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Implements the three vanilla save-control commands (tracked in #15): - /save-all saves all online players' data and advancements, then requests a chunk save from every world's chunk scheduler. It works even while autosaving is disabled, matching Vanilla. - /save-off disables periodic autosaving via a new save_enabled flag on Level; running it again fails with commands.save.alreadyOff. - /save-on re-enables autosaving; running it again fails with commands.save.alreadyOn.