Files
Pumpkin/assets
Richard Marshall b77d9c1b4d feat: complete boat implementation (#1440)
* feat: implement boat placement

- add boat item handler for all boat/raft types
- raycast with fluid handling to place on water or blocks
- filter entities with can_hit predicate (vanilla parity)
- check space is empty before spawning
- decrement item unless creative mode

* feat: add boat entity with damage handling

- create BoatEntity struct implementing EntityBase
- implement can_hit() and is_collidable() for boats
- implement damage handling that drops boat item on destroy
- update boat item to spawn BoatEntity instead of generic Entity

* fix: boat damage wobble and attack sounds match vanilla

Boats now accumulate damage with wobble animation that decays over time.
Attack sounds play for all hittable entities, not just living entities.

* feat: add boat riding and vehicle movement packets

* feat: complete boat implementation matching vanilla

- add underwater check (60 ticks) and max 2 passengers limit
- add paddle animation metadata and handler
- implement proper land dismount with offset calculation
- add riding_cooldown field to entity

* fix: clippy warnings for boat implementation

* refactor: use loot tables for boat item drops

* fix: collapse nested if to satisfy clippy

* style: fix cargo fmt formatting for collapsible if

* fix: boat dismount places player correctly beside vehicle

- implement vanilla's dismount position calculation with
  getDismountHeight, canDismountInBlock, and pose fallback
  (standing → crouching → swimming)
- fix packet ordering race: use enqueue_packet for teleport so it
  arrives after CSetPassengers (send_packet_now bypassed the queue)
- pre-set awaiting_teleport before CSetPassengers to block stale
  movement packets during async dismount calculation
- send CSetPassengers directly to dismounting player, broadcast to
  others (matching vanilla's targeted packet behavior)
- use DELTA|ROT position flags for teleport (vanilla preserves
  current look direction with relative rotation)
- add riding cooldown (60 ticks) to prevent immediate re-mount
- reset sneaking state after player dismount
- fix water detection to check specifically for water/flowing_water
  fluids (Fluid::from_state_id returns EMPTY for air blocks)
- revert broken loot table refactor for boat item drops (boats use
  hardcoded entity-to-item mapping, not loot tables)
- add get_dismount_height helper on World matching vanilla's
  BlockView.getDismountHeight()
- ignore movement packets while awaiting teleport confirmation in
  handle_position and handle_position_rotation

* style: fix cargo fmt formatting

* refactor: use loot tables for boat item drops

add loot table entries to entities.json for all 20 boat/raft types
and use the existing loot table system instead of hardcoded mapping.

* fix: resolve rebase conflicts and clippy warnings

* fix: regenerate codegen to include boat loot tables
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