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* Added new packets Added packets to pumpkin-protocol for damage and re-spawning. * Made damage_type registry value accessible * Added damage and fall damage * fixed phasing bug * fix issues caused by merge * spawn player on ground make the player spawn on the highest block instead of in the air. * dont default player to flying * mode last_pos to living_entity * fix using entity instead of living_entity * fixed fall damage not working properly when switching gamemodes