# Bedrock Assets This directory contains a number of different data files used to help support connecting via Bedrock Edition clients (including Java => Bedrock remapping). - `block_states.nbt` - mined from BDS (file hosted at [pmmp/BedrockData](https://github.com/pmmp/BedrockData/blob/master/canonical_block_states.nbt), `canonical_block_states.nbt`) - Provides a listing of all blocks and block states that exist in Bedrock. Used to build a mapping from Java block states to Bedrock ones by matching (string) identifiers and data components. - `blocks.nbt` - downloaded from [GeyserMC/mappings](https://github.com/GeyserMC/mappings) - Defines the exact Bedrock block identifier and property mappings for every Java Edition block state ID. Used in code generation to translate Java block states to Bedrock counterparts. - `item_components.nbt` - mined from BDS (file hosted at [CloudburstMC/Data](https://github.com/CloudburstMC/Data)) - `runtime_item_states.nbt` - mined from BDS (file hosted at [CloudburstMC/Data](https://github.com/CloudburstMC/Data)) - `item_data_overrides.json` - adapted from `GeyserMC/mappings` `items.json`. - Strips everything except the `bedrock_data` field (making it the value of each corresponding top-level key), omitting any `0` values. - Most of `items.json` is automatically generated, but that value appears to be manually maintained by the Geyser team. We separate that out for our own use, while keeping the rest generated. - `biomes.json` - downloaded from [GeyserMC/mappings](https://github.com/GeyserMC/mappings) - Maps Java Edition biome identifiers to their corresponding Bedrock Edition biome ID. Used in code generation to translate Java biomes to Bedrock counterparts. - `biome_definitions.nbt` - downloaded from [Kaooot/bedrock-network-data](https://github.com/Kaooot/bedrock-network-data/blob/master/release/1.26.40/biome_definitions.nbt) - Contains the gzip-compressed vanilla biome registry extracted from Bedrock Dedicated Server 1.26.40. - Validated and converted by `pumpkin-codegen` into the static `BiomeDefinitionList` wire payload used during Bedrock world initialization. - `player_geometry.json` - adapted from [GeyserMC/Geyser](https://github.com/GeyserMC/Geyser/blob/master/core/src/main/resources/bedrock/geometries/geo.json) (MIT License) - Provides valid standard wide and slim Bedrock player geometry for Java Edition player skins. - See `LICENSE-GEYSER` for the source license and copyright notice. The Java-to-Bedrock skin conversion also uses Geyser's required-opacity masks under the same license.