Alexander Medvedev
5bfa6528da
chore: changed block registration
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only require block ids, should make bin size smaller and let the compiler better optimize, should also be faster performance wise
2026-01-23 23:32:17 +01:00
Clicks
d737b56cbc
perf: improve performance of has_random_ticks by 3x ( #1296 )
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* bitsets!
* add benchmark to confirm
* assert same output (this will become outdated on the next version
upgrade)
---------
Co-authored-by: CuzImClicks <cuzimclicks@proton.me >
2026-01-20 12:42:44 +01:00
Alexander Medvedev
49490237d4
chore: replaced rustyline-async with rustyline
...
also added console tab support
fixes https://github.com/Pumpkin-MC/Pumpkin/issues/429
2026-01-17 21:59:51 +01:00
Alexander Medvedev
3fbefafe4d
feat: some more entity AI work
2026-01-17 19:26:25 +01:00
Alexander Medvedev
ff1f3a0fbd
remove: pumpkin-registry
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it is gone for good, i made the new registry be parsed from compile time in pumpkin-nbt and even parse the nbt code at compile time as well, And like expected this gives a massive speedup in first time parsing and also decreased bin size
2026-01-15 21:10:18 +01:00
Alexander Medvedev
e46459915c
feat: Implement fireworks
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also fix: https://github.com/Pumpkin-MC/Pumpkin/issues/1217
also includes some bedrock work, but still broken
2026-01-13 19:09:19 +01:00
Alexander Medvedev
a44a5babe3
feat: partially implement Stronghold
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also fixed some bugs
2026-01-10 17:56:25 +01:00
Alexander Medvedev
01d3be963d
feat: Structures
2026-01-03 23:36:19 +01:00
Clicks
24fff00425
Make All Dependencies Workspace Dependencies ( #1245 )
2025-12-30 12:13:51 +01:00
Alexander Medvedev
42c903493a
port to 1.21.11
2025-12-24 13:09:01 +01:00
Alexander Medvedev
3829850607
removed some clones
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fix: https://github.com/Pumpkin-MC/Pumpkin/issues/1226
2025-12-07 22:43:26 +01:00
Alexander Medvedev
a2d8ca8d98
fix: pumpkin-world external crate compilation
2025-12-06 10:30:03 +01:00
Alexander Medvedev
70b75a0ac5
remove async-trait entirely
2025-12-04 23:50:00 +01:00
Alexander Medvedev
71392b4a38
remove async_trait from Commands
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This decreased compile time by 30%, Plugins also are not required anymore to use async_trait when adding custom Commands
2025-12-03 18:25:58 +01:00
Alexander Medvedev
74c66e25e8
fix typo
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and some compilation changes,
fix https://github.com/Pumpkin-MC/Pumpkin/issues/1010
2025-12-01 11:23:57 +01:00
Alexander Medvedev
03b3ff5e15
This should prevent some dead locks
2025-11-23 20:08:47 +01:00
spr-equinox
577f51dc1b
chunk: rewrite thread scheduling ( #1210 )
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* fix render distance and faster chunklevel
* new schedule method
* clean up
---------
Co-authored-by: Alexander Medvedev <lilalexmed@proton.me >
2025-11-23 19:49:12 +01:00
Alexander Medvedev
2104367d0e
fix: https://github.com/Pumpkin-MC/Pumpkin/issues/1216
2025-11-20 19:40:50 +01:00
Alexander Medvedev
0ce5471761
Overhaul registry loading
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Registry data is now loaded dynamically for automatic future-proofing, ending the need for manual struct updates. Access to specific values now requires explicit data lookups.
2025-11-18 19:00:18 +01:00
Alexander Medvedev
47bbc56591
this should fix plugin errors
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at least for now
2025-11-01 12:13:28 +01:00
Harihar Nautiyal
46a3861825
fix(auth): Implement Secure Bedrock JWT Chain Validation ( #1182 )
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* Implemented jwt validation.
* Formatted
* Fix: Linting
* Formatted again
* Migrated bedrock_jwt to paper_util and optimised validator
2025-10-15 09:43:55 +02:00
spr-equinox
e71bccf564
Load-level–based Chunk System ( #1157 )
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* Make protochunk not have a lifetime
* Staged chunks
* fix
* new generation system init
* small optimize
* fix warning
* fmt
* new get chunk
* use write_radius
* save stage in protochunk
* clean up
* clean old fn
* fix bug
* support saving but broke shutdown
* fail to fix shutdown and still many problems need to solve
* fix shutdown
* fix chunk unload; give highest priority to get_chunk
* fix tick deadlock
* fix chunk level
* drop old channel
* rewrite run_decrease_update; fix a stupid error
* Update chunk_system.rs
* remove some log
* lighter dependency
* clean up
* fix ci
* clean up & merge
* Update chunk_system.rs
* fix a bug
* Proto Chunk Saving, safer io and remove debug output
Port Proto Chunk Saving From #1164
* fix a bug
* fetching chunk message level set to debug
* Update multi_noise.rs
---------
Co-authored-by: 4lve <72332750+4lve@users.noreply.github.com >
Co-authored-by: Alexander Medvedev <lilalexmed@proton.me >
2025-10-10 21:52:56 +02:00
Alexander Medvedev
0c2b647a45
fix CI
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Replaced old chunk files used for testing
2025-10-06 16:14:03 +02:00
Alexander Medvedev
58583da4c1
Port to 1.21.9
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I did not update density functions because i'm too lazy to refactor a bunch of things because Mojang decided to remove "initial_density_without_jaggedness", but i will in the future
2025-10-02 18:27:10 +02:00
Alexander Medvedev
932512b5d6
lets try fix CI
2025-10-02 16:54:48 +02:00
Alexander Medvedev
bbf685622b
Update RSA
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this should fix some plugin issues
2025-08-31 15:56:46 +02:00
Alexander Medvedev
91e77c33a0
add more loot table conditions
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fix https://github.com/Pumpkin-MC/Pumpkin/issues/1155
2025-08-30 11:58:43 +02:00
Alexander Medvedev
c066787cc1
feat: implement Mob Spawners
2025-08-24 23:02:59 +02:00
Alexander Medvedev
f0668ec746
readme: check eating as complete
2025-08-20 16:31:07 +02:00
Alexander Medvedev
53cef4b050
Add structures
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this is by far not done and the implementation is not correct in many ways, but it is still something
2025-08-17 22:12:38 +02:00
spr-equinox
4205befa5d
DataComponent serialize, deserialize and nbt. Enchantment and Damage implement ( #1117 )
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* add
* fix hash
* Update data_component_impl.rs
* write nbt
* update enchantments
* Update data_component.rs
* fix enchant
* Update login.rs
* remove 1 todo
* KnownPack version
---------
Co-authored-by: Alexander Medvedev <lilalexmed@proton.me >
2025-08-16 17:20:56 +02:00
4lve
c4f922d27c
Rework chunk generation system ( #1115 )
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* Workers instead of spawning on chunks
* Piority
* Remove piority - broken
* Non arbitary worker threads number
* Make info to debugs
* fix clippy
* New rust version clippy fixes
* Use the same system for entity chunks
* Fix all warnings
* Fix clippy
* Fix benchmark
2025-08-13 22:05:04 +02:00
Alexander Medvedev
fae24008db
pumpkin-world(structures): Add structure placement calculation
2025-08-13 17:11:56 +02:00
Alexander Medvedev
386fe547ad
use rust's new file::try_lock
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I was already waiting for this for a long time, now in the newest rust 1.89 it got stabilized :D
https://doc.rust-lang.org/stable/std/fs/struct.File.html#method.try_lock
2025-08-11 21:03:29 +02:00
Alexander Medvedev
7e3a1c0972
Fix rust 1.89 warns
2025-08-11 20:45:55 +02:00
spr-equinox
8ce65cc42d
Refactor ItemStack to Support Vanilla-Like Data Components ( #1059 )
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* improve tag v1
* improve tag v2
* fix typo and make BlockPredicate better
* improve get state from state id
* impl DataComponent
* make tag pub
* make component work
* apply clippy
* apply clippy
* remove unused crate
* apply to itemstack and no lifetime mark anymore
* Update tag.rs
* use Cow
* remove unnecessary lazy_static and Cow
* Update mod.rs
* Update mod.rs
* make DataComponent dyn
* remove unused crate
* fix error
* Update Cargo.toml
* Update Cargo.lock
* fix
* Update composter.rs
* update rust-version, remove unused crate, and merge
* Update furnace.rs
2025-07-28 12:24:40 +02:00
Alexander Medvedev
8ccc135d74
Update all crates
2025-07-26 17:51:15 +02:00
unschlagbar
2e2236bf3b
Bedrock player joining ( #1063 )
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Co-authored-by: unschlagbar <adrian@kuhlmann@gmx.de >
Co-authored-by: Alexander Medvedev <lilalexmed@proton.me >
Co-authored-by: unschlagbar <adrian@kuhlmann@gmx.de >
2025-07-26 17:31:00 +02:00
APO2073
fc1a9a5bd4
Update rsa version to fix plugin errors ( #1065 )
2025-07-26 16:02:37 +02:00
4lve
c01e0b93b9
Use rayon for chunkgen ( #1046 )
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* Start fixing block entities
* Fix
* Begin performance fixing
* Fix stuff
* cleanup
* fix clippy
* Fast as fuck
* fix clippy
* Write chunks concurrently
* Disable random ticks for now
* Fix
* Merge
* fix merge errors
* Fix clippy
* Use rayon for chunkgen
* Fix clippy and add tokio console
* Remove unused imports
* Merge
* Fix panic and warn instead
* Fix clippy
* Fix formatting
---------
Co-authored-by: Alexander Medvedev <lilalexmed@proton.me >
2025-07-11 21:23:32 +02:00
Alexander Medvedev
b0cea38596
remove some internal crates
2025-07-11 14:23:14 +02:00
Alexander Medvedev
0c717e2d0e
move to pure rust zstd
2025-07-09 16:50:02 +02:00
Alexander Medvedev
e96dc4d98e
Improve compile time
2025-07-09 16:26:16 +02:00
Alexander Medvedev
8fec1d56cd
Improve compile time by a bit
2025-07-08 23:58:00 +02:00
Commandcracker
a3c8a7831d
Add rayon to data build.rs ( #1033 )
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* Add rayon to data build.rs
* make clippy and fmt happy
2025-07-08 20:02:05 +02:00
spr-equinox
8ce27b9b65
feat: support dropper ( #977 )
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* support dropper screen
* support drop item
* fix block_receives_redstone_power
* Update mod.rs
* Update mod.rs
* fix
* Update dropper.rs
* fix
---------
Co-authored-by: Alexander Medvedev <lilalexmed@proton.me >
2025-07-07 21:01:49 +02:00
Liyan Zhao
f7218a8b63
feat: logging to file ( #958 )
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* feat: logging to file
2025-07-06 20:12:52 +02:00
Alexander Medvedev
2f6c484b2b
Protocol refactor ( #1006 )
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* fixes
* Fixed missing ACKs (#1002 )
* sefesf
* efrgf
* efes
---------
Co-authored-by: unschlagbar <adrian@kuhlmann@gmx.de >
* Refactor Protocol
* Add CStartGame
currently broken, i will try to fix it tomorrow
* fix start packet
* more bedrock (#1014 )
* srgjtdrwa
* sgs
* reg
* rg
* rgth
* ef
* rfrgreg
---------
Co-authored-by: unschlagbar <adrian@kuhlmann@gmx.de >
* rename locations to position
---------
Co-authored-by: unschlagbar <153451111+unschlagbar@users.noreply.github.com >
Co-authored-by: unschlagbar <adrian@kuhlmann@gmx.de >
2025-07-06 15:43:53 +02:00
Alexander Medvedev
630560e1d8
Update README gif
2025-07-02 10:45:32 +02:00
4lve
622e2a13d2
Improve chunk generation speed by 5x ( #988 )
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* Fewer locks and limit chunk gen to 2x per core
* remove logs
* Fix server shutdown
* Always use static blockstate
* Remove clone from block
* Fix clippy
* Imporve perf
* Implement FyorDev & MartV0 lookup tables
* Add chunk benchmark (FyorDev)
* fix c
* Fix CI
* fix clippy
* Format
* fix CI fr
* format
* Update benchmark to 1000 chunks
2025-07-02 09:48:36 +02:00