Files
Pumpkin/pumpkin
Jonas ca4f92153a Added Wind Charge and Armor Stand (#1153)
* fix: use rem_euclid for yaw and head_yaw calculations in CSpawnEntity | Thanks to @teknostom

* feat: Add ArmorStand Entity, EulerAngle & EquipmentSlot's

* feat: Add checking for if space is occupied of the armor stand

* feat: clippy

* feat: Enhance ArmorStandEntity with break and drop items functionality

* chore: cargo fmt

* feat: Add WindCharge entity and item with projectile deflection mechanics

* chore: clippy & fmt

* fix: use constant for default deflect cooldown in WindChargeEntity

* feat: add invisibility functionality to Entity and ArmorStandEntity

* refactor: remove EquipmentSlot and HasEquipment trait definitions since it was already existing oops

* feat: implement NbtTag conversion for PackedRotation and update ArmorStandEntity NBT handling

* refactor: fmt

* chore: clippy & fmt

* fix: update damage handling in ArmorStandEntity to use kill instead of remove

* feat: implement ticking behavior for WindChargeEntity to update deflect cooldown and process thrown item entity

* fix: remove unnecessary trailing comma in imports

* remove logging

* fmt

* refactor: simplify EulerAngle initialization and consolidate PackedRotation fields
2025-10-15 09:47:21 +02:00
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