Corrects a variable name in the track existence check from 'track' to 'tracks', ensuring the method properly returns an empty list when no tracks are found.
522 lines
18 KiB
Python
522 lines
18 KiB
Python
"""MIT License
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Copyright (c) 2023 - present Vocard Development
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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"""
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from __future__ import annotations
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import asyncio
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import os
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import re
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import aiohttp
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import logging
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from discord import Client, Member
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from discord.ext.commands import Bot
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from typing import Dict, Optional, Union, List, Any, TYPE_CHECKING
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from urllib.parse import quote
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from . import (
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__version__
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)
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from .enums import SearchType, NodeAlgorithm
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from .exceptions import (
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NodeConnectionFailure,
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NodeCreationError,
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NodeException,
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NodeNotAvailable,
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NoNodesAvailable,
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TrackLoadError
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)
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from .objects import Playlist, Track
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from .utils import ExponentialBackoff, NodeStats, NodeInfo, Ping
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from .enums import RequestMethod
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from .ratelimit import YTRatelimit, YTToken, STRATEGY
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if TYPE_CHECKING:
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from .player import Player
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URL_REGEX = re.compile(
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r"https?://(?:www\.)?.+"
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)
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NODE_VERSION = "v4"
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class Node:
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"""The base class for a node.
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This node object represents a Lavalink node.
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"""
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def __init__(
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self,
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*,
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pool,
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bot: Bot,
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host: str,
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port: int,
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password: str,
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identifier: str,
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secure: bool = False,
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heartbeat: int = 30,
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yt_ratelimit: dict = None,
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session: Optional[aiohttp.ClientSession] = None,
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resume_key: Optional[str] = None,
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logger: Optional[logging.Logger] = None
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):
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self._bot: Bot = bot
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self._host: str = host
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self._port: int = port
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self._pool: NodePool = pool
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self._password: str = password
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self._identifier: str = identifier
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self._heartbeat: int = heartbeat
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self._secure: bool = secure
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self._logger: Optional[logging.Logger] = logger
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self._websocket_uri: str = f"{'wss' if self._secure else 'ws'}://{self._host}:{self._port}/" + NODE_VERSION + "/websocket"
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self._rest_uri: str = f"{'https' if self._secure else 'http'}://{self._host}:{self._port}"
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self._session: aiohttp.ClientSession = session or aiohttp.ClientSession()
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self._websocket: aiohttp.ClientWebSocketResponse = None
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self._task: asyncio.Task = None
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self.resume_key: str = resume_key or str(os.urandom(8).hex())
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self._session_id: str = None
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self._available: bool = None
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self._headers: Dict[str, str] = {
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"Authorization": self._password,
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"User-Id": str(bot.user.id),
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"Client-Name": f"Voicelink/{__version__}",
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'Resume-Key': self.resume_key
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}
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self._players: Dict[int, Player] = {}
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self._info: Optional[NodeInfo] = None
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self.yt_ratelimit: Optional[YTRatelimit] = STRATEGY.get(yt_ratelimit.get("strategy"))(self, yt_ratelimit) if yt_ratelimit and yt_ratelimit.get("tokens") else None
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self._bot.add_listener(self._update_handler, "on_socket_response")
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def __repr__(self):
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return (
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f"<Voicelink.node ws_uri={self._websocket_uri} rest_uri={self._rest_uri} "
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f"player_count={len(self._players)}>"
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)
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def get_player(self, guild_id: int) -> Optional[Player]:
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"""Takes a guild ID as a parameter. Returns a voicelink Player object."""
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return self._players.get(guild_id, None)
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@property
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def is_connected(self) -> bool:
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""""Property which returns whether this node is connected or not"""
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return self._websocket is not None and not self._websocket.closed
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@property
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def stats(self) -> NodeStats:
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"""Property which returns the node stats."""
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return self._stats
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@property
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def players(self) -> Dict[int, Player]:
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"""Property which returns a dict containing the guild ID and the player object."""
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return self._players
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@property
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def bot(self) -> Bot:
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"""Property which returns the discord.py client linked to this node"""
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return self._bot
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@property
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def player_count(self) -> int:
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"""Property which returns how many players are connected to this node"""
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return len(self.players)
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@property
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def pool(self) -> NodePool:
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"""Property which returns the pool this node is apart of"""
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return self._pool
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@property
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def latency(self) -> float:
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"""Property which returns the latency of the node"""
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return Ping(self._host, port=self._port).get_ping()
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async def _update_handler(self, data: dict) -> None:
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await self._bot.wait_until_ready()
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if not data:
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return
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if data["t"] == "VOICE_SERVER_UPDATE":
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guild_id = int(data["d"]["guild_id"])
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try:
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player = self._players[guild_id]
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await player.on_voice_server_update(data["d"])
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except KeyError:
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return
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elif data["t"] == "VOICE_STATE_UPDATE":
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if int(data["d"]["user_id"]) != self._bot.user.id:
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return
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guild_id = int(data["d"]["guild_id"])
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try:
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player = self._players[guild_id]
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await player.on_voice_state_update(data["d"])
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except KeyError:
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return
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async def _listen(self) -> None:
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backoff = ExponentialBackoff(base=7)
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while True:
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try:
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msg = await self._websocket.receive()
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if msg.type == aiohttp.WSMsgType.CLOSED:
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self._available = False
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self._logger.warning(f"WebSocket closed for node [{self._identifier}]")
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break
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elif msg.type == aiohttp.WSMsgType.ERROR:
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self._logger.error(f"WebSocket error for node [{self._identifier}]")
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break
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self._bot.loop.create_task(self._handle_payload(msg.json()))
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except aiohttp.ClientConnectionError as e:
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self._logger.error(f"Connection error: {e}")
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self._available = False
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break
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except Exception as e:
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self._logger.exception(f"Unexpected error: {e}")
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self._available = False
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break
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while not self._available:
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retry = backoff.delay()
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self._logger.info(f"Trying to reconnect node [{self._identifier}] in {round(retry)}s")
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await asyncio.sleep(retry)
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try:
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await self.connect()
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except Exception as e:
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self._logger.error(f"Reconnection failed: {e}")
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async def _handle_payload(self, data: dict) -> None:
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op = data.get("op", None)
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if not op:
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return
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if op == "ready":
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self._session_id = data.get("sessionId")
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if op == "stats":
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self._stats = NodeStats(data)
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return
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if "guildId" in data:
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if not (player := self._players.get(int(data["guildId"]))):
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return
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if op == "event":
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await player._dispatch_event(data)
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elif op == "playerUpdate":
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await player._update_state(data)
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async def send(self, method: RequestMethod, query: str, data: Union[dict, str] = {}) -> dict:
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if not self._available:
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raise NodeNotAvailable(f"The node '{self._identifier}' is unavailable.")
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uri: str = f"{self._rest_uri}/{NODE_VERSION}/{query}"
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async with self._session.request(
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method=method.value,
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url=uri,
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headers={"Authorization": self._password},
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json=data
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) as resp:
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if resp.status >= 300:
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raise NodeException(f"Getting errors from Lavalink REST api")
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if method == RequestMethod.DELETE:
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return await resp.json(content_type=None)
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return await resp.json()
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async def connect(self) -> Node:
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"""Initiates a connection with a Lavalink node and adds it to the node pool."""
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try:
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if self._available:
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self._logger.info(f"Node [{self._identifier}] already connected.")
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return
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self._websocket = await self._session.ws_connect(
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self._websocket_uri, headers=self._headers, heartbeat=self._heartbeat
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)
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self._task = self._bot.loop.create_task(self._listen())
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self._available = True
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self._info = NodeInfo(await self.send(RequestMethod.GET, query="info"))
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self._logger.info(f"Node [{self._identifier}] is connected!")
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except aiohttp.ClientConnectorError:
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raise NodeConnectionFailure(
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f"The connection to node '{self._identifier}' failed."
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)
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except aiohttp.WSServerHandshakeError:
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raise NodeConnectionFailure(
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f"The password for node '{self._identifier}' is invalid."
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)
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except aiohttp.InvalidURL:
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raise NodeConnectionFailure(
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f"The URI for node '{self._identifier}' is invalid."
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)
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if self.players:
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await self.reconnect()
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return self
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async def disconnect(self, remove_from_pool: bool = False) -> None:
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"""Disconnects a connected Lavalink node and removes it from the node pool.
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This also destroys any players connected to the node.
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"""
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for player in self.players.copy().values():
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await player.teardown()
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await self._websocket.close()
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if remove_from_pool:
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del self._pool._nodes[self._identifier]
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self._available = False
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self._task.cancel()
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self._logger.info(f"Node [{self._identifier}] is disconnected!")
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async def reconnect(self) -> None:
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await asyncio.sleep(10)
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for player in self.players.copy().values():
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await asyncio.sleep(3)
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try:
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if player._voice_state:
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await player._dispatch_voice_update(player._voice_state)
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if player.current:
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await player.play(track=player.current, start=min(player._last_position, player.current.length))
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if player.is_paused:
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await player.set_pause(True)
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except:
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await player.teardown()
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await asyncio.sleep(2)
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async def build_track(
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self,
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identifier: str,
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requester: Member = None
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) -> Track:
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"""
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Builds a track using a valid track identifier
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You can also pass in a discord.py Context object to get a
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Context object on the track it builds.
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"""
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data = await self.send(RequestMethod.GET, f"decodetrack?encodedTrack={identifier}")
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return Track(track_id=identifier, info=data, requester=requester)
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async def get_tracks(
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self,
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query: str,
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*,
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requester: Member,
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search_type: SearchType = SearchType.YOUTUBE
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) -> Union[List[Track], Playlist]:
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"""
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Fetches tracks from the node's REST api to parse into Lavalink.
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You can also pass in a discord.py Context object to get a
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Context object on any track you search.
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"""
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if not URL_REGEX.match(query) and ':' not in query:
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query = f"{search_type}:{query}"
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response: dict[str, Any] = await self.send(RequestMethod.GET, f"loadtracks?identifier={quote(query)}")
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data = response.get("data")
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load_type = response.get("loadType")
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if not load_type:
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raise TrackLoadError("There was an error while trying to load this track.")
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elif load_type == "empty":
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return None
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elif load_type == "error":
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raise TrackLoadError(f"{data['message']} [{data['severity']}]")
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elif load_type in ("playlist", "recommendations"):
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return Playlist(playlist_info=data["info"], tracks=data["tracks"], requester=requester)
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elif load_type == "search":
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return [Track(track_id=track["encoded"], info=track["info"], requester=requester) for track in data]
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elif load_type == "track":
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return [Track(track_id=data["encoded"], info=data["info"], requester=requester)]
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async def get_recommendations(self, track: Track, limit: int = 20) -> List[Optional[Track]]:
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query = ""
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if track.source == "youtube":
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query = f"https://www.youtube.com/watch?v={track.identifier}&list=RD{track.identifier}"
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elif track.source == "spotify":
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query = f"sprec:seed_tracks={track.identifier}"
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if not query:
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return []
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tracks = await self.get_tracks(query=query, requester=self.bot.user)
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if not tracks:
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return []
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if isinstance(tracks, Playlist):
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tracks = tracks.tracks
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return tracks[:limit] if limit else tracks
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async def update_refresh_yt_access_token(self, token: YTToken) -> dict:
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if not self._available:
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raise NodeNotAvailable(f"The node '{self._identifier}' is unavailable.")
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uri: str = f"{self._rest_uri}/youtube"
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async with self._session.request(
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method="POST",
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url=uri,
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headers={"Authorization": self._password},
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json={"refreshToken": token.token}
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) as resp:
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if resp.status >= 300:
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raise NodeException(f"Getting errors from Lavalink REST api")
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class NodePool:
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"""The base class for the node pool.
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This holds all the nodes that are to be used by the bot.
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"""
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_nodes: Dict[str, Node] = {}
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def __repr__(self):
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return f"<Voicelink.NodePool node_count={self.node_count}>"
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@property
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def nodes(self) -> Dict[str, Node]:
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"""Property which returns a dict with the node identifier and the Node object."""
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return self._nodes
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@property
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def node_count(self) -> Optional[Node]:
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return len(self._nodes.values())
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@classmethod
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def get_best_node(cls, *, algorithm: NodeAlgorithm) -> Node:
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"""Fetches the best node based on an NodeAlgorithm.
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This option is preferred if you want to choose the best node
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from a multi-node setup using either the node's latency
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or the node's voice region.
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Use NodeAlgorithm.BY_PING if you want to get the best node
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based on the node's latency.
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Use NodeAlgorithm.by_region if you want to get the best node
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based on the node's voice region. This method will only work
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if you set a voice region when you create a node.
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Use NodeAlgorithm.BY_PLAYERS if you want to get the best node
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based on how players it has. This method will return a node with
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the least amount of players
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"""
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available_nodes = [node for node in cls._nodes.values() if node._available]
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if not available_nodes:
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raise NoNodesAvailable("There are no nodes available.")
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if algorithm == NodeAlgorithm.BY_PING:
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tested_nodes = {node: node.latency for node in available_nodes}
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return min(tested_nodes, key=tested_nodes.get)
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elif algorithm == NodeAlgorithm.BY_PLAYERS:
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tested_nodes = {node: len(node.players.keys()) for node in available_nodes}
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return min(tested_nodes, key=tested_nodes.get)
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@classmethod
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def get_node(cls, *, identifier: str = None) -> Node:
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"""Fetches a node from the node pool using it's identifier.
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If no identifier is provided, it will choose a node at random.
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"""
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available_nodes = { node
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for _, node in cls._nodes.items() if node.is_connected
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}
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if identifier:
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available_nodes = { node for node in available_nodes if node._identifier == identifier }
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|
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if not available_nodes:
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raise NoNodesAvailable("There are no nodes available.")
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nodes = {node: len(node.players.keys()) for node in available_nodes}
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return min(nodes, key=nodes.get)
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@classmethod
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async def create_node(
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cls,
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*,
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bot: Client,
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host: str,
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port: str,
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password: str,
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identifier: str,
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secure: bool = False,
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heartbeat: int = 30,
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yt_ratelimit: dict = None,
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session: Optional[aiohttp.ClientSession] = None,
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resume_key: Optional[str] = None,
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logger: Optional[logging.Logger] = None
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) -> Node:
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"""Creates a Node object to be then added into the node pool.
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"""
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if identifier in cls._nodes.keys():
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raise NodeCreationError(f"A node with identifier '{identifier}' already exists.")
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if not logger:
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logger = logging.getLogger("voicelink")
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node = Node(
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pool=cls, bot=bot, host=host, port=port, password=password,
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identifier=identifier, secure=secure, heartbeat=heartbeat, yt_ratelimit=yt_ratelimit,
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session=session, resume_key=resume_key, logger=logger
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)
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await node.connect()
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cls._nodes[node._identifier] = node
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return node |