mirror of
https://github.com/Pumpkin-MC/Pumpkin.git
synced 2026-08-30 20:14:23 +00:00
301 lines
9.9 KiB
Rust
301 lines
9.9 KiB
Rust
use super::flowing_trait::FlowingFluid;
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use crate::{
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block::{FluidMetadata, blocks::fire::fire::FireBlock, fluid::FluidBehaviour},
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entity::EntityBase,
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world::World,
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};
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use pumpkin_data::{
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Block, BlockDirection, BlockState, BlockStateId,
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damage::DamageType,
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dimension::Dimension,
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fluid::{Falling, Fluid, FluidProperties, Level},
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world::WorldEvent,
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};
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use pumpkin_util::math::position::BlockPos;
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use pumpkin_util::math::vector3::Vector3;
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use pumpkin_world::{tick::TickPriority, world::BlockFlags};
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use std::sync::Arc;
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type FlowingFluidProperties = pumpkin_data::fluid::FlowingWaterLikeFluidProperties;
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use std::sync::atomic::Ordering;
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pub struct FlowingLava;
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impl FluidMetadata for FlowingLava {
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fn ids() -> Box<[u16]> {
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[Fluid::FLOWING_LAVA.id].into()
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}
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}
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impl FlowingLava {
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fn can_spread_fire_around(world: &Arc<World>, pos: &BlockPos) -> bool {
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let spread_radius = world
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.level_info
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.load()
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.game_rules
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.fire_spread_radius_around_player;
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if spread_radius == 0 {
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return false;
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}
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if spread_radius == -1 {
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return true;
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}
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world
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.get_closest_player(pos.to_centered_f64(), spread_radius as f64)
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.is_some()
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}
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fn is_flammable_state(block_state: &BlockState) -> bool {
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let block = Block::from_state_id(block_state.id);
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if block.is_waterlogged(block_state.id) {
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return false;
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}
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block
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.flammable
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.as_ref()
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.is_some_and(|flammable| flammable.burn_chance > 0)
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}
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fn is_flammable(world: &Arc<World>, pos: &BlockPos) -> bool {
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world
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.get_block_state_if_loaded(pos)
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.is_some_and(Self::is_flammable_state)
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}
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fn has_flammable_neighbours(world: &Arc<World>, pos: &BlockPos) -> bool {
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BlockDirection::all()
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.iter()
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.any(|dir| Self::is_flammable(world, &pos.offset(dir.to_offset())))
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}
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fn can_resolve_fire_state_without_loading(world: &Arc<World>, pos: &BlockPos) -> bool {
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if !world.is_loaded(pos) || !world.is_loaded(&pos.down()) {
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return false;
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}
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BlockDirection::all()
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.iter()
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.all(|dir| world.is_loaded(&pos.offset(dir.to_offset())))
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}
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fn ignite_fire_if_possible(world: &Arc<World>, pos: &BlockPos) {
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if !Self::can_resolve_fire_state_without_loading(world, pos) {
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return;
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}
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let fire_state_id = FireBlock.get_state_for_position(world.as_ref(), &Block::FIRE, pos);
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world.set_block_state(pos, fire_state_id, BlockFlags::NOTIFY_ALL);
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}
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fn receive_neighbor_fluids(world: &Arc<World>, _fluid: &Fluid, block_pos: &BlockPos) -> bool {
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// Logic to determine if we should replace the fluid with any of (cobble, obsidian, stone, etc.)
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let below_is_soul_soil = world
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.get_block(&block_pos.offset(BlockDirection::Down.to_offset()))
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== &Block::SOUL_SOIL;
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let is_still = world.get_block_state_id(block_pos) == Block::LAVA.default_state.id;
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for dir in BlockDirection::all() {
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let neighbor_pos = block_pos.offset(dir.to_offset());
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if world.get_block(&neighbor_pos) == &Block::WATER {
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if dir == BlockDirection::Down {
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return true;
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}
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let block = if is_still {
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Block::OBSIDIAN
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} else {
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Block::COBBLESTONE
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};
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world.set_block_state(
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block_pos,
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block.default_state.id,
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BlockFlags::NOTIFY_NEIGHBORS,
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);
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world.sync_world_event(WorldEvent::LavaFizz, *block_pos, 0);
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return false;
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}
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if below_is_soul_soil && world.get_block(&neighbor_pos) == &Block::BLUE_ICE {
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if let Some(server) = world.server.upgrade() {
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let mut event =
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crate::plugin::api::events::block::block_form::BlockFormEvent::new(
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*block_pos,
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&Block::BASALT,
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);
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server.plugin_manager.fire_blocking(&server, &mut event);
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if event.cancelled {
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return false;
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}
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}
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world.set_block_state(
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block_pos,
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Block::BASALT.default_state.id,
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BlockFlags::NOTIFY_NEIGHBORS,
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);
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world.sync_world_event(WorldEvent::LavaFizz, *block_pos, 0);
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return false;
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}
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}
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true
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}
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}
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const LAVA_FLOW_SPEED_NETHER: u8 = 10;
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const LAVA_FLOW_SPEED_SLOW: u8 = 30;
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impl FluidBehaviour for FlowingLava {
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fn placed(
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&self,
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world: &Arc<World>,
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fluid: &Fluid,
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state_id: BlockStateId,
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block_pos: &BlockPos,
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old_state_id: BlockStateId,
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_notify: bool,
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) {
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if old_state_id != state_id && Self::receive_neighbor_fluids(world, fluid, block_pos) {
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let flow_speed = self.get_flow_speed(world);
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world.schedule_fluid_tick(fluid, *block_pos, flow_speed, TickPriority::Normal);
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}
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}
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fn on_scheduled_tick(&self, world: &Arc<World>, _fluid: &Fluid, block_pos: &BlockPos) {
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Self.on_scheduled_tick_internal(world, &Fluid::FLOWING_LAVA, block_pos);
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}
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fn on_neighbor_update(
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&self,
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world: &Arc<World>,
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fluid: &Fluid,
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block_pos: &BlockPos,
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_notify: bool,
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) {
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if Self::receive_neighbor_fluids(world, fluid, block_pos) {
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let flow_speed = self.get_flow_speed(world);
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world.schedule_fluid_tick(fluid, *block_pos, flow_speed, TickPriority::Normal);
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}
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}
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fn on_entity_collision(&self, entity: &dyn EntityBase) {
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let base_entity = entity.get_entity();
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if !base_entity.entity_type.fire_immune && !base_entity.fire_immune.load(Ordering::Relaxed)
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{
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entity.set_on_fire_for(15.0);
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// Also apply lava damage
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base_entity.damage(entity, 4.0, DamageType::LAVA);
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}
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}
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fn random_tick(&self, _fluid: &Fluid, world: &Arc<World>, block_pos: &BlockPos) {
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if !Self::can_spread_fire_around(world, block_pos) {
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return;
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}
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let passes = rand::random_range(0..3);
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if passes > 0 {
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let mut test_pos = *block_pos;
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for _ in 0..passes {
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test_pos = test_pos.offset(Vector3::new(
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rand::random_range(-1..=1),
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1,
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rand::random_range(-1..=1),
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));
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let (block, _) = world.get_block_and_state_id(&test_pos);
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if block.id == Block::AIR.id {
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if Self::has_flammable_neighbours(world, &test_pos) {
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world.set_block_state(
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&test_pos,
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Block::FIRE.default_state.id,
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BlockFlags::NOTIFY_ALL,
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);
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return;
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}
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} else if block.is_solid() {
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return;
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}
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}
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} else {
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for _ in 0..3 {
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let test_pos = block_pos.offset(Vector3::new(
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rand::random_range(-1..=1),
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0,
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rand::random_range(-1..=1),
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));
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if !world.is_loaded(&test_pos) {
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return;
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}
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let above_pos = test_pos.up();
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if world
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.get_block_state_if_loaded(&above_pos)
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.is_some_and(BlockState::is_air)
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&& Self::is_flammable(world, &test_pos)
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{
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Self::ignite_fire_if_possible(world, &above_pos);
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}
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}
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}
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}
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}
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impl FlowingFluid for FlowingLava {
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fn get_level_decrease_per_block(&self, world: &World) -> i32 {
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// Ultrawarm logic
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if world.dimension == Dimension::THE_NETHER {
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1
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} else {
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2
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}
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}
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fn get_flow_speed(&self, world: &World) -> u8 {
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// Ultrawarm logic - lava flows faster in the Nether
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if world.dimension == Dimension::THE_NETHER {
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LAVA_FLOW_SPEED_NETHER
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} else {
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LAVA_FLOW_SPEED_SLOW
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}
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}
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fn get_max_flow_distance(&self, world: &World) -> i32 {
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// Ultrawarm logic
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if world.dimension == Dimension::THE_NETHER {
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5
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} else {
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3
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}
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}
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/// Determines if lava can convert to source blocks based on game rules.
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fn can_convert_to_source(&self, world: &Arc<World>) -> bool {
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world.level_info.load().game_rules.lava_source_conversion
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}
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fn spread_to(&self, world: &Arc<World>, fluid: &Fluid, pos: &BlockPos, state_id: BlockStateId) {
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let new_props = FlowingFluidProperties::from_state_id(state_id, fluid);
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let current_state_id = world.get_block_state_id(pos);
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let block = Block::from_state_id(current_state_id);
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if new_props.level == Level::L8 && new_props.falling == Falling::True {
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// Stone creation when lava meets water
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if block == &Block::WATER {
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world.set_block_state(pos, Block::STONE.default_state.id, BlockFlags::NOTIFY_ALL);
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world.sync_world_event(WorldEvent::LavaFizz, *pos, 0);
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return;
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}
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}
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// Don't flow into waterlogged blocks
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if block.is_waterlogged(current_state_id) {
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return;
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}
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// Delegate quiescence, replacement and scheduling to the shared helper
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self.apply_spread(world, fluid, pos, state_id, new_props);
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}
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}
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