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- insert lighting into level_to_stage between full and features - bump FULL_RADIUS from 2 to 3 to cover the full dependency chain - bump MAX_LEVEL from 46 to 47 to accommodate the extra level - remove redundant ready/missing_chunk requeue checks that caused the cpu spin (the dag already guarantees these invariants) - add missing send_change() calls in clean_up() and change_world() so the scheduler is notified when chunk tickets are removed on player disconnect or world change