/*
 * Copyright 2022 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package me.rhunk.snapenhance.ui.util.pullrefresh

import androidx.compose.animation.core.LinearOutSlowInEasing
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.drawWithContent
import androidx.compose.ui.graphics.drawscope.clipRect
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.platform.debugInspectorInfo
import androidx.compose.ui.platform.inspectable

/**
 * A modifier for translating the position and scaling the size of a pull-to-refresh indicator
 * based on the given [PullRefreshState].
 *
 * @sample androidx.compose.material.samples.PullRefreshIndicatorTransformSample
 *
 * @param state The [PullRefreshState] which determines the position of the indicator.
 * @param scale A boolean controlling whether the indicator's size scales with pull progress or not.
 */
// TODO: Consider whether the state parameter should be replaced with lambdas.
fun Modifier.pullRefreshIndicatorTransform(
    state: PullRefreshState,
    scale: Boolean = false,
) = inspectable(
    inspectorInfo = debugInspectorInfo {
        name = "pullRefreshIndicatorTransform"
        properties["state"] = state
        properties["scale"] = scale
    },
) {
    Modifier
        // Essentially we only want to clip the at the top, so the indicator will not appear when
        // the position is 0. It is preferable to clip the indicator as opposed to the layout that
        // contains the indicator, as this would also end up clipping shadows drawn by items in a
        // list for example - so we leave the clipping to the scrolling container. We use MAX_VALUE
        // for the other dimensions to allow for more room for elevation / arbitrary indicators - we
        // only ever really want to clip at the top edge.
        .drawWithContent {
            clipRect(
                top = 0f,
                left = -Float.MAX_VALUE,
                right = Float.MAX_VALUE,
                bottom = Float.MAX_VALUE,
            ) {
                this@drawWithContent.drawContent()
            }
        }
        .graphicsLayer {
            translationY = state.position - size.height

            if (scale && !state.refreshing) {
                val scaleFraction = LinearOutSlowInEasing
                    .transform(state.position / state.threshold)
                    .coerceIn(0f, 1f)
                scaleX = scaleFraction
                scaleY = scaleFraction
            }
        }
}
