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* replace slot with ItemStackSeralizer * Dismantle current inv logic * Disassemble even more, items need fixing markd with TODO: Inv * Player inventory methods implmented * make some fields private * remove invalid comment * Partial screen handler and slot * Add armorslot * prepare for crafting * implement some more crafting traits * Fix ItemStack * Fix pickup and remove faulty crafting (getting reworked in inv revamp) * fix * fix error * add readme * move readme file * asd * remove readme * add uppsercase readme * Some more work * merge * Move from generics to dynamics * fix * move to same impl * Some changes * add player open logic * Basic impl of sync and listeners * Why did mojang complicate it so much * bruh * Simplify things with DefaultScreenHandlerBehaviour * Implement partial slot clicks * add * itemhashes are broken * Start implementing packets * fix deadlock * new vanilla update * Use static item refs and use Arc Mutex on invs * working normal click * fix deadlock * implement sync handler * small patch * Implement quick_move * Implement Swap click type * pickup, update bug * start fixing updates * fix pickup desync * Make Inventories non mutexes * Implement some finishing stuff * close screen on player leave * fix pick item * Move to item hashes * remove some logs * begin implementing barrels * Begin implementing barrel * implement barrels * fix clippy + typos * Fix merge conflicts * Fix lint error * don't use unwrap when getting equipment slot * Fix typo and single threaded * Accidentally removed tokio completley * Fix crash when opening barrel holding item * Add support for marking block entities dirty * Player Equipment changes * Make ScreenHandlerFactory own inventory instead of passing in optional * remove log * replace todo's * fix clippy --------- Co-authored-by: Alexander Medvedev <lilalexmed@proton.me>
7 lines
103 B
TOML
7 lines
103 B
TOML
[files]
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extend-exclude = ["assets/"]
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[default.extend-words]
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handled = "handled"
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received = "received"
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