mirror of
https://github.com/Pumpkin-MC/Pumpkin.git
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* chore(bedrock): Update most of the packets to mirror the official docs more closely. * Fix typo * Fix CCreativeContent * Undo unrelated `registry.rs` change * Update WIT to merged PR --------- Signed-off-by: Demetrius Kanios <demetrius@kanios.net>
213 lines
5.9 KiB
Rust
213 lines
5.9 KiB
Rust
use std::io::{Error, Write};
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use crate::{
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bedrock::client::{GameType, gamerules_changed::GameRule},
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codec::{var_int::VarInt, var_long::VarLong, var_uint::VarUInt, var_ulong::VarULong},
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serial::PacketWrite,
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};
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use pumpkin_macros::packet;
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use pumpkin_util::math::{position::BlockPos, vector3::Vector3};
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use uuid::Uuid;
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#[derive(PacketWrite)]
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#[packet(11)]
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pub struct CStartGame {
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// The unique ID is a value that remains consistent across
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// different sessions of the same world, but most servers simply fill the runtime ID of the entity out for
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// this field.
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pub entity_id: VarLong,
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// The runtime ID is unique for each world session, and
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// entities are generally identified in packets using this runtime ID.
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pub runtime_entity_id: VarULong,
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pub player_gamemode: GameType,
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pub position: Vector3<f32>,
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pub pitch: f32,
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pub yaw: f32,
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pub level_settings: LevelSettings,
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pub level_id: String,
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pub level_name: String,
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pub premium_world_template_id: String,
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pub is_trial: bool,
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pub rewind_history_size: VarInt,
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pub server_authoritative_block_breaking: bool,
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pub current_level_time: u64,
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pub enchantment_seed: VarInt,
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pub block_properties_size: VarUInt,
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pub multiplayer_correlation_id: String,
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pub enable_itemstack_net_manager: bool,
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pub server_version: String,
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//pub player_property_data: NbtCompound
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pub compound_id: i8,
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pub compound_len: VarUInt,
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pub compound_end: i8,
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pub block_registry_checksum: u64,
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pub world_template_id: Uuid,
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pub enable_clientside_generation: bool,
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pub blocknetwork_ids_are_hashed: bool,
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pub server_auth_sounds: bool,
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// 2 Optionals is what we need Mojang :cap:
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pub server_join_information: Option<ServerJoinInformation>,
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pub telemetry: ServerTelemetryData,
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}
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#[derive(PacketWrite)]
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pub struct ServerJoinInformation {
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gathering: Option<GatheringJoinInfo>,
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store_entry_point: Option<StoreEntryPointInfo>,
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presence: Option<PresenceInfo>,
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}
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#[derive(PacketWrite)]
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pub struct GatheringJoinInfo {
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experience_id: Uuid,
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experience_name: String,
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experience_world_id: Uuid,
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experience_world_name: String,
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creator_id: String,
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unknown_uuid_1: Uuid,
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unknown_uuid_2: Uuid,
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server_id: String,
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}
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#[derive(PacketWrite)]
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pub struct StoreEntryPointInfo {
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store_id: String,
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store_name: String,
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}
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#[derive(PacketWrite)]
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pub struct PresenceInfo {
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experience_name: String,
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world_name: String,
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}
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#[derive(PacketWrite)]
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pub struct ServerTelemetryData {
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pub server_id: String,
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pub scenario_id: String,
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pub world_id: String,
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pub owner_id: String,
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}
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#[derive(PacketWrite)]
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pub struct LevelSettings {
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// https://mojang.github.io/bedrock-protocol-docs/html/LevelSettings.html
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pub seed: u64,
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// Spawn Settings
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// https://mojang.github.io/bedrock-protocol-docs/html/SpawnSettings.html
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pub spawn_biome_type: i16,
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pub custom_biome_name: String,
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pub dimension: VarInt,
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// Level Settings
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pub generator_type: VarInt,
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pub world_gamemode: GameType,
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pub hardcore: bool,
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pub difficulty: VarInt,
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pub spawn_position: BlockPos,
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pub has_achievements_disabled: bool,
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pub editor_world_type: VarInt,
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pub is_created_in_editor: bool,
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pub is_exported_from_editor: bool,
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pub day_cycle_stop_time: VarInt,
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pub education_edition_offer: VarUInt,
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pub has_education_features_enabled: bool,
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pub education_product_id: String,
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pub rain_level: f32,
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pub lightning_level: f32,
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pub has_confirmed_platform_locked_content: bool,
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pub was_multiplayer_intended: bool,
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pub was_lan_broadcasting_intended: bool,
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pub xbox_live_broadcast_setting: GamePublishSetting,
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pub platform_broadcast_setting: GamePublishSetting,
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pub commands_enabled: bool,
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pub is_texture_packs_required: bool,
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pub rule_data: Vec<GameRule>,
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pub experiments: Experiments,
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pub bonus_chest: bool,
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pub has_start_with_map_enabled: bool,
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pub permission_level: u8,
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pub server_simulation_distance: i32,
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pub has_locked_behavior_pack: bool,
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pub has_locked_resource_pack: bool,
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pub is_from_locked_world_template: bool,
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pub is_using_msa_gamertags_only: bool,
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pub is_from_world_template: bool,
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pub is_world_template_option_locked: bool,
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pub is_only_spawning_v1_villagers: bool,
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pub is_disabling_personas: bool,
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pub is_disabling_custom_skins: bool,
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pub emote_chat_muted: bool,
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// TODE BaseGameVersion
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pub game_version: String,
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// TODO: LE
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pub limited_world_width: i32,
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pub limited_world_height: i32,
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pub new_nether: bool,
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pub edu_shared_uri_button_name: String,
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pub edu_shared_uri_link_uri: String,
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pub override_force_experimental_gameplay_has_value: bool,
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pub chat_restriction_level: i8,
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pub disable_player_interactions: bool,
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pub server_editor_connection_policy: VarInt,
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pub allow_anonymous_block_drops_in_editor_worlds: bool,
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}
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#[derive(Default)]
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pub struct Experiments {
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pub toggles: Vec<ExperimentToggle>,
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pub experiments_ever_toggled: bool,
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}
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impl PacketWrite for Experiments {
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fn write<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
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(self.toggles.len() as u32).write(writer)?;
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for toggle in &self.toggles {
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toggle.write(writer)?;
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}
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self.experiments_ever_toggled.write(writer)?;
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Ok(())
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}
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}
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#[derive(PacketWrite)]
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pub struct ExperimentToggle {
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pub name: String,
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pub enabled: bool,
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}
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#[derive(Clone, Copy)]
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pub enum GamePublishSetting {
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NoMultiPlay = 0,
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InviteOnly = 1,
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FriendsOnly = 2,
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FriendsOfFriends = 3,
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Public = 4,
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}
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impl PacketWrite for GamePublishSetting {
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fn write<W: Write>(&self, writer: &mut W) -> Result<(), Error> {
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VarInt(*self as i32).write(writer)
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}
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}
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#[derive(PacketWrite)]
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pub struct GG {
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pub name: String,
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pub id: i8,
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pub len: VarUInt,
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pub end: i8,
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}
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