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* Add block builder * Implement loot tables * chaos snapshot * LFG * add oak fence * lever facing * Add trait for CardinalDirection * fix clippy * fix clippy * reimplement partial state of loottable * Implement neighbor block updates * add oak door * Fix crash on invalid state * Fixes * Add fences * Add doors * Refactor how we handle block properties when implemented in many places * Remove old loot_table, moved to block generation * Better Block Properties * Add fence gates * Update block_grouper and add logs * Build tags instead and make it easier to define variants of blocks * Save block states * Allow nether fences to connect with fence gates * Move away from hardcoded property names * Clean up property remaps * start refactor of blocks * refactor block compile build * refactor name map for property groups * Make it so fences can't connect to the air part of a fence gate * Use extractor instead of hard coded property names * to_value and from_value should be stripped of "L" prefix * Prefix isn't used anymore * use hashes to verify uniqueness * Don't declare IntProvider twice and fix typo * remove some comments that don't apply anymore * Move loot table so it's shared * Futureproof Loot Tables * Implement BlockStateProperty condition for LootTables * Move experience to pumpkin_utils * Add is_liquid --------- Co-authored-by: kralverde <github@email.kralverde.dev>
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