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* Fix redstone wire when interacting with glass and non-full blocks * Use is_solid_block to determine whether redstone wire should be blocked * Fix: incorrect uses of BlockState.is_solid() * run cargo fmt * split state_flags into 2 u8's and remove BlockState.blocks_wire() methods * Resolve clippy warning * Revert state_flags back to a single u16 --------- Co-authored-by: Alexander Medvedev <lilalexmed@proton.me>