Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Edvin Bryntesson
2024-09-05 16:37:42 +02:00
21 changed files with 1504 additions and 74 deletions

55
.github/workflows/docs.yml vendored Normal file
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@@ -0,0 +1,55 @@
# Based on https://vitepress.dev/guide/deploy#github-pages
name: Deploy VitePress site to GitHub Pages
on:
push:
branches: [master]
workflow_dispatch:
# Sets permissions of the GITHUB_TOKEN to allow deployment to GitHub Pages
permissions:
contents: read
pages: write
id-token: write
# Allow only one concurrent deployment, skipping runs queued between the run in-progress and latest queued.
# However, do NOT cancel in-progress runs as we want to allow these production deployments to complete.
concurrency:
group: pages
cancel-in-progress: false
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup Node
uses: actions/setup-node@v4
with:
node-version: 20
cache: npm
- name: Setup Pages
uses: actions/configure-pages@v4
- name: Install dependencies
run: npm ci
- name: Build with VitePress
run: npm run docs:build
- name: Upload artifact
uses: actions/upload-pages-artifact@v3
with:
path: docs/.vitepress/dist
deploy:
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
needs: build
runs-on: ubuntu-latest
name: Deploy
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4

5
.gitignore vendored
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@@ -93,3 +93,8 @@ features.toml
.vscode/settings.json
# Documentation
docs/.vitepress/dist
docs/.vitepress/cache
node_modules

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@@ -0,0 +1,44 @@
import { defineConfig } from "vitepress";
// https://vitepress.dev/reference/site-config
export default defineConfig({
title: "Pumpkin",
description:
"Empowering everyone to host fast and efficient Minecraft servers",
lang: "en-US",
base: "/Pumpkin/",
themeConfig: {
// https://vitepress.dev/reference/default-theme-config
sidebar: [
{
text: "About",
items: [
{ text: "Introduction", link: "/about/introduction" },
{ text: "Quick Start", link: "/about/quick-start" },
{
text: "Contributing",
link: "https://github.com/Snowiiii/Pumpkin/blob/master/CONTRIBUTING.md",
},
],
},
{
text: "Plugins",
items: [
{ text: "About Plugins", link: "/plugins/about" },
{
text: "Getting Started in Rust",
link: "/plugins/getting-started-rs",
},
],
},
],
socialLinks: [
{ icon: "github", link: "https://github.com/Snowiiii/Pumpkin" },
{ icon: "discord", link: "https://discord.gg/RNm224ZsDq" },
],
logo: "/assets/icon.png",
},
head: [["link", { rel: "icon", href: "/assets/favicon.ico" }]],
});

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@@ -0,0 +1,17 @@
// https://vitepress.dev/guide/custom-theme
import { h } from 'vue'
import type { Theme } from 'vitepress'
import DefaultTheme from 'vitepress/theme'
import './style.css'
export default {
extends: DefaultTheme,
Layout: () => {
return h(DefaultTheme.Layout, null, {
// https://vitepress.dev/guide/extending-default-theme#layout-slots
})
},
enhanceApp({ app, router, siteData }) {
// ...
}
} satisfies Theme

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@@ -0,0 +1,139 @@
/**
* Customize default theme styling by overriding CSS variables:
* https://github.com/vuejs/vitepress/blob/main/src/client/theme-default/styles/vars.css
*/
/**
* Colors
*
* Each colors have exact same color scale system with 3 levels of solid
* colors with different brightness, and 1 soft color.
*
* - `XXX-1`: The most solid color used mainly for colored text. It must
* satisfy the contrast ratio against when used on top of `XXX-soft`.
*
* - `XXX-2`: The color used mainly for hover state of the button.
*
* - `XXX-3`: The color for solid background, such as bg color of the button.
* It must satisfy the contrast ratio with pure white (#ffffff) text on
* top of it.
*
* - `XXX-soft`: The color used for subtle background such as custom container
* or badges. It must satisfy the contrast ratio when putting `XXX-1` colors
* on top of it.
*
* The soft color must be semi transparent alpha channel. This is crucial
* because it allows adding multiple "soft" colors on top of each other
* to create a accent, such as when having inline code block inside
* custom containers.
*
* - `default`: The color used purely for subtle indication without any
* special meanings attched to it such as bg color for menu hover state.
*
* - `brand`: Used for primary brand colors, such as link text, button with
* brand theme, etc.
*
* - `tip`: Used to indicate useful information. The default theme uses the
* brand color for this by default.
*
* - `warning`: Used to indicate warning to the users. Used in custom
* container, badges, etc.
*
* - `danger`: Used to show error, or dangerous message to the users. Used
* in custom container, badges, etc.
* -------------------------------------------------------------------------- */
:root {
--vp-c-default-1: var(--vp-c-gray-1);
--vp-c-default-2: var(--vp-c-gray-2);
--vp-c-default-3: var(--vp-c-gray-3);
--vp-c-default-soft: var(--vp-c-gray-soft);
--vp-c-brand-1: var(--vp-c-indigo-1);
--vp-c-brand-2: var(--vp-c-indigo-2);
--vp-c-brand-3: var(--vp-c-indigo-3);
--vp-c-brand-soft: var(--vp-c-indigo-soft);
--vp-c-tip-1: var(--vp-c-brand-1);
--vp-c-tip-2: var(--vp-c-brand-2);
--vp-c-tip-3: var(--vp-c-brand-3);
--vp-c-tip-soft: var(--vp-c-brand-soft);
--vp-c-warning-1: var(--vp-c-yellow-1);
--vp-c-warning-2: var(--vp-c-yellow-2);
--vp-c-warning-3: var(--vp-c-yellow-3);
--vp-c-warning-soft: var(--vp-c-yellow-soft);
--vp-c-danger-1: var(--vp-c-red-1);
--vp-c-danger-2: var(--vp-c-red-2);
--vp-c-danger-3: var(--vp-c-red-3);
--vp-c-danger-soft: var(--vp-c-red-soft);
}
/**
* Component: Button
* -------------------------------------------------------------------------- */
:root {
--vp-button-brand-border: transparent;
--vp-button-brand-text: var(--vp-c-white);
--vp-button-brand-bg: var(--vp-c-brand-3);
--vp-button-brand-hover-border: transparent;
--vp-button-brand-hover-text: var(--vp-c-white);
--vp-button-brand-hover-bg: var(--vp-c-brand-2);
--vp-button-brand-active-border: transparent;
--vp-button-brand-active-text: var(--vp-c-white);
--vp-button-brand-active-bg: var(--vp-c-brand-1);
}
/**
* Component: Home
* -------------------------------------------------------------------------- */
:root {
--vp-home-hero-name-color: transparent;
--vp-home-hero-name-background: -webkit-linear-gradient(
120deg,
#bd34fe 30%,
#41d1ff
);
--vp-home-hero-image-background-image: linear-gradient(
-45deg,
#bd34fe 50%,
#47caff 50%
);
--vp-home-hero-image-filter: blur(44px);
}
@media (min-width: 640px) {
:root {
--vp-home-hero-image-filter: blur(56px);
}
}
@media (min-width: 960px) {
:root {
--vp-home-hero-image-filter: blur(68px);
}
}
/**
* Component: Custom Block
* -------------------------------------------------------------------------- */
:root {
--vp-custom-block-tip-border: transparent;
--vp-custom-block-tip-text: var(--vp-c-text-1);
--vp-custom-block-tip-bg: var(--vp-c-brand-soft);
--vp-custom-block-tip-code-bg: var(--vp-c-brand-soft);
}
/**
* Component: Algolia
* -------------------------------------------------------------------------- */
.DocSearch {
--docsearch-primary-color: var(--vp-c-brand-1) !important;
}

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@@ -0,0 +1,22 @@
# Pumpkin
Pumpkin is a Minecraft server built entirely in **Rust**, offering a fast, efficient,
and customizable experience. It prioritizes performance and player enjoyment while adhering to the core mechanics of the game.
![image](https://github.com/user-attachments/assets/7e2e865e-b150-4675-a2d5-b52f9900378e)
## What Pumpkin wants to achieve
- **Performance**: Leveraging multi-threading for maximum speed and efficiency.
- **Compatibility**: Supports the latest Minecraft server version and adheres to vanilla game mechanics.
- **Security**: Prioritizes security by preventing known exploits.
- **Flexibility**: Highly configurable with the ability to disable unnecessary features.
- **Extensibility**: Provides a foundation for plugin development.
## What Pumpkin will not
- Provide compatibility with Vanilla or Bukkit servers (including configs and plugins).
- Function as a framework for building a server from scratch.
> [!IMPORTANT]
> Pumpkin is currently under heavy development. Check out our [Github Project](https://github.com/users/Snowiiii/projects/12/views/3) to see current progress

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docs/about/quick-start.md Normal file
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@@ -0,0 +1,41 @@
# Quick Start
There are currently no release builds, because there was no release :D.
To get Pumpkin running you first have to clone it:
```shell
git clone https://github.com/Snowiiii/Pumpkin.git
cd Pumpkin
```
You also may have to [install rust](https://www.rust-lang.org/tools/install) when you don't already have.
You can place a vanilla world into the Pumpkin/ directory when you want. Just name the World to `world`
Then run:
> [!NOTE]
> This can take a while. Because we enabled heavy optimizations for release builds
>
> To apply further optimizations specfic to your CPU and use your CPU features. You should set the target-cpu=native
> Rust flag.
```shell
cargo run --release
```
## Docker
Experimental Docker support is available.
The image is currently not published anywhere, but you can use the following command to build it:
```shell
docker build . -t pumpkin
```
To run it use the following command:
```shell
docker run --rm -v "./world:/pumpkin/world" pumpkin
```

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docs/index.md Normal file
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@@ -0,0 +1,27 @@
---
# https://vitepress.dev/reference/default-theme-home-page
layout: home
hero:
name: 'Pumpkin'
text: 'Minecraft Server'
tagline: Empowering everyone to host fast and efficient Minecraft servers
actions:
- theme: brand
text: Quick Start
link: /about/quick-start
- theme: alt
text: Documentation
link: /about/introduction
- theme: alt
text: For developers
link: /plugins/about
features:
- title: Written in Rust
details: Pumpkin is written 100% in Rust, ensuring memory safety and unmatched performance.
- title: Feature complete
details: With all vanilla features supported, you will have no issues.
- title: Extensible
details: Using Extism you can extend Pumpkin to your needs. Play your way!
---

15
docs/plugins/about.md Normal file
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@@ -0,0 +1,15 @@
# Plugins
Pumpkin uses [Extism](https://extism.org/) for loading plugins.
This means that you can write your plugins in any language that can compile to Extism WASM.
These languages include:
- Rust
- JavaScript / TypeScript
- Golang
- C#
- F#
- C
- Haskell
- Zig
- AssemblyScript

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@@ -0,0 +1,4 @@
# Getting Started in Rust
Rust in one of the supported plugin languages.
This page has not been written yet.

1062
package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

11
package.json Normal file
View File

@@ -0,0 +1,11 @@
{
"scripts": {
"docs:dev": "vitepress dev docs",
"docs:build": "vitepress build docs",
"docs:preview": "vitepress preview docs"
},
"devDependencies": {
"vitepress": "^1.3.4",
"vue": "^3.4.38"
}
}

View File

@@ -98,6 +98,12 @@ impl<T> From<(T, T, T)> for Vector3<T> {
}
}
impl<T> From<Vector3<T>> for (T, T, T) {
fn from(vector: Vector3<T>) -> Self {
(vector.x, vector.y, vector.z)
}
}
pub trait Math:
Mul<Output = Self>
+ Neg<Output = Self>

View File

@@ -1,7 +1,6 @@
use std::{
io::{self, Write},
net::SocketAddr,
sync::Arc,
};
use crate::{
@@ -71,7 +70,7 @@ pub struct Client {
pub connection_state: ConnectionState,
pub encryption: bool,
pub closed: bool,
pub token: Arc<Token>,
pub token: Token,
pub connection: TcpStream,
pub address: SocketAddr,
enc: PacketEncoder,
@@ -82,7 +81,7 @@ pub struct Client {
}
impl Client {
pub fn new(token: Arc<Token>, connection: TcpStream, address: SocketAddr) -> Self {
pub fn new(token: Token, connection: TcpStream, address: SocketAddr) -> Self {
Self {
protocol_version: 0,
gameprofile: None,

View File

@@ -76,9 +76,7 @@ impl Player {
return;
}
let entity = &mut self.entity;
self.lastx = entity.pos.x;
self.lasty = entity.pos.y;
self.lastz = entity.pos.z;
self.last_position = entity.pos;
entity.set_pos(
Self::clamp_horizontal(position.x),
Self::clamp_vertical(position.feet_y),
@@ -89,13 +87,12 @@ impl Player {
// send new position to all other players
let on_ground = self.on_ground;
let entity_id = entity.entity_id;
let (x, lastx) = (entity.pos.x, self.lastx);
let (y, lasty) = (entity.pos.y, self.lasty);
let (z, lastz) = (entity.pos.z, self.lastz);
let (x, y, z) = entity.pos.into();
let (lastx, lasty, lastz) = self.last_position.into();
let world = self.world.clone();
let world = world.lock().await;
world.broadcast_packet(
&[&self.client.token],
&[self.client.token],
&CUpdateEntityPos::new(
entity_id.into(),
(x * 4096.0 - lastx * 4096.0) as i16,
@@ -125,9 +122,7 @@ impl Player {
}
let entity = &mut self.entity;
self.lastx = entity.pos.x;
self.lasty = entity.pos.y;
self.lastz = entity.pos.z;
self.last_position = entity.pos;
entity.set_pos(
Self::clamp_horizontal(position_rotation.x),
Self::clamp_vertical(position_rotation.feet_y),
@@ -139,9 +134,8 @@ impl Player {
// send new position to all other players
let on_ground = self.on_ground;
let entity_id = entity.entity_id;
let (x, lastx) = (entity.pos.x, self.lastx);
let (y, lasty) = (entity.pos.y, self.lasty);
let (z, lastz) = (entity.pos.z, self.lastz);
let (x, y, z) = entity.pos.into();
let (lastx, lasty, lastz) = self.last_position.into();
let yaw = modulus(entity.yaw * 256.0 / 360.0, 256.0);
let pitch = modulus(entity.pitch * 256.0 / 360.0, 256.0);
// let head_yaw = (entity.head_yaw * 256.0 / 360.0).floor();
@@ -149,7 +143,7 @@ impl Player {
let world = world.lock().await;
world.broadcast_packet(
&[&self.client.token],
&[self.client.token],
&CUpdateEntityPosRot::new(
entity_id.into(),
(x * 4096.0 - lastx * 4096.0) as i16,
@@ -161,7 +155,7 @@ impl Player {
),
);
world.broadcast_packet(
&[&self.client.token],
&[self.client.token],
&CHeadRot::new(entity_id.into(), yaw as u8),
);
@@ -186,10 +180,10 @@ impl Player {
let world = self.world.lock().await;
let packet = CUpdateEntityRot::new(entity_id.into(), yaw as u8, pitch as u8, on_ground);
// self.client.send_packet(&packet);
world.broadcast_packet(&[&self.client.token], &packet);
world.broadcast_packet(&[self.client.token], &packet);
let packet = CHeadRot::new(entity_id.into(), yaw as u8);
// self.client.send_packet(&packet);
world.broadcast_packet(&[&self.client.token], &packet);
world.broadcast_packet(&[self.client.token], &packet);
}
pub fn handle_chat_command(&mut self, server: &mut Server, command: SChatCommand) {
@@ -248,7 +242,7 @@ impl Player {
let id = self.entity_id();
let world = self.world.lock().await;
world.broadcast_packet(
&[&self.client.token],
&[self.client.token],
&CEntityAnimation::new(id.into(), animation as u8),
)
}
@@ -272,7 +266,7 @@ impl Player {
let world = self.world.lock().await;
world.broadcast_packet(
&[&self.client.token],
&[self.client.token],
&CPlayerChatMessage::new(
pumpkin_protocol::uuid::UUID(gameprofile.id),
1.into(),
@@ -340,7 +334,7 @@ impl Player {
let world = world.lock().await;
let attacked_player = world.get_by_entityid(self, entity_id.0 as EntityId);
if let Some(mut player) = attacked_player {
let token = player.client.token.clone();
let token = player.client.token;
let velo = player.velocity;
if config.protect_creative && player.gamemode == GameMode::Creative {
return;
@@ -371,7 +365,7 @@ impl Player {
self.client.send_packet(packet);
player.client.send_packet(packet);
world.broadcast_packet(
&[&self.client.token, &token],
&[self.client.token, token],
&CHurtAnimation::new(&entity_id, 10.0),
)
}
@@ -411,12 +405,12 @@ impl Player {
// TODO: currently this is always dirt replace it
let world = self.world.lock().await;
world.broadcast_packet(
&[&self.client.token],
&[self.client.token],
&CWorldEvent::new(2001, &location, 11, false),
);
// AIR
world.broadcast_packet(
&[&self.client.token],
&[self.client.token],
&CBlockUpdate::new(&location, 0.into()),
);
}
@@ -439,12 +433,12 @@ impl Player {
// TODO: currently this is always dirt replace it
let world = self.world.lock().await;
world.broadcast_packet(
&[&self.client.token],
&[self.client.token],
&CWorldEvent::new(2001, &location, 11, false),
);
// AIR
world.broadcast_packet(
&[&self.client.token],
&[self.client.token],
&CBlockUpdate::new(&location, 0.into()),
);
// TODO: Send this every tick
@@ -491,11 +485,11 @@ impl Player {
if let Ok(block_state_id) = BlockId::new(minecraft_id, None) {
let world = self.world.lock().await;
world.broadcast_packet(
&[&self.client.token],
&[self.client.token],
&CBlockUpdate::new(&location, block_state_id.get_id_mojang_repr().into()),
);
world.broadcast_packet(
&[&self.client.token],
&[self.client.token],
&CBlockUpdate::new(
&WorldPosition(location.0 + face.to_offset()),
block_state_id.get_id_mojang_repr().into(),

View File

@@ -75,9 +75,7 @@ pub struct Player {
/// send `send_abilties_update` when changed
pub abilities: PlayerAbilities,
pub lastx: f64,
pub lasty: f64,
pub lastz: f64,
pub last_position: Vector3<f64>,
// Client side value, Should be not trusted
pub on_ground: bool,
@@ -140,9 +138,7 @@ impl Player {
abilities: PlayerAbilities::default(),
gamemode,
watched_section: Vector3::new(0, 0, 0),
lastx: 0.0,
lasty: 0.0,
lastz: 0.0,
last_position: Vector3::new(0.0, 0.0, 0.0),
}
}
@@ -238,7 +234,7 @@ impl Player {
self.world
.lock()
.await
.broadcast_packet(&[&self.client.token], &packet);
.broadcast_packet(&[self.client.token], &packet);
}
pub async fn set_pose(&mut self, pose: EntityPose) {
@@ -252,7 +248,7 @@ impl Player {
self.world
.lock()
.await
.broadcast_packet(&[&self.client.token], &packet)
.broadcast_packet(&[self.client.token], &packet)
}
pub fn teleport(&mut self, x: f64, y: f64, z: f64, yaw: f32, pitch: f32) {
@@ -263,9 +259,7 @@ impl Player {
}
let entity = &mut self.entity;
entity.set_pos(x, y, z);
self.lastx = x;
self.lasty = y;
self.lastz = z;
self.last_position = entity.pos;
entity.yaw = yaw;
entity.pitch = pitch;
self.awaiting_teleport = Some((self.teleport_id_count.into(), Vector3::new(x, y, z)));
@@ -334,7 +328,7 @@ impl Player {
}],
));
self.world.lock().await.broadcast_packet(
&[&self.client.token],
&[self.client.token],
&CPlayerInfoUpdate::new(
0x04,
&[pumpkin_protocol::client::play::Player {

View File

@@ -81,7 +81,7 @@ fn main() -> io::Result<()> {
let rcon = ADVANCED_CONFIG.rcon.clone();
let mut clients: HashMap<Token, Client> = HashMap::new();
let mut players: HashMap<Arc<Token>, Arc<Mutex<Player>>> = HashMap::new();
let mut players: HashMap<Token, Arc<Mutex<Player>>> = HashMap::new();
let server = Arc::new(tokio::sync::Mutex::new(Server::new()));
log::info!("Started Server took {}ms", time.elapsed().as_millis());
@@ -150,32 +150,28 @@ fn main() -> io::Result<()> {
token,
Interest::READABLE.add(Interest::WRITABLE),
)?;
let rc_token = Arc::new(token);
let client = Client::new(Arc::clone(&rc_token), connection, addr);
let client = Client::new(token, connection, addr);
clients.insert(token, client);
},
token => {
// Poll Players
let done = if let Some(player) = players.get_mut(&token) {
if let Some(player) = players.get_mut(&token) {
let mut player = player.lock().unwrap();
player.client.poll(event).await;
if !player.client.closed {
let mut server = server.lock().await;
player.process_packets(&mut server).await;
}
player.client.closed
} else {
false
};
if done {
if let Some(player) = players.remove(&token) {
let mut player = player.lock().unwrap();
player.remove().await;
poll.registry().deregister(&mut player.client.connection)?;
if player.client.closed {
drop(player);
if let Some(player) = players.remove(&token) {
let mut player = player.lock().unwrap();
player.remove().await;
poll.registry().deregister(&mut player.client.connection)?;
}
}
}
};
// Poll current Clients (non players)
// Maybe received an event for a TCP connection.
@@ -195,10 +191,9 @@ fn main() -> io::Result<()> {
if done {
poll.registry().deregister(&mut client.connection)?;
} else if make_player {
let token = client.token.clone();
let token = client.token;
let mut server = server.lock().await;
let (player, world) =
server.add_player(token.clone(), client).await;
let (player, world) = server.add_player(token, client).await;
players.insert(token, player.clone());
let mut world = world.lock().await;
world.spawn_player(&BASIC_CONFIG, player).await;

View File

@@ -112,7 +112,7 @@ impl Server {
pub async fn add_player(
&mut self,
token: Arc<Token>,
token: Token,
client: Client,
) -> (Arc<Mutex<Player>>, Arc<tokio::sync::Mutex<World>>) {
let entity_id = self.new_entity_id();
@@ -145,12 +145,12 @@ impl Server {
}
/// Sends a Packet to all Players in all worlds
pub fn broadcast_packet_all<P>(&self, expect: &[&Arc<Token>], packet: &P)
pub fn broadcast_packet_all<P>(&self, except: &[Token], packet: &P)
where
P: ClientPacket,
{
for world in &self.worlds {
world.blocking_lock().broadcast_packet(expect, packet)
world.blocking_lock().broadcast_packet(except, packet)
}
}

View File

@@ -26,7 +26,7 @@ use crate::{client::Client, entity::player::Player};
pub struct World {
pub level: Arc<Mutex<Level>>,
pub current_players: HashMap<Arc<Token>, Arc<Mutex<Player>>>,
pub current_players: HashMap<Token, Arc<Mutex<Player>>>,
// entities, players...
}
@@ -39,14 +39,14 @@ impl World {
}
/// Sends a Packet to all Players, Expect some players. Because we can't lock them twice
pub fn broadcast_packet<P>(&self, expect: &[&Arc<Token>], packet: &P)
pub fn broadcast_packet<P>(&self, except: &[Token], packet: &P)
where
P: ClientPacket,
{
for (_, player) in self
.current_players
.iter()
.filter(|c| !expect.contains(&c.0))
.filter(|c| !except.contains(c.0))
{
let mut player = player.lock().unwrap();
player.client.send_packet(packet);
@@ -118,7 +118,7 @@ impl World {
}],
));
self.broadcast_packet(
&[&player.client.token],
&[player.client.token],
&CPlayerInfoUpdate::new(
0x01 | 0x08,
&[pumpkin_protocol::client::play::Player {
@@ -139,7 +139,7 @@ impl World {
for (_, playerr) in self
.current_players
.iter()
.filter(|c| c.0 != &player.client.token)
.filter(|(c, _)| **c != player.client.token)
{
let playerr = playerr.as_ref().lock().unwrap();
let gameprofile = &playerr.gameprofile;
@@ -165,7 +165,7 @@ impl World {
// spawn player for every client
self.broadcast_packet(
&[&player.client.token],
&[player.client.token],
// TODO: add velo
&CSpawnEntity::new(
entity_id.into(),
@@ -184,7 +184,7 @@ impl World {
),
);
// spawn players for our client
let token = player.client.token.clone();
let token = player.client.token;
for (_, existing_player) in self.current_players.iter().filter(|c| c.0 != &token) {
let existing_player = existing_player.as_ref().lock().unwrap();
let entity = &existing_player.entity;
@@ -213,7 +213,7 @@ impl World {
Metadata::new(17, VarInt(0), config.skin_parts),
);
player.client.send_packet(&packet);
self.broadcast_packet(&[&player.client.token], &packet)
self.broadcast_packet(&[player.client.token], &packet)
}
// Spawn in inital chunks
@@ -277,7 +277,7 @@ impl World {
None
}
pub fn add_player(&mut self, token: Arc<Token>, player: Arc<Mutex<Player>>) {
pub fn add_player(&mut self, token: Token, player: Arc<Mutex<Player>>) {
self.current_players.insert(token, player);
}
@@ -288,9 +288,9 @@ impl World {
let id = player.entity_id();
let uuid = player.gameprofile.id;
self.broadcast_packet(
&[&player.client.token],
&[player.client.token],
&CRemovePlayerInfo::new(1.into(), &[UUID(uuid)]),
);
self.broadcast_packet(&[&player.client.token], &CRemoveEntities::new(&[id.into()]))
self.broadcast_packet(&[player.client.token], &CRemoveEntities::new(&[id.into()]))
}
}