feat: add stonecutter

This commit is contained in:
Alexander Medvedev
2026-05-07 22:02:52 +02:00
parent 5c90387b02
commit 4e3268b140
7 changed files with 2573 additions and 4 deletions

View File

@@ -38,15 +38,46 @@ pub enum RecipeTypes {
/// Smoker cooking recipe.
#[serde(rename = "minecraft:smoking")]
Smoking(CookingRecipeStruct),
/// Stonecutter recipe (not yet codegen'd).
/// Stonecutter recipe.
#[serde(rename = "minecraft:stonecutting")]
Stonecutting,
Stonecutting(StonecuttingRecipeStruct),
/// Any special crafting recipe type (not yet codegen'd).
#[serde(other)]
#[serde(rename = "minecraft:crafting_special_*")]
CraftingSpecial,
}
/// Deserialized stonecutter recipe.
#[derive(Deserialize)]
pub struct StonecuttingRecipeStruct {
/// Optional recipe group used for advancement tracking.
group: Option<String>,
/// The single ingredient required by this recipe.
ingredient: RecipeIngredientTypes,
/// The item produced by this recipe.
result: RecipeResultStruct,
}
impl ToTokens for StonecuttingRecipeStruct {
fn to_tokens(&self, tokens: &mut TokenStream) {
let group = if let Some(group) = &self.group {
quote! { Some(#group) }
} else {
quote! { None }
};
let ingredient = self.ingredient.to_token_stream();
let result = self.result.to_token_stream();
tokens.extend(quote! {
StonecutterRecipe {
group: #group,
ingredient: #ingredient,
result: #result,
}
});
}
}
/// Deserialized cooking recipe (furnace, blast furnace, smoker, or campfire).
#[derive(Deserialize)]
pub struct CookingRecipeStruct {
@@ -432,6 +463,7 @@ pub fn build() -> TokenStream {
let mut crafting_recipes = Vec::new();
let mut cooking_recipes = Vec::new();
let mut stonecutting_recipes = Vec::new();
for recipe in recipes_assets {
match recipe {
@@ -493,7 +525,9 @@ pub fn build() -> TokenStream {
};
cooking_recipes.push(smoking_token);
}
RecipeTypes::Stonecutting => {}
RecipeTypes::Stonecutting(recipe) => {
stonecutting_recipes.push(recipe.to_token_stream());
}
RecipeTypes::CraftingSpecial => {}
}
}
@@ -592,7 +626,12 @@ pub fn build() -> TokenStream {
}
}
#[derive(Clone, Debug)]
pub struct StonecutterRecipe {
pub group: Option<&'static str>,
pub ingredient: RecipeIngredientTypes,
pub result: RecipeResultStruct,
}
#[derive(Clone, Debug)]
pub struct RecipeResultStruct {
@@ -641,6 +680,9 @@ pub fn build() -> TokenStream {
pub static RECIPES_COOKING: &[CookingRecipeType] = &[
#(#cooking_recipes ),*
];
pub static RECIPES_STONECUTTING: &[StonecutterRecipe] = &[
#(#stonecutting_recipes),*
];
pub fn get_cooking_recipe_with_ingredient(ingredient: &Item, recipe_type: CookingRecipeKind) -> Option<&'static CookingRecipe> {
RECIPES_COOKING

File diff suppressed because it is too large Load Diff

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@@ -47,6 +47,7 @@ pub mod merchant;
pub mod player;
pub mod screen_handler;
pub mod slot;
pub mod stonecutter_screen_handler;
pub mod sync_handler;
pub mod window_property;

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@@ -0,0 +1,259 @@
use std::any::Any;
use std::sync::Arc;
use std::sync::atomic::{AtomicU8, Ordering};
use tokio::sync::Mutex;
use crate::player::player_inventory::PlayerInventory;
use crate::screen_handler::{
InventoryPlayer, ScreenHandler, ScreenHandlerBehaviour, ScreenHandlerFuture,
};
use crate::slot::{BoxFuture, NormalSlot, Slot};
use pumpkin_data::item::Item;
use pumpkin_data::item_stack::ItemStack;
use pumpkin_data::recipes::{RECIPES_STONECUTTING, StonecutterRecipe};
use pumpkin_data::screen::WindowType;
use pumpkin_protocol::java::server::play::SlotActionType;
use pumpkin_world::inventory::Inventory;
use pumpkin_world::inventory::SimpleInventory;
pub struct StonecutterScreenHandler {
behaviour: ScreenHandlerBehaviour,
pub input_inventory: Arc<SimpleInventory>,
pub output_inventory: Arc<SimpleInventory>,
pub selected_recipe: AtomicU8,
}
impl StonecutterScreenHandler {
pub fn new(sync_id: u8, player_inventory: &Arc<PlayerInventory>) -> Self {
let behaviour = ScreenHandlerBehaviour::new(sync_id, Some(WindowType::Stonecutter));
let input_inventory = Arc::new(SimpleInventory::new(1));
let output_inventory = Arc::new(SimpleInventory::new(1));
let mut handler = Self {
behaviour,
input_inventory: input_inventory.clone(),
output_inventory: output_inventory.clone(),
selected_recipe: AtomicU8::new(u8::MAX),
};
handler.add_slot(Arc::new(NormalSlot::new(
input_inventory.clone() as Arc<dyn Inventory>,
0,
)));
handler.add_slot(Arc::new(StonecutterOutputSlot::new(
output_inventory as Arc<dyn Inventory>,
input_inventory as Arc<dyn Inventory>,
0,
)));
let player_inventory: Arc<dyn Inventory> = player_inventory.clone();
handler.add_player_slots(&player_inventory);
handler
}
async fn update_output(&self) {
let input_stack = self.input_inventory.get_stack(0).await;
let input_lock = input_stack.lock().await;
if input_lock.is_empty() {
self.output_inventory
.set_stack(0, ItemStack::EMPTY.clone())
.await;
self.selected_recipe.store(u8::MAX, Ordering::Relaxed);
return;
}
let available_recipes = Self::get_available_recipes(&input_lock);
let recipe_index = self.selected_recipe.load(Ordering::Relaxed);
if recipe_index != u8::MAX && (recipe_index as usize) < available_recipes.len() {
let recipe = available_recipes[recipe_index as usize];
let item =
Item::from_registry_key(recipe.result.id).expect("Invalid recipe result item");
let result = ItemStack::new(recipe.result.count, item);
self.output_inventory.set_stack(0, result).await;
} else {
self.output_inventory
.set_stack(0, ItemStack::EMPTY.clone())
.await;
}
}
fn get_available_recipes(input: &ItemStack) -> Vec<&'static StonecutterRecipe> {
let item = input.item;
RECIPES_STONECUTTING
.iter()
.filter(|r| r.ingredient.match_item(item))
.collect()
}
}
impl ScreenHandler for StonecutterScreenHandler {
fn get_behaviour(&self) -> &ScreenHandlerBehaviour {
&self.behaviour
}
fn get_behaviour_mut(&mut self) -> &mut ScreenHandlerBehaviour {
&mut self.behaviour
}
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
fn on_slot_click<'a>(
&'a mut self,
slot_index: i32,
button: i32,
action_type: SlotActionType,
player: &'a dyn InventoryPlayer,
) -> ScreenHandlerFuture<'a, ()> {
Box::pin(async move {
self.internal_on_slot_click(slot_index, button, action_type, player)
.await;
if slot_index == 0 {
self.update_output().await;
}
})
}
fn quick_move<'a>(
&'a mut self,
_player: &'a dyn InventoryPlayer,
slot_index: i32,
) -> ScreenHandlerFuture<'a, ItemStack> {
Box::pin(async move {
let mut stack = ItemStack::EMPTY.clone();
let slot = self.get_behaviour().slots.get(slot_index as usize).cloned();
if let Some(slot) = slot {
let mut slot_stack = slot.get_cloned_stack().await;
if !slot_stack.is_empty() {
stack = slot_stack.clone();
if slot_index < 2 {
// From Stonecutter to Player
if !self.insert_item(&mut slot_stack, 2, 38, true).await {
return ItemStack::EMPTY.clone();
}
slot.on_quick_move_crafted(slot_stack.clone(), stack.clone())
.await;
} else {
// From Player to Stonecutter
// Try input slot (0)
if !self.insert_item(&mut slot_stack, 0, 1, false).await {
return ItemStack::EMPTY.clone();
}
}
if slot_stack.is_empty() {
slot.set_stack(ItemStack::EMPTY.clone()).await;
} else {
slot.set_stack(slot_stack).await;
}
}
}
stack
})
}
}
pub struct StonecutterOutputSlot {
pub inventory: Arc<dyn Inventory>,
pub input_inventory: Arc<dyn Inventory>,
pub index: usize,
pub id: AtomicU8,
}
impl StonecutterOutputSlot {
pub fn new(
inventory: Arc<dyn Inventory>,
input_inventory: Arc<dyn Inventory>,
index: usize,
) -> Self {
Self {
inventory,
input_inventory,
index,
id: AtomicU8::new(0),
}
}
}
impl Slot for StonecutterOutputSlot {
fn get_inventory(&self) -> Arc<dyn Inventory> {
self.inventory.clone()
}
fn get_index(&self) -> usize {
self.index
}
fn set_id(&self, id: usize) {
self.id.store(id as u8, Ordering::Relaxed);
}
fn on_take_item<'a>(
&'a self,
_player: &'a dyn InventoryPlayer,
_stack: &'a ItemStack,
) -> BoxFuture<'a, ()> {
Box::pin(async move {
let input_stack = self.input_inventory.get_stack(0).await;
let mut input_lock = input_stack.lock().await;
if !input_lock.is_empty() {
input_lock.item_count -= 1;
if input_lock.item_count == 0 {
*input_lock = ItemStack::EMPTY.clone();
}
}
self.mark_dirty().await;
})
}
fn can_insert(&self, _stack: &ItemStack) -> BoxFuture<'_, bool> {
Box::pin(async move { false })
}
fn get_stack(&self) -> BoxFuture<'_, Arc<Mutex<ItemStack>>> {
Box::pin(async move { self.inventory.get_stack(self.index).await })
}
fn get_cloned_stack(&self) -> BoxFuture<'_, ItemStack> {
Box::pin(async move {
let stack = self.inventory.get_stack(self.index).await;
stack.lock().await.clone()
})
}
fn has_stack(&self) -> BoxFuture<'_, bool> {
Box::pin(async move {
let stack = self.inventory.get_stack(self.index).await;
!stack.lock().await.is_empty()
})
}
fn set_stack(&self, stack: ItemStack) -> BoxFuture<'_, ()> {
Box::pin(async move {
self.inventory.set_stack(self.index, stack).await;
})
}
fn set_stack_prev(&self, _stack: ItemStack, _previous_stack: ItemStack) -> BoxFuture<'_, ()> {
Box::pin(async move {
// Do nothing
})
}
fn mark_dirty(&self) -> BoxFuture<'_, ()> {
Box::pin(async move {
self.inventory.mark_dirty();
})
}
}

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@@ -19,6 +19,7 @@ pub mod enchanting_table;
pub mod furnace;
pub mod grindstone;
pub mod smoker;
pub mod stonecutter;
// Redstone & mechanisms
pub mod command; // command block / redstone control

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@@ -0,0 +1,56 @@
use crate::block::registry::BlockActionResult;
use crate::block::{BlockBehaviour, BlockFuture, NormalUseArgs};
use pumpkin_data::translation;
use pumpkin_inventory::player::player_inventory::PlayerInventory;
use pumpkin_inventory::screen_handler::{
BoxFuture, InventoryPlayer, ScreenHandlerFactory, SharedScreenHandler,
};
use pumpkin_macros::pumpkin_block;
use pumpkin_util::text::TextComponent;
use std::sync::Arc;
use tokio::sync::Mutex;
use pumpkin_inventory::stonecutter_screen_handler::StonecutterScreenHandler;
#[pumpkin_block("minecraft:stonecutter")]
pub struct StonecutterBlock;
impl BlockBehaviour for StonecutterBlock {
fn normal_use<'a>(&'a self, args: NormalUseArgs<'a>) -> BlockFuture<'a, BlockActionResult> {
Box::pin(async move {
args.player
.open_handled_screen(&StonecutterScreenFactory, Some(*args.position))
.await;
BlockActionResult::Success
})
}
}
struct StonecutterScreenFactory;
impl ScreenHandlerFactory for StonecutterScreenFactory {
fn create_screen_handler<'a>(
&'a self,
sync_id: u8,
player_inventory: &'a Arc<PlayerInventory>,
_player: &'a dyn InventoryPlayer,
) -> BoxFuture<'a, Option<SharedScreenHandler>> {
Box::pin(async move {
let handler: SharedScreenHandler = Arc::new(Mutex::new(StonecutterScreenHandler::new(
sync_id,
player_inventory,
)));
Some(handler)
})
}
fn get_display_name(&self) -> TextComponent {
TextComponent::translate_cross(
translation::java::CONTAINER_STONECUTTER,
translation::bedrock::CONTAINER_STONECUTTER,
&[],
)
}
}

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@@ -171,6 +171,7 @@ use crate::block::blocks::lectern::LecternBlock;
use crate::block::blocks::shulker_box::ShulkerBoxBlock;
use crate::block::blocks::skull_block::SkullBlock;
use crate::block::blocks::smoker::SmokerBlock;
use crate::block::blocks::stonecutter::StonecutterBlock;
#[must_use]
#[expect(clippy::too_many_lines)]
@@ -222,6 +223,7 @@ pub fn default_registry() -> Arc<BlockRegistry> {
manager.register(SlabBlock);
manager.register(SlimeBlock);
manager.register(StairBlock);
manager.register(StonecutterBlock);
manager.register(ShortPlantBlock);
manager.register(DryVegetationBlock);
manager.register(LilyPadBlock);