* simplify all
* fmt
* Consider using derive macro
* Add new events
* Add events call
* minor fixes
* minor fixes
* fix
* optimize code
* big changes
* fix skill issue
* fix
* Consider not specify patch version
* make logger shared
* i want test one thing
* Add one useful function
* add little amouth of docs
* use config instead
* revert changes
* fmt
---------
Co-authored-by: Alexander Medvedev <lilalexmed@proton.me>
we only used them for collect_vec. I think its worth the "effort" to write Vec type annotations ourself and have one big crate with way too may features we don't need less
* WIP interactive blocks
* Added jukebox and crafting table
* Making feature more dynamic allowing every block action to be registered here
* Renamed interactive_block_manager to block_manager
* Simplifying register functions
* Added on placed
* Fix master merge
* Added pumpkin_block macro
* Removed junk
* Added the option to block placing in on_use_with_item
* Fixed inventory lock
* Adding on_broken and implementing it for the jukebox
* Fixed merge
* Remove fastnbt as dependency
* Move to own NBT crate
* Added deserialization
Also replaced i8 bool's with bool's
* Use: fastnbt for pumpkin-world
Until i don't figure out why Arrays do not work, we can use fastnbt
* add cleaner registry parsing
* start adding recipes
* add tags, and some crafting things
* Fix echest command
* add partly working crafting interface
* add generated assets
* fix container commands and clippy lints
* fix issues with resolving recursive item tags for crafting
* add flatten3x3 function
* add shapeless crafting
* add tests to and fix recipe flattening function
* refactor recipe system a bit
* add rayon to speed up initial loading of recipes
* almost working after rebase
* add deserialization for new crafting type "transmute"
* make crafting work again
* make shapeless recipes not require all permutations
* fixed visual bug with when taking out ingredients for crafting
* add support for new tags system
* Added new packets
Added packets to pumpkin-protocol for damage and re-spawning.
* Made damage_type registry value accessible
* Added damage and fall damage
* fixed phasing bug
* fix issues caused by merge
* spawn player on ground
make the player spawn on the highest block instead of in the air.
* dont default player to flying
* mode last_pos to living_entity
* fix using entity instead of living_entity
* fixed fall damage not working properly when switching gamemodes
* Update JSON Files to 1.21.2
* Update constants to 1.21.2
* Port c_login_success to 1.21.2
* Fix: damage type
* Overhaul Packet ID system
We now use Packet IDS from enums.
1. This is very very nice for seeing which Packets are already implemented and which not.
2. This lets us easly port to newer Minecraft version, In vanilla there are no Packet ids hardcoded, Packet IDs will be parsed from a enum like this
* Port all Packets to 1.20.2
* Update README badge to 1.20.2
* Change doc for the new packet id system