/* This file is generated. Do not edit manually. */ #[derive(PartialEq, Clone, Copy)] pub enum EntityPose { Standing, FallFlying, Sleeping, Swimming, SpinAttack, Crouching, LongJumping, Dying, Croaking, UsingTongue, Sitting, Roaring, Sniffing, Emerging, Digging, Sliding, Shooting, Inhaling, }