Files
Pumpkin/crates/pumpkin-plugin-api/src/team.rs
2026-08-16 22:28:01 +02:00

372 lines
11 KiB
Rust

use crate::wit::pumpkin::plugin::common::NamedColor;
use crate::wit::pumpkin::plugin::player::Player;
use crate::wit::pumpkin::plugin::scoreboard::{
CollisionRule, NametagVisibility, Scoreboard, TeamSettings,
};
use crate::wit::pumpkin::plugin::text::TextComponent;
/// Builder for constructing [`TeamSettings`].
pub struct TeamSettingsBuilder {
display_name: Option<TextComponent>,
friendly_fire: bool,
see_friendly_invisibles: bool,
nametag_visibility: NametagVisibility,
collision_rule: CollisionRule,
color: NamedColor,
prefix: Option<TextComponent>,
suffix: Option<TextComponent>,
}
impl Default for TeamSettingsBuilder {
fn default() -> Self {
Self::new()
}
}
impl TeamSettingsBuilder {
/// Creates a new `TeamSettingsBuilder` with default settings.
#[must_use]
pub fn new() -> Self {
Self {
display_name: None,
friendly_fire: true,
see_friendly_invisibles: false,
nametag_visibility: NametagVisibility::Always,
collision_rule: CollisionRule::Always,
color: NamedColor::White,
prefix: None,
suffix: None,
}
}
/// Sets the team's display name.
#[must_use]
pub fn display_name(mut self, name: impl Into<TextComponent>) -> Self {
self.display_name = Some(name.into());
self
}
/// Sets whether friendly fire is enabled for members of this team.
#[must_use]
pub fn friendly_fire(mut self, allow: bool) -> Self {
self.friendly_fire = allow;
self
}
/// Sets whether teammates can see invisible friendly players.
#[must_use]
pub fn see_friendly_invisibles(mut self, see: bool) -> Self {
self.see_friendly_invisibles = see;
self
}
/// Sets nametag visibility for this team.
#[must_use]
pub fn nametag_visibility(mut self, vis: NametagVisibility) -> Self {
self.nametag_visibility = vis;
self
}
/// Sets the collision rule for members of this team.
#[must_use]
pub fn collision_rule(mut self, rule: CollisionRule) -> Self {
self.collision_rule = rule;
self
}
/// Sets the display and glowing color for this team.
#[must_use]
pub fn color(mut self, color: NamedColor) -> Self {
self.color = color;
self
}
/// Sets the player prefix shown before member names.
#[must_use]
pub fn prefix(mut self, prefix: impl Into<TextComponent>) -> Self {
self.prefix = Some(prefix.into());
self
}
/// Sets the player suffix shown after member names.
#[must_use]
pub fn suffix(mut self, suffix: impl Into<TextComponent>) -> Self {
self.suffix = Some(suffix.into());
self
}
/// Builds the [`TeamSettings`].
#[must_use]
pub fn build(self) -> TeamSettings {
TeamSettings {
display_name: self.display_name.unwrap_or_else(|| TextComponent::text("")),
friendly_fire: self.friendly_fire,
see_friendly_invisibles: self.see_friendly_invisibles,
nametag_visibility: self.nametag_visibility,
collision_rule: self.collision_rule,
color: self.color,
prefix: self.prefix.unwrap_or_else(|| TextComponent::text("")),
suffix: self.suffix.unwrap_or_else(|| TextComponent::text("")),
}
}
}
/// A high-level representation of a scoreboard team.
pub struct Team<'a> {
scoreboard: &'a Scoreboard,
name: String,
}
impl<'a> Team<'a> {
/// Creates a handle to a team on the given scoreboard.
#[must_use]
pub fn new(scoreboard: &'a Scoreboard, name: impl Into<String>) -> Self {
Self {
scoreboard,
name: name.into(),
}
}
/// Returns the team's internal identifier name.
#[must_use]
pub fn name(&self) -> &str {
&self.name
}
/// Gets the current settings for this team, if it exists on the scoreboard.
#[must_use]
pub fn get_settings(&self) -> Option<TeamSettings> {
self.scoreboard.get_team(&self.name)
}
/// Updates the settings for this team on the scoreboard.
pub fn update_settings(&self, settings: TeamSettings) {
self.scoreboard.update_team(&self.name, settings);
}
/// Gets the display name of this team.
#[must_use]
pub fn display_name(&self) -> Option<TextComponent> {
self.get_settings().map(|s| s.display_name)
}
/// Sets the display name of this team.
pub fn set_display_name(&self, name: TextComponent) {
if let Some(mut s) = self.get_settings() {
s.display_name = name;
self.update_settings(s);
}
}
/// Gets the prefix of this team.
#[must_use]
pub fn prefix(&self) -> Option<TextComponent> {
self.get_settings().map(|s| s.prefix)
}
/// Sets the prefix of this team.
pub fn set_prefix(&self, prefix: TextComponent) {
if let Some(mut s) = self.get_settings() {
s.prefix = prefix;
self.update_settings(s);
}
}
/// Gets the suffix of this team.
#[must_use]
pub fn suffix(&self) -> Option<TextComponent> {
self.get_settings().map(|s| s.suffix)
}
/// Sets the suffix of this team.
pub fn set_suffix(&self, suffix: TextComponent) {
if let Some(mut s) = self.get_settings() {
s.suffix = suffix;
self.update_settings(s);
}
}
/// Gets the team color.
#[must_use]
pub fn color(&self) -> Option<NamedColor> {
self.get_settings().map(|s| s.color)
}
/// Sets the team color.
pub fn set_color(&self, color: NamedColor) {
if let Some(mut s) = self.get_settings() {
s.color = color;
self.update_settings(s);
}
}
/// Gets whether friendly fire is enabled.
#[must_use]
pub fn allow_friendly_fire(&self) -> bool {
self.get_settings().map_or(true, |s| s.friendly_fire)
}
/// Sets whether friendly fire is enabled.
pub fn set_allow_friendly_fire(&self, allow: bool) {
if let Some(mut s) = self.get_settings() {
s.friendly_fire = allow;
self.update_settings(s);
}
}
/// Gets whether teammates can see friendly invisible players.
#[must_use]
pub fn can_see_friendly_invisibles(&self) -> bool {
self.get_settings()
.map_or(false, |s| s.see_friendly_invisibles)
}
/// Sets whether teammates can see friendly invisible players.
pub fn set_can_see_friendly_invisibles(&self, see: bool) {
if let Some(mut s) = self.get_settings() {
s.see_friendly_invisibles = see;
self.update_settings(s);
}
}
/// Gets nametag visibility for this team.
#[must_use]
pub fn nametag_visibility(&self) -> Option<NametagVisibility> {
self.get_settings().map(|s| s.nametag_visibility)
}
/// Sets nametag visibility for this team.
pub fn set_nametag_visibility(&self, vis: NametagVisibility) {
if let Some(mut s) = self.get_settings() {
s.nametag_visibility = vis;
self.update_settings(s);
}
}
/// Gets the collision rule for this team.
#[must_use]
pub fn collision_rule(&self) -> Option<CollisionRule> {
self.get_settings().map(|s| s.collision_rule)
}
/// Sets the collision rule for this team.
pub fn set_collision_rule(&self, rule: CollisionRule) {
if let Some(mut s) = self.get_settings() {
s.collision_rule = rule;
self.update_settings(s);
}
}
/// Returns a list of all player / entity names in this team.
#[must_use]
pub fn get_players(&self) -> Vec<String> {
self.scoreboard.get_team_players(&self.name)
}
/// Adds a player or entity name to this team.
pub fn add_player(&self, player_name: &str) {
self.scoreboard.add_player_to_team(&self.name, player_name);
}
/// Removes a player or entity name from this team.
pub fn remove_player(&self, player_name: &str) {
self.scoreboard
.remove_player_from_team(&self.name, player_name);
}
/// Checks if a player or entity name is in this team.
#[must_use]
pub fn has_player(&self, player_name: &str) -> bool {
self.get_players().iter().any(|p| p == player_name)
}
/// Removes all members from this team.
pub fn clear_players(&self) {
self.scoreboard.clear_team_players(&self.name);
}
/// Removes this team from the scoreboard.
pub fn unregister(self) {
self.scoreboard.remove_team(&self.name);
}
}
/// Extension trait for [`Scoreboard`] providing team operations.
pub trait ScoreboardTeamExt {
/// Registers and creates a new team on the scoreboard.
fn register_new_team(&self, name: &str, settings: TeamSettings) -> Team<'_>;
/// Gets a team by name, if it exists on the scoreboard.
fn get_team_handle(&self, name: &str) -> Option<Team<'_>>;
/// Returns all teams on the scoreboard.
fn get_all_teams(&self) -> Vec<Team<'_>>;
/// Gets the team that a player belongs to, if any.
fn get_player_team_handle(&self, player_name: &str) -> Option<Team<'_>>;
}
impl ScoreboardTeamExt for Scoreboard {
fn register_new_team(&self, name: &str, settings: TeamSettings) -> Team<'_> {
self.create_team(name, settings);
Team::new(self, name)
}
fn get_team_handle(&self, name: &str) -> Option<Team<'_>> {
self.get_team(name).is_some().then(|| Team::new(self, name))
}
fn get_all_teams(&self) -> Vec<Team<'_>> {
self.get_teams()
.into_iter()
.map(|name| Team::new(self, name))
.collect()
}
fn get_player_team_handle(&self, player_name: &str) -> Option<Team<'_>> {
self.get_player_team(player_name)
.map(|name| Team::new(self, name))
}
}
/// Extension trait for [`Player`] team operations.
pub trait PlayerTeamExt {
/// Gets the active team name for this player, if any.
fn get_team_name(&self) -> Option<String>;
}
impl PlayerTeamExt for Player {
fn get_team_name(&self) -> Option<String> {
self.get_team()
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn team_settings_builder_defaults() {
let dummy_text: TextComponent = unsafe { std::mem::zeroed() };
let dummy_text2: TextComponent = unsafe { std::mem::zeroed() };
let dummy_text3: TextComponent = unsafe { std::mem::zeroed() };
let settings = TeamSettingsBuilder::new()
.display_name(dummy_text)
.color(NamedColor::Red)
.prefix(dummy_text2)
.suffix(dummy_text3)
.friendly_fire(false)
.see_friendly_invisibles(true)
.nametag_visibility(NametagVisibility::HideForOtherTeams)
.collision_rule(CollisionRule::PushOwnTeam)
.build();
assert!(!settings.friendly_fire);
assert!(settings.see_friendly_invisibles);
assert_eq!(settings.color, NamedColor::Red);
assert_eq!(
settings.nametag_visibility,
NametagVisibility::HideForOtherTeams
);
assert_eq!(settings.collision_rule, CollisionRule::PushOwnTeam);
std::mem::forget(settings);
}
}