"""MIT License Copyright (c) 2023 - present Vocard Development Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. """ import time, logging import function as func from math import ceil from asyncio import sleep from views import InteractiveController from typing import Any, Dict, List, Optional, Union, Tuple from discord import ( Client, Guild, VoiceChannel, VoiceProtocol, Member, Message, PartialMessage, Interaction, errors, ChannelType ) from discord.ext import commands from . import events from .enums import SearchType, LoopType, RequestMethod from .events import VoicelinkEvent, TrackEndEvent, TrackStartEvent, TrackExceptionEvent from .exceptions import VoicelinkException, FilterInvalidArgument, TrackInvalidPosition, FilterTagAlreadyInUse, DuplicateTrack from .filters import Filter, Filters from .objects import Track, Playlist from .pool import Node, NodePool from .queue import Queue, FairQueue from .placeholders import Placeholders, build_embed from random import shuffle, choice async def connect_channel(ctx: Union[commands.Context, Interaction], channel: VoiceChannel = None): texts = await func.get_lang(ctx.guild.id, "noChannel", "noPermission") try: channel = channel or ctx.author.voice.channel if isinstance(ctx, commands.Context) else ctx.user.voice.channel except: raise VoicelinkException(texts[0]) check = channel.permissions_for(ctx.guild.me) if check.connect == False or check.speak == False: raise VoicelinkException(texts[1]) settings = await func.get_settings(channel.guild.id) player: Player = await channel.connect( cls=Player( ctx.bot if isinstance(ctx, commands.Context) else ctx.client, channel, ctx, settings )) if player.volume != 100: await player.set_volume(player.volume) if ctx.bot.ipc.is_connected: await player.send_ws({"op": "createPlayer", "memberIds": [str(member.id) for member in channel.members]}) return player class Player(VoiceProtocol): """The base player class for Voicelink. In order to initiate a player, you must pass it in as a cls when you connect to a channel. i.e: ```py await ctx.author.voice.channel.connect(cls=voicelink.Player) ``` """ def __call__(self, client: Client, channel: VoiceChannel): self.client: Client = client self.channel: VoiceChannel = channel return self def __init__( self, client: Optional[Client] = None, channel: Optional[VoiceChannel] = None, ctx: Union[commands.Context, Interaction] = None, settings: dict[str, Any] = None ): self.client: Client = client self._bot: Client = client self._ipc = self._bot.ipc self._ipc_connection = False self.context = ctx self.dj: Member = ctx.user if isinstance(ctx, Interaction) else ctx.author self.channel: VoiceChannel = channel self._guild = channel.guild if channel else None self.settings: dict = settings self.joinTime: float = round(time.time()) self._volume: int = self.settings.get('volume', 100) self.queue: Queue = eval(self.settings.get("queueType", "Queue"))(self.settings.get("maxQueue", func.settings.max_queue), self.settings.get("duplicateTrack", True), self.get_msg) self._node = NodePool.get_node() self._current: Optional[Track] = None self._filters: Filters = Filters() self._paused: bool = False self._is_connected: bool = False self._ping: float = 0.0 self._track_is_stuck = False self._position: int = 0 self._last_position: int = 0 self._last_update: int = 0 self._ending_track: Optional[Track] = None self._voice_state: dict = {} self.controller: Union[Message, PartialMessage] = None self._updating: bool = False self.pause_votes = set() self.resume_votes = set() self.skip_votes = set() self.previous_votes = set() self.shuffle_votes = set() self.stop_votes = set() self._ph = Placeholders(client, self) self._logger: Optional[logging.Logger] = self._node._logger def __repr__(self): return ( f"" ) @property def position(self) -> float: """Property which returns the player's position in a track in milliseconds""" if not self.is_playing or not self._current: return 0 if self.is_paused: return min(self._last_position, self._current.length) difference = (time.time() * 1000) - self._last_update position = self._last_position + difference if position > self._current.length: return 0 return min(position, self._current.length) @property def is_playing(self) -> bool: """Property which returns whether or not the player is actively playing a track.""" return self._is_connected and self._current is not None @property def is_connected(self) -> bool: """Property which returns whether or not the player is connected""" return self._is_connected @property def is_paused(self) -> bool: """Property which returns whether or not the player has a track which is paused or not.""" return self._is_connected and self._paused @property def current(self) -> Optional[Track]: """Property which returns the currently playing track""" return self._current @property def node(self) -> Node: """Property which returns the node the player is connected to""" return self._node @property def guild(self) -> Guild: """Property which returns the guild associated with the player""" return self._guild @property def volume(self) -> int: """Property which returns the players current volume""" return self._volume @property def filters(self) -> Filters: """Property which returns the helper class for interacting with filters""" return self._filters @property def bot(self) -> Client: """Property which returns the bot associated with this player instance""" return self._bot @property def is_dead(self) -> bool: """Returns a bool representing whether the player is dead or not. A player is considered dead if it has been destroyed and removed from stored players. """ return self.guild.id not in self._node._players @property def ping(self) -> float: """Calculates and returns the player's current ping in seconds.""" return round(self._ping / 1000, 2) @property def autoplay(self) -> bool: return self.settings.get("autoplay", False) @property def data(self) -> dict: return { "guild_id": self._guild.id, "channel_id": self.channel.id, "queue": { "tracks": [track.data for track in self.queue._queue], "position": self.queue._position, "repeat_mode": self.queue._repeat.current.name, "repeat_position": self.queue._repeat_position }, "dj": self.dj.id, "is_paused": self.is_paused, "position": self.position, "autoplay": self.autoplay } @property def is_ipc_connected(self) -> bool: """Indicates whether the Inter-Process Communication (IPC) connection is active.""" return self._ipc._is_connected and self._ipc_connection def get_msg(self, *keys) -> Union[list[str], str]: """Retrieves a localized message or list of messages based on the given keys for the guild associated with this player. """ return func.get_lang_non_async(self.guild.id, *keys) def required(self, leave=False): """ Calculates the number of votes required for a specific action in the voice channel. If `leave` is True and the channel has three members, the requirement adjusts to 2 votes. """ if self.settings.get('votedisable'): return 0 required = ceil((len(self.channel.members) - 1) / 2.5) if leave: if len(self.channel.members) == 3: required = 2 return required def is_user_join(self, user: Member): """Checks if a user is present in the voice channel or has 'Manage Server' permission.""" if user not in self.channel.members: if not user.guild_permissions.manage_guild: return False return True def is_privileged(self, user: Member, check_user_join: bool = True) -> bool: """ Determines if a user has privileged access. Privileged access is granted if the user is in the bot access list, has 'Manage Server' permission, or meets the DJ role criteria in the settings. Raises an exception if `check_user_join` is True and the user is not in the channel. """ if user.id in func.settings.bot_access_user: return True manage_perm = user.guild_permissions.manage_guild if check_user_join and not self.is_user_join(user): raise VoicelinkException(self.get_msg('notInChannel').format(user.mention, self.channel.mention)) if 'dj' in self.settings and self.settings['dj']: return manage_perm or (self.settings['dj'] in [role.id for role in user.roles]) return self.dj.id == user.id or manage_perm def build_embed(self, current_track: Track = None): """Builds an embed based on the current track state.""" controller = self.settings.get("default_controller", func.settings.controller).get("embeds", {}) raw = controller.get("active" if current_track else "inactive", {}) return build_embed(raw, self._ph) async def send(self, method: RequestMethod, query: str = None, data: Union[Dict, str] = {}) -> Dict: """Sends an HTTP request to the node with the given method, query, and data.""" uri: str = f"sessions/{self._node._session_id}/players/{self._guild.id}" + (f"?{query}" if query else "") return await self._node.send(method, query=uri, data=data) async def _update_state(self, data: dict) -> None: """Updates the player's state based on the provided data.""" state: dict = data.get("state") self._last_update = time.time() * 1000 self._is_connected = state.get("connected") self._last_position = state.get("position") self._ping = state.get("ping") self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) update state with data {data}") if self.is_ipc_connected: await self.send_ws({ "op": "playerUpdate", "lastUpdate": self._last_update, "isConnected": self._is_connected, "lastPosition": self._last_position }) async def _dispatch_voice_update(self, voice_data: Dict[str, Any] = None): """Dispatches a voice update to the node.""" if {"sessionId", "event"} != self._voice_state.keys(): self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) dispatched voice update failed {voice_data}") return state = voice_data or self._voice_state data = { "token": state['event']['token'], "endpoint": state['event']['endpoint'], "sessionId": state['sessionId'], } await self.send(method=RequestMethod.PATCH, data={"voice": data}) self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) dispatched voice update to {state['event']['endpoint']} with data {data}") async def on_voice_server_update(self, data: dict): """Handles a voice server update event.""" self._voice_state.update({"event": data}) await self._dispatch_voice_update(self._voice_state) async def on_voice_state_update(self, data: dict): """Handles a voice state update event.""" self._voice_state.update({"sessionId": data.get("session_id")}) if not (channel_id := data.get("channel_id")): await self.teardown() self._voice_state.clear() return self.channel = self.guild.get_channel(int(channel_id)) if not data.get("token"): return await self._dispatch_voice_update({**self._voice_state, "event": data}) async def _dispatch_event(self, data: dict): """Dispatches an event based on the type of event data received.""" event_type = data.get("type") event: VoicelinkEvent = getattr(events, event_type)(data, self) if isinstance(event, TrackEndEvent) and event.reason != "replaced": self._current = None if isinstance(event, TrackExceptionEvent) and event.exception["message"] == "This content isn’t available.": if self._node.yt_ratelimit: await self._node.yt_ratelimit.flag_active_token() event.dispatch(self._bot) if isinstance(event, TrackStartEvent): self._ending_track = self._current self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) dispatched event {event_type}.") async def do_next(self): """Processes the next track in the queue.""" if self._current or self.is_playing or not self.channel: return if self._paused: self._paused = False if self._track_is_stuck: await sleep(10) self._track_is_stuck = False if not self.guild.me.voice: await self.connect(timeout=0.0, reconnect=True) self.pause_votes.clear() self.resume_votes.clear() self.skip_votes.clear() self.previous_votes.clear() self.shuffle_votes.clear() self.stop_votes.clear() track = self.queue.get() if not track: if self.autoplay and await self.get_recommendations(): return await self.do_next() else: try: await self.play(track, start=track.position) except Exception as e: self._logger.error(f"Something went wrong while playing music in {self.guild.name}({self.guild.id})", exc_info=e) await sleep(5) return await self.do_next() if not track.requester.bot: self._bot.loop.create_task(func.update_user(track.requester.id, { "$push": {"history": {"$each": [track.track_id], "$slice": -25}} })) await self.invoke_controller() await self.update_voice_status() if self.is_ipc_connected: await self.send_ws({ "op": "trackUpdate", "currentQueuePosition": self.queue._position if track else self.queue._position + 1, "trackId": track.track_id if track else None, "isPaused": self._paused }) async def invoke_controller(self): """Sends or updates the music controller message in the designated channel.""" if not self.settings.get('controller', True): return if self._updating or not self.channel: return self._updating = True try: embed, view = self.build_embed(self.current), InteractiveController(self) if not self.controller: if request_channel_data := self.settings.get("music_request_channel"): channel = self.bot.get_channel(request_channel_data.get("text_channel_id")) if channel: self.controller = channel.get_partial_message(request_channel_data.get("controller_msg_id")) try: await self.controller.edit(embed=embed, view=view) except errors.NotFound: self.controller = None # Send a new controller message if none exists if not self.controller: self.controller = await self.context.channel.send(embed=embed, view=view) elif not await self.is_position_fresh(): await self.controller.delete() self.controller = await self.context.channel.send(embed=embed, view=view) else: await self.controller.edit(embed=embed, view=view) except errors.Forbidden: self._logger.warning(f"Missing permission to update the music controller on {self.guild.name}({self.guild.id})") except Exception as e: self._logger.error(f"Something went wrong while sending music controller to {self.guild.name}({self.guild.id})", exc_info=e) finally: self._updating = False async def is_position_fresh(self): """Checks if the current controller message is among the most recent messages.""" try: async for message in self.context.channel.history(limit=5): if message.id == self.controller.id: return True except: pass return False async def teardown(self): """Cleans up the player and associated resources.""" try: await func.update_settings(self.guild.id, {"$set": { "lastActice": (timeNow := round(time.time())), "playTime": round(self.settings.get("playTime", 0) + ((timeNow - self.joinTime) / 60), 2) }}) if self.is_ipc_connected: await self.send_ws({"op": "playerClose"}) except: pass try: await self.update_voice_status(remove_status=True) if self.controller and self.controller.id == self.settings.get("music_request_channel", {}).get("controller_msg_id"): await self.controller.edit(embed=self.build_embed(), view=None) else: await self.controller.delete() except: pass try: await self.destroy() except: pass async def get_tracks( self, query: str, *, requester: Member, search_type: SearchType = SearchType.YOUTUBE ) -> Union[List[Track], Playlist]: """Fetches tracks from the node's REST api to parse into Lavalink. You can also pass in a discord.py Context object to get a Context object on any track you search. """ return await self._node.get_tracks(query, requester=requester, search_type=search_type) async def connect(self, *, timeout: float, reconnect: bool, self_deaf: bool = True, self_mute: bool = False): """Connects the player to a voice channel.""" await self.guild.change_voice_state(channel=self.channel, self_deaf=True, self_mute=self_mute) self._node._players[self.guild.id] = self self._is_connected = True if self.channel: self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) has been connected to {self.channel.name}({self.channel.id}).") async def stop(self): """Stops the currently playing track.""" self._current = None await self.send(method=RequestMethod.PATCH, data={'encodedTrack': None}) async def disconnect(self, *, force: bool = False): """Disconnects the player from voice.""" try: await self.guild.change_voice_state(channel=None) finally: self.cleanup() self._is_connected = False self.channel = None self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) has been disconnected from a voice channel.") async def destroy(self): """Disconnects and destroys the player, and runs internal cleanup.""" try: await self.disconnect() except: # 'NoneType' has no attribute '_get_voice_client_key' raised by self.cleanup() -> # assume we're already disconnected and cleaned up assert self.channel is None and not self.is_connected self._node._players.pop(self.guild.id) await self.send(method=RequestMethod.DELETE) async def play( self, track: Track, *, start: int = 0, end: int = 0, ignore_if_playing: bool = False ) -> Track: """Plays a track.""" if not self._node: return track data = { "encodedTrack": track.track_id, "position": str(start if start else track.position) } if end or track.end_time: data["endTime"] = str(end if end else track.end_time) await self.send(method=RequestMethod.PATCH, query=f"noReplace={ignore_if_playing}", data=data) if self._node.yt_ratelimit: await self._node.yt_ratelimit.handle_request() self._current = track self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) playing {track.title} from uri {track.uri} with a length of {track.length}") return self._current def _validate_time(self, track: Track, start_time: int, end_time: int) -> None: """Validates the start and end times for a track.""" if start_time or end_time: if not end_time: end_time = track.length if start_time >= end_time: raise VoicelinkException(self.get_msg("invalidStartTime")) track_length = track.length if not 0 <= start_time <= track_length: raise VoicelinkException(self.get_msg("invalidStartTime", func.time(track_length))) if not 0 <= end_time <= track_length: raise VoicelinkException(self.get_msg("invalidEndTime", func.time(track_length))) track.position = start_time track.end_time = end_time async def add_track(self, raw_tracks: Union[Track, List[Track]], *, start_time: int = 0, end_time: int = 0, at_front: bool = False, duplicate: bool = True) -> int: """Adds one or more tracks to the queue.""" tracks: List[Track] = [] _duplicate_tracks = [] if self.queue._allow_duplicate and duplicate else [track.uri for track in self.queue._queue] raw_tracks = raw_tracks[0] if isinstance(raw_tracks, List) and len(raw_tracks) == 1 else raw_tracks try: if (is_list := isinstance(raw_tracks, List)): for track in raw_tracks: if track.uri in _duplicate_tracks: continue self._validate_time(track, start_time, end_time) self.queue.put_at_front(track) if at_front else self.queue.put(track) tracks.append(track) _duplicate_tracks.append(track.uri) else: if raw_tracks.uri in _duplicate_tracks: raise DuplicateTrack(self.get_msg("voicelinkDuplicateTrack")) self._validate_time(raw_tracks, start_time, end_time) position = self.queue.put_at_front(raw_tracks) if at_front else self.queue.put(raw_tracks) tracks.append(raw_tracks) finally: if tracks: if self.is_ipc_connected: await self.send_ws({"op": "addTrack", "tracks": [track.track_id for track in tracks], "position": -1 if is_list else position}, tracks[0].requester) self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) has been added {len(tracks)} tracks into the queue.") return len(tracks) if is_list else position async def remove_track(self, index: int, index2: int = None, remove_target: Member = None, requester: Member = None) -> Dict[int, Track]: """Removes one or more tracks from the queue.""" removed_tracks = self.queue.remove(index, index2, remove_target) if removed_tracks and self.is_ipc_connected: await self.send_ws({ "op": "removeTrack", "indexes": list(removed_tracks.keys()), "firstTrackId": list(removed_tracks.values())[0].track_id }, requester=requester) return removed_tracks async def seek(self, position: float, requester: Member = None) -> float: """Seeks to a position in the currently playing track milliseconds""" if not self._current: raise VoicelinkException("Nothing is playing right now") if position < 0 or position > self._current.length: raise TrackInvalidPosition("Seek position must be between 0 and the track length") await self.send(method=RequestMethod.PATCH, data={"position": position}) if self.is_ipc_connected: await self.send_ws({"op": "updatePosition", "position": position}, requester) self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) has been seeking to {position}.") return self._position async def set_pause(self, pause: bool, requester: Member = None) -> bool: """Sets the pause state of the currently playing track.""" self._paused = pause self.pause_votes.clear() if pause else self.resume_votes.clear() await self.send(method=RequestMethod.PATCH, data={"paused": pause}) if self.is_ipc_connected: await self.send_ws({"op": "updatePause", "pause": pause}, requester) self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) has been {'paused' if pause else 'resumed'}.") return self._paused async def set_volume(self, volume: int, requester: Member = None) -> int: """Sets the volume of the player as an integer. Lavalink accepts values from 0 to 500.""" await self.send(method=RequestMethod.PATCH, data={"volume": volume}) self._volume = volume if self.is_ipc_connected: await self.send_ws({"op": "updateVolume", "volume": volume}, requester) self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) has been update the volume to {volume}.") return self._volume async def shuffle(self, queue_type: str, requester: Member = None) -> None: """Shuffles the tracks in the specified queue or history.""" replacement = self.queue.tracks() if queue_type == "queue" else self.queue.history() if len(replacement) < 3: raise VoicelinkException(self.get_msg('shuffleError')) shuffle(replacement) self.queue.replace(queue_type, replacement) self.shuffle_votes.clear() if self.is_ipc_connected: await self.send_ws({ "op": "shuffleTrack", "tracks": [{"trackId": track.track_id, "requesterId": str(track.requester.id)} for track in replacement], "queueType": queue_type }, requester) self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) has been shuffled the queue.") async def swap_track(self, index1: int, index2: int, requester: Member = None) -> Tuple[Track, Track]: """Swaps two tracks in the queue at the specified indices.""" track1, track2 = self.queue.swap(index1, index2) if self.is_ipc_connected: await self.send_ws({ "op": "swapTrack", "index1": {"index": index1, "trackId": track1.track_id}, "index2": {"index": index2, "trackId": track2.track_id} }, requester) return track1, track2 async def move_track(self, index: int, new_index: int, requester: Member = None) -> Optional[Track]: """Moves a track from its current position to a new position in the queue.""" moved_track = self.queue.move(index, new_index) if self.is_ipc_connected: await self.send_ws({"op": "moveTrack", "movedTrack": {"index": index, "trackId": moved_track.track_id}, "newIndex": new_index}, requester) return moved_track async def set_repeat(self, mode: LoopType = None, requester: Member = None) -> LoopType: """Sets the repeat mode for the queue.""" if not mode: mode = self.queue._repeat.next() if not isinstance(mode, LoopType): raise VoicelinkException("Invalid repeat mode.") self.queue._repeat.set_mode(mode) if self.is_ipc_connected: await self.send_ws({"op": "repeatTrack", "repeatMode": mode.name.lower()}, requester) self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) has been update the repeat mode to {mode.name.lower()}.") return mode async def add_filter(self, filter: Filter, requester: Member = None, fast_apply: bool = False) -> Filters: """Adds a filter to the player's audio stream.""" try: self._filters.add_filter(filter=filter) except FilterTagAlreadyInUse: raise FilterTagAlreadyInUse(self.get_msg("FilterTagAlreadyInUse")) payload = self._filters.get_all_payloads() await self.send(method=RequestMethod.PATCH, data={"filters": payload}) if fast_apply: await self.seek(self.position) if self.is_ipc_connected: await self.send_ws({ "op": "updateFilter", "filter": {"tag": filter.tag, "scope": filter.scope, "payload": filter.payload}, "type": "add" }, requester) self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) has been applied a {filter.tag} filter.") return self._filters async def clear_queue(self, queue_type: str, requester: Member = None) -> None: """Clears the queue or the history of tracks.""" queue_type = queue_type.lower() if queue_type == 'history': self.queue.history_clear(self.is_playing) elif queue_type == "queue": self.queue.clear() if self.is_ipc_connected: await self.send_ws({ "op": "clearQueue", "queueType": queue_type }, requester) async def remove_filter(self, filter_tag: str, requester: Member = None, fast_apply: bool = False) -> Filters: self._filters.remove_filter(filter_tag=filter_tag) payload = self._filters.get_all_payloads() await self.send(method=RequestMethod.PATCH, data={"filters": payload}) if fast_apply: await self.seek(self.position) if self.is_ipc_connected: await self.send_ws({ "op": "updateFilter", "filter": {"tag": filter_tag}, "type": "remove" }, requester) self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) has been removed a {filter_tag} filter.") return self._filters async def reset_filter(self, *, requester: Member = None, fast_apply=False) -> None: """Resets all filters applied to the player's audio stream.""" if not self._filters: raise FilterInvalidArgument("You must have filters applied first in order to use this method.") self._filters.reset_filters() await self.send(method=RequestMethod.PATCH, data={"filters": {}}) if fast_apply: await self.seek(self.position) if self.is_ipc_connected: await self.send_ws({ "op": "updateFilter", "type": "reset" }, requester) self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) has been removed all filters.") async def change_node(self, identifier: str = None) -> None: """Changes the audio processing node for the guild..""" try: node = NodePool.get_node(identifier=identifier) except: return await self.teardown() self._node._players.pop(self.guild.id) self._node = node self._node._players[self.guild.id] = self await self._dispatch_voice_update(self._voice_state) if self.current: await self.play(self.current, start=self.position) self._last_update = time.time() * 1000 if self.is_paused: await self.set_pause(True) async def get_recommendations(self, *, track: Optional[Track] = None) -> bool: """Get recommendations from Youtube or Spotify.""" if not track: try: track = choice(self.queue.history(incTrack=True)[-5:]) except IndexError: return False tracks = await self._node.get_recommendations(track) if tracks: await self.add_track(tracks, duplicate=False) self._logger.debug(f"Player in {self.guild.name}({self.guild.id}) has been requested recommendations.") return True return False async def update_voice_status(self, remove_status: bool = False) -> None: """Updates the voice status of the channel based on the specified template.""" template = self.settings.get("stage_announce_template", func.settings.voice_status_template) if not template or not self.channel: return try: rv = {key: func() if callable(func) else func for key, func in self._ph.variables.items()} status = None if remove_status else self._ph.replace(text=template, variables=rv) # if self.channel.status != status: if self.channel.type == ChannelType.voice: await self.channel.edit(status=status) except Exception as e: self._logger.error( f"Failed to update voice status in channel '{self.channel.name}' " f"({self.channel.id}) for guild '{self.channel.guild}' " f"({self.channel.guild.id})", exc_info=e ) async def send_ws(self, payload, requester: Member = None): """Sends a WebSocket payload to the bot's IPC (Inter-Process Communication) system.""" payload['guildId'] = str(self.guild.id) if requester: payload['requesterId'] = str(requester.id) await self.bot.ipc.send(payload)