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The chest in the stronghold square room was placed as a bare block state, so no chest block entity was ever created for it. Opening a chest and resolving a double chest both go through `get_block_entity`, so the chest could neither be opened nor paired with a chest placed next to it. Use the existing `add_chest` helper, which writes the block state and the matching block entity with a loot table, as the nether fortress corridors already do. Vanilla `StrongholdPieces$RoomCrossing` uses `chests/stronghold_crossing` at the same position.