I did not update density functions because i'm too lazy to refactor a bunch of things because Mojang decided to remove "initial_density_without_jaggedness", but i will in the future
* Fix redstone wire when interacting with glass and non-full blocks
* Use is_solid_block to determine whether redstone wire should be blocked
* Fix: incorrect uses of BlockState.is_solid()
* run cargo fmt
* split state_flags into 2 u8's and remove BlockState.blocks_wire() methods
* Resolve clippy warning
* Revert state_flags back to a single u16
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Co-authored-by: Alexander Medvedev <lilalexmed@proton.me>
* Add Fire
* fixes
* fix dropping blocks
* fix logic
* Fix CI
* add support for waterlogged
* fmt
* fix comment
* remove particles and sound from fire breaking
* fmt
* update to 1.21.5
* maybe made something better maybe made something worse
:c does still not work
* some fixes
* fix chunk packet
finally, this took way too much of my life time
* port text component
* fix tests
recipes are broken but we currently don't use them anyway
* Add block builder
* Implement loot tables
* chaos snapshot
* LFG
* add oak fence
* lever facing
* Add trait for CardinalDirection
* fix clippy
* fix clippy
* reimplement partial state of loottable
* Implement neighbor block updates
* add oak door
* Fix crash on invalid state
* Fixes
* Add fences
* Add doors
* Refactor how we handle block properties when implemented in many places
* Remove old loot_table, moved to block generation
* Better Block Properties
* Add fence gates
* Update block_grouper and add logs
* Build tags instead and make it easier to define variants of blocks
* Save block states
* Allow nether fences to connect with fence gates
* Move away from hardcoded property names
* Clean up property remaps
* start refactor of blocks
* refactor block compile build
* refactor name map for property groups
* Make it so fences can't connect to the air part of a fence gate
* Use extractor instead of hard coded property names
* to_value and from_value should be stripped of "L" prefix
* Prefix isn't used anymore
* use hashes to verify uniqueness
* Don't declare IntProvider twice and fix typo
* remove some comments that don't apply anymore
* Move loot table so it's shared
* Futureproof Loot Tables
* Implement BlockStateProperty condition for LootTables
* Move experience to pumpkin_utils
* Add is_liquid
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Co-authored-by: kralverde <github@email.kralverde.dev>