"""MIT License Copyright (c) 2023 Vocard Development Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ import discord import function as func from discord.ext import commands from . import ButtonOnCooldown from function import ( get_playlist, update_playlist, create_account, checkroles, ) from typing import Dict def key(interaction: discord.Interaction): return interaction.user class Back(discord.ui.Button): def __init__(self, player, style, row): self.player = player super().__init__(emoji="⏮️", label=player.get_msg('buttonBack'), style=style, disabled=False if self.player.queue.history() or not self.player.current else True, row=row) async def callback(self, interaction: discord.Interaction): if not await self.player.is_privileged(interaction.user): if interaction.user in self.player.previous_votes: return await interaction.response.send_message(self.player.get_msg("voted"), ephemeral=True) else: self.player.previous_votes.add(interaction.user) if len(self.player.previous_votes) >= (required := self.player.required()): pass else: return await interaction.response.send_message(self.player.get_msg("backVote").format(interaction.user, len(self.player.previous_votes), required)) if not self.player.node._available: return await interaction.response.send_message(self.player.get_msg("nodeReconnect")) if not self.player.is_playing: self.player.queue.backto(1) await self.player.do_next() else: self.player.queue.backto(2) await self.player.stop() await interaction.response.send_message(self.player.get_msg("backed").format(interaction.user)) if self.player.queue._repeat == 1: self.player.queue.set_repeat("off") class Resume(discord.ui.Button): def __init__(self, player, style, row): self.player = player super().__init__(emoji="⏸️", label=player.get_msg('buttonPause'), style=style, disabled=False if self.player.current else True, row=row) async def callback(self, interaction: discord.Interaction): if self.player.is_paused: if not await self.player.is_privileged(interaction.user): if interaction.user in self.player.resume_votes: return await interaction.response.send_message(self.player.get_msg("voted"), ephemeral=True) else: self.player.resume_votes.add(interaction.user) if len(self.player.resume_votes) >= (required := self.player.required()): pass else: return await interaction.response.send_message(self.player.get_msg("resumeVote").format(interaction.user, len(self.player.resume_votes), required)) self.player.resume_votes.clear() self.emoji = "⏸️" self.label = self.player.get_msg("buttonPause") await self.player.set_pause(False) else: if not await self.player.is_privileged(interaction.user): if interaction.user in self.player.pause_votes: return await interaction.response.send_message(self.player.get_msg("voted"), ephemeral=True) else: self.player.pause_votes.add(interaction.user) if len(self.player.pause_votes) >= (required := self.player.required()): pass else: return await interaction.response.send_message(self.player.get_msg("pauseVote").format(interaction.user, len(self.player.pause_votes), required)) self.player.pause_votes.clear() self.emoji = "▶️" self.label = self.player.get_msg("buttonResume") await self.player.set_pause(True) await interaction.response.edit_message(view=self.view) class Skip(discord.ui.Button): def __init__(self, player, style, row): self.player = player super().__init__(emoji="⏭️", label=player.get_msg('buttonSkip'), style=style, row=row) async def callback(self, interaction: discord.Interaction): if not self.player.is_playing: return if not await self.player.is_privileged(interaction.user): if interaction.user == self.player.current.requester: pass elif interaction.user in self.player.skip_votes: return await interaction.response.send_message(self.player.get_msg("voted"), ephemeral=True) else: self.player.skip_votes.add(interaction.user) if len(self.player.skip_votes) >= (required := self.player.required()): pass else: return await interaction.response.send_message(self.player.get_msg("skipVote").format(interaction.user, len(self.player.skip_votes), required)) if not self.player.node._available: return await interaction.response.send_message(self.player.get_msg("nodeReconnect")) await interaction.response.send_message(self.player.get_msg("skipped").format(interaction.user)) if self.player.queue._repeat == 1: self.player.queue.set_repeat("off") await self.player.stop() class Stop(discord.ui.Button): def __init__(self, player, style, row): self.player = player super().__init__(emoji="⏹️", label=player.get_msg('buttonLeave'), style=style, row=row) async def callback(self, interaction: discord.Interaction): if not await self.player.is_privileged(interaction.user): if interaction.user in self.player.stop_votes: return await interaction.response.send_message(self.player.get_msg("voted"), ephemeral=True) else: self.player.stop_votes.add(interaction.user) if len(self.player.stop_votes) >= (required := self.player.required(leave=True)): pass else: return await interaction.response.send_message(self.player.get_msg("leaveVote").format(interaction.user, len(self.player.stop_votes), required)) await interaction.response.send_message(self.player.get_msg("left").format(interaction.user)) await self.player.teardown() class Add(discord.ui.Button): def __init__(self, player, style, row): self.player = player super().__init__(emoji="❤️", style=style, disabled=False if self.player.current else True, row=row) async def callback(self, interaction: discord.Interaction): track = self.player.current if not track: return await interaction.response.send_message(self.player.get_msg("noTrackPlaying")) if track.is_stream: return await interaction.response.send_message(self.player.get_msg("playlistAddError")) user = await get_playlist(interaction.user.id, 'playlist') if not user: return await create_account(interaction) rank, max_p, max_t = await checkroles(interaction.user.id) if len(user['200']['tracks']) >= max_t: return await interaction.response.send_message(self.player.get_msg("playlistlimited").format(max_t), ephemeral=True) addtrack = {'id': track.track_id, 'info':{'identifier': track.identifier, 'author': track.author, 'length': track.length / 1000, 'title': track.title, 'uri': track.uri}} if addtrack in user['200']['tracks']: return await interaction.response.send_message(self.player.get_msg("playlistrepeated"), ephemeral=True) respond = await update_playlist(interaction.user.id, {'playlist.200.tracks': addtrack}, push=True) if respond: await interaction.response.send_message(self.player.get_msg("playlistAdded").format(track.title, interaction.user.mention, user['200']['name']), ephemeral=True) else: await interaction.response.send_message(self.player.get_msg("playlistAddError2"), ephemeral=True) class Loop(discord.ui.Button): def __init__(self, player, style, row): self.player = player self.loopType = { 0: "off", 1: "track", 2: "queue", } super().__init__(emoji="🔁", label=player.get_msg('buttonLoop'), style=style, row=row) async def callback(self, interaction: discord.Interaction): if not await self.player.is_privileged(interaction.user): return await interaction.response.send_message(self.player.get_msg('missingPerms_mode'), ephemeral=True) current_repeat = self.player.queue._repeat mode = self.loopType.get((current_repeat + 1)%len(self.loopType), 'off') self.player.queue.set_repeat(mode) await interaction.response.send_message(self.player.get_msg('repeat').format(mode.capitalize())) class VolumeUp(discord.ui.Button): def __init__(self, player, style, row): self.player = player super().__init__(emoji="🔊", label=player.get_msg('buttonVolumeUp'), style=style, row=row) async def callback(self, interaction: discord.Interaction): if not await self.player.is_privileged(interaction.user): return interaction.response.send_message(self.player.get_msg("missingPerms_function")) if not self.player.node._available: return await interaction.response.send_message(self.player.get_msg("nodeReconnect")) value = value if (value := self.player.volume + 20) <= 150 else 150 await self.player.set_volume(value) await interaction.response.send_message(self.player.get_msg('setVolume').format(value), ephemeral=True) class VolumeDown(discord.ui.Button): def __init__(self, player, style, row): self.player = player super().__init__(emoji="🔉", label=player.get_msg('buttonVolumeDown'), style=style, row=row) async def callback(self, interaction: discord.Interaction): if not await self.player.is_privileged(interaction.user): return interaction.response.send_message(self.player.get_msg("missingPerms_function")) if not self.player.node._available: return await interaction.response.send_message(self.player.get_msg("nodeReconnect")) value = value if (value := self.player.volume - 20) >= 0 else 150 await self.player.set_volume(value) await interaction.response.send_message(self.player.get_msg('setVolume').format(value), ephemeral=True) class VolumeMute(discord.ui.Button): def __init__(self, player, style, row): self.player = player super().__init__(emoji="🔇" if player.volume else "🔈", label=player.get_msg('buttonVolumeMute' if player.volume else "buttonVolumeUnmute"), style=style, row=row) async def callback(self, interaction: discord.Interaction): if not await self.player.is_privileged(interaction.user): return interaction.response.send_message(self.player.get_msg("missingPerms_function")) if not self.player.node._available: return await interaction.response.send_message(self.player.get_msg("nodeReconnect")) if self.player.volume != 0: value = 0 self.emoji = "🔈" self.label = self.player.get_msg("buttonVolumeUnmute") else: value = self.player.settings.get("volume", 100) self.emoji = "🔇" self.label = self.player.get_msg("buttonVolumeMute") await self.player.set_volume(value) await interaction.response.edit_message(view=self.view) class Tracks(discord.ui.Select): def __init__(self, player, style, row): self.player = player options = [] for index, track in enumerate(self.player.queue.tracks(), start=1): if index > 10: break options.append(discord.SelectOption(label=f"{index}. {track.title[:40]}", description=f"{track.author[:30]} · " + ("Live" if track.is_stream else track.formatLength), emoji=track.emoji)) super().__init__( placeholder=player.get_msg("playerDropdown"), min_values=1, max_values=1, options=options, row=row ) async def callback(self, interaction: discord.Interaction): if not await self.player.is_privileged(interaction.user): return await interaction.response.send_message(self.player.get_msg("missingPerms_function"), ephemeral=True) self.player.queue.skipto(int(self.values[0].split(". ")[0])) await self.player.stop() await interaction.response.send_message(self.player.get_msg("skipped").format(interaction.user)) btnType = { "back": Back, "resume": Resume, "skip": Skip, "stop": Stop, "add": Add, "loop": Loop, "volumeup": VolumeUp, "volumedown": VolumeDown, "volumemute": VolumeMute, "tracks": Tracks } btnColor = { "blue": discord.ButtonStyle.primary, "grey": discord.ButtonStyle.secondary, "red": discord.ButtonStyle.danger, "green": discord.ButtonStyle.success } class InteractiveController(discord.ui.View): def __init__(self, player): super().__init__(timeout=None) self.player = player for row, btnRow in enumerate(func.controller_settings): for btn in btnRow: color = "" if isinstance(btn, Dict): color = list(btn.values())[0] btn = list(btn.keys())[0] btnClass = btnType.get(btn.lower()) style = btnColor.get(color.lower(), btnColor["grey"]) if not btnClass or (self.player.queue.is_empty and btn == "tracks"): continue self.add_item(btnClass(player, style, row)) self.cooldown = commands.CooldownMapping.from_cooldown(2.0, 10.0, key) async def interaction_check(self, interaction): if interaction.user.id in func.bot_access_user: return True if self.player.channel and interaction.user in self.player.channel.members: retry_after = self.cooldown.update_rate_limit(interaction) if retry_after: raise ButtonOnCooldown(retry_after) return True else: await interaction.response.send_message(self.player.get_msg("notInChannel").format(interaction.user.mention, self.player.channel.mention), ephemeral=True) return False async def on_error(self, interaction: discord.Interaction, error: Exception, item: discord.ui.Item): if isinstance(error, ButtonOnCooldown): try: sec = int(error.retry_after) await interaction.response.send_message(f"You're on cooldown for {sec} second{'' if sec == 1 else 's'}!", ephemeral=True) except: return return