feat(block): implement loom block

This commit is contained in:
Alexander Medvedev
2026-08-12 21:03:25 +02:00
parent 788e369786
commit 5f74b162cd
5 changed files with 200 additions and 0 deletions

View File

@@ -36,6 +36,7 @@
pub mod anvil;
pub mod beacon_screen_handler;
pub mod brewing;
pub mod cartography_table_screen_handler;
pub mod container_click;
pub mod crafting;
pub mod double;
@@ -47,10 +48,12 @@ pub mod furnace_like;
pub mod generic_container_screen_handler;
pub mod gui_builder;
pub mod lectern_screen_handler;
pub mod loom_screen_handler;
pub mod merchant;
pub mod player;
pub mod screen_handler;
pub mod slot;
pub mod smithing_table_screen_handler;
pub mod stonecutter_screen_handler;
pub mod sync_handler;
pub mod window_property;

View File

@@ -0,0 +1,113 @@
use std::any::Any;
use std::sync::Arc;
use crate::player::player_inventory::PlayerInventory;
use crate::screen_handler::{
InventoryPlayer, ScreenHandler, ScreenHandlerBehaviour, ScreenHandlerFuture,
};
use crate::slot::NormalSlot;
use pumpkin_data::item_stack::ItemStack;
use pumpkin_data::screen::WindowType;
use pumpkin_protocol::java::server::play::SlotActionType;
use pumpkin_world::inventory::Inventory;
use pumpkin_world::inventory::SimpleInventory;
pub struct LoomScreenHandler {
behaviour: ScreenHandlerBehaviour,
pub input_inventory: Arc<SimpleInventory>,
pub output_inventory: Arc<SimpleInventory>,
}
impl LoomScreenHandler {
pub fn new(sync_id: u8, player_inventory: &Arc<PlayerInventory>) -> Self {
let behaviour = ScreenHandlerBehaviour::new(sync_id, Some(WindowType::Loom));
let input_inventory = Arc::new(SimpleInventory::new(3));
let output_inventory = Arc::new(SimpleInventory::new(1));
let mut handler = Self {
behaviour,
input_inventory: input_inventory.clone(),
output_inventory: output_inventory.clone(),
};
for i in 0..3 {
handler.add_slot(Arc::new(NormalSlot::new(
input_inventory.clone() as Arc<dyn Inventory>,
i,
)));
}
handler.add_slot(Arc::new(NormalSlot::new(
output_inventory as Arc<dyn Inventory>,
0,
)));
let player_inventory: Arc<dyn Inventory> = player_inventory.clone();
handler.add_player_slots(&player_inventory);
handler
}
}
impl ScreenHandler for LoomScreenHandler {
fn get_behaviour(&self) -> &ScreenHandlerBehaviour {
&self.behaviour
}
fn get_behaviour_mut(&mut self) -> &mut ScreenHandlerBehaviour {
&mut self.behaviour
}
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
fn on_slot_click<'a>(
&'a mut self,
slot_index: i32,
button: i32,
action_type: SlotActionType,
player: &'a dyn InventoryPlayer,
) -> ScreenHandlerFuture<'a, ()> {
Box::pin(async move {
self.internal_on_slot_click(slot_index, button, action_type, player)
.await;
})
}
fn quick_move<'a>(
&'a mut self,
_player: &'a dyn InventoryPlayer,
slot_index: i32,
) -> ScreenHandlerFuture<'a, ItemStack> {
Box::pin(async move {
let mut stack = ItemStack::EMPTY.clone();
let slot = self.get_behaviour().slots.get(slot_index as usize).cloned();
if let Some(slot) = slot {
let mut slot_stack = slot.get_cloned_stack().await;
if !slot_stack.is_empty() {
stack = slot_stack.clone();
if slot_index < 4 {
if !self.insert_item(&mut slot_stack, 4, 40, true).await {
return ItemStack::EMPTY.clone();
}
} else if !self.insert_item(&mut slot_stack, 0, 3, false).await {
return ItemStack::EMPTY.clone();
}
if slot_stack.is_empty() {
slot.set_stack(ItemStack::EMPTY.clone()).await;
} else {
slot.set_stack(slot_stack).await;
}
}
}
stack
})
}
}