Commit Graph

10 Commits

Author SHA1 Message Date
spr-equinox
5084ccd43f Add Entity spawning on Chunk generation (#1054)
* Support Spawn

* Update natural_spawner.rs

* fix distance

* fix error

* fix

* use heigh map

* Update living.rs

* impl get_rough_biome and merge

* fix dropper and entity disappear

* merge

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Co-authored-by: Alexander Medvedev <lilalexmed@proton.me>
2025-07-31 18:38:06 +02:00
Alexander Medvedev
c67d4cfd2e Update to 1.21.7 2025-06-30 23:41:23 +02:00
Alexander Medvedev
82948f830e Update to 1.21.6 2025-06-17 19:53:33 +02:00
Alexander Medvedev
1a736267ba Prepare chunk entity generation
Also switch to strip_prefix instead of replace, much more efficient
2025-06-09 16:04:08 +02:00
Alexander Medvedev
d8b726dfe2 Update to 1.21.5 (#665)
* update to 1.21.5

* maybe made something better maybe made something worse

:c does still not work

* some fixes

* fix chunk packet

finally, this took way too much of my life time

* port text component

* fix tests

recipes are broken but we currently don't use them anyway
2025-03-27 21:49:02 +01:00
Alexander Medvedev
3d1e0bf35c Check for correct tool when breaking blocks
Also rewrite how we handle tags. Now we can use tags everywhere we want!. I also decided to make the json assets pretty printed which is so much easier to debug, The decision was made because of the reason that we are moving to compile time assets, so pretty printing does not affect performance
2025-02-14 22:47:09 +01:00
Alexander Medvedev
ef497fb435 Refactor World Entity System
Also support Item drops (WIP)
2025-01-31 21:45:20 +01:00
Alexander Medvedev
709d222c23 add basic entity NBT storage 2025-01-19 19:30:32 +01:00
Alexander Medvedev
aad1f91acb parse entity types at compile time 2025-01-11 17:59:36 +01:00
Alexander Medvedev
29ed502aea extractor: extract entities 2024-12-26 22:10:12 +01:00