mirror of
https://github.com/Pumpkin-MC/Pumpkin.git
synced 2026-08-31 08:22:33 +00:00
60 lines
2.2 KiB
Rust
60 lines
2.2 KiB
Rust
#![no_main]
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use libfuzzer_sys::fuzz_target;
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use pumpkin_protocol::java::packet_encoder::TCPNetworkEncoder;
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use pumpkin_protocol::codec::var_int::VarInt;
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use pumpkin_protocol::ser::NetworkWriteExt;
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use pumpkin_protocol::ServerPacket;
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use pumpkin_protocol::java::client::play::CPlayerPosition;
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use pumpkin_protocol::packet::MultiVersionJavaPacket;
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use pumpkin_protocol::ClientPacket;
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use pumpkin_util::version::MinecraftVersion;
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use std::io::Cursor;
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use tokio::runtime::Runtime;
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const TARGET_VERSION: MinecraftVersion = MinecraftVersion::V_1_21_4;
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fuzz_target!(|data: &[u8]| {
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if data.len() < 20 {
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return;
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}
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let compression_threshold = data[0] as usize;
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let compression_level = (data[1] % 10) as u32;
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let encryption_key: [u8; 16] = data[2..18].try_into().unwrap();
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let use_compression = data[18] % 2 == 0;
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let use_encryption = data[19] % 2 == 0;
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let packet_data = &data[20..];
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let rt = Runtime::new().unwrap();
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rt.block_on(async {
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let mut out = Vec::new();
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let mut encoder = TCPNetworkEncoder::new(&mut out);
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if use_compression {
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encoder.set_compression((compression_threshold, compression_level));
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}
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if use_encryption {
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encoder.set_encryption(&encryption_key);
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}
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// 1. Fuzz with raw bytes (simulating various packet payloads)
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let mut buf = Vec::new();
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let packet_id = if packet_data.is_empty() { 0 } else { packet_data[0] as i32 };
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let _ = buf.write_var_int(&VarInt(packet_id));
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buf.extend_from_slice(packet_data);
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let _ = encoder.write_packet(buf.into()).await;
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// 2. Fuzz with actual packets if they can be partially read
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let mut cursor = Cursor::new(packet_data);
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if let Ok(packet) = CPlayerPosition::read(&mut cursor, &TARGET_VERSION) {
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let mut packet_buf = Vec::new();
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let id = CPlayerPosition::to_id(TARGET_VERSION);
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let _ = packet_buf.write_var_int(&VarInt(id));
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let _ = packet.write_packet_data(&mut packet_buf, &TARGET_VERSION);
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let _ = encoder.write_packet(packet_buf.into()).await;
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}
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let _ = encoder.flush().await;
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});
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});
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