens.extend(quote!(
MaterialRule::Sequence(SequenceMaterialRule {
sequence: &[#(#sequence),*]
})
));
}
Self::Condition { if_true, then_run } => {
tokens.extend(quote!(
MaterialRule::Condition(ConditionMaterialRule {
if_true: #if_true,
then_run: &#then_run
})
));
}
Self::Badlands => {
tokens.extend(quote!(MaterialRule::Badlands(BadLandsMaterialRule)));
}
}
}
}
fn settings_tokens(s: &GenerationSettingsStruct) -> TokenStream {
let aquifers = s.aquifers_enabled;
let ores = s.ore_veins_enabled;
let legacy = s.legacy_random_source;
let sea_level = s.sea_level;
let fluid = block_state_tokens(&s.default_fluid);
let block = block_state_tokens(&s.default_block);
let shape = shape_tokens(&s.shape);
let mut compiler = Compiler::new();
compiler.compile_rule(&s.surface_rule);
let instructions = &compiler.out;
quote!(GenerationSettings {
aquifers_enabled: #aquifers,
ore_veins_enabled: #ores,
legacy_random_source: #legacy,
sea_level: #sea_level,
default_fluid: #fluid,
default_block: #block,
shape: #shape,
surface_rule: CompiledSurfaceRule {
instructions: &[#(#instructions),*],
},
})
}
// ── Entry point ───────────────────────────────────────────────────────────────
/// Reads `chunk_gen_settings.json` and emits the complete chunk generation settings `TokenStream`.
pub fn build() -> TokenStream {
let json: BTreeMap<String, GenerationSettingsStruct> =
serde_json::from_str(&fs::read_to_string("../assets/chunk_gen_settings.json").unwrap())
.expect("Failed to parse chunk_gen_settings.json");
.expect("Failed to parse settings.json");
let const_defs: TokenStream = json
.iter()
.map(|(name, settings)| {
let const_name = format_ident!("{}", name.to_uppercase());
let body = settings_tokens(settings);
quote!(pub const #const_name: GenerationSettings = #body;)
})
.collect();
let mut const_defs = TokenStream::new();
for (name, settings) in &json {
let upper_name = name.to_uppercase();
let const_name = format_ident!("{}", upper_name);
const_defs.extend(quote!(
pub const #const_name: GenerationSettings = #settings;
));
}
quote!(
use crate::dimension::Dimension;
use crate::chunk::DoublePerlinNoiseParameters;
use crate::BlockState;
use pumpkin_util::y_offset::YOffset;
use pumpkin_util::math::vertical_surface_type::VerticalSurfaceType;
use crate::biome::Biome;
// ── Core settings struct ──────────────────────────────────────────────
use std::{cell::RefCell, num::NonZeroUsize};
use pumpkin_util::random::RandomDeriver;
use pumpkin_util::y_offset::YOffset;
use crate::biome::Biome;
use pumpkin_util::y_offset::Absolute;
pub struct GenerationSettings {
pub aquifers_enabled: bool,
@@ -397,10 +461,9 @@ pub fn build() -> TokenStream {
pub legacy_random_source: bool,
pub sea_level: i32,
pub default_fluid: &'static BlockState,
pub default_block: &'static BlockState,
pub shape: GenerationShapeConfig,
/// Flat compiled surface rule — no recursion at runtime.
pub surface_rule: CompiledSurfaceRule,
pub surface_rule: MaterialRule,
pub default_block: &'static BlockState,
}
pub struct GenerationShapeConfig {
@@ -411,9 +474,12 @@ pub fn build() -> TokenStream {
}
impl GenerationShapeConfig {
#[inline] #[must_use]
#[inline]
#[must_use]
pub const fn vertical_cell_block_count(&self) -> u8 { self.size_vertical << 2 }
#[inline] #[must_use]
#[inline]
#[must_use]
pub const fn horizontal_cell_block_count(&self) -> u8 { self.size_horizontal << 2 }
#[must_use]
@@ -438,148 +504,107 @@ pub fn build() -> TokenStream {
} else {
new_top + new_min.unsigned_abs() as u16
};
Self { min_y: new_min, height: new_height,
size_horizontal: self.size_horizontal, size_vertical: self.size_vertical }
}
}
// ── Flat bytecode types ───────────────────────────────────────────────
/// A compiled, flat representation of a surface rule tree.
/// Evaluated by a simple index-advancing loop — no recursion.
pub struct CompiledSurfaceRule {
pub instructions: &'static [SurfaceInstruction],
}
/// One instruction in the flat surface rule bytecode.
///
/// Test instructions carry a `skip: u16` field. On failure the evaluator
/// advances the program counter by `skip + 1` (past the body). On success
/// it advances by 1 (into the body). Terminals end evaluation immediately.
pub enum SurfaceInstruction {
// ── Terminals ────────────────────────────────────────────────────
PlaceBlock { state: &'static BlockState },
PlaceBadlands,
// ── Conditions ───────────────────────────────────────────────────
TestBiome {
biome_is: &'static [&'static Biome],
skip: u16,
},
/// Noise >= min (the f64::MAX upper-bound fast path)
TestNoiseAbove {
noise: DoublePerlinNoiseParameters,
min: f64,
skip: u16,
},
/// min <= noise <= max
TestNoiseRange {
noise: DoublePerlinNoiseParameters,
min: f64,
max: f64,
skip: u16,
},
TestVerticalGradient {
random_lo: u64,
random_hi: u64,
true_at_and_below: YOffset,
false_at_and_above: YOffset,
skip: u16,
},
TestYAbove {
anchor: YOffset,
surface_depth_multiplier: i32,
add_stone_depth: bool,
skip: u16,
},
TestWater {
offset: i32,
surface_depth_multiplier: i32,
add_stone_depth: bool,
skip: u16,
},
TestStoneDepth {
offset: i32,
add_surface_depth: bool,
secondary_depth_range: i32,
surface_type: VerticalSurfaceType,
skip: u16,
},
TestAbovePreliminarySurface { skip: u16 },
TestHole { skip: u16 },
TestSteep { skip: u16 },
TestTemperature { skip: u16 },
/// Inverts a single inner condition.
/// The inner condition is stored inline — it must not itself contain
/// a body (i.e. it always has inner skip = 0).
TestNot {
inner: &'static SurfaceInstruction,
skip: u16,
},
}
// ── Per-column noise cache ────────────────────────────────────────────
/// Caches noise samples for one (x, z) column.
/// Call `invalidate(x, z)` once per column; `get` then returns the cached
/// value on subsequent calls for the same noise parameter.
pub struct ColumnNoiseCache {
values: [f64; DoublePerlinNoiseParameters::COUNT],
valid: [bool; DoublePerlinNoiseParameters::COUNT],
col_x: i32,
col_z: i32,
}
impl ColumnNoiseCache {
pub const fn new() -> Self {
Self {
values: [0.0; DoublePerlinNoiseParameters::COUNT],
valid: [false; DoublePerlinNoiseParameters::COUNT],
col_x: i32::MIN,
col_z: i32::MIN,
min_y: new_min,
height: new_height,
size_horizontal: self.size_horizontal,
size_vertical: self.size_vertical,
}
}
/// Must be called at the start of each new (x, z) column.
#[inline]
pub fn invalidate(&mut self, x: i32, z: i32) {
if self.col_x != x || self.col_z != z {
self.valid = [false; DoublePerlinNoiseParameters::COUNT];
self.col_x = x;
self.col_z = z;
}
}
/// Returns the cached noise value, sampling it on first access.
#[inline]
pub fn get(
&mut self,
noise: &DoublePerlinNoiseParameters,
sample: impl FnOnce() -> f64,
) -> f64 {
let idx = noise.id;
if !self.valid[idx] {
self.values[idx] = sample();
self.valid[idx] = true;
}
self.values[idx]
}
}
impl Default for ColumnNoiseCache {
fn default() -> Self { Self::new() }
pub struct BlockMaterialRule {
pub result_state: &'static BlockState,
}
// ── Generated constants ───────────────────────────────────────────────
pub struct SequenceMaterialRule {
pub sequence: &'static [MaterialRule],
}
pub struct ConditionMaterialRule {
pub if_true: MaterialCondition,
pub then_run: &'static MaterialRule,
}
pub struct BadLandsMaterialRule;
pub enum MaterialRule {
Block(BlockMaterialRule),
Sequence(SequenceMaterialRule),
Condition(ConditionMaterialRule),
Badlands(BadLandsMaterialRule),
}
pub struct BiomeMaterialCondition {
pub biome_is: &'static [&'static Biome],
}
pub struct NoiseThresholdMaterialCondition {
pub noise: DoublePerlinNoiseParameters,
pub min_threshold: f64,
pub max_threshold: f64,
}
pub struct VerticalGradientMaterialCondition {
pub random_lo: u64,
pub random_hi: u64,
pub true_at_and_below: YOffset,
pub false_at_and_above: YOffset,
}
pub struct AboveYMaterialCondition {
pub anchor: YOffset,
pub surface_depth_multiplier: i32,
pub add_stone_depth: bool,
}
pub struct WaterMaterialCondition {
pub offset: i32,
pub surface_depth_multiplier: i32,
pub add_stone_depth: bool,
}
pub struct HoleMaterialCondition;
pub struct NotMaterialCondition {
pub invert: &'static MaterialCondition,
}
pub struct SurfaceMaterialCondition;
pub struct StoneDepthMaterialCondition {
pub offset: i32,
pub add_surface_depth: bool,
pub secondary_depth_range: i32,
pub surface_type: pumpkin_util::math::vertical_surface_type::VerticalSurfaceType,
}
pub enum MaterialCondition {
Biome(BiomeMaterialCondition),
NoiseThreshold(NoiseThresholdMaterialCondition),
VerticalGradient(VerticalGradientMaterialCondition),
YAbove(AboveYMaterialCondition),
Water(WaterMaterialCondition),
Temperature,
Steep,
Not(NotMaterialCondition),
Hole(HoleMaterialCondition),
AbovePreliminarySurface(SurfaceMaterialCondition),
StoneDepth(StoneDepthMaterialCondition),
}
impl GenerationSettings {
#const_defs
pub fn from_dimension(dimension: &Dimension) -> &'static Self {
match dimension {
d if d == &Dimension::OVERWORLD => &Self::OVERWORLD,
d if d == &Dimension::THE_NETHER => &Self::NETHER,
_ => &Self::END,
if dimension == &Dimension::OVERWORLD {
&Self::OVERWORLD
} else if dimension == &Dimension::THE_NETHER {
&Self::NETHER
} else {
&Self::END
}
}
}

View File

@@ -607,7 +607,7 @@ pub fn value_to_configured_feature(v: &Value) -> TokenStream {
"minecraft:kelp" => {
quote! { ConfiguredFeature::Kelp(crate::generation::feature::features::kelp::KelpFeature {}) }
}
// All TODO/empty features
"minecraft:fossil" => {
quote! { ConfiguredFeature::Fossil(crate::generation::feature::features::fossil::FossilFeature {}) }
@@ -1033,9 +1033,8 @@ fn value_to_trunk_placer(v: &Value) -> TokenStream {
}
"minecraft:upwards_branching_trunk_placer" => {
let extra_branch_steps = value_to_int_provider(&v["extra_branch_steps"]);
let place_branch_per_log_probability = v["place_branch_per_log_probability"]
.as_f64()
.unwrap_or(0.0) as f32;
let place_branch_per_log_probability =
v["place_branch_per_log_probability"].as_f64().unwrap_or(0.0) as f32;
let extra_branch_length = value_to_int_provider(&v["extra_branch_length"]);
let can_grow_through = value_to_block_list(&v["can_grow_through"]);
quote! {
@@ -1053,8 +1052,7 @@ fn value_to_trunk_placer(v: &Value) -> TokenStream {
let branch_start_offset_v = &v["branch_start_offset_from_top"];
let min = branch_start_offset_v["min_inclusive"].as_i64().unwrap_or(0) as i32;
let max = branch_start_offset_v["max_inclusive"].as_i64().unwrap_or(0) as i32;
let branch_end_offset_from_top =
value_to_int_provider(&v["branch_end_offset_from_top"]);
let branch_end_offset_from_top = value_to_int_provider(&v["branch_end_offset_from_top"]);
quote! {
TrunkType::Cherry(CherryTrunkPlacer {
branch_count: #branch_count,

File diff suppressed because one or more lines are too long

View File

@@ -48,7 +48,7 @@ use crate::generation::structure::structures::{
StructureGeneratorContext, StructureInstance, create_chunk_random,
};
use crate::generation::structure::try_generate_structure;
use crate::generation::surface::evaluate_surface_rule;
use crate::generation::surface::rule::try_apply_material_rule;
use crate::{
BlockStateId,
block::RawBlockState,
@@ -879,7 +879,7 @@ impl ProtoChunk {
context.block_pos_y,
context.block_pos_z,
);
let new_state = evaluate_surface_rule(
let new_state = try_apply_material_rule(
&settings.surface_rule,
self,
&mut context,

View File

@@ -1,12 +1,14 @@
use pumpkin_data::{
BlockState,
chunk::{Biome, DoublePerlinNoiseParameters},
chunk_gen_settings::{ColumnNoiseCache, CompiledSurfaceRule, SurfaceInstruction},
chunk::Biome,
chunk_gen_settings::{
AboveYMaterialCondition, MaterialCondition, NoiseThresholdMaterialCondition,
NotMaterialCondition, StoneDepthMaterialCondition, VerticalGradientMaterialCondition,
WaterMaterialCondition,
},
};
use pumpkin_util::{
math::{lerp2, vertical_surface_type::VerticalSurfaceType},
random::{RandomImpl, xoroshiro128::XoroshiroSplitter},
y_offset::YOffset,
};
use terrain::SurfaceTerrainBuilder;
@@ -24,6 +26,7 @@ use super::{
},
};
pub mod rule;
pub mod terrain;
pub struct MaterialRuleContext<'a> {
@@ -49,7 +52,6 @@ pub struct MaterialRuleContext<'a> {
pub stone_depth_above: i32,
pub terrain_builder: &'a SurfaceTerrainBuilder,
pub sea_level: i32,
pub noise_cache: ColumnNoiseCache,
}
impl<'a> MaterialRuleContext<'a> {
@@ -86,7 +88,6 @@ impl<'a> MaterialRuleContext<'a> {
stone_depth_below: 0,
stone_depth_above: 0,
sea_level,
noise_cache: ColumnNoiseCache::new(),
}
}
@@ -134,233 +135,110 @@ impl<'a> MaterialRuleContext<'a> {
}
}
pub fn evaluate_surface_rule(
rule: &CompiledSurfaceRule,
#[expect(clippy::similar_names)]
pub fn test_condition(
condition: &MaterialCondition,
chunk: &mut ProtoChunk,
ctx: &mut MaterialRuleContext,
sampler: &mut SurfaceHeightEstimateSampler,
) -> Option<&'static BlockState> {
let instrs = &rule.instructions;
let mut pc = 0usize;
let x = ctx.block_pos_x;
let z = ctx.block_pos_z;
let deriver = ctx.random_deriver;
while pc < instrs.len() {
match &instrs[pc] {
SurfaceInstruction::PlaceBlock { state } => return Some(state),
SurfaceInstruction::PlaceBadlands => {
return Some(get_badlands_block(ctx));
}
SurfaceInstruction::TestBiome { biome_is, skip } => {
if !biome_is.iter().any(|b| std::ptr::eq(*b, ctx.biome)) {
pc += *skip as usize;
}
}
SurfaceInstruction::TestNoiseAbove { noise, min, skip } => {
let v = ctx
.noise_cache
.get(noise, || sample_noise(noise, deriver, x, z));
if v < *min {
pc += *skip as usize;
}
}
SurfaceInstruction::TestNoiseRange {
noise,
min,
max,
skip,
} => {
let v = ctx
.noise_cache
.get(noise, || sample_noise(noise, deriver, x, z));
if v < *min || v > *max {
pc += *skip as usize;
}
}
SurfaceInstruction::TestVerticalGradient {
random_lo,
random_hi,
true_at_and_below,
false_at_and_above,
skip,
} => {
if !test_vertical_gradient(
ctx,
*random_lo,
*random_hi,
true_at_and_below,
false_at_and_above,
) {
pc += *skip as usize;
}
}
SurfaceInstruction::TestYAbove {
anchor,
surface_depth_multiplier,
add_stone_depth,
skip,
} => {
if !test_y_above(ctx, anchor, *surface_depth_multiplier, *add_stone_depth) {
pc += *skip as usize;
}
}
SurfaceInstruction::TestWater {
offset,
surface_depth_multiplier,
add_stone_depth,
skip,
} => {
if !test_water(ctx, *offset, *surface_depth_multiplier, *add_stone_depth) {
pc += *skip as usize;
}
}
SurfaceInstruction::TestStoneDepth {
offset,
add_surface_depth,
secondary_depth_range,
surface_type,
skip,
} => {
if !test_stone_depth(
ctx,
*offset,
*add_surface_depth,
*secondary_depth_range,
surface_type,
) {
pc += *skip as usize;
}
}
SurfaceInstruction::TestAbovePreliminarySurface { skip } => {
if !test_above_preliminary_surface(ctx, sampler) {
pc += *skip as usize;
}
}
SurfaceInstruction::TestHole { skip } => {
if !test_hole(ctx) {
pc += *skip as usize;
}
}
SurfaceInstruction::TestSteep { skip } => {
if !test_steep(ctx, chunk) {
pc += *skip as usize;
}
}
SurfaceInstruction::TestTemperature { skip } => {
if !test_temperature(ctx) {
pc += *skip as usize;
}
}
SurfaceInstruction::TestNot { inner, skip } => {
let passed = eval_single_instruction(inner, chunk, ctx, sampler);
if passed {
pc += *skip as usize;
}
}
}
pc += 1;
}
None
}
#[inline]
fn eval_single_instruction(
instr: &SurfaceInstruction,
chunk: &mut ProtoChunk,
ctx: &mut MaterialRuleContext,
sampler: &mut SurfaceHeightEstimateSampler,
context: &mut MaterialRuleContext,
surface_height_estimate_sampler: &mut SurfaceHeightEstimateSampler,
) -> bool {
let x = ctx.block_pos_x;
let z = ctx.block_pos_z;
let deriver = ctx.random_deriver;
match instr {
SurfaceInstruction::TestBiome { biome_is, .. } => {
biome_is.iter().any(|b| std::ptr::eq(*b, ctx.biome))
match condition {
MaterialCondition::Biome(biome) => BiomeMaterialCondition::test(biome.biome_is, context),
MaterialCondition::NoiseThreshold(noise_threshold) => {
test_noise_threshold(noise_threshold, context)
}
SurfaceInstruction::TestNoiseAbove { noise, min, .. } => {
ctx.noise_cache
.get(noise, || sample_noise(noise, deriver, x, z))
>= *min
MaterialCondition::VerticalGradient(vertical_gradient) => {
test_vertical_gradient(vertical_gradient, context)
}
SurfaceInstruction::TestNoiseRange {
noise, min, max, ..
} => {
let v = ctx
.noise_cache
.get(noise, || sample_noise(noise, deriver, x, z));
v >= *min && v <= *max
MaterialCondition::YAbove(above_y) => test_above_y_material(above_y, context),
MaterialCondition::Water(water) => test_water_material(water, context),
MaterialCondition::Temperature => {
let temperature = context.biome.weather.compute_temperature(
context.block_pos_x as f64,
context.block_pos_y,
context.block_pos_z as f64,
context.sea_level,
);
temperature < 0.15f32
}
SurfaceInstruction::TestHole { .. } => test_hole(ctx),
SurfaceInstruction::TestSteep { .. } => test_steep(ctx, chunk),
SurfaceInstruction::TestTemperature { .. } => test_temperature(ctx),
SurfaceInstruction::TestYAbove {
anchor,
surface_depth_multiplier,
add_stone_depth,
..
} => test_y_above(ctx, anchor, *surface_depth_multiplier, *add_stone_depth),
SurfaceInstruction::TestWater {
offset,
surface_depth_multiplier,
add_stone_depth,
..
} => test_water(ctx, *offset, *surface_depth_multiplier, *add_stone_depth),
SurfaceInstruction::TestAbovePreliminarySurface { .. } => {
test_above_preliminary_surface(ctx, sampler)
MaterialCondition::Steep => {
let local_x = context.block_pos_x & 15;
let local_z = context.block_pos_z & 15;
let local_z_sub = 0.max(local_z - 1);
let local_z_add = 15.min(local_z + 1);
let sub_height = chunk.top_block_height_exclusive(local_x, local_z_sub);
let add_height = chunk.top_block_height_exclusive(local_x, local_z_add);
if add_height >= sub_height + 4 {
true
} else {
let local_x_sub = 0.max(local_x - 1);
let local_x_add = 15.min(local_x + 1);
let sub_height = chunk.top_block_height_exclusive(local_x_sub, local_z);
let add_height = chunk.top_block_height_exclusive(local_x_add, local_z);
sub_height >= add_height + 4
}
}
_ => false,
MaterialCondition::Not(not) => {
test_not_material(not, chunk, context, surface_height_estimate_sampler)
}
MaterialCondition::Hole(_hole) => HoleMaterialCondition::test(context),
MaterialCondition::AbovePreliminarySurface(_above) => {
SurfaceMaterialCondition::test(context, surface_height_estimate_sampler)
}
MaterialCondition::StoneDepth(stone_depth) => test_stone_depth(stone_depth, context),
}
}
#[inline]
pub fn get_badlands_block(context: &MaterialRuleContext) -> &'static BlockState {
context.terrain_builder.get_terracotta_block(
context.block_pos_x,
context.block_pos_y,
context.block_pos_z,
)
pub struct HoleMaterialCondition;
impl HoleMaterialCondition {
pub const fn test(context: &MaterialRuleContext) -> bool {
context.run_depth <= 0
}
}
#[inline]
pub const fn test_hole(context: &MaterialRuleContext) -> bool {
context.run_depth <= 0
}
pub const fn test_y_above(
pub const fn test_above_y_material(
condition: &AboveYMaterialCondition,
context: &MaterialRuleContext,
anchor: &YOffset,
surface_depth_multiplier: i32,
add_stone_depth: bool,
) -> bool {
context.block_pos_y
+ if add_stone_depth {
+ if condition.add_stone_depth {
context.stone_depth_above
} else {
0
}
>= anchor.get_y(context.min_y as i16, context.height)
+ context.run_depth * surface_depth_multiplier
>= condition.anchor.get_y(context.min_y as i16, context.height)
+ context.run_depth * condition.surface_depth_multiplier
}
#[inline]
pub fn test_above_preliminary_surface(
pub fn test_not_material(
condition: &NotMaterialCondition,
chunk: &mut ProtoChunk,
context: &mut MaterialRuleContext,
surface_height_estimate_sampler: &mut SurfaceHeightEstimateSampler,
) -> bool {
context.block_pos_y >= estimate_surface_height(context, surface_height_estimate_sampler)
!test_condition(
condition.invert,
chunk,
context,
surface_height_estimate_sampler,
)
}
pub struct SurfaceMaterialCondition;
impl SurfaceMaterialCondition {
pub fn test(
context: &mut MaterialRuleContext,
surface_height_estimate_sampler: &mut SurfaceHeightEstimateSampler,
) -> bool {
context.block_pos_y >= estimate_surface_height(context, surface_height_estimate_sampler)
}
}
pub fn estimate_surface_height(
@@ -405,33 +283,41 @@ pub fn estimate_surface_height(
context.surface_min_y
}
pub fn sample_noise(
parameters: &DoublePerlinNoiseParameters,
random_deriver: &XoroshiroSplitter,
x: i32,
z: i32,
) -> f64 {
let sampler = DoublePerlinNoiseBuilder::get_noise_sampler_for_id(random_deriver, parameters);
sampler.sample(x as f64, 0.0, z as f64)
pub struct BiomeMaterialCondition;
impl BiomeMaterialCondition {
pub fn test(biome_is: &[&'static Biome], context: &MaterialRuleContext) -> bool {
biome_is.contains(&context.biome)
}
}
pub fn test_noise_threshold(
condition: &NoiseThresholdMaterialCondition,
context: &mut MaterialRuleContext,
) -> bool {
// TODO: we want to cache these
let sampler = DoublePerlinNoiseBuilder::get_noise_sampler_for_id(
context.random_deriver,
&condition.noise,
);
let value = sampler.sample(context.block_pos_x as f64, 0.0, context.block_pos_z as f64);
value >= condition.min_threshold && value <= condition.max_threshold
}
pub fn test_stone_depth(
condition: &StoneDepthMaterialCondition,
context: &mut MaterialRuleContext,
offset: i32,
add_surface_depth: bool,
secondary_depth_range: i32,
surface_type: &VerticalSurfaceType,
) -> bool {
let stone_depth = match surface_type {
let stone_depth = match &condition.surface_type {
VerticalSurfaceType::Ceiling => context.stone_depth_below,
VerticalSurfaceType::Floor => context.stone_depth_above,
};
let depth = if add_surface_depth {
let depth = if condition.add_surface_depth {
context.run_depth
} else {
0
};
let depth_range = if secondary_depth_range == 0 {
let depth_range = if condition.secondary_depth_range == 0 {
0
} else {
pumpkin_util::math::map(
@@ -439,37 +325,40 @@ pub fn test_stone_depth(
-1.0,
1.0,
0.0,
secondary_depth_range as f64,
condition.secondary_depth_range as f64,
) as i32
};
stone_depth <= 1 + offset + depth + depth_range
stone_depth <= 1 + condition.offset + depth + depth_range
}
pub const fn test_water(
pub const fn test_water_material(
condition: &WaterMaterialCondition,
context: &MaterialRuleContext,
offset: i32,
surface_depth_multiplier: i32,
add_stone_depth: bool,
) -> bool {
context.fluid_height == i32::MIN
|| context.block_pos_y
+ (if add_stone_depth {
+ (if condition.add_stone_depth {
context.stone_depth_above
} else {
0
})
>= context.fluid_height + offset + context.run_depth * surface_depth_multiplier
>= context.fluid_height
+ condition.offset
+ context.run_depth * condition.surface_depth_multiplier
}
// random_deriver: ThreadLocal<RefCell<LruCache<usize, RandomDeriver>>>,
pub fn test_vertical_gradient(
condition: &VerticalGradientMaterialCondition,
context: &MaterialRuleContext,
random_lo: u64,
random_hi: u64,
true_at_and_below: &YOffset,
false_at_and_above: &YOffset,
) -> bool {
let true_at = true_at_and_below.get_y(context.min_y as i16, context.height);
let false_at = false_at_and_above.get_y(context.min_y as i16, context.height);
let true_at = condition
.true_at_and_below
.get_y(context.min_y as i16, context.height);
let false_at = condition
.false_at_and_above
.get_y(context.min_y as i16, context.height);
let block_y = context.block_pos_y;
if block_y <= true_at {
@@ -480,42 +369,9 @@ pub fn test_vertical_gradient(
}
let splitter = context
.random_deriver
.from_lo_and_hi(random_lo, random_hi)
.from_lo_and_hi(condition.random_lo, condition.random_hi)
.next_splitter();
let mapped = pumpkin_util::math::map(block_y as f32, true_at as f32, false_at as f32, 1.0, 0.0);
let mut random = splitter.split_pos(context.block_pos_x, block_y, context.block_pos_z);
random.next_f32() < mapped
}
pub fn test_steep(context: &MaterialRuleContext, chunk: &ProtoChunk) -> bool {
let local_x = context.block_pos_x & 15;
let local_z = context.block_pos_z & 15;
let local_z_sub = 0.max(local_z - 1);
let local_z_add = 15.min(local_z + 1);
let sub_height = chunk.top_block_height_exclusive(local_x, local_z_sub);
let add_height = chunk.top_block_height_exclusive(local_x, local_z_add);
if add_height >= sub_height + 4 {
true
} else {
let local_x_sub = 0.max(local_x - 1);
let local_x_add = 15.min(local_x + 1);
let sub_height = chunk.top_block_height_exclusive(local_x_sub, local_z);
let add_height = chunk.top_block_height_exclusive(local_x_add, local_z);
sub_height >= add_height + 4
}
}
pub fn test_temperature(context: &MaterialRuleContext) -> bool {
let temperature = context.biome.weather.compute_temperature(
context.block_pos_x as f64,
context.block_pos_y,
context.block_pos_z as f64,
context.sea_level,
);
temperature < 0.15f32
}

View File

@@ -0,0 +1,89 @@
use pumpkin_data::{
BlockState,
chunk_gen_settings::{ConditionMaterialRule, MaterialRule, SequenceMaterialRule},
};
use super::MaterialRuleContext;
use crate::{
ProtoChunk,
generation::{
noise::router::surface_height_sampler::SurfaceHeightEstimateSampler,
surface::test_condition,
},
};
pub fn try_apply_material_rule(
rule: &MaterialRule,
chunk: &mut ProtoChunk,
context: &mut MaterialRuleContext,
surface_height_estimate_sampler: &mut SurfaceHeightEstimateSampler,
) -> Option<&'static BlockState> {
match rule {
MaterialRule::Badlands(_badlands) => Some(BadLandsMaterialRule::try_apply(context)),
MaterialRule::Block(block) => Some(BlockMaterialRule::try_apply(block.result_state)),
MaterialRule::Sequence(sequence) => {
try_apply_sequence(sequence, chunk, context, surface_height_estimate_sampler)
}
MaterialRule::Condition(condition) => {
try_apply_condition(condition, chunk, context, surface_height_estimate_sampler)
}
}
}
pub struct BadLandsMaterialRule;
impl BadLandsMaterialRule {
pub fn try_apply(context: &mut MaterialRuleContext) -> &'static BlockState {
context.terrain_builder.get_terracotta_block(
context.block_pos_x,
context.block_pos_y,
context.block_pos_z,
)
}
}
pub struct BlockMaterialRule;
impl BlockMaterialRule {
pub const fn try_apply(state: &'static BlockState) -> &'static BlockState {
state
}
}
pub fn try_apply_sequence(
rule: &SequenceMaterialRule,
chunk: &mut ProtoChunk,
context: &mut MaterialRuleContext,
surface_height_estimate_sampler: &mut SurfaceHeightEstimateSampler,
) -> Option<&'static BlockState> {
for seq in rule.sequence {
if let Some(state) =
try_apply_material_rule(seq, chunk, context, surface_height_estimate_sampler)
{
return Some(state);
}
}
None
}
pub fn try_apply_condition(
rule: &ConditionMaterialRule,
chunk: &mut ProtoChunk,
context: &mut MaterialRuleContext,
surface_height_estimate_sampler: &mut SurfaceHeightEstimateSampler,
) -> Option<&'static BlockState> {
if test_condition(
&rule.if_true,
chunk,
context,
surface_height_estimate_sampler,
) {
return try_apply_material_rule(
rule.then_run,
chunk,
context,
surface_height_estimate_sampler,
);
}
None
}