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* fix: use rem_euclid for yaw and head_yaw calculations in CSpawnEntity | Thanks to @teknostom * feat: Add ArmorStand Entity, EulerAngle & EquipmentSlot's * feat: Add checking for if space is occupied of the armor stand * feat: clippy * feat: Enhance ArmorStandEntity with break and drop items functionality * chore: cargo fmt * feat: Add WindCharge entity and item with projectile deflection mechanics * chore: clippy & fmt * fix: use constant for default deflect cooldown in WindChargeEntity * feat: add invisibility functionality to Entity and ArmorStandEntity * refactor: remove EquipmentSlot and HasEquipment trait definitions since it was already existing oops * feat: implement NbtTag conversion for PackedRotation and update ArmorStandEntity NBT handling * refactor: fmt * chore: clippy & fmt * fix: update damage handling in ArmorStandEntity to use kill instead of remove * feat: implement ticking behavior for WindChargeEntity to update deflect cooldown and process thrown item entity * fix: remove unnecessary trailing comma in imports * remove logging * fmt * refactor: simplify EulerAngle initialization and consolidate PackedRotation fields