Files
Pumpkin/pumpkin-protocol/src/java/client/play/player_abilities.rs
Alexander Medvedev e0117ab559 perf: ditch serde because its slower
i rather trade performance and compile time over convenience
2026-07-19 18:07:37 +02:00

52 lines
1.6 KiB
Rust

use pumpkin_data::packet::clientbound::PLAY_PLAYER_ABILITIES;
use pumpkin_macros::java_packet;
use crate::ClientPacket;
use crate::ser::NetworkWriteExt;
use pumpkin_util::version::JavaMinecraftVersion;
/// Updates the player's movement and interaction abilities.
///
/// This packet informs the client about the player's state (flying, invulnerable)
/// and sets the movement speeds. While the client applies these visuals,
/// the server must still validate these states to prevent cheating.
#[java_packet(PLAY_PLAYER_ABILITIES)]
pub struct CPlayerAbilities {
/// A bitmask of player states.
/// Bit 0 (0x01): Invulnerable (Creative mode)
/// Bit 1 (0x02): Flying
/// Bit 2 (0x04): Allow Flying
/// Bit 3 (0x08): Creative Mode (Instant Break)
pub flags: i8,
/// The multiplier for flying speed.
/// Default is 0.05.
pub flying_speed: f32,
/// The field of view modifier (Walking speed multiplier).
/// Default is 0.1.
pub field_of_view: f32,
}
impl CPlayerAbilities {
#[must_use]
pub const fn new(flags: i8, flying_speed: f32, field_of_view: f32) -> Self {
Self {
flags,
flying_speed,
field_of_view,
}
}
}
impl ClientPacket for CPlayerAbilities {
fn write_packet_data(
&self,
mut write: impl std::io::Write,
_version: &JavaMinecraftVersion,
) -> Result<(), crate::ser::WritingError> {
write.write_i8(self.flags)?;
write.write_f32_be(self.flying_speed)?;
write.write_f32_be(self.field_of_view)?;
Ok(())
}
}