use pumpkin_macros::{Event, cancellable}; /// An event that occurs when an entity catches fire. #[cancellable] #[derive(Event, Clone)] pub struct EntityCombustEvent { /// The ID of the entity that caught fire. pub entity_id: i32, /// The duration in seconds the entity will burn. pub duration_secs: f32, } impl EntityCombustEvent { #[must_use] pub const fn new(entity_id: i32, duration_secs: f32) -> Self { Self { entity_id, duration_secs, cancelled: false, } } }