18 Commits

Author SHA1 Message Date
Alexander Medvedev
141b49f973 chore: some more tests 2026-08-02 08:31:01 +02:00
Alexander Medvedev
23e7992b2d Port to 26.2 2026-06-20 20:07:31 +02:00
Alexander Medvedev
4c26afc708 feat: add map creation 2026-05-08 11:24:35 +02:00
Alexander Medvedev
0635b048b5 Port to 26.1 2026-03-30 16:43:15 +02:00
Alexander Medvedev
42c903493a port to 1.21.11 2025-12-24 13:09:01 +01:00
teknostom
168f885dda feat: prepare block light (#1127)
* add block light

* fmt

* fixes

* remove import

* remove unused state

* sky light

* Comment out Sky light

* Fix sky light

* fixes

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Co-authored-by: Alexander Medvedev <lilalexmed@proton.me>
2025-12-05 18:44:01 +01:00
Alexander Medvedev
58583da4c1 Port to 1.21.9
I did not update density functions because i'm too lazy to refactor a bunch of things because Mojang decided to remove "initial_density_without_jaggedness", but i will in the future
2025-10-02 18:27:10 +02:00
Bram
56ad480ba2 Fix redstone wire with non-solid blocks (#1124)
* Fix redstone wire when interacting with glass and non-full blocks

* Use is_solid_block to determine whether redstone wire should be blocked

* Fix: incorrect uses of BlockState.is_solid()

* run cargo fmt

* split state_flags into 2 u8's and remove BlockState.blocks_wire() methods

* Resolve clippy warning

* Revert state_flags back to a single u16

---------

Co-authored-by: Alexander Medvedev <lilalexmed@proton.me>
2025-08-18 18:11:42 +02:00
Alexander Medvedev
c67d4cfd2e Update to 1.21.7 2025-06-30 23:41:23 +02:00
teknostom
2333d6b959 Add fire spreading (#931)
* Add Fire

* fixes

* fix dropping blocks

* fix logic

* Fix CI

* add support for waterlogged

* fmt

* fix comment

* remove particles and sound from fire breaking

* fmt
2025-06-27 16:08:05 +02:00
Alexander Medvedev
82948f830e Update to 1.21.6 2025-06-17 19:53:33 +02:00
teknostom
8c6cfee20f Implement The End (#868)
* Add end portals

* lint fix

* Last fixes

* fmt

* re-add buckets pr

* last fixes

* Add block entity for end_portal

* add end

* Add block boundaries

* Add properties

* change names
2025-06-08 22:28:08 +02:00
unschlagbar
fd8f1d370d Add Solidity flags to BlockState (#818)
* intial

* fix

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Co-authored-by: unschlagbar <adrian@kuhlmann@gmx.de>
2025-05-20 14:54:49 +02:00
unschlagbar
b997687e8b implement Door placement & pumpkin_data changes (#713)
* fix: view distance goes no above 16

* fix: cargo fmt

* removed the floating point conversation

* fixed spelling

* renamed the test for the capacity estimation

* edit: replaced division with bitshifting

* added more ()

* extendet test and fixed missing chunks when the view distance is very low

* added commentar

* fixed door placement & fence connection

* fix linting

* fmt

* fix clippy

* removed useless borrow

* fix all clippy warnings

* bro i changed so much

* added const to fn

* Update block_state.rs

* added bunch of things

* fix

* lol

* fmt

* fix: player is able to place where it stands

* fix: spelling

* upd2

* upd 4

* remove Option types from blockstate

* resolve conflicts

* Update player.rs

* fix

* fmt

* remove uninit

* fix

* resolved conflicts

* fmt

* remove dupe code

---------

Co-authored-by: unschlagbar <adrian@kuhlmann@gmx.de>
2025-04-26 10:27:37 -10:00
kralverde
d54325113f Biome & surface generation fixes (#648)
* add biome test

* tweak biome data

* add multi noise sample test

* multi noise work

* extract tree itself

* tweak tests

* chunk tests complete

* add surface test

* fix badlands

* refactor perlin noise

* frozen ocean tests

* fix glaciers

* cache optimization

* cache block lookup

* update asset files

* add second badlands test

* add biome blend test

* add more tests
2025-03-29 21:23:27 +01:00
Alexander Medvedev
d8b726dfe2 Update to 1.21.5 (#665)
* update to 1.21.5

* maybe made something better maybe made something worse

:c does still not work

* some fixes

* fix chunk packet

finally, this took way too much of my life time

* port text component

* fix tests

recipes are broken but we currently don't use them anyway
2025-03-27 21:49:02 +01:00
Alexander Medvedev
7164a471d4 Implement Farmland
some things are still missing
2025-03-23 15:13:23 +01:00
4lve
eb27cfa16a Generate Blocks and Properties Revamp (#613)
* Add block builder

* Implement loot tables

* chaos snapshot

* LFG

* add oak fence

* lever facing

* Add trait for CardinalDirection

* fix clippy

* fix clippy

* reimplement partial state of loottable

* Implement neighbor block updates

* add oak door

* Fix crash on invalid state

* Fixes

* Add fences

* Add doors

* Refactor how we handle block properties when implemented in many places

* Remove old loot_table, moved to block generation

* Better Block Properties

* Add fence gates

* Update block_grouper and add logs

* Build tags instead and make it easier to define variants of blocks

* Save block states

* Allow nether fences to connect with fence gates

* Move away from hardcoded property names

* Clean up property remaps

* start refactor of blocks

* refactor block compile build

* refactor name map for property groups

* Make it so fences can't connect to the air part of a fence gate

* Use extractor instead of hard coded property names

* to_value and from_value should be stripped of "L" prefix

* Prefix isn't used anymore

* use hashes to verify uniqueness

* Don't declare IntProvider twice and fix typo

* remove some comments that don't apply anymore

* Move loot table so it's shared

* Futureproof Loot Tables

* Implement BlockStateProperty condition for LootTables

* Move experience to pumpkin_utils

* Add is_liquid

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Co-authored-by: kralverde <github@email.kralverde.dev>
2025-03-10 18:06:44 +01:00