Files
Pumpkin/pumpkin/src/net/java/mod.rs
RB007 a7ebad7eee feat: send all crafting recipes to players (#1999)
* feat: send all recipes to players

* chore: clippy and added config option
2026-04-10 19:17:35 +02:00

885 lines
34 KiB
Rust

use std::net::SocketAddr;
use std::{io::Write, sync::Arc};
use bytes::Bytes;
use crossbeam::atomic::AtomicCell;
use pumpkin_config::networking::compression::CompressionInfo;
use pumpkin_data::packet::CURRENT_MC_VERSION;
use pumpkin_protocol::java::server::play::{
SAttack, SChangeGameMode, SChatCommand, SChatMessage, SChunkBatch, SClickSlot, SClientCommand,
SClientInformationPlay, SClientTickEnd, SCloseContainer, SCommandSuggestion, SConfirmTeleport,
SCookieResponse as SPCookieResponse, SCustomPayload, SInteract, SKeepAlive, SMoveVehicle,
SPaddleBoat, SPickItemFromBlock, SPlaceRecipe, SPlayPingRequest, SPlayerAbilities,
SPlayerAction, SPlayerCommand, SPlayerInput, SPlayerLoaded, SPlayerPosition,
SPlayerPositionRotation, SPlayerRotation, SPlayerSession, SRecipeBookChangeSettings,
SRecipeBookSeenRecipe, SSetCommandBlock, SSetCreativeSlot, SSetHeldItem, SSetPlayerGround,
SSwingArm, SUpdateSign, SUseItem, SUseItemOn,
};
use pumpkin_protocol::packet::MultiVersionJavaPacket;
use pumpkin_protocol::{
ClientPacket, ConnectionState, PacketDecodeError, RawPacket, ServerPacket,
codec::var_int::VarInt,
java::{
client::{config::CConfigDisconnect, login::CLoginDisconnect, play::CPlayDisconnect},
packet_decoder::TCPNetworkDecoder,
packet_encoder::TCPNetworkEncoder,
server::{
config::{
SAcknowledgeFinishConfig, SClientInformationConfig, SConfigCookieResponse,
SConfigResourcePack, SKnownPacks, SPluginMessage,
},
handshake::SHandShake,
login::{
SEncryptionResponse, SLoginAcknowledged, SLoginCookieResponse,
SLoginPluginResponse, SLoginStart,
},
status::{SStatusPingRequest, SStatusRequest},
},
},
ser::{NetworkWriteExt, ReadingError, WritingError},
};
use pumpkin_util::text::TextComponent;
use pumpkin_util::version::MinecraftVersion;
use tokio::{
io::{BufReader, BufWriter},
net::{
TcpStream,
tcp::{OwnedReadHalf, OwnedWriteHalf},
},
sync::{Mutex, oneshot},
};
use tokio::{
sync::mpsc::{Receiver, Sender, error::TryRecvError},
task::JoinHandle,
};
use tokio_util::sync::CancellationToken;
use tokio_util::task::TaskTracker;
use tracing::{debug, error, warn};
pub mod config;
pub mod handshake;
pub mod login;
pub mod play;
pub mod status;
use crate::entity::player::Player;
use crate::net::{GameProfile, PlayerConfig};
use crate::plugin::player::player_custom_payload::PlayerCustomPayloadEvent;
use crate::{error::PumpkinError, net::EncryptionError, server::Server};
pub struct JavaClient {
pub id: u64,
pub version: AtomicCell<MinecraftVersion>,
/// The client's game profile information.
pub gameprofile: Mutex<Option<GameProfile>>,
/// The client's configuration settings, Optional
pub config: Mutex<Option<PlayerConfig>>,
/// The Address used to connect to the Server, Send in the Handshake
pub server_address: Mutex<String>,
/// The current connection state of the client (e.g., Handshaking, Status, Play).
pub connection_state: AtomicCell<ConnectionState>,
/// The client's IP address.
pub address: Mutex<SocketAddr>,
/// The client's brand or modpack information, Optional.
pub brand: Mutex<Option<String>>,
/// A collection of tasks associated with this client. The tasks await completion when removing the client.
tasks: TaskTracker,
/// An notifier that is triggered when this client is closed.
close_token: CancellationToken,
/// A normal-priority queue of serialized packets to send to the network.
outgoing_packet_queue_send: Sender<OutgoingPacket>,
/// A normal-priority queue of serialized packets to send to the network.
outgoing_packet_queue_recv: Option<Receiver<OutgoingPacket>>,
/// A high-priority queue of serialized packets to send to the network.
outgoing_packet_priority_send: Sender<OutgoingPacket>,
/// A high-priority queue of serialized packets to send to the network.
outgoing_packet_priority_recv: Option<Receiver<OutgoingPacket>>,
/// The packet encoder for outgoing packets.
network_writer: Arc<Mutex<TCPNetworkEncoder<BufWriter<OwnedWriteHalf>>>>,
/// The packet decoder for incoming packets.
network_reader: Mutex<TCPNetworkDecoder<BufReader<OwnedReadHalf>>>,
}
pub enum PacketHandlerResult {
Stop,
// Signal to spawn the player
ReadyToPlay(GameProfile, PlayerConfig),
}
struct OutgoingPacket {
data: Bytes,
completion: Option<oneshot::Sender<()>>,
}
impl OutgoingPacket {
const fn normal(data: Bytes) -> Self {
Self {
data,
completion: None,
}
}
const fn high_priority(data: Bytes, completion: oneshot::Sender<()>) -> Self {
Self {
data,
completion: Some(completion),
}
}
}
impl JavaClient {
#[must_use]
pub fn new(tcp_stream: TcpStream, address: SocketAddr, id: u64) -> Self {
let (read, write) = tcp_stream.into_split();
let (send, recv) = tokio::sync::mpsc::channel(128);
let (priority_send, priority_recv) = tokio::sync::mpsc::channel(128);
Self {
id,
gameprofile: Mutex::new(None),
config: Mutex::new(None),
server_address: Mutex::new(String::new()),
address: Mutex::new(address),
connection_state: AtomicCell::new(ConnectionState::HandShake),
close_token: CancellationToken::new(),
tasks: TaskTracker::new(),
outgoing_packet_queue_send: send,
outgoing_packet_queue_recv: Some(recv),
outgoing_packet_priority_send: priority_send,
outgoing_packet_priority_recv: Some(priority_recv),
version: AtomicCell::new(CURRENT_MC_VERSION),
network_writer: Arc::new(Mutex::new(TCPNetworkEncoder::new(BufWriter::new(write)))),
network_reader: Mutex::new(TCPNetworkDecoder::new(BufReader::new(read))),
brand: Mutex::new(None),
}
}
pub async fn set_encryption(
&self,
shared_secret: &[u8], // decrypted
) -> Result<(), EncryptionError> {
let crypt_key: [u8; 16] = shared_secret
.try_into()
.map_err(|_| EncryptionError::SharedWrongLength)?;
self.network_reader.lock().await.set_encryption(&crypt_key);
self.network_writer.lock().await.set_encryption(&crypt_key);
Ok(())
}
pub async fn set_compression(&self, compression: CompressionInfo) {
if compression.level > 9 {
error!("Invalid compression level! Clients will not be able to read this!");
}
self.network_reader
.lock()
.await
.set_compression(compression.threshold as usize);
self.network_writer
.lock()
.await
.set_compression((compression.threshold as usize, compression.level));
}
/// Processes all packets received from the connected client in a loop.
///
/// This function continuously dequeues packets from the client's packet queue and processes them.
/// Processing involves calling the `handle_packet` function with the server instance and the packet itself.
///
/// The loop exits when:
///
/// - The connection is closed (checked before processing each packet).
/// - An error occurs while processing a packet (client is kicked with an error message).
///
/// # Arguments
///
/// * `server`: A reference to the `Server` instance.
pub async fn handle_login_sequence(&self, server: &Arc<Server>) -> PacketHandlerResult {
while let Some(packet) = self.get_packet().await {
match self.handle_packet(server, &packet).await {
Ok(result) => {
if let Some(result) = result {
return result;
}
}
Err(error) => {
let text = format!("Error while reading incoming packet {error}");
debug!(
"Failed to read incoming packet with id {}: {}",
packet.id, error
);
self.kick(TextComponent::text(text)).await;
}
}
}
PacketHandlerResult::Stop
}
pub async fn progress_player_packets(&self, player: &Arc<Player>, server: &Arc<Server>) {
while let Some(packet) = self.get_packet().await {
match self.handle_play_packet(player, server, &packet).await {
Ok(()) => {}
Err(e) => {
if e.is_kick() {
if let Some(kick_reason) = e.client_kick_reason() {
self.kick(TextComponent::text(kick_reason)).await;
} else {
self.kick(TextComponent::text(format!(
"Error while handling incoming packet {e}"
)))
.await;
}
}
e.log();
}
}
}
}
pub async fn await_tasks(&self) {
self.tasks.close();
self.tasks.wait().await;
}
/// Spawns a task associated with this client. All tasks spawned with this method are awaited
/// when the client. This means tasks should complete in a reasonable amount of time or select
/// on `Self::await_close_interrupt` to cancel the task when the client is closed
///
/// Returns an `Option<JoinHandle<F::Output>>`. If the client is closed, this returns `None`.
pub fn spawn_task<F>(&self, task: F) -> Option<JoinHandle<F::Output>>
where
F: Future + Send + 'static,
F::Output: Send + 'static,
{
if self.close_token.is_cancelled() {
None
} else {
Some(self.tasks.spawn(task))
}
}
pub async fn enqueue_packet<P: ClientPacket>(&self, packet: &P) {
let mut buf = Vec::new();
let writer = &mut buf;
self.write_packet(packet, writer).unwrap();
self.enqueue_packet_data(buf.into()).await;
}
/// Queues a clientbound packet to be sent to the connected client. Queued chunks are sent
/// in-order to the client
///
/// # Arguments
///
/// * `packet`: A reference to a packet object implementing the `ClientPacket` trait.
pub async fn enqueue_packet_data(&self, packet_data: Bytes) {
if let Err(err) = self
.outgoing_packet_queue_send
.send(OutgoingPacket::normal(packet_data))
.await
{
// This is expected to fail if we are closed
if !self.close_token.is_cancelled() {
error!(
"Failed to add packet to the outgoing packet queue for client {}: {}",
self.id, err
);
}
}
}
pub async fn await_close_interrupt(&self) {
self.close_token.cancelled().await;
}
pub async fn get_packet(&self) -> Option<RawPacket> {
let mut network_reader = self.network_reader.lock().await;
tokio::select! {
() = self.await_close_interrupt() => {
debug!("Canceling player packet processing");
None
},
packet_result = network_reader.get_raw_packet() => {
match packet_result {
Ok(packet) => Some(packet),
Err(err) => {
if !matches!(err, PacketDecodeError::ConnectionClosed) {
warn!("Failed to decode packet from client {}: {}", self.id, err);
let text = format!("Error while reading incoming packet {err}");
self.kick(TextComponent::text(text)).await;
}
None
}
}
}
}
}
pub async fn kick(&self, reason: TextComponent) {
match self.connection_state.load() {
ConnectionState::Login => {
// TextComponent implements Serialize and writes in bytes instead of String, that's the reasib we only use content
self.send_packet_now(&CLoginDisconnect::new(
serde_json::to_string(&reason.0).unwrap_or_else(|_| String::new()),
))
.await;
}
ConnectionState::Config => {
self.send_packet_now(&CConfigDisconnect::new(&reason.get_text()))
.await;
}
ConnectionState::Play => self.send_packet_now(&CPlayDisconnect::new(&reason)).await,
_ => {}
}
debug!("Closing connection for {}", self.id);
self.close();
}
pub async fn send_packet_now<P: ClientPacket>(&self, packet: &P) {
let mut packet_buf = Vec::new();
let writer = &mut packet_buf;
self.write_packet(packet, writer).unwrap();
self.send_packet_now_data(packet_buf.into()).await;
}
pub async fn send_packet_now_data(&self, packet: Bytes) {
let (completion_tx, completion_rx) = oneshot::channel();
if let Err(err) = self
.outgoing_packet_priority_send
.send(OutgoingPacket::high_priority(packet, completion_tx))
.await
{
// It is expected that the packet will fail if we are closed
if !self.close_token.is_cancelled() {
warn!(
"Failed to add high-priority packet to the outgoing packet queue for client {}: {}",
self.id, err
);
// We now need to close the connection to the client since the stream is in an
// unknown state
self.close();
}
return;
}
if completion_rx.await.is_err() && !self.close_token.is_cancelled() {
// The outgoing packet task dropped before confirming the write.
self.close();
}
}
pub fn write_packet_for_version<P: ClientPacket>(
packet: &P,
version: MinecraftVersion,
mut write: impl Write,
) -> Result<(), WritingError> {
if P::to_id(version) == -1 {
error!(
"Packet ID for version {} is invalid ({} at latest)",
version,
P::to_id(CURRENT_MC_VERSION)
);
}
write.write_var_int(&VarInt(P::to_id(version)))?;
packet.write_packet_data(write, &version)
}
pub fn serialize_packet_for_version<P: ClientPacket>(
packet: &P,
version: MinecraftVersion,
) -> Result<Bytes, WritingError> {
let mut packet_buf = Vec::new();
Self::write_packet_for_version(packet, version, &mut packet_buf)?;
Ok(packet_buf.into())
}
pub fn write_packet<P: ClientPacket>(
&self,
packet: &P,
write: impl Write,
) -> Result<(), WritingError> {
Self::write_packet_for_version(packet, self.version.load(), write)
}
/// Handles an incoming packet, routing it to the appropriate handler based on the current connection state.
///
/// This function takes a `RawPacket` and routes it to the corresponding handler based on the current connection state.
/// It supports the following connection states:
///
/// - **Handshake:** Handles handshake packets.
/// - **Status:** Handles status request and ping packets.
/// - **Login/Transfer:** Handles login and transfer packets.
/// - **Config:** Handles configuration packets.
///
/// For the `Play` state, an error is logged as it indicates an invalid state for packet processing.
///
/// # Arguments
///
/// * `server`: A reference to the `Server` instance.
/// * `packet`: A mutable reference to the `RawPacket` to be processed.
///
/// # Returns
///
/// A `Result` indicating whether the packet was read and handled successfully.
///
/// # Errors
///
/// Returns a `DeserializerError` if an error occurs during packet deserialization.
pub async fn handle_packet(
&self,
server: &Arc<Server>,
packet: &RawPacket,
) -> Result<Option<PacketHandlerResult>, ReadingError> {
match self.connection_state.load() {
ConnectionState::HandShake => self.handle_handshake_packet(packet).await,
ConnectionState::Status => self.handle_status_packet(server, packet).await,
// TODO: Check config if transfer is enabled
ConnectionState::Login | ConnectionState::Transfer => {
self.handle_login_packet(server, packet).await
}
ConnectionState::Config => self.handle_config_packet(server, packet).await,
ConnectionState::Play => Ok(None),
}
}
async fn handle_handshake_packet(
&self,
packet: &RawPacket,
) -> Result<Option<PacketHandlerResult>, ReadingError> {
debug!("Handling handshake group");
let payload = &packet.payload[..];
match packet.id {
0 => {
self.handle_handshake(SHandShake::read(payload, &self.version.load())?)
.await;
Ok(None)
}
_ => Err(ReadingError::Message(format!(
"Failed to handle packet id {} in Handshake State",
packet.id
))),
}
}
async fn handle_status_packet(
&self,
server: &Server,
packet: &RawPacket,
) -> Result<Option<PacketHandlerResult>, ReadingError> {
debug!("Handling status group");
let payload = &packet.payload[..];
let version = self.version.load();
match packet.id {
id if id == SStatusRequest::to_id(version) => {
self.handle_status_request(server).await;
Ok(None)
}
id if id == SStatusPingRequest::to_id(version) => {
self.handle_ping_request(SStatusPingRequest::read(payload, &version)?)
.await;
Ok(None)
}
_ => Err(ReadingError::Message(format!(
"Failed to handle java client packet id {} in Status State",
packet.id
))),
}
}
pub fn start_outgoing_packet_task(&mut self) {
const MAX_BATCH_SIZE: usize = 64;
let mut packet_receiver = self
.outgoing_packet_queue_recv
.take()
.expect("This was set in the new fn");
let mut priority_packet_receiver = self
.outgoing_packet_priority_recv
.take()
.expect("This was set in the new fn");
let close_token = self.close_token.clone();
let writer = self.network_writer.clone();
let id = self.id;
self.spawn_task(async move {
while !close_token.is_cancelled() {
let recv_result = tokio::select! {
biased;
() = close_token.cancelled() => None,
res = priority_packet_receiver.recv() => res,
res = packet_receiver.recv() => res,
};
let Some(packet_data) = recv_result else {
break;
};
let mut packet_batch = Vec::with_capacity(MAX_BATCH_SIZE);
packet_batch.push(packet_data);
while packet_batch.len() < MAX_BATCH_SIZE {
match priority_packet_receiver.try_recv() {
Ok(packet_data) => {
packet_batch.push(packet_data);
continue;
}
Err(TryRecvError::Disconnected | TryRecvError::Empty) => {}
}
match packet_receiver.try_recv() {
Ok(packet_data) => packet_batch.push(packet_data),
Err(TryRecvError::Disconnected | TryRecvError::Empty) => break,
}
}
let mut writer = writer.lock().await;
let mut send_failed = false;
for packet in &packet_batch {
if let Err(err) = writer.write_packet(packet.data.clone()).await {
send_failed = true;
// It is expected that the packet will fail if we are closed
if !close_token.is_cancelled() {
warn!("Failed to send packet to client {id}: {err}");
}
break;
}
}
if !send_failed && let Err(err) = writer.flush().await {
send_failed = true;
if !close_token.is_cancelled() {
warn!("Failed to flush packet batch for client {id}: {err}");
}
}
drop(writer);
if send_failed {
// We now need to close the connection to the client since the stream is in an unknown state.
close_token.cancel();
break;
}
for packet in packet_batch {
if let Some(completion) = packet.completion {
let _ = completion.send(());
}
}
}
});
}
/// Closes the connection to the client.
///
/// This function marks the connection as closed using an atomic flag. It's generally preferable
/// to use the `kick` function if you want to send a specific message to the client explaining the reason for the closure.
/// However, use `close` in scenarios where sending a message is not critical or might not be possible (e.g., sudden connection drop).
///
/// # Notes
///
/// This function does not attempt to send any disconnect packets to the client.
pub fn close(&self) {
self.close_token.cancel();
}
pub fn is_closed(&self) -> bool {
self.close_token.is_cancelled()
}
async fn handle_login_packet(
&self,
server: &Server,
packet: &RawPacket,
) -> Result<Option<PacketHandlerResult>, ReadingError> {
debug!("Handling login group for id");
let payload = &packet.payload[..];
let version = self.version.load();
match packet.id {
id if id == SLoginStart::to_id(version) => {
self.handle_login_start(server, SLoginStart::read(payload, &version)?)
.await;
}
id if id == SEncryptionResponse::to_id(version) => {
self.handle_encryption_response(
server,
SEncryptionResponse::read(payload, &version)?,
)
.await;
}
id if id == SLoginPluginResponse::to_id(version) => {
self.handle_plugin_response(server, SLoginPluginResponse::read(payload, &version)?)
.await;
}
id if id == SLoginAcknowledged::to_id(version) => {
self.handle_login_acknowledged(server).await;
}
id if id == SLoginCookieResponse::to_id(version) => {
self.handle_login_cookie_response(&SLoginCookieResponse::read(payload, &version)?);
}
_ => {
error!(
"Failed to handle java client packet id {} in Login State",
packet.id
);
}
}
Ok(None)
}
async fn handle_config_packet(
&self,
server: &Arc<Server>,
packet: &RawPacket,
) -> Result<Option<PacketHandlerResult>, ReadingError> {
debug!("Handling config group for id {}", packet.id);
let payload = &packet.payload[..];
let version = self.version.load();
match packet.id {
id if id == SClientInformationConfig::to_id(version) => {
self.handle_client_information_config(SClientInformationConfig::read(
payload, &version,
)?)
.await;
}
id if id == SPluginMessage::to_id(version) => {
self.handle_plugin_message(SPluginMessage::read(payload, &version)?)
.await;
}
id if id == SAcknowledgeFinishConfig::to_id(version) => {
return Ok(Some(self.handle_config_acknowledged(server).await));
}
id if id == SKnownPacks::to_id(version) => {
self.handle_known_packs(SKnownPacks::read(payload, &version)?)
.await;
}
id if id == SConfigCookieResponse::to_id(version) => {
self.handle_config_cookie_response(&SConfigCookieResponse::read(
payload, &version,
)?);
}
id if id == SConfigResourcePack::to_id(version) => {
self.handle_resource_pack_response(
server,
SConfigResourcePack::read(payload, &version)?,
)
.await;
}
_ => {
error!(
"Failed to handle java client packet id {} in Config State",
packet.id
);
}
}
Ok(None)
}
#[expect(clippy::too_many_lines)]
pub async fn handle_play_packet(
&self,
player: &Arc<Player>,
server: &Arc<Server>,
packet: &RawPacket,
) -> Result<(), Box<dyn PumpkinError>> {
let payload = &packet.payload[..];
let version = self.version.load();
match packet.id {
id if id == SConfirmTeleport::to_id(version) => {
self.handle_confirm_teleport(player, SConfirmTeleport::read(payload, &version)?)
.await;
}
id if id == SChangeGameMode::to_id(version) => {
self.handle_change_game_mode(player, SChangeGameMode::read(payload, &version)?)
.await;
}
id if id == SChatCommand::to_id(version) => {
self.handle_chat_command(player, server, &(SChatCommand::read(payload, &version)?))
.await;
}
id if id == SChatMessage::to_id(version) => {
self.handle_chat_message(server, player, SChatMessage::read(payload, &version)?)
.await;
}
id if id == SClientInformationPlay::to_id(version) => {
self.handle_client_information(
player,
SClientInformationPlay::read(payload, &version)?,
)
.await;
}
id if id == SClientCommand::to_id(version) => {
self.handle_client_status(player, SClientCommand::read(payload, &version)?)
.await;
}
id if id == SPlayerInput::to_id(version) => {
self.handle_player_input(player, SPlayerInput::read(payload, &version)?)
.await;
}
id if id == SMoveVehicle::to_id(version) => {
self.handle_move_vehicle(player, SMoveVehicle::read(payload, &version)?)
.await;
}
id if id == SPaddleBoat::to_id(version) => {
self.handle_paddle_boat(player, SPaddleBoat::read(payload, &version)?)
.await;
}
id if id == SInteract::to_id(version) => {
self.handle_interact(player, SInteract::read(payload, &version)?, server)
.await;
}
id if id == SAttack::to_id(version) => {
self.handle_attack(player, SAttack::read(payload, &version)?, server)
.await;
}
id if id == SKeepAlive::to_id(version) => {
self.handle_keep_alive(player, SKeepAlive::read(payload, &version)?)
.await;
}
id if id == SClientTickEnd::to_id(version) => {
// TODO
}
id if id == SPlayerPosition::to_id(version) => {
self.handle_position(player, server, SPlayerPosition::read(payload, &version)?)
.await;
}
id if id == SPlayerPositionRotation::to_id(version) => {
self.handle_position_rotation(
player,
server,
SPlayerPositionRotation::read(payload, &version)?,
)
.await;
}
id if id == SPlayerRotation::to_id(version) => {
self.handle_rotation(player, SPlayerRotation::read(payload, &version)?)
.await;
}
id if id == SSetPlayerGround::to_id(version) => {
self.handle_player_ground(player, &SSetPlayerGround::read(payload, &version)?);
}
id if id == SPickItemFromBlock::to_id(version) => {
self.handle_pick_item_from_block(
player,
SPickItemFromBlock::read(payload, &version)?,
)
.await;
}
id if id == SPlayerAbilities::to_id(version) => {
self.handle_player_abilities(player, SPlayerAbilities::read(payload, &version)?)
.await;
}
id if id == SPlayerAction::to_id(version) => {
self.handle_player_action(player, SPlayerAction::read(payload, &version)?, server)
.await;
}
id if id == SSetCommandBlock::to_id(version) => {
self.handle_set_command_block(player, SSetCommandBlock::read(payload, &version)?)
.await;
}
id if id == SPlayerCommand::to_id(version) => {
self.handle_player_command(player, SPlayerCommand::read(payload, &version)?)
.await;
}
id if id == SPlayerLoaded::to_id(version) => {
Self::handle_player_loaded(player);
}
id if id == SPlayPingRequest::to_id(version) => {
self.handle_play_ping_request(SPlayPingRequest::read(payload, &version)?)
.await;
}
id if id == SClickSlot::to_id(version) => {
player
.on_slot_click(SClickSlot::read(payload, &version)?)
.await;
}
id if id == SSetHeldItem::to_id(version) => {
self.handle_set_held_item(player, SSetHeldItem::read(payload, &version)?)
.await;
}
id if id == SSetCreativeSlot::to_id(version) => {
self.handle_set_creative_slot(player, SSetCreativeSlot::read(payload, &version)?)
.await?;
}
id if id == SSwingArm::to_id(version) => {
self.handle_swing_arm(player, SSwingArm::read(payload, &version)?)
.await;
}
id if id == SUpdateSign::to_id(version) => {
self.handle_sign_update(player, SUpdateSign::read(payload, &version)?)
.await;
}
id if id == SUseItemOn::to_id(version) => {
self.handle_use_item_on(player, SUseItemOn::read(payload, &version)?, server)
.await?;
}
id if id == SUseItem::to_id(version) => {
self.handle_use_item(player, &SUseItem::read(payload, &version)?, server)
.await;
}
id if id == SCommandSuggestion::to_id(version) => {
self.handle_command_suggestion(
player,
SCommandSuggestion::read(payload, &version)?,
server,
)
.await;
}
id if id == SPCookieResponse::to_id(version) => {
self.handle_cookie_response(&SPCookieResponse::read(payload, &version)?);
}
id if id == SCloseContainer::to_id(version) => {
self.handle_close_container(
player,
server,
SCloseContainer::read(payload, &version)?,
)
.await;
}
id if id == SChunkBatch::to_id(version) => {
self.handle_chunk_batch(player, SChunkBatch::read(payload, &version)?)
.await;
}
id if id == SPlayerSession::to_id(version) => {
self.handle_chat_session_update(
player,
server,
SPlayerSession::read(payload, &version)?,
)
.await;
}
id if id == SCustomPayload::to_id(version) => {
let payload = SCustomPayload::read(payload, &version)?;
let event = PlayerCustomPayloadEvent::new(
player.clone(),
payload.channel,
Bytes::from(payload.data),
);
server.plugin_manager.fire(event).await;
}
id if id == SRecipeBookChangeSettings::to_id(version) => {
self.handle_recipe_book_change_settings(
player,
SRecipeBookChangeSettings::read(payload, &version)?,
)
.await;
}
id if id == SRecipeBookSeenRecipe::to_id(version) => {
self.handle_recipe_book_seen_recipe(
player,
SRecipeBookSeenRecipe::read(payload, &version)?,
)
.await;
}
id if id == SPlaceRecipe::to_id(version) => {
self.handle_place_recipe(player, SPlaceRecipe::read(payload, &version)?)
.await;
}
_ => {
warn!("Failed to handle player packet id {}", packet.id);
}
}
Ok(())
}
}