fix(PR): Crash when using the theme button in android 11 & 12 by Kaladin
fix: Crash when using the theme button in android 11 & 12.
This commit is contained in:
@@ -214,13 +214,20 @@ class MainActivity : ComponentActivity() {
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val statusBarHeight = WindowInsets.statusBars.asPaddingValues().calculateTopPadding()
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navigation.NavContent(contentPadding, startDestination)
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// Theme Reveal Overlay
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navigation.themeRevealState.pendingReveal?.let { revealRequest ->
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CircularRevealOverlay(
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context = managerContext,
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request = revealRequest,
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onComplete = { navigation.themeRevealState.clearReveal() }
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)
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// Theme Reveal Overlay (Android 13+ only for stability)
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
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navigation.themeRevealState.pendingReveal?.let { revealRequest ->
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CircularRevealOverlay(
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context = managerContext,
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request = revealRequest,
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onComplete = { navigation.themeRevealState.clearReveal() }
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)
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}
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} else {
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// Instantly clear reveal state on older versions
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navigation.themeRevealState.pendingReveal?.let {
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navigation.themeRevealState.clearReveal()
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}
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}
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Box(
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@@ -7,11 +7,7 @@ import androidx.annotation.RequiresApi
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import androidx.compose.animation.core.*
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import androidx.compose.foundation.Canvas
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import androidx.compose.foundation.layout.fillMaxSize
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import androidx.compose.runtime.Composable
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import androidx.compose.runtime.DisposableEffect
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import androidx.compose.runtime.LaunchedEffect
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import androidx.compose.runtime.getValue
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import androidx.compose.runtime.remember
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import androidx.compose.runtime.*
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import androidx.compose.ui.Modifier
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import androidx.compose.ui.graphics.drawscope.drawIntoCanvas
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import androidx.compose.ui.graphics.nativeCanvas
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@@ -24,14 +20,12 @@ import me.eternal.purrfectsnap.RemoteSideContext
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private const val REVEAL_DURATION_MS = 3200
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private const val WAVE_BAND_WIDTH_PX = 300f
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private const val BLUR_ZONE_PX = 120f
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private const val BLUR_RADIUS = 30f
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private const val FADE_ZONE_PX = 80f
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// "Explosive Dissipation" Easing: Instant high velocity at start, rapid energy loss, ending in a slow crawl.
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private val AphelionEasing = CubicBezierEasing(0.0f, 0.0f, 0.2f, 1.0f)
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@Composable
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@RequiresApi(Build.VERSION_CODES.TIRAMISU)
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fun CircularRevealOverlay(
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context: RemoteSideContext,
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request: ThemeRevealRequest,
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@@ -87,17 +81,17 @@ fun CircularRevealOverlay(
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label = "wave_time_value"
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)
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// --- AGSL SHADER LOGIC (Android 13+) ---
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val runtimeShader = remember(bitmap) {
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
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android.graphics.RuntimeShader(WaveEdgeShader.AGSL).apply {
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setInputShader("content", BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP))
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}
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} else null
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android.graphics.RuntimeShader(WaveEdgeShader.AGSL).apply {
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setInputShader("content", BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP))
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}
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}
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val shaderPaint = remember(runtimeShader, bitmap) {
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val shaderPaint = remember(runtimeShader) {
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android.graphics.Paint(android.graphics.Paint.ANTI_ALIAS_FLAG).apply {
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shader = runtimeShader ?: BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
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shader = runtimeShader
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}
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}
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@@ -106,118 +100,12 @@ fun CircularRevealOverlay(
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val center = request.originCenter
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drawIntoCanvas { canvas ->
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU && runtimeShader != null) {
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runtimeShader.setFloatUniform("revealRadius", radius)
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runtimeShader.setFloatUniform("revealCenter", center.x, center.y)
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runtimeShader.setFloatUniform("bandWidth", WAVE_BAND_WIDTH_PX)
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runtimeShader.setFloatUniform("time", timeValue)
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runtimeShader.setFloatUniform("uProgress", progress)
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canvas.nativeCanvas.drawRect(0f, 0f, size.width, size.height, shaderPaint)
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} else if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
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drawWithBlurReveal(canvas.nativeCanvas, bitmap, radius, center.x, center.y, size.width, size.height)
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} else {
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drawWithClipFade(canvas.nativeCanvas, bitmap, radius, center.x, center.y, size.width, size.height)
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}
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runtimeShader.setFloatUniform("revealRadius", radius)
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runtimeShader.setFloatUniform("revealCenter", center.x, center.y)
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runtimeShader.setFloatUniform("bandWidth", WAVE_BAND_WIDTH_PX)
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runtimeShader.setFloatUniform("time", timeValue)
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runtimeShader.setFloatUniform("uProgress", progress)
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canvas.nativeCanvas.drawRect(0f, 0f, size.width, size.height, shaderPaint)
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}
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}
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}
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@RequiresApi(Build.VERSION_CODES.S)
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private fun drawWithBlurReveal(
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canvas: android.graphics.Canvas,
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bitmap: android.graphics.Bitmap,
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radius: Float,
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centerX: Float,
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centerY: Float,
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canvasWidth: Float,
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canvasHeight: Float
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) {
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val innerRingRadius = (radius - BLUR_ZONE_PX).coerceAtLeast(0f)
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val holePath = android.graphics.Path().apply {
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fillType = android.graphics.Path.FillType.EVEN_ODD
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addRect(0f, 0f, canvasWidth, canvasHeight, android.graphics.Path.Direction.CW)
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addCircle(centerX, centerY, radius, android.graphics.Path.Direction.CW)
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}
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canvas.save()
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canvas.clipPath(holePath)
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canvas.drawRect(0f, 0f, canvasWidth, canvasHeight,
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android.graphics.Paint(android.graphics.Paint.ANTI_ALIAS_FLAG).apply {
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shader = BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
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}
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)
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canvas.restore()
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val ringPath = android.graphics.Path().apply {
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fillType = android.graphics.Path.FillType.EVEN_ODD
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addCircle(centerX, centerY, radius, android.graphics.Path.Direction.CW)
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addCircle(centerX, centerY, innerRingRadius, android.graphics.Path.Direction.CW)
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}
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val renderNode = android.graphics.RenderNode("blurRing").apply {
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setPosition(0, 0, canvasWidth.toInt(), canvasHeight.toInt())
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setRenderEffect(android.graphics.RenderEffect.createBlurEffect(BLUR_RADIUS, BLUR_RADIUS, Shader.TileMode.CLAMP))
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}
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val nodeCanvas = renderNode.beginRecording()
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nodeCanvas.save()
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nodeCanvas.clipPath(ringPath)
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nodeCanvas.drawBitmap(bitmap, 0f, 0f, null)
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nodeCanvas.restore()
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renderNode.endRecording()
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canvas.drawRenderNode(renderNode)
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val shimmerPaint = android.graphics.Paint(android.graphics.Paint.ANTI_ALIAS_FLAG).apply {
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shader = android.graphics.RadialGradient(
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centerX, centerY, radius,
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intArrayOf(android.graphics.Color.TRANSPARENT, android.graphics.Color.argb(50, 255, 255, 255), android.graphics.Color.TRANSPARENT),
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floatArrayOf((innerRingRadius / radius).coerceIn(0f, 1f), ((radius - BLUR_ZONE_PX * 0.25f) / radius).coerceIn(0f, 1f), 1f),
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Shader.TileMode.CLAMP
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)
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}
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canvas.save()
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canvas.clipPath(ringPath)
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canvas.drawRect(0f, 0f, canvasWidth, canvasHeight, shimmerPaint)
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canvas.restore()
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}
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private fun drawWithClipFade(
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canvas: android.graphics.Canvas,
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bitmap: android.graphics.Bitmap,
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radius: Float,
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centerX: Float,
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centerY: Float,
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canvasWidth: Float,
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canvasHeight: Float
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) {
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val innerFadeRadius = (radius - FADE_ZONE_PX).coerceAtLeast(0f)
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val holePath = android.graphics.Path().apply {
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fillType = android.graphics.Path.FillType.EVEN_ODD
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addRect(0f, 0f, canvasWidth, canvasHeight, android.graphics.Path.Direction.CW)
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addCircle(centerX, centerY, radius, android.graphics.Path.Direction.CW)
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}
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canvas.save()
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canvas.clipPath(holePath)
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canvas.drawRect(0f, 0f, canvasWidth, canvasHeight,
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android.graphics.Paint(android.graphics.Paint.ANTI_ALIAS_FLAG).apply {
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shader = BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP)
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}
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)
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canvas.restore()
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val ringPath = android.graphics.Path().apply {
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fillType = android.graphics.Path.FillType.EVEN_ODD
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addCircle(centerX, centerY, radius, android.graphics.Path.Direction.CW)
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addCircle(centerX, centerY, innerFadeRadius, android.graphics.Path.Direction.CW)
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}
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val fadePaint = android.graphics.Paint(android.graphics.Paint.ANTI_ALIAS_FLAG).apply {
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shader = android.graphics.RadialGradient(
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centerX, centerY, radius,
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intArrayOf(android.graphics.Color.TRANSPARENT, android.graphics.Color.argb(80, 255, 255, 255)),
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floatArrayOf((innerFadeRadius / radius).coerceIn(0f, 1f), 1f),
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Shader.TileMode.CLAMP
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)
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}
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canvas.save()
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canvas.clipPath(ringPath)
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canvas.drawRect(0f, 0f, canvasWidth, canvasHeight, fadePaint)
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canvas.restore()
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}
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