Add Player swing animation

This commit is contained in:
Snowiiii
2024-08-07 15:11:35 +02:00
parent bb6e3d9478
commit 0cec9bf216
9 changed files with 69 additions and 159 deletions

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@@ -53,7 +53,7 @@ Pumpkin is currently under heavy development.
- [x] Player Client brand
- [x] Player Teleport
- [x] Player Movement
- [ ] Player Animation
- [x] Player Animation
- [ ] Player Inventory
- [ ] Player Attack
- Server

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@@ -0,0 +1,31 @@
use num_derive::ToPrimitive;
use pumpkin_macros::packet;
use serde::Serialize;
use crate::VarInt;
#[derive(Serialize, Clone)]
#[packet(0x03)]
pub struct CEntityAnimation {
entity_id: VarInt,
/// See `Animation`
animation: u8,
}
impl CEntityAnimation {
pub fn new(entity_id: VarInt, animation: u8) -> Self {
Self {
entity_id,
animation,
}
}
}
#[derive(ToPrimitive)]
pub enum Animation {
SwingMainArm,
LeaveBed,
SwingOffhand,
CriticalEffect,
MagicCriticaleffect,
}

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@@ -1,7 +1,6 @@
use pumpkin_macros::packet;
use serde::Serialize;
#[derive(Serialize)]
#[packet(0x38)]
pub struct CPlayerAbilities {

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@@ -1,5 +1,6 @@
mod c_change_difficulty;
mod c_chunk_data_update_light;
mod c_entity_animation;
mod c_entity_metadata;
mod c_game_event;
mod c_head_rot;
@@ -19,6 +20,7 @@ mod player_action;
pub use c_change_difficulty::*;
pub use c_chunk_data_update_light::*;
pub use c_entity_animation::*;
pub use c_entity_metadata::*;
pub use c_game_event::*;
pub use c_head_rot::*;

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@@ -51,6 +51,20 @@ impl ServerPacket for SPlayerPosition {
}
}
pub struct SSwingArm {
pub hand: VarInt,
}
impl ServerPacket for SSwingArm {
const PACKET_ID: VarInt = VarInt(0x36);
fn read(bytebuf: &mut crate::bytebuf::ByteBuffer) -> Self {
Self {
hand: bytebuf.get_var_int(),
}
}
}
pub struct SPlayerCommand {
pub entitiy_id: VarInt,
pub action: Action,

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@@ -27,7 +27,7 @@ use pumpkin_protocol::{
login::{SEncryptionResponse, SLoginAcknowledged, SLoginPluginResponse, SLoginStart},
play::{
SChatCommand, SConfirmTeleport, SPlayerCommand, SPlayerPosition,
SPlayerPositionRotation, SPlayerRotation,
SPlayerPositionRotation, SPlayerRotation, SSwingArm,
},
status::{SPingRequest, SStatusRequest},
},
@@ -256,6 +256,7 @@ impl Client {
SPlayerCommand::PACKET_ID => {
self.handle_player_command(server, SPlayerCommand::read(bytebuf))
}
SSwingArm::PACKET_ID => self.handle_swing_arm(server, SSwingArm::read(bytebuf)),
_ => log::error!("Failed to handle player packet id {}", packet.id.0),
}
}

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@@ -1,13 +1,18 @@
use num_traits::FromPrimitive;
use pumpkin_protocol::{
client::play::{CHeadRot, CUpdateEntityPos, CUpdateEntityPosRot, CUpdateEntityRot},
client::play::{
Animation, CEntityAnimation, CHeadRot, CUpdateEntityPos, CUpdateEntityPosRot,
CUpdateEntityRot,
},
server::play::{
SChatCommand, SConfirmTeleport, SPlayerCommand, SPlayerPosition, SPlayerPositionRotation,
SPlayerRotation,
SPlayerRotation, SSwingArm,
},
};
use crate::{
commands::{handle_command, CommandSender},
entity::player::Hand,
server::Server,
};
@@ -156,4 +161,14 @@ impl Client {
pumpkin_protocol::server::play::Action::StartFlyingElytra => todo!(),
}
}
pub fn handle_swing_arm(&mut self, server: &mut Server, swing_arm: SSwingArm) {
let animation = match Hand::from_i32(swing_arm.hand.0).unwrap() {
Hand::Main => Animation::SwingMainArm,
Hand::Off => Animation::SwingOffhand,
};
let player = self.player.as_mut().unwrap();
let id = player.entity_id();
server.broadcast_packet_expect(self, CEntityAnimation::new(id.into(), animation as u8))
}
}

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@@ -1,153 +0,0 @@
use std::path::Path;
use serde::{Deserialize, Serialize};
use crate::{entity::player::GameMode, server::Difficulty};
use super::auth_config::Authentication;
/// Current Config version of the Base Config
const CURRENT_BASE_VERSION: &str = "1.0.0";
#[derive(Deserialize, Serialize)]
/// The idea is that Pumpkin should very customizable, You can Enable or Disable Features depning on your needs.
/// This also allows you get some Performance or Resource boosts.
/// Important: The Configuration should match Vanilla by default
pub struct AdvancedConfiguration {
pub commands: Commands,
pub authentication: Authentication,
}
#[derive(Deserialize, Serialize)]
pub struct Commands {
/// Are commands from the Console accepted ?
pub use_console: bool,
// todo commands...
}
impl Default for Commands {
fn default() -> Self {
Self { use_console: true }
}
}
/// Important: The Configuration should match Vanilla by default
impl Default for AdvancedConfiguration {
fn default() -> Self {
Self {
authentication: Authentication::default(),
commands: Commands::default(),
}
}
}
#[derive(Serialize, Deserialize)]
pub struct BasicConfiguration {
/// A version identifier for the configuration format.
pub config_version: String,
/// The address to bind the server to.
pub server_address: String,
/// The port to listen on.
pub server_port: u16,
/// The seed for world generation.
pub seed: String,
/// The maximum number of players allowed on the server.
pub max_players: u32,
/// The maximum view distance for players.
pub view_distance: u8,
/// The maximum simulated view distance.
pub simulation_distance: u8,
/// The path to the resource pack.
pub resource_pack: String,
/// The SHA1 hash of the resource pack.
pub resource_pack_sha1: String,
/// The default game difficulty.
pub default_difficulty: Difficulty,
/// Whether the Nether dimension is enabled.
pub allow_nether: bool,
/// Whether the server is in hardcore mode.
pub hardcore: bool,
/// Whether online mode is enabled. Requires valid Minecraft accounts.
pub online_mode: bool,
/// Whether packet encryption is enabled. Required when online mode is enabled.
pub encryption: bool,
/// The server's description displayed on the status screen.
pub motd: String,
/// The default game mode for players.
pub default_gamemode: GameMode,
}
impl Default for BasicConfiguration {
fn default() -> Self {
Self {
config_version: CURRENT_BASE_VERSION.to_string(),
server_address: "127.0.0.1".to_string(),
server_port: 25565,
seed: "".to_string(),
max_players: 100000,
view_distance: 10,
simulation_distance: 10,
resource_pack: "".to_string(),
resource_pack_sha1: "".to_string(),
default_difficulty: Difficulty::Normal,
allow_nether: true,
hardcore: false,
online_mode: true,
encryption: true,
motd: "A Blazing fast Pumpkin Server!".to_string(),
default_gamemode: GameMode::Survival,
}
}
}
impl AdvancedConfiguration {
pub fn load<P: AsRef<Path>>(path: P) -> AdvancedConfiguration {
if path.as_ref().exists() {
let toml = std::fs::read_to_string(path).expect("Couldn't read configuration");
toml::from_str(toml.as_str()).expect("Couldn't parse, Proberbly old config")
} else {
let config = AdvancedConfiguration::default();
let toml = toml::to_string(&config).expect("Couldn't create toml!");
std::fs::write(path, toml).expect("Couldn't save configuration");
config
}
}
}
impl BasicConfiguration {
pub fn load<P: AsRef<Path>>(path: P) -> BasicConfiguration {
if path.as_ref().exists() {
let toml = std::fs::read_to_string(path).expect("Couldn't read configuration");
toml::from_str(toml.as_str()).expect("Couldn't parse")
} else {
let config = BasicConfiguration::default();
let toml = toml::to_string(&config).expect("Couldn't create toml!");
std::fs::write(path, toml).expect("Couldn't save configuration");
config.validate();
config
}
}
pub fn validate(&self) {
assert_eq!(
self.config_version, CURRENT_BASE_VERSION,
"Config version does not match used Config version. Please update your config"
);
assert!(self.view_distance >= 2, "View distance must be atleast 2");
assert!(
self.view_distance <= 32,
"View distance must be less than 32"
);
if self.online_mode {
assert!(
self.encryption,
"When Online Mode is enabled, Encryption must be enabled"
)
}
assert_eq!(
!self.resource_pack.is_empty(),
!self.resource_pack_sha1.is_empty(),
"Resource Pack path or Sha1 hash is missing"
);
}
}

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@@ -14,7 +14,8 @@ use pumpkin_protocol::{
client::{
config::CPluginMessage,
play::{
CChunkDataUpdateLight, CGameEvent, CLogin, CPlayerAbilities, CPlayerInfoUpdate, CSpawnEntity, PlayerAction,
CChunkDataUpdateLight, CGameEvent, CLogin, CPlayerAbilities, CPlayerInfoUpdate,
CSpawnEntity, PlayerAction,
},
},
BitSet, ClientPacket, Players, Sample, StatusResponse, VarInt, Version, CURRENT_MC_PROTOCOL,