* Update docker-compose.yml No dotenv file needed. All environment values are now defined in docker-compose * Update RU.json * Updated docker-compose * Update README.md * Resolved issue where playback didn’t start after user joined channel 247 * Added logging system * Updated logging system * Update player.py * Added 24/7 required intent * Update main.py * Added logs folder * Updated logging system * Updated logging system * Added some typehint * Removed error_log * Renamed a valuable * Removed unnecessary value * Fixed some bugs * Added bot status settings * Added autocomplete in playtop * Added a new emoji in Loop button * Optimized code * Update requirements.txt * Fixed autoplay with empty queue This commit addresses the issue where autoplay was being activated even when the history queue had no tracks. The problem has been resolved to ensure smooth user experience * Enhanced Loop Control Button Functionality * Updated the loop button in controller * Fixed activity update Resolved the issue where activity updates were not reflected when the value remained the same. * Added sync function in debug view * Optimized code * Added version in the debug * Added nodes panel in debug view * Merged .env into settings.json * Rewritten ipc_client * Separated the dashboard from the project * Removed some necessary requirements * Remove support for replit * Update README.md * Update settings Example.json * Added get_recommendations into node class * Saved log file when updating * Rewritten some method in ipc_client * Written swap and remove method in queue * Added remove_track and swap_track method in player * Update methods.py * Added secure protocol in ipc client * Fixed some bugs * Added some method in ipc cilent * Update methods.py * Update methods.py * Added playlist method * Optimized Spotify client code * Added Category class in Spotify client * Added settings method in ipc client * Fixed some bugs * Send track requester_id in initPlayer * Fixed some bugs * Fixed some bugs * Optimized some code * Dump discord.py * Added start and end position for each track * Update methods.py * Fixed a bug * Fixed some bugs * Fixed IPC client creation issue * Rewrote filters * Fixed some bugs * Added filter event in ipc method * Added filter selector in music controller * Added inbox method * Optimized some code * Updated zh-TW local_lang * Fixed some bugs * Delete supervisord.conf * Fixed some bugs * Updated wording in IPC client * Update pool.py * Fixed no song suggestions when spotify_client is None * Fixed connection problem from the dashboard * Fixed some bugs * Added voice status (#33) * Updated the placeholder name for clarity * Added voice status * Dump bot version * Added global template for voice status * Added new placeholder * Updated settings view * Updated version tag * Improved codes * Fixed some bugs * Supported clear queue endpoint in ipc * Update methods.py * Update README.md * Remove PLACEHOLDERS.MD --------- Co-authored-by: Azarath7 <158289825+Azarath7@users.noreply.github.com>
387 lines
16 KiB
Python
387 lines
16 KiB
Python
"""MIT License
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Copyright (c) 2023 - present Vocard Development
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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"""
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import discord
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import io
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import contextlib
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import textwrap
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import traceback
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import voicelink
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import function as func
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from typing import Optional
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from discord.ext import commands
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class ExceuteModal(discord.ui.Modal):
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def __init__(self, code: str, *args, **kwargs) -> None:
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super().__init__(*args, **kwargs)
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self.code: str = code
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self.add_item(
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discord.ui.TextInput(
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label="Code Runner",
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placeholder="Input Your Code",
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style=discord.TextStyle.long,
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default=self.code
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)
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)
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async def on_submit(self, interaction: discord.Interaction):
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await interaction.response.defer()
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self.code = self.children[0].value
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self.stop()
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class AddNodeModal(discord.ui.Modal):
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def __init__(self, view, *args, **kwargs) -> None:
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super().__init__(*args, **kwargs)
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self.view: NodesPanel = view
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self.add_item(
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discord.ui.TextInput(
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label="Host",
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placeholder="Enter the lavalink host e.g 0.0.0.0"
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)
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)
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self.add_item(
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discord.ui.TextInput(
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label="Port",
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placeholder="Enter the lavalink port e.g 2333"
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)
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)
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self.add_item(
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discord.ui.TextInput(
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label="Password",
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placeholder="Enter the lavalink password"
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)
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)
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self.add_item(
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discord.ui.TextInput(
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label="Secure",
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placeholder="Specify if your Lavalink uses SSL. Enter 'true' or 'false'"
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)
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)
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self.add_item(
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discord.ui.TextInput(
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label="Identifier",
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placeholder="Enter a name for your lavalink server"
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)
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)
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async def on_submit(self, interaction: discord.Interaction):
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try:
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config = {
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"host": self.children[0].value,
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"port": int(self.children[1].value),
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"password": self.children[2].value,
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"secure": self.children[3].value.lower() == "true",
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"identifier": self.children[4].value
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}
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except Exception:
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return await interaction.response.send_message("Some of your input is invalid! Please try again.", ephemeral=True)
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await interaction.response.defer()
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try:
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await voicelink.NodePool.create_node(
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bot=interaction.client,
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spotify_client_id=func.settings.spotify_client_id,
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spotify_client_secret=func.settings.spotify_client_secret,
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logger=func.logger,
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**config
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)
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await interaction.followup.send(f"Node {self.children[4].value} is connected!", ephemeral=True)
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await self.view.message.edit(embed=self.view.build_embed(), view=self.view)
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except Exception as e:
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return await interaction.followup.send(e, ephemeral=True)
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class CogsDropdown(discord.ui.Select):
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def __init__(self, bot: commands.Bot):
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self.bot: commands.Bot = bot
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super().__init__(
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placeholder="Select a cog to reload...",
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options=[discord.SelectOption(label="All", description="All the cogs")] +
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[
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discord.SelectOption(label=name.capitalize(), description=cog.description[:50])
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for name, cog in bot.cogs.items()
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],
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)
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async def callback(self, interaction: discord.Interaction) -> None:
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selected = self.values[0].lower()
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try:
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if selected == "all":
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for name in self.bot.cogs.keys():
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await self.bot.reload_extension(f"cogs.{name.lower()}")
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else:
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await self.bot.reload_extension(f"cogs.{selected}")
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except Exception as e:
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return await interaction.response.send_message(f"Unable to reload `{selected}`! Reason: {e}", ephemeral=True)
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await interaction.response.send_message(f"Reloaded `{selected}` sucessfully!", ephemeral=True)
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class NodesDropdown(discord.ui.Select):
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def __init__(self, bot: commands.Bot):
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self.bot: commands.Bot = bot
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self.view: NodesPanel
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super().__init__(
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placeholder="Select a node to edit...",
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options=self.get_nodes()
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)
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def get_nodes(self) -> list[discord.SelectOption]:
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nodes = [
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discord.SelectOption(
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label=name,
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description=("🟢 Connected" if node._available else "🔴 Disconnected") + f" - Players: {node.player_count} ({node.latency if node._available else 0:.2f}ms)")
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for name, node in voicelink.NodePool._nodes.items()
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]
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if not nodes:
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nodes = [discord.SelectOption(label="The node could not be found!")]
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return nodes
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def update(self) -> None:
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self.options = self.get_nodes()
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async def callback(self, interaction: discord.Interaction) -> None:
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selected_node = self.values[0]
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node = voicelink.NodePool._nodes.get(selected_node, None)
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if not node:
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return await interaction.response.send_message("The node could not be found!", ephemeral=True)
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self.view.selected_node = node
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await interaction.response.defer()
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await self.view.message.edit(embed=self.view.build_embed(), view=self.view)
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class ExceutePanel(discord.ui.View):
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def __init__(self, bot, *, timeout = 180):
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self.bot: commands.Bot = bot
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self.message: discord.WebhookMessage = None
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self.code: str = None
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self._error: Exception = None
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super().__init__(timeout=timeout)
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def toggle_button(self, name: str, status: bool):
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child: discord.ui.Button
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for child in self.children:
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if child.label == name:
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child.disabled = status
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break
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def clear_code(self, content: str):
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"""Automatically removes code blocks from the code."""
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if content.startswith('```') and content.endswith('```'):
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return '\n'.join(content.split('\n')[1:-1])
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return content.strip('` \n')
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async def on_timeout(self) -> None:
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for child in self.children:
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child.disabled = True
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if self.message:
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await self.message.edit(view=self)
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async def execute(self, interaction: discord.Interaction):
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modal = ExceuteModal(self.code, title="Enter Your Code")
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await interaction.response.send_modal(modal)
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await modal.wait()
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if not (code := modal.code):
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return
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self._error = None
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text = ""
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local_variables = {
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"discord": discord,
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"bot": self.bot,
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"interaction": interaction,
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"input": None
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}
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self.code = self.clear_code(code)
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str_obj = io.StringIO() #Retrieves a stream of data
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try:
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with contextlib.redirect_stdout(str_obj):
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exec(f"async def func():\n{textwrap.indent(self.code, ' ')}", local_variables)
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obj = await local_variables["func"]()
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result = f"{str_obj.getvalue()}\n-- {obj}\n"
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except Exception as e:
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text = f"{e.__class__.__name__}: {e}"
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self._error = e
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if not self._error:
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text = "\n".join([f"{'%03d' % index} | {i}" for index, i in enumerate(result.split("\n"), start=1)])
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self.toggle_button("Error", True if self._error is None else False)
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if not self.message:
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self.message = await interaction.followup.send(f"```{text}```", view=self, ephemeral=True)
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else:
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await self.message.edit(content=f"```{text}```", view=self)
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@discord.ui.button(label="End", emoji="🗑️", custom_id="end")
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async def end(self, interaction: discord.Interaction, button: discord.ui.Button):
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if self.message:
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await self.message.delete()
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self.stop()
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@discord.ui.button(label="Rerun", emoji="🔄", custom_id="rerun")
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async def rerun(self, interaction: discord.Interaction, button: discord.ui.Button):
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await self.execute(interaction)
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@discord.ui.button(label="Error", emoji="👾", custom_id="Error")
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async def error(self, interaction: discord.Interaction, button: discord.ui.Button):
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result = ''.join(traceback.format_exception(self._error, self._error, self._error.__traceback__))
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await self.message.edit(content=f"```py\n{result}```")
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class NodesPanel(discord.ui.View):
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def __init__(self, bot, *, timeout: float | None = 180):
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super().__init__(timeout=timeout)
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self.message: Optional[discord.Message] = None
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self.selected_node: Optional[voicelink.Node] = None
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self.add_item(NodesDropdown(bot))
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def update_btn_status(self) -> None:
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for child in self._children:
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if isinstance(child, discord.ui.Button) and child.label != "Add":
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child.disabled = self.selected_node is None
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if isinstance(child, discord.ui.Select):
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child.update()
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def build_embed(self) -> discord.Embed:
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self.update_btn_status()
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embed = discord.Embed(title="📡 Nodes Panel", color=func.settings.embed_color)
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if not voicelink.NodePool._nodes:
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embed.description = "```There are no nodes are connected!```"
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else:
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for name, node in voicelink.NodePool._nodes.items():
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if self.selected_node and self.selected_node._identifier != node._identifier:
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continue
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if node._available:
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total_memory = node.stats.used + node.stats.free
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embed.add_field(
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name=f"{name} Node - 🟢 Connected",
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value=f"```• ADDRESS: {node._host}:{node._port}\n" \
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f"• PLAYERS: {len(node._players)}\n" \
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f"• CPU: {node.stats.cpu_process_load:.1f}%\n" \
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f"• RAM: {func.format_bytes(node.stats.free)}/{func.format_bytes(total_memory, True)} ({(node.stats.free/total_memory) * 100:.1f}%)\n"
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f"• LATENCY: {node.latency:.2f}ms\n" \
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f"• UPTIME: {func.time(node.stats.uptime)}```"
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)
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else:
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embed.add_field(
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name=f"{name} Node - 🔴 Disconnected",
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value=f"```• ADDRESS: {node._host}:{node._port}\n" \
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f"• PLAYERS: {len(node._players)}\nNo extra data is available for display```",
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)
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return embed
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async def on_error(self, interaction: discord.Interaction, error, item) -> None:
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return await interaction.followup.send(error, ephemeral=True)
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@discord.ui.button(label="Add", emoji="➕", style=discord.ButtonStyle.green)
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async def add(self, interaction: discord.Interaction, button: discord.ui.Button):
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modal = AddNodeModal(self, title="Create Node")
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await interaction.response.send_modal(modal)
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@discord.ui.button(label="Remove", emoji="➖", style=discord.ButtonStyle.red, disabled=True)
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async def remove(self, interaction: discord.Interaction, button: discord.ui.Button):
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if not self.selected_node:
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return await interaction.response.send_message("Please ensure that you have selected a node!", ephemeral=True)
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identifier = self.selected_node._identifier
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await self.selected_node.disconnect(remove_from_pool=True)
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self.selected_node = None
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await self.message.edit(embed=self.build_embed(), view=self)
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await interaction.response.send_message(f"Removed {identifier} Node from the bot.", ephemeral=True)
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@discord.ui.button(label="Reconnect", disabled=True, row=1)
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async def reconnect(self, interaction: discord.Interaction, button: discord.ui.Button):
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await interaction.response.defer()
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if self.selected_node.is_connected:
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await self.selected_node.disconnect()
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await self.selected_node.connect()
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await self.message.edit(embed=self.build_embed(), view=self)
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@discord.ui.button(label="Connect", disabled=True, row=1)
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async def connect(self, interaction: discord.Interaction, button: discord.ui.Button):
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await interaction.response.defer()
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if not self.selected_node.is_connected:
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await self.selected_node.connect()
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await self.message.edit(embed=self.build_embed(), view=self)
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@discord.ui.button(label="Disconnect", style=discord.ButtonStyle.red, disabled=True, row=1)
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async def disconnect(self, interaction: discord.Interaction, button: discord.ui.Button):
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await interaction.response.defer()
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if self.selected_node.is_connected:
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await self.selected_node.disconnect()
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await self.message.edit(embed=self.build_embed(), view=self)
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class CogsView(discord.ui.View):
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def __init__(self, bot, *, timeout: float | None = 180):
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super().__init__(timeout=timeout)
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self.add_item(CogsDropdown(bot))
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class DebugView(discord.ui.View):
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def __init__(self, bot, *, timeout: float | None = 180):
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self.bot: commands.Bot = bot
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self.panel: ExceutePanel = ExceutePanel(bot)
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super().__init__(timeout=timeout)
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@discord.ui.button(label='Command', emoji="▶️", style=discord.ButtonStyle.green)
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async def run_command(self, interaction: discord.Interaction, button: discord.ui.Button):
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await self.panel.execute(interaction)
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@discord.ui.button(label='Cogs', emoji="⚙️")
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async def reload_cog(self, interaction: discord.Interaction, button: discord.ui.Button):
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return await interaction.response.send_message("Reload Cogs", view=CogsView(self.bot), ephemeral=True)
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@discord.ui.button(label="Re-Sync", emoji="🔄")
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async def sync(self, interaction: discord.Interaction, button: discord.ui.Button):
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await interaction.response.send_message("🔄 Synchronizing all your commands and language settings!", ephemeral=True)
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await self.bot.tree.sync()
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await interaction.edit_original_response(content="✅ All commands and settings have been successfully synchronized!")
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@discord.ui.button(label="Nodes", emoji="📡")
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async def nodes(self, interaction: discord.Interaction, button: discord.ui.Button):
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view = NodesPanel(self.bot)
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await interaction.response.send_message(embed=view.build_embed(), view=view, ephemeral=True)
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view.message = await interaction.original_response() |