Files
Pumpkin/pumpkin/src/client/player_packet.rs
2024-08-16 12:45:58 +02:00

318 lines
12 KiB
Rust

use num_traits::FromPrimitive;
use pumpkin_entity::EntityId;
use pumpkin_protocol::{
client::play::{
Animation, CEntityAnimation, CEntityVelocity, CHeadRot, CHurtAnimation,
CSystemChatMessge, CUpdateEntityPos, CUpdateEntityPosRot, CUpdateEntityRot,
},
server::play::{
Action, SChatCommand, SChatMessage, SClientInformationPlay, SConfirmTeleport, SInteract,
SPlayerAction, SPlayerCommand, SPlayerPosition, SPlayerPositionRotation, SPlayerRotation,
SSwingArm,
},
};
use pumpkin_text::TextComponent;
use crate::{
commands::{handle_command, CommandSender},
entity::player::{ChatMode, GameMode, Hand},
server::Server,
util::math::wrap_degrees,
};
use super::{Client, PlayerConfig};
fn modulus(a: f32, b: f32) -> f32 {
((a % b) + b) % b
}
/// Handles all Play Packets send by a real Player
impl Client {
pub fn handle_confirm_teleport(
&mut self,
_server: &mut Server,
confirm_teleport: SConfirmTeleport,
) {
let player = self.player.as_mut().unwrap();
if let Some(id) = player.awaiting_teleport.clone() {
if id == confirm_teleport.teleport_id {
} else {
log::warn!("Teleport id does not match, Weird but okay");
}
player.awaiting_teleport = None;
} else {
self.kick("Send Teleport confirm, but we did not teleport")
}
}
fn clamp_horizontal(pos: f64) -> f64 {
pos.clamp(-3.0E7, 3.0E7)
}
fn clamp_vertical(pos: f64) -> f64 {
pos.clamp(-2.0E7, 2.0E7)
}
pub fn handle_position(&mut self, server: &mut Server, position: SPlayerPosition) {
if position.x.is_nan() || position.feet_y.is_nan() || position.z.is_nan() {
self.kick("Invalid movement");
return;
}
let player = self.player.as_mut().unwrap();
let entity = &mut player.entity;
entity.lastx = entity.x;
entity.lasty = entity.y;
entity.lastz = entity.z;
entity.x = Self::clamp_horizontal(position.x);
entity.y = Self::clamp_vertical(position.feet_y);
entity.z = Self::clamp_horizontal(position.z);
// TODO: teleport when moving > 8 block
// send new position to all other players
let on_ground = player.on_ground;
let entity_id = entity.entity_id;
let (x, lastx) = (entity.x, entity.lastx);
let (y, lasty) = (entity.y, entity.lasty);
let (z, lastz) = (entity.z, entity.lastz);
server.broadcast_packet(
self,
&CUpdateEntityPos::new(
entity_id.into(),
(x * 4096.0 - lastx * 4096.0) as i16,
(y * 4096.0 - lasty * 4096.0) as i16,
(z * 4096.0 - lastz * 4096.0) as i16,
on_ground,
),
);
}
pub fn handle_position_rotation(
&mut self,
server: &mut Server,
position_rotation: SPlayerPositionRotation,
) {
if position_rotation.x.is_nan()
|| position_rotation.feet_y.is_nan()
|| position_rotation.z.is_nan()
{
self.kick("Invalid movement");
return;
}
if !position_rotation.yaw.is_finite() || !position_rotation.pitch.is_finite() {
self.kick("Invalid rotation");
return;
}
let player = self.player.as_mut().unwrap();
let entity = &mut player.entity;
entity.lastx = entity.x;
entity.lasty = entity.y;
entity.lastz = entity.z;
entity.x = Self::clamp_horizontal(position_rotation.x);
entity.y = Self::clamp_vertical(position_rotation.feet_y);
entity.z = Self::clamp_horizontal(position_rotation.z);
entity.yaw = wrap_degrees(position_rotation.yaw).clamp(-90.0, 90.0) % 360.0;
entity.pitch = wrap_degrees(position_rotation.pitch) % 360.0;
// send new position to all other players
let on_ground = player.on_ground;
let entity_id = entity.entity_id;
let (x, lastx) = (entity.x, entity.lastx);
let (y, lasty) = (entity.y, entity.lasty);
let (z, lastz) = (entity.z, entity.lastz);
let yaw = modulus(entity.yaw * 256.0 / 360.0, 256.0);
let pitch = modulus(entity.pitch * 256.0 / 360.0, 256.0);
// let head_yaw = (entity.head_yaw * 256.0 / 360.0).floor();
server.broadcast_packet(
self,
&CUpdateEntityPosRot::new(
entity_id.into(),
(x * 4096.0 - lastx * 4096.0) as i16,
(y * 4096.0 - lasty * 4096.0) as i16,
(z * 4096.0 - lastz * 4096.0) as i16,
yaw as u8,
pitch as u8,
on_ground,
),
);
server.broadcast_packet(self, &CHeadRot::new(entity_id.into(), yaw as u8));
}
pub fn handle_rotation(&mut self, server: &mut Server, rotation: SPlayerRotation) {
if !rotation.yaw.is_finite() || !rotation.pitch.is_finite() {
self.kick("Invalid rotation");
return;
}
let player = self.player.as_mut().unwrap();
let entity = &mut player.entity;
entity.yaw = wrap_degrees(rotation.yaw).clamp(-90.0, 90.0) % 360.0;
entity.pitch = wrap_degrees(rotation.pitch) % 360.0;
// send new position to all other players
let on_ground = player.on_ground;
let entity_id = entity.entity_id;
let yaw = modulus(entity.yaw * 256.0 / 360.0, 256.0);
let pitch = modulus(entity.pitch * 256.0 / 360.0, 256.0);
// let head_yaw = modulus(entity.head_yaw * 256.0 / 360.0, 256.0);
server.broadcast_packet(
self,
&CUpdateEntityRot::new(entity_id.into(), yaw as u8, pitch as u8, on_ground),
);
server.broadcast_packet(self, &CHeadRot::new(entity_id.into(), yaw as u8));
}
pub fn handle_chat_command(&mut self, _server: &mut Server, command: SChatCommand) {
handle_command(&mut CommandSender::Player(self), &command.command);
}
pub fn handle_player_command(&mut self, _server: &mut Server, command: SPlayerCommand) {
let player = self.player.as_mut().unwrap();
if command.entitiy_id != player.entity.entity_id.into() {
return;
}
if let Some(action) = Action::from_i32(command.action.0) {
match action {
pumpkin_protocol::server::play::Action::StartSneaking => player.sneaking = true,
pumpkin_protocol::server::play::Action::StopSneaking => player.sneaking = false,
pumpkin_protocol::server::play::Action::LeaveBed => todo!(),
pumpkin_protocol::server::play::Action::StartSprinting => player.sprinting = true,
pumpkin_protocol::server::play::Action::StopSprinting => player.sprinting = false,
pumpkin_protocol::server::play::Action::StartHourseJump => todo!(),
pumpkin_protocol::server::play::Action::StopHourseJump => todo!(),
pumpkin_protocol::server::play::Action::OpenVehicleInventory => todo!(),
pumpkin_protocol::server::play::Action::StartFlyingElytra => {} // TODO
}
} else {
self.kick("Invalid player command")
}
}
pub fn handle_swing_arm(&mut self, server: &mut Server, swing_arm: SSwingArm) {
let animation = match Hand::from_i32(swing_arm.hand.0).unwrap() {
Hand::Main => Animation::SwingMainArm,
Hand::Off => Animation::SwingOffhand,
};
let player = self.player.as_mut().unwrap();
let id = player.entity_id();
server.broadcast_packet_expect(
&[&self.token],
&CEntityAnimation::new(id.into(), animation as u8),
)
}
pub fn handle_chat_message(&mut self, server: &mut Server, chat_message: SChatMessage) {
let message = chat_message.message;
// TODO: filter message & validation
let gameprofile = self.gameprofile.as_ref().unwrap();
dbg!("got message");
// yeah a "raw system message", the ugly way to do that, but it works
server.broadcast_packet(
self,
&CSystemChatMessge::new(
TextComponent::from(format!("{}: {}", gameprofile.name, message)),
false,
),
);
/* server.broadcast_packet(
self,
CPlayerChatMessage::new(
pumpkin_protocol::uuid::UUID(gameprofile.id),
0.into(),
None,
message.clone(),
chat_message.timestamp,
chat_message.salt,
&[],
Some(TextComponent::from(message.clone())),
pumpkin_protocol::VarInt(FilterType::PassThrough as i32),
0.into(),
TextComponent::from(gameprofile.name.clone()),
None,
),
)
*/
/* server.broadcast_packet(
self,
&CDisguisedChatMessage::new(
TextComponent::from(message.clone()),
VarInt(0),
gameprofile.name.clone().into(),
None,
),
) */
}
pub fn handle_client_information_play(
&mut self,
_server: &mut Server,
client_information: SClientInformationPlay,
) {
self.config = Some(PlayerConfig {
locale: client_information.locale,
view_distance: client_information.view_distance,
chat_mode: ChatMode::from_i32(client_information.chat_mode.into()).unwrap(),
chat_colors: client_information.chat_colors,
skin_parts: client_information.skin_parts,
main_hand: Hand::from_i32(client_information.main_hand.into()).unwrap(),
text_filtering: client_information.text_filtering,
server_listing: client_information.server_listing,
});
}
pub fn handle_interact(&mut self, server: &mut Server, interact: SInteract) {
let attacker_player = self.player.as_ref().unwrap();
let entity_id = interact.entity_id;
// TODO: do validation and stuff
let config = &server.advanced_config.pvp;
if config.enabled {
let attacked_client = server.get_by_entityid(self, entity_id.0 as EntityId);
if let Some(mut client) = attacked_client {
let token = client.token.clone();
let player = client.player.as_mut().unwrap();
let velo = player.velocity;
if config.protect_creative && player.gamemode == GameMode::Creative {
return;
}
if config.knockback {
let pitch = attacker_player.entity.pitch;
let strength = 1.0;
player.knockback(
strength * 0.5,
(pitch * 0.017453292).sin() as f64,
-(pitch * 0.017453292).cos() as f64,
);
let packet = &CEntityVelocity::new(
&entity_id,
player.velocity.x as f32,
player.velocity.y as f32,
player.velocity.z as f32,
);
player.velocity = velo;
client.send_packet(packet);
// attacker_player.velocity = attacker_player.velocity.multiply(0.6, 1.0, 0.6);
}
if config.hurt_animation {
// TODO
// thats how we prevent borrow errors :c
let packet = &CHurtAnimation::new(&entity_id, 10.0);
self.send_packet(packet);
client.send_packet(packet);
server.broadcast_packet_expect(
&[self.token.as_ref(), token.as_ref()],
&CHurtAnimation::new(&entity_id, 10.0),
)
}
} else {
self.kick("Interacted with invalid entitiy id")
}
}
}
pub fn handle_player_action(&mut self, _server: &mut Server, player_action: SPlayerAction) {}
}