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Player attacks added a constant 1.0 to the extra knockback strength, so every hit pushed the victim on top of the base knockback applied by the damage path. Vanilla only adds the Knockback enchantment bonus plus 0.5 for a sprint attack, and skips the push entirely when that total is zero. Armor stands make the difference visible: their damage handling applies no base knockback, so they should only move when the attacker sprints or carries Knockback.