Files
Pumpkin/crates/pumpkin-protocol/src/bedrock/client/start_game.rs
Demetrius Kanios 24ae9faa4f chore(bedrock): Update most of the packets to mirror the official docs (#3044)
* chore(bedrock): Update most of the packets to mirror the official docs
more closely.

* Fix typo

* Fix CCreativeContent

* Undo unrelated `registry.rs` change

* Update WIT to merged PR

---------

Signed-off-by: Demetrius Kanios <demetrius@kanios.net>
2026-08-25 09:06:23 -07:00

213 lines
5.9 KiB
Rust

use std::io::{Error, Write};
use crate::{
bedrock::client::{GameType, gamerules_changed::GameRule},
codec::{var_int::VarInt, var_long::VarLong, var_uint::VarUInt, var_ulong::VarULong},
serial::PacketWrite,
};
use pumpkin_macros::packet;
use pumpkin_util::math::{position::BlockPos, vector3::Vector3};
use uuid::Uuid;
#[derive(PacketWrite)]
#[packet(11)]
pub struct CStartGame {
// The unique ID is a value that remains consistent across
// different sessions of the same world, but most servers simply fill the runtime ID of the entity out for
// this field.
pub entity_id: VarLong,
// The runtime ID is unique for each world session, and
// entities are generally identified in packets using this runtime ID.
pub runtime_entity_id: VarULong,
pub player_gamemode: GameType,
pub position: Vector3<f32>,
pub pitch: f32,
pub yaw: f32,
pub level_settings: LevelSettings,
pub level_id: String,
pub level_name: String,
pub premium_world_template_id: String,
pub is_trial: bool,
pub rewind_history_size: VarInt,
pub server_authoritative_block_breaking: bool,
pub current_level_time: u64,
pub enchantment_seed: VarInt,
pub block_properties_size: VarUInt,
pub multiplayer_correlation_id: String,
pub enable_itemstack_net_manager: bool,
pub server_version: String,
//pub player_property_data: NbtCompound
pub compound_id: i8,
pub compound_len: VarUInt,
pub compound_end: i8,
pub block_registry_checksum: u64,
pub world_template_id: Uuid,
pub enable_clientside_generation: bool,
pub blocknetwork_ids_are_hashed: bool,
pub server_auth_sounds: bool,
// 2 Optionals is what we need Mojang :cap:
pub server_join_information: Option<ServerJoinInformation>,
pub telemetry: ServerTelemetryData,
}
#[derive(PacketWrite)]
pub struct ServerJoinInformation {
gathering: Option<GatheringJoinInfo>,
store_entry_point: Option<StoreEntryPointInfo>,
presence: Option<PresenceInfo>,
}
#[derive(PacketWrite)]
pub struct GatheringJoinInfo {
experience_id: Uuid,
experience_name: String,
experience_world_id: Uuid,
experience_world_name: String,
creator_id: String,
unknown_uuid_1: Uuid,
unknown_uuid_2: Uuid,
server_id: String,
}
#[derive(PacketWrite)]
pub struct StoreEntryPointInfo {
store_id: String,
store_name: String,
}
#[derive(PacketWrite)]
pub struct PresenceInfo {
experience_name: String,
world_name: String,
}
#[derive(PacketWrite)]
pub struct ServerTelemetryData {
pub server_id: String,
pub scenario_id: String,
pub world_id: String,
pub owner_id: String,
}
#[derive(PacketWrite)]
pub struct LevelSettings {
// https://mojang.github.io/bedrock-protocol-docs/html/LevelSettings.html
pub seed: u64,
// Spawn Settings
// https://mojang.github.io/bedrock-protocol-docs/html/SpawnSettings.html
pub spawn_biome_type: i16,
pub custom_biome_name: String,
pub dimension: VarInt,
// Level Settings
pub generator_type: VarInt,
pub world_gamemode: GameType,
pub hardcore: bool,
pub difficulty: VarInt,
pub spawn_position: BlockPos,
pub has_achievements_disabled: bool,
pub editor_world_type: VarInt,
pub is_created_in_editor: bool,
pub is_exported_from_editor: bool,
pub day_cycle_stop_time: VarInt,
pub education_edition_offer: VarUInt,
pub has_education_features_enabled: bool,
pub education_product_id: String,
pub rain_level: f32,
pub lightning_level: f32,
pub has_confirmed_platform_locked_content: bool,
pub was_multiplayer_intended: bool,
pub was_lan_broadcasting_intended: bool,
pub xbox_live_broadcast_setting: GamePublishSetting,
pub platform_broadcast_setting: GamePublishSetting,
pub commands_enabled: bool,
pub is_texture_packs_required: bool,
pub rule_data: Vec<GameRule>,
pub experiments: Experiments,
pub bonus_chest: bool,
pub has_start_with_map_enabled: bool,
pub permission_level: u8,
pub server_simulation_distance: i32,
pub has_locked_behavior_pack: bool,
pub has_locked_resource_pack: bool,
pub is_from_locked_world_template: bool,
pub is_using_msa_gamertags_only: bool,
pub is_from_world_template: bool,
pub is_world_template_option_locked: bool,
pub is_only_spawning_v1_villagers: bool,
pub is_disabling_personas: bool,
pub is_disabling_custom_skins: bool,
pub emote_chat_muted: bool,
// TODE BaseGameVersion
pub game_version: String,
// TODO: LE
pub limited_world_width: i32,
pub limited_world_height: i32,
pub new_nether: bool,
pub edu_shared_uri_button_name: String,
pub edu_shared_uri_link_uri: String,
pub override_force_experimental_gameplay_has_value: bool,
pub chat_restriction_level: i8,
pub disable_player_interactions: bool,
pub server_editor_connection_policy: VarInt,
pub allow_anonymous_block_drops_in_editor_worlds: bool,
}
#[derive(Default)]
pub struct Experiments {
pub toggles: Vec<ExperimentToggle>,
pub experiments_ever_toggled: bool,
}
impl PacketWrite for Experiments {
fn write<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
(self.toggles.len() as u32).write(writer)?;
for toggle in &self.toggles {
toggle.write(writer)?;
}
self.experiments_ever_toggled.write(writer)?;
Ok(())
}
}
#[derive(PacketWrite)]
pub struct ExperimentToggle {
pub name: String,
pub enabled: bool,
}
#[derive(Clone, Copy)]
pub enum GamePublishSetting {
NoMultiPlay = 0,
InviteOnly = 1,
FriendsOnly = 2,
FriendsOfFriends = 3,
Public = 4,
}
impl PacketWrite for GamePublishSetting {
fn write<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
VarInt(*self as i32).write(writer)
}
}
#[derive(PacketWrite)]
pub struct GG {
pub name: String,
pub id: i8,
pub len: VarUInt,
pub end: i8,
}